| Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
| Hidden Water Absorb | Restores HP if hit by a Water-type move. |
| Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
| Hidden Water Absorb | Restores HP if hit by a Water-type move. |
| Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
| Hidden Water Absorb | Restores HP if hit by a Water-type move. |
| Sand Veil | Boosts the Pokémon's evasion in a sandstorm. |
| Hidden Water Absorb | Restores HP if hit by a Water-type move. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 53 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 9 | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| 41 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 17 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 29 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 21 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 35 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 25 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| - | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| - | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Poison Sting | poi | 35 | 15 | 100% |
|
An attack that may poison the target. |
| 47 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 53 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 9 | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| 41 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 17 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 29 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 21 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 35 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 25 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| - | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| - | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Poison Sting | poi | 35 | 15 | 100% |
|
An attack that may poison the target. |
| 47 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| - | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Poison Sting | poi | 35 | 15 | 100% |
|
An attack that may poison the target. |
| 47 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| 35 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 25 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 9 | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 21 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 29 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 17 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 41 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| - | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 59 | Destiny Bond | gho | 5 | - | - |
|
If the user faints, the foe is also made to faint. |
| 53 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 53 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 47 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| - | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 29 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 9 | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Poison Sting | poi | 35 | 15 | 100% |
|
An attack that may poison the target. |
| - | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 41 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 21 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 35 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 65 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 25 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 71 | Destiny Bond | gho | 5 | - | - |
|
If the user faints, the foe is also made to faint. |
| 59 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 53 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 47 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| - | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 29 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 9 | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Poison Sting | poi | 35 | 15 | 100% |
|
An attack that may poison the target. |
| - | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 41 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 21 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 35 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 65 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 25 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 71 | Destiny Bond | gho | 5 | - | - |
|
If the user faints, the foe is also made to faint. |
| 59 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 53 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 47 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| - | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 29 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 9 | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Poison Sting | poi | 35 | 15 | 100% |
|
An attack that may poison the target. |
| - | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 41 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 21 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 35 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 65 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 25 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 71 | Destiny Bond | gho | 5 | - | - |
|
If the user faints, the foe is also made to faint. |
| 59 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 53 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 47 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| - | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 29 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 9 | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Poison Sting | poi | 35 | 15 | 100% |
|
An attack that may poison the target. |
| - | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 41 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 21 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 35 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 65 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 25 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 71 | Destiny Bond | gho | 5 | - | - |
|
If the user faints, the foe is also made to faint. |
| 59 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 17 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 53 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 47 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| - | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 29 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 9 | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Poison Sting | poi | 35 | 15 | 100% |
|
An attack that may poison the target. |
| - | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 41 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 21 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 35 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 65 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| 25 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 71 | Destiny Bond | gho | 5 | - | - |
|
If the user faints, the foe is also made to faint. |
| 59 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 59 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats. |
| - | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| - | Leer | nor | 30 | - | 100% |
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
| - | Poison Sting | poi | 35 | 15 | 100% |
|
An attack that may poison the target. |
| - | Revenge | fig | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 53 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 47 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| 35 | Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 9 | Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
| 17 | Sand Attack | gro | 15 | - | 100% |
|
Sand is hurled in the foe's face, reducing its accuracy. |
| 25 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 21 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 5 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| - | Destiny Bond | gho | 5 | - | - |
|
If the user faints, the foe is also made to faint. |
| 29 | Feint Attack | dar | 20 | 60 | - |
|
An attack that never misses. |
| 65 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| - | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 71 | Destiny Bond | gho | 5 | - | - |
|
If the user faints, the foe is also made to faint. |
| 41 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM060 | Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM001 | Focus Punch | fig | 20 | 150 | 100% |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM009 | Venoshock | poi | 10 | 65 | 100% |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM009 | Venoshock | poi | 10 | 65 | 100% |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM097 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM096 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM009 | Venoshock | poi | 10 | 65 | 100% |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
Cuts the foe with sharp scythes, claws, etc. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
Cuts the foe with sharp scythes, claws, etc. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
Cuts the foe with sharp scythes, claws, etc. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
Cuts the foe with sharp scythes, claws, etc. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Cacturne does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
Powerful and sure to cause confusion, but inaccurate. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A strong punch thrown with incredible power. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A strong punch thrown with incredible power. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Cacturne does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fury Cutter | bug | 20 | 40 | 95% |
|
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% |
|
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Superpower | fig | 5 | 120 | 100% |
|
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Fury Cutter | bug | 20 | 40 | 95% |
|
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% |
|
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Superpower | fig | 5 | 120 | 100% |
|
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Cacturne does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Block | nor | 5 | - | - |
|
The user blocks the target's way with arms spread wide to prevent escape. | |
| Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
| Foul Play | dar | 15 | 95 | 100% |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% |
|
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |
| Superpower | fig | 5 | 120 | 100% |
|
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
The foe is punched with an electrified fist. It may leave the target with paralysis. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Cacturne does learn any moves by tutoring. |
|||||||