I love the smell of Throh in the morning.

Drifblim

The Blimp Pokémon

Height: 3'11" (1.2m) Weight: 33lbs (15kg)

#426

  • N: #426
  • S: #066
  • U: #209
  • K(Cstl): #002
  • Drifblim's Damage Multipliers

  • Drifblim's Base Stats

    • HP
      150
      98.7%
      A+
    • Attack
      80
      56.1%
      B-
    • Defense
      44
      15.3%
      F
    • Sp. Attack
      90
      74.8%
      A-
    • Sp. Defense
      54
      29.9%
      D
    • Speed
      80
      66.4%
      B
    • Total:
      498
      74.7%
      A-
  • Drifblim Evolution Chart

    Basic Stage 1
  • Drifblim's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Aftermath Damages the attacker landing the finishing hit.
    Unburden Raises Speed if a held item is used.
    Aftermath Damages the attacker landing the finishing hit.
    Unburden Raises Speed if a held item is used.
    Hidden Flare Boost Powers up special attacks when burned.
    Aftermath Damages the attacker landing the finishing hit.
    Unburden Raises Speed if a held item is used.
    Hidden Flare Boost Powers up special attacks when burned.
  • Drifblim Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    6 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    22 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    17 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    27 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    27 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    32 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    - Constrict nor 35 10 100% Physical Attack, damage based on Atk and Def The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
    11 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    37 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    - Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    44 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    - Minimize nor 10 - - No Damage. The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    14 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    51 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    p Name Type PP Pwr. Acc. Class Definition
    6 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    22 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    17 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    27 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    27 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    32 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    - Constrict nor 35 10 100% Physical Attack, damage based on Atk and Def The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
    11 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    37 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    - Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    44 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    - Minimize nor 10 - - No Damage. The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    14 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    51 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    hs Name Type PP Pwr. Acc. Class Definition
    6 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    22 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    17 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    27 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    27 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    32 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    - Constrict nor 35 10 100% Physical Attack, damage based on Atk and Def The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
    11 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    37 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    - Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    44 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    - Minimize nor 10 - - No Damage. The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    14 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    51 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    bw Name Type PP Pwr. Acc. Class Definition
    6 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    22 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    17 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    37 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    27 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    32 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    32 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    11 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    - Constrict nor 35 10 100% Physical Attack, damage based on Atk and Def The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
    - Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    51 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    44 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    14 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    - Minimize nor 10 - - No Damage. The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    56 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    16 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    20 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    34 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    46 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    25 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    - Constrict nor 35 10 100% Physical Attack, damage based on Atk and Def The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
    13 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    34 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    52 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    - Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    4 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    40 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    27 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    - Minimize nor 10 - - No Damage. The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    8 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    60 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    xy Name Type PP Pwr. Acc. Class Definition
    20 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    8 Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    34 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    34 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    27 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    25 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    13 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    60 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    - Constrict nor 35 10 100% Physical Attack, damage based on Atk and Def The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
    46 Amnesia psy 20 - - No Damage. Sharply raises the user's SPCL.DEF.
    4 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    - Gust fly 35 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A gust of wind is whipped up by wings and launched at the foe to inflict damage.
    16 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    - Minimize nor 10 - - No Damage. The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
    - Phantom Force gho 10 90 100% Physical Attack, damage based on Atk and Def -
    40 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    52 Baton Pass nor 40 - - No Damage. Switches while keeping effects.
    65 Phantom Force gho 10 90 100% Physical Attack, damage based on Atk and Def -
  • Drifblim TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM058 Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. -
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM058 Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. -
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM058 Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM048 Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. -
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. -
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. -
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may cause paralysis.
    TM006 Toxic poi 10 - 90% No Damage. -
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
  • Drifblim HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def 1st turn: Fly 2nd turn: Attack
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def 1st turn: Fly 2nd turn: Attack
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def 1st turn: Fly 2nd turn: Attack
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def 1st turn: Fly 2nd turn: Attack
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def 1st turn: Fly 2nd turn: Attack
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def 1st turn: Fly 2nd turn: Attack
  • Drifblim Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Drifblim does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Spite gho 10 - 100% No Damage. Cuts the PP of the foe's last move.
    Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    hs Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Spite gho 10 - 100% No Damage. Cuts the PP of the foe's last move.
    Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    bw Name Type PP Pwr. Acc. Class Definition
    Drifblim does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Spite gho 10 - 100% No Damage. Cuts the PP of the foe's last move.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
    Trick psy 10 - 100% No Damage. The user catches the foe off guard and swaps the foe's held item with its own.
    xy Name Type PP Pwr. Acc. Class Definition
    Drifblim does learn any moves by tutoring.
  • Drifblim Egg Move List

    Drifblim does learn any moves by egg hatching.
  • Drifblim's Egg Group