Here's looking at you, Marshtomp.

Arceus

The Alpha Pokémon

Height: 10'6" (3.2m) Weight: 704lbs (320kg)

#493

normal -
  • N: #493
  • Arceus's Damage Multipliers

  • Arceus's Base Stats

    • HP
      120
      96.7%
      A+
    • Attack
      120
      90.4%
      A
    • Defense
      120
      93.2%
      A+
    • Sp. Attack
      120
      93.9%
      A+
    • Sp. Defense
      120
      95.0%
      A+
    • Speed
      120
      97.5%
      A+
    • Total:
      720
      99.9%
      A+
  • Arceus Evolution Chart

    Arceus does not evolve.
  • Arceus's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Multitype Changes type to match the held Plate.
    Multitype Changes type to match the held Plate.
    Multitype Changes type to match the held Plate.
  • Arceus Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    100 Judgment nor 10 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
    - Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    80 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    - Punishment dar 5 - 100% Physical Attack, damage based on Atk and Def This attack's power increases the more the foe has powered up with stat changes.
    - Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    - Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    60 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    50 Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    30 Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    40 Extreme Speed nor 5 80 100% Physical Attack, damage based on Atk and Def The user charges the target at blinding speed. This move always goes first.
    70 Recover nor 10 - - No Damage. A self-healing move. The user restores its own HP by up to half of its max HP.
    20 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    90 Perish Song nor 5 - - No Damage. Any POKéMON hearing this song faints in 3 turns.
    10 Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    p Name Type PP Pwr. Acc. Class Definition
    100 Judgment nor 10 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
    - Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    80 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    - Punishment dar 5 - 100% Physical Attack, damage based on Atk and Def This attack's power increases the more the foe has powered up with stat changes.
    - Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    - Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    60 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    50 Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    30 Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    40 Extreme Speed nor 5 80 100% Physical Attack, damage based on Atk and Def The user charges the target at blinding speed. This move always goes first.
    70 Recover nor 10 - - No Damage. A self-healing move. The user restores its own HP by up to half of its max HP.
    20 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    90 Perish Song nor 5 - - No Damage. Any POKéMON hearing this song faints in 3 turns.
    10 Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    hs Name Type PP Pwr. Acc. Class Definition
    100 Judgment nor 10 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
    - Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    80 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    - Punishment dar 5 - 100% Physical Attack, damage based on Atk and Def This attack's power increases the more the foe has powered up with stat changes.
    - Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    - Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    60 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    50 Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    30 Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    40 Extreme Speed nor 5 80 100% Physical Attack, damage based on Atk and Def The user charges the target at blinding speed. This move always goes first.
    70 Recover nor 10 - - No Damage. A self-healing move. The user restores its own HP by up to half of its max HP.
    20 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    90 Perish Song nor 5 - - No Damage. Any POKéMON hearing this song faints in 3 turns.
    10 Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    bw Name Type PP Pwr. Acc. Class Definition
    100 Judgment nor 10 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
    - Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    80 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    - Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    - Punishment dar 5 - 100% Physical Attack, damage based on Atk and Def This attack's power increases the more the foe has powered up with stat changes.
    - Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    60 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    50 Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    30 Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    40 Extreme Speed nor 5 80 100% Physical Attack, damage based on Atk and Def The user charges the target at blinding speed. This move always goes first.
    70 Recover nor 10 - - No Damage. A self-healing move. The user restores its own HP by up to half of its max HP.
    20 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    90 Perish Song nor 5 - - No Damage. Any POKéMON hearing this song faints in 3 turns.
    10 Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    100 Judgment nor 10 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
    - Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    80 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    - Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    - Punishment dar 5 - 100% Physical Attack, damage based on Atk and Def This attack's power increases the more the foe has powered up with stat changes.
    - Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    60 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    50 Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    30 Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    40 Extreme Speed nor 5 80 100% Physical Attack, damage based on Atk and Def The user charges the target at blinding speed. This move always goes first.
    70 Recover nor 10 - - No Damage. A self-healing move. The user restores its own HP by up to half of its max HP.
    20 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    90 Perish Song nor 5 - - No Damage. Any POKéMON hearing this song faints in 3 turns.
    10 Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    xy Name Type PP Pwr. Acc. Class Definition
    100 Judgment nor 10 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
    - Cosmic Power psy 20 - - No Damage. The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
    80 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    - Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    - Punishment dar 5 - 100% Physical Attack, damage based on Atk and Def This attack's power increases the more the foe has powered up with stat changes.
    - Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def Inflicts damage identical to the user's level.
    60 Future Sight psy 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Two turns after this move is used, a hunk of psychic energy attacks the target.
    50 Refresh nor 20 - - No Damage. The user rests to cure itself of a poisoning, burn, or paralysis.
    30 Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    40 Extreme Speed nor 5 80 100% Physical Attack, damage based on Atk and Def The user charges the target at blinding speed. This move always goes first.
    70 Recover nor 10 - - No Damage. A self-healing move. The user restores its own HP by up to half of its max HP.
    20 Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    90 Perish Song nor 5 - - No Damage. Any POKéMON hearing this song faints in 3 turns.
    10 Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
  • Arceus TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A powdery attack that may raise abilities.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Confuses the foe, but also sharply raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM081 X-Scissor bug 15 80 100% Physical Attack, damage based on Atk and Def The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    p Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A powdery attack that may raise abilities.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Confuses the foe, but also sharply raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM081 X-Scissor bug 15 80 100% Physical Attack, damage based on Atk and Def The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    hs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM072 Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    TM059 Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def A fast and unavoidable electric attack.
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A powdery attack that may raise abilities.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Confuses the foe, but also sharply raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM081 X-Scissor bug 15 80 100% Physical Attack, damage based on Atk and Def The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM001 Hone Claws dar 15 - - No Damage. The user sharpens its claws to boost its Attack stat and accuracy.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it?s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Confuses the foe, but also sharply raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    TM081 X-Scissor bug 15 80 100% Physical Attack, damage based on Atk and Def The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM001 Hone Claws dar 15 - - No Damage. The user sharpens its claws to boost its Attack stat and accuracy.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it?s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Confuses the foe, but also sharply raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM083 Work Up nor 30 - - No Damage. The user is roused, and its Attack and Sp. Atk stats increase.
    TM081 X-Scissor bug 15 80 100% Physical Attack, damage based on Atk and Def The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. The attack lands without fail.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may freeze the foe.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM002 Dragon Claw dra 15 80 100% Physical Attack, damage based on Atk and Def The user slashes the target with huge, sharp claws.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user can?t move on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM001 Hone Claws dar 15 - - No Damage. The user sharpens its claws to boost its Attack stat and accuracy.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    TM016 Light Screen psy 30 - - No Damage. Creates a wall of light that lowers SP. ATK damage.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Allows a full-power attack, but sharply lowers SP. ATK.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM003 Psyshock psy 10 80 100% The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM005 Roar nor 20 - - No Damage. Scares wild foes to end battle.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM037 Sandstorm roc 10 - - No Damage. Inflicts damage every turn.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
    TM065 Shadow Claw gho 15 70 100% Physical Attack, damage based on Atk and Def The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it?s ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Confuses the foe, but also sharply raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    TM081 X-Scissor bug 15 80 100% Physical Attack, damage based on Atk and Def The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
  • Arceus HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user slugs the foe with a shattering punch. It can also smash cracked boulders.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM07 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe for 2-5 turns.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    HM05 Waterfall wat 15 80 100% Physical Attack, damage based on Atk and Def An aquatic charge attack.
  • Arceus Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def An ancient power is used to attack. It may also raise all the user's stats.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def The foe is slashed with scythes or claws. Its power increases if it hits in succession.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Trick psy 10 - 100% No Damage. -
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def An ancient power is used to attack. It may also raise all the user's stats.
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def Dives underwater the first turn and strikes next turn.
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def The foe is slashed with scythes or claws. Its power increases if it hits in succession.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Star-shaped rays are shot at the foe. This attack never misses.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    Trick psy 10 - 100% No Damage. -
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Tail wat 10 90 90% Physical Attack, damage based on Atk and Def The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
    Dragon Pulse dra 10 85 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a shock wave generated by the user's gaping mouth.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Last Resort nor 5 140 100% Physical Attack, damage based on Atk and Def This move can be used only after the user has used all the other moves it knows in the battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. However, it then becomes confused.
    Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    Trick psy 10 - 100% No Damage. -
    Zen Headbutt psy 15 80 90% Physical Attack, damage based on Atk and Def The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Draco Meteor dra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
  • Arceus Egg Move List

    Arceus does learn any moves by egg hatching.
  • Arceus's Egg Group