I'll get you, my Slakoth, and your little dog too!

Medicham

The Meditate Pokémon

Height: 4'3" (1.3m) Weight: 69.3lbs (31.5kg)

#308

  • N: #308
  • H: #077
  • S: #087
  • K(Ctrl): #144
  • Medicham's Damage Multipliers

  • Medicham's Base Stats

    • HP
      60
      35.5%
      D+
    • Attack
      60
      31.2%
      D
    • Defense
      75
      60.4%
      B-
    • Sp. Attack
      60
      40.0%
      C-
    • Sp. Defense
      75
      60.3%
      B-
    • Speed
      80
      66.4%
      B
    • Total:
      410
      46.2%
      C
  • Medicham Evolution Chart

    Basic Stage 1
  • Medicham's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Pure Power Raises the Pokémon's Attack stat.
    Pure Power Raises the Pokémon's Attack stat.
    Pure Power Raises the Pokémon's Attack stat.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
    Pure Power Raises the Pokémon's Attack stat.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
  • Medicham Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    40 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    28 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    4 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    18 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    46 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def A jumping knee kick. If it misses, the user is hurt.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with an icy fist. It may also leave the target frozen.
    - Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    12 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    22 Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    54 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    e Name Type PP Pwr. Acc. Class Definition
    40 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    28 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    4 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    18 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    46 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def A jumping knee kick. If it misses, the user is hurt.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with an icy fist. It may also leave the target frozen.
    - Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    12 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    22 Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    54 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    fl Name Type PP Pwr. Acc. Class Definition
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    25 Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    4 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    28 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    33 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def A jumping knee kick. If it misses, the user is hurt.
    17 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    36 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with an icy fist. It may also leave the target frozen.
    - Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    47 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    20 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    12 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    56 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    dp Name Type PP Pwr. Acc. Class Definition
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    25 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    4 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    42 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    11 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with an icy fist. It may also leave the target frozen.
    49 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    18 Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    36 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    - Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def A jumping knee kick. If it misses, the user is hurt.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    55 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    p Name Type PP Pwr. Acc. Class Definition
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    25 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    4 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    42 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    11 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with an icy fist. It may also leave the target frozen.
    49 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    18 Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    36 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    - Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def A jumping knee kick. If it misses, the user is hurt.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    55 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    hs Name Type PP Pwr. Acc. Class Definition
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    25 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    4 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    42 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    11 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with an icy fist. It may also leave the target frozen.
    49 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    18 Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    36 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    - Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def A jumping knee kick. If it misses, the user is hurt.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    55 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    bw Name Type PP Pwr. Acc. Class Definition
    42 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    4 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    25 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    55 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    - Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    36 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def A jumping knee kick. If it misses, the user is hurt.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with an icy fist. It may also leave the target frozen.
    49 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    18 Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    11 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    62 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    42 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    4 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    25 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    55 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    - Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    36 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def A jumping knee kick. If it misses, the user is hurt.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with an icy fist. It may also leave the target frozen.
    49 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    18 Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    11 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    62 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
    xy Name Type PP Pwr. Acc. Class Definition
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    18 Mind Reader nor 5 - - No Damage. Senses the foe's action to ensure the next move's hit.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
    - Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with an icy fist. It may also leave the target frozen.
    - Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    55 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    49 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    36 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def A jumping knee kick. If it misses, the user is hurt.
    42 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    4 Meditate psy 40 - - No Damage. The user meditates to awaken the power deep within its body and raise its Attack stat.
    25 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    11 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    62 Recover nor 10 - - No Damage. Restores HP by 1/2 the max HP.
  • Medicham TM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM047 Low Sweep fig 20 65 100% Physical Attack, damage based on Atk and Def The user attacks the target's legs swiftly, reducing the target's Speed stat.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's effect(s) and gives to the user.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100%
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    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]