Baby | Basic |
---|---|
|
Limber | The Pokémon is protected from paralysis. |
Limber | The Pokémon is protected from paralysis. |
Reckless | Powers up moves that have recoil damage. |
Hidden Unburden | Raises Speed if a held item is used. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
53 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
33 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
- | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
38 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
48 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
43 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
53 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
33 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
- | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
38 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
48 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
51 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
41 | Endure | nor | 10 | - | - |
![]() |
- |
11 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
31 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
26 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
6 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
36 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
16 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
46 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
51 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
41 | Endure | nor | 10 | - | - |
![]() |
- |
11 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
31 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
26 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
6 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
36 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
16 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
46 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
51 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
6 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
41 | Endure | nor | 10 | - | - |
![]() |
- |
20 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
31 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
26 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
- | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
36 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
11 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
46 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
51 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
6 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
41 | Endure | nor | 10 | - | - |
![]() |
- |
20 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
31 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
26 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
- | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
36 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
11 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
46 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
51 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
6 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
41 | Endure | nor | 10 | - | - |
![]() |
- |
20 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
31 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
26 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
- | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
36 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
11 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
46 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
57 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
9 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
49 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
- | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
41 | Blaze Kick | fir | 10 | 85 | 90% |
![]() |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
25 | Feint | nor | 10 | 30 | 100% |
![]() |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
33 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
37 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
29 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
17 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
45 | Endure | nor | 10 | - | - |
![]() |
- |
5 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
53 | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
13 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
57 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
9 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
49 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
- | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
41 | Blaze Kick | fir | 10 | 85 | 90% |
![]() |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
25 | Feint | nor | 10 | 30 | 100% |
![]() |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
33 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
37 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
29 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
17 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
45 | Endure | nor | 10 | - | - |
![]() |
- |
5 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
53 | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
13 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
57 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
9 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
49 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
- | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
41 | Blaze Kick | fir | 10 | 85 | 90% |
![]() |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
25 | Feint | nor | 10 | 30 | 100% |
![]() |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
33 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
37 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
29 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
17 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
45 | Endure | nor | 10 | - | - |
![]() |
- |
5 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
53 | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
13 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
53 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
17 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
45 | Blaze Kick | fir | 10 | 85 | 90% |
![]() |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
37 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
29 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
9 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
25 | Feint | nor | 10 | 30 | 100% |
![]() |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
41 | Wide Guard | roc | 10 | - | - |
![]() |
- |
- | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
49 | Endure | nor | 10 | - | - |
![]() |
- |
13 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
33 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
61 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
57 | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
5 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
53 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
17 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
45 | Blaze Kick | fir | 10 | 85 | 90% |
![]() |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
37 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
29 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
9 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
25 | Feint | nor | 10 | 30 | 100% |
![]() |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
41 | Wide Guard | roc | 10 | - | - |
![]() |
- |
- | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
49 | Endure | nor | 10 | - | - |
![]() |
- |
13 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
33 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
61 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
57 | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
21 | Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
33 | Mind Reader | nor | 5 | - | - |
![]() |
The user senses the foe's movements with its mind to ensure its next attack does not miss. |
37 | Foresight | nor | 40 | - | - |
![]() |
Negates accuracy reduction moves. |
5 | Meditate | psy | 40 | - | - |
![]() |
Raises the user's ATTACK. |
49 | Endure | nor | 10 | - | - |
![]() |
- |
45 | Blaze Kick | fir | 10 | 85 | 90% |
![]() |
The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
29 | High Jump Kick | fig | 10 | 130 | 90% |
![]() |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
9 | Rolling Kick | fig | 15 | 60 | 85% |
![]() |
A fast, spinning kick. |
- | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
- | Double Kick | fig | 30 | 30 | 100% |
![]() |
A double kicking attack. |
- | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
13 | Jump Kick | fig | 10 | 100 | 95% |
![]() |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
41 | Wide Guard | roc | 10 | - | - |
![]() |
- |
25 | Feint | nor | 10 | 30 | 100% |
![]() |
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Revenge | fig | 10 | 60 | 100% |
![]() |
An attack that gains power if injured by the foe. |
57 | Close Combat | fig | 5 | 120 | 100% |
![]() |
The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
- | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
61 | Reversal | fig | 15 | - | 100% |
![]() |
An all-out attack that becomes more powerful the less HP the user has. |
17 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
TM018 | Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
TM035 | Metronome | nor | 10 | - | - |
![]() |
Randomly uses any POKéMON move. |
TM031 | Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
![]() |
Inflicts damage identical to the user's level. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
![]() |
A reckless charge attack that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
TM018 | Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
TM035 | Metronome | nor | 10 | - | - |
![]() |
Randomly uses any POKéMON move. |
TM031 | Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
![]() |
Inflicts damage identical to the user's level. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM043 | Detect | fig | 5 | - | - |
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Evades attack that turn. It may fail. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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Bulks up the body to boost both ATTACK and DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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Bulks up the body to boost both ATTACK and DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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Bulks up the body to boost both ATTACK and DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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Bulks up the body to boost both ATTACK and DEFENSE. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
![]() |
Bulks up the body to boost both ATTACK and DEFENSE. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
![]() |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
![]() |
Bulks up the body to boost both ATTACK and DEFENSE. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
A powerful loyalty attack. The user flinches if hit. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
![]() |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
![]() |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
![]() |
Bulks up the body to boost both ATTACK and DEFENSE. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
- |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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Bulks up the body to boost both ATTACK and DEFENSE. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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- |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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Destroys barriers such as REFLECT and causes damage. |
TM008 | Bulk Up | fig | 20 | - | - |
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Bulks up the body to boost both ATTACK and DEFENSE. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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- |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM047 | Low Sweep | fig | 20 | 65 | 100% |
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The user attacks the target's legs swiftly, reducing the target's Speed stat. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM071 | Stone Edge | roc | 5 | 100 | 80% |
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The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Hitmonlee does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Hitmonlee does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Hitmonlee does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Hitmonlee does learn any moves by tutoring. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Hitmonlee does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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A full-body slam that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
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Endure | nor | 10 | - | - |
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- |
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Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
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Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
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Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
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Seismic Toss | fig | 20 | - | 100% |
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Inflicts damage identical to the user's level. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
A full-body slam that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
![]() |
An extremely powerful kick with intense force. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A strong punch thrown with incredible power. |
![]() |
Metronome | nor | 10 | - | - |
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Randomly uses any POKéMON move. |
![]() |
Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
![]() |
Seismic Toss | fig | 20 | - | 100% |
![]() |
Inflicts damage identical to the user's level. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Hitmonlee does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
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Superpower | fig | 5 | 120 | 100% |
![]() |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
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Vacuum Wave | fig | 30 | 40 | 100% |
![]() |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
![]() |
Knock Off | dar | 25 | 65 | 100% |
![]() |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
![]() |
Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
![]() |
Superpower | fig | 5 | 120 | 100% |
![]() |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
![]() |
Vacuum Wave | fig | 30 | 40 | 100% |
![]() |
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Hitmonlee does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
![]() |
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Covet | nor | 25 | 60 | 100% |
![]() |
The user endearingly approaches the target, then steals the target's held item. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
![]() |
Knock Off | dar | 25 | 65 | 100% |
![]() |
The user slaps down the foe's held item, preventing the item from being used during the battle. |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
![]() |
Role Play | psy | 10 | - | - |
![]() |
The user mimics the foe completely, copying the foe's natural ability. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
- |
![]() |
Superpower | fig | 5 | 120 | 100% |
![]() |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Hitmonlee does learn any moves by tutoring. |