Because he's the Thundurus Gotham deserves, but not the one it needs right now.

Medicham

The Meditate Pokémon

Height: 4'3" (1.3m) Weight: 69.3lbs (31.5kg)

#308

  • N: #308
  • H: #077
  • S: #087
  • K(Ctrl): #144
  • Medicham's Damage Multipliers

  • Medicham's Base Stats

    • HP
      60
      35.5%
      D+
    • Attack
      60
      31.2%
      D
    • Defense
      75
      60.4%
      B-
    • Sp. Attack
      60
      40.0%
      C-
    • Sp. Defense
      75
      60.3%
      B-
    • Speed
      80
      66.4%
      B
    • Total:
      410
      46.2%
      C
  • Medicham Evolution Chart

    Basic Stage 1
  • Medicham's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Pure Power Raises the Pokémon's Attack stat.
    Pure Power Raises the Pokémon's Attack stat.
    Pure Power Raises the Pokémon's Attack stat.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
    Pure Power Raises the Pokémon's Attack stat.
    Hidden Telepathy Anticipates an ally's attack and dodges it.
  • Medicham Level Up Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    40 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    28 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    4 Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    18 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    46 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    - Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    12 Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    22 Mind Reader nor 5 - - No Damage. The user senses the foe's movements with its mind to ensure its next attack does not miss.
    54 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    e Name Type PP Pwr. Acc. Class Definition
    40 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    28 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    4 Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    18 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    46 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    - Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    12 Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    22 Mind Reader nor 5 - - No Damage. The user senses the foe's movements with its mind to ensure its next attack does not miss.
    54 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    fl Name Type PP Pwr. Acc. Class Definition
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    25 Mind Reader nor 5 - - No Damage. The user senses the foe's movements with its mind to ensure its next attack does not miss.
    9 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    4 Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    28 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    33 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    17 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    - Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    47 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    20 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    12 Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    56 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    dp Name Type PP Pwr. Acc. Class Definition
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    25 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    4 Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    42 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    11 Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    49 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    18 Mind Reader nor 5 - - No Damage. The user senses the foe's movements with its mind to ensure its next attack does not miss.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    55 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    p Name Type PP Pwr. Acc. Class Definition
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    25 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    4 Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    42 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    11 Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    49 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    18 Mind Reader nor 5 - - No Damage. The user senses the foe's movements with its mind to ensure its next attack does not miss.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    55 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    hs Name Type PP Pwr. Acc. Class Definition
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    25 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    4 Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    42 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    11 Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    49 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    18 Mind Reader nor 5 - - No Damage. The user senses the foe's movements with its mind to ensure its next attack does not miss.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    55 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    bw Name Type PP Pwr. Acc. Class Definition
    42 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
    4 Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    25 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    55 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    - Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    49 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    18 Mind Reader nor 5 - - No Damage. The user senses the foe's movements with its mind to ensure its next attack does not miss.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    11 Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    62 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    42 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
    4 Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    25 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    55 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    - Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    49 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    18 Mind Reader nor 5 - - No Damage. The user senses the foe's movements with its mind to ensure its next attack does not miss.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    11 Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    62 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    xy Name Type PP Pwr. Acc. Class Definition
    15 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    18 Mind Reader nor 5 - - No Damage. The user senses the foe's movements with its mind to ensure its next attack does not miss.
    - Bide nor 10 - - Physical Attack, damage based on Atk and Def The user endures attacks for two turns, then strikes back to cause double the damage taken.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    22 Feint nor 10 30 100% Physical Attack, damage based on Atk and Def An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
    - Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    - Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def The target is punched with a fiery fist. It may also leave the target with a burn.
    - Ice Punch ice 15 75 100% Physical Attack, damage based on Atk and Def An icy punch. May cause freezing.
    - Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    55 Reversal fig 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    - Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    49 Power Trick psy 10 - - No Damage. The user employs its psychic power to switch its Attack with its Defense stat.
    - Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    29 Force Palm fig 10 60 100% Physical Attack, damage based on Atk and Def The foe is attacked with a shock wave. It may also leave the target paralyzed.
    32 High Jump Kick fig 10 130 90% Physical Attack, damage based on Atk and Def The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
    42 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    4 Meditate psy 40 - - No Damage. Raises the user's ATTACK.
    25 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    8 Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    11 Detect fig 5 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    62 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
  • Medicham TM Move List

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM032 Double Team nor 15 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. -
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM006 Toxic poi 10 - 90% No Damage. -
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM032 Double Team nor 15 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. -
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM006 Toxic poi 10 - 90% No Damage. -
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM032 Double Team nor 15 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM017 Protect nor 10 - - No Damage. -
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM006 Toxic poi 10 - 90% No Damage. -
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM060 Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM058 Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water-type moves.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM008 Bulk Up fig 20 - - No Damage. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM032 Double Team nor 15 - - No Damage. -
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM047 Low Sweep fig 20 65 100% Physical Attack, damage based on Atk and Def The user attacks the target's legs swiftly, reducing the target's Speed stat.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
    TM017 Protect nor 10 - - No Damage. -
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM003 Psyshock psy 10 80 100%
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]
    Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]