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Elgyem

The Cerebral Pokémon

Height: 1'8" (0.5m) Weight: 19.8lbs (9kg)

#605

  • N: #605
  • U: #188
  • Elgyem's Damage Multipliers

  • Elgyem's Base Stats

    • HP
      55
      28.7%
      D
    • Attack
      55
      25.3%
      D-
    • Defense
      55
      30.8%
      D
    • Sp. Attack
      85
      70.6%
      B+
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      30
      7.0%
      FF
    • Total:
      335
      29.7%
      D
  • Elgyem Evolution Chart

    Basic Stage 1
  • Elgyem's Abilities

    • Gen V
    • Gen VI
    Telepathy Anticipates an ally's attack and dodges it.
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Hidden Analytic Boosts move power when the Pokémon moves last.
    Telepathy Anticipates an ally's attack and dodges it.
    Synchronize Passes a burn, poison, or paralysis to the foe.
    Hidden Analytic Boosts move power when the Pokémon moves last.
  • Elgyem Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    39 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    32 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    22 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    50 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    25 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    46 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    29 Simple Beam nor 15 - 100% No Damage. The user's mysterious psychic wave changes the target's Ability to Simple.
    53 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    43 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    15 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    11 Miracle Eye psy 40 - - No Damage. Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    4 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    8 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    18 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    50 Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
    56 Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    39 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    32 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    22 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    50 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    25 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    46 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    29 Simple Beam nor 15 - 100% No Damage. The user's mysterious psychic wave changes the target's Ability to Simple.
    53 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    43 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    15 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    11 Miracle Eye psy 40 - - No Damage. Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    4 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    8 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    18 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    50 Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
    56 Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    xy Name Type PP Pwr. Acc. Class Definition
    8 Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    22 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    11 Miracle Eye psy 40 - - No Damage. Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
    25 Imprison psy 10 - - No Damage. Prevents foes from using moves known by the user.
    43 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    29 Simple Beam nor 15 - 100% No Damage. The user's mysterious psychic wave changes the target's Ability to Simple.
    - Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A psychic attack that may cause confusion.
    50 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    39 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    50 Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
    15 Psybeam psy 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may confuse the foe.
    53 Synchronoise psy 15 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
    32 Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
    4 Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    36 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    18 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    46 Recover nor 10 - - No Damage. Restoring its own cells, the user restores its own HP by half of its max HP.
    56 Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
  • Elgyem TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM051 Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches places with one of its allies.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM003 Psyshock psy 10 80 100%
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    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. A wonderous wall of light is put up to reduce damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status conditions for five turns.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A move that may cause paralysis.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM051 Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches places with one of its allies.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM003 Psyshock psy 10 80 100%
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