25 |
Psyshock |
psy |
10 |
80 |
100% |
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(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 8 => array(
'name' => 'humanshape',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '192',
'name' => 'Sunflora',
'slug' => 'sunflora'
)
$randType = 'ice'
$quote = 'Frankly, my dear, I don't give a {p}.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Gothorita ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'gothorita evolution chart,gothorita move list,gothorita images,gothorita description,gothorita type match up,gothorita base stats'
$description_for_layout = 'The Pokemon Gothorita, along with various images and sprites from the various Pokemon games. You can also learn about Gothorita's move lists, when Gothorita learns certain moves, which TMs or HMs Gothorita can learn, Gothorita's evolution chain, how Gothorita matches up against different attacks, and much more.'
$name = 'Gothorita'
$slug = 'gothorita'
$number = '575'
$species = 'Manipulate'
$gen = (int) 5
$wRaw = '180'
$wEmp = (int) 18
$wLb = (float) 39.6
$hRaw = '7'
$hEmp = (float) 2.29658792651
$hFt = (int) 2
$hIn = (float) 4
$hMt = (float) 0.7
$thumb = '/img/sprite/xy/575.png'
$type1 = 'psychic'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '575',
'U' => '137',
'K(Mntn)' => '127'
)
$stats = array(
(int) 0 => array(
'id' => '3445',
'pokemon_id' => '575',
'stat_id' => '1',
'base_stat' => '60',
'effort' => '0',
'percent' => '35.5',
'grade' => 'D+'
),
(int) 1 => array(
'id' => '3446',
'pokemon_id' => '575',
'stat_id' => '2',
'base_stat' => '45',
'effort' => '0',
'percent' => '12.4',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '3447',
'pokemon_id' => '575',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '3448',
'pokemon_id' => '575',
'stat_id' => '4',
'base_stat' => '75',
'effort' => '0',
'percent' => '61.6',
'grade' => 'B-'
),
(int) 4 => array(
'id' => '3449',
'pokemon_id' => '575',
'stat_id' => '5',
'base_stat' => '85',
'effort' => '2',
'percent' => '73.7',
'grade' => 'B+'
),
(int) 5 => array(
'id' => '3450',
'pokemon_id' => '575',
'stat_id' => '6',
'base_stat' => '55',
'effort' => '0',
'percent' => '35.7',
'grade' => 'D+'
),
'total' => array(
'sum' => (int) 390,
'percent' => '39.7',
'grade' => 'C-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '572',
'slug' => 'minccino',
'name' => 'Minccino'
),
(int) 1 => array(
'id' => '573',
'slug' => 'cinccino',
'name' => 'Cinccino'
),
(int) 2 => array(
'id' => '574',
'slug' => 'gothita',
'name' => 'Gothita'
),
(int) 3 => array(
'id' => '576',
'slug' => 'gothitelle',
'name' => 'Gothitelle'
),
(int) 4 => array(
'id' => '577',
'slug' => 'solosis',
'name' => 'Solosis'
),
(int) 5 => array(
'id' => '578',
'slug' => 'duosion',
'name' => 'Duosion'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 574,
'name' => 'Gothita',
'slug' => 'gothita',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 575,
'name' => 'Gothorita',
'slug' => 'gothorita',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
),
'stage2' => array(
(int) 0 => array(
'id' => (int) 576,
'name' => 'Gothitelle',
'slug' => 'gothitelle',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 5 => array(
(int) 119 => array(
'hide' => '0',
'slug' => 'frisk',
'name' => 'Frisk',
'desc' => 'The Pokémon can check
a foe's held item.'
),
(int) 23 => array(
'hide' => '1',
'slug' => 'shadow-tag',
'name' => 'Shadow Tag',
'desc' => 'Prevents the foe from
escaping.'
)
),
(int) 6 => array(
(int) 119 => array(
'hide' => '0',
'slug' => 'frisk',
'name' => 'Frisk',
'desc' => 'The Pokémon can check
a foe's held item.'
),
(int) 172 => array(
'hide' => '0',
'slug' => 'competitive',
'name' => 'Competitive',
'desc' => 'Boosts the Sp. Atk stat when a stat is lowered.'
),
(int) 23 => array(
'hide' => '1',
'slug' => 'shadow-tag',
'name' => 'Shadow Tag',
'desc' => 'Prevents the foe from
escaping.'
)
)
)
$learnByLevel = array(
(int) 11 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
)
)
$learnByTM = array(
(int) 11 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 6 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 7 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 8 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 9 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 14 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 15 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 16 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 17 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 18 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 19 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 20 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 24 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 30 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 31 => array(
'slug' => 'telekinesis',
'name' => 'Telekinesis',
'desc' => 'The user makes the target float with its psychic power. The target is easier to hit for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '019'
),
(int) 32 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 33 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 34 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 35 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 36 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 37 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 6 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 7 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 8 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 9 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 14 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 15 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 16 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 17 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 18 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 19 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 20 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 24 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 30 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 31 => array(
'slug' => 'telekinesis',
'name' => 'Telekinesis',
'desc' => 'The user makes the target float with its psychic power. The target is easier to hit for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '019'
),
(int) 32 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 33 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 34 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 35 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 36 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 37 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 4 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 5 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 6 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 7 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 10 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 11 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 12 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 13 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 14 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 15 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 16 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 17 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 18 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 19 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 20 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 21 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 22 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 23 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 24 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 25 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 26 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 27 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 28 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 29 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'While it is asleep, the user randomly uses one of the moves it knows.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 30 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 31 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 32 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 33 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 34 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 35 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 36 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 37 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 38 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 4 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '097'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 8 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 9 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 10 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 11 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 12 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 13 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 14 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 15 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 16 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 17 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 18 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 19 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 20 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 21 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 22 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 23 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 24 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 25 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 26 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 27 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 28 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 29 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '094'
),
(int) 30 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 31 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'While it is asleep, the user randomly uses one of the moves it knows.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 32 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 33 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 34 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 35 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 36 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 37 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 38 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 39 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 40 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
)
)
$learnByHM = null
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 8 => array(
'name' => 'humanshape',
'mates' => array(
'063' => array(
[maximum depth reached]
),
'064' => array(
[maximum depth reached]
),
'065' => array(
[maximum depth reached]
),
'066' => array(
[maximum depth reached]
),
'067' => array(
[maximum depth reached]
),
'068' => array(
[maximum depth reached]
),
'096' => array(
[maximum depth reached]
),
'097' => array(
[maximum depth reached]
),
(int) 106 => array(
[maximum depth reached]
),
(int) 107 => array(
[maximum depth reached]
),
(int) 122 => array(
[maximum depth reached]
),
(int) 124 => array(
[maximum depth reached]
),
(int) 125 => array(
[maximum depth reached]
),
(int) 126 => array(
[maximum depth reached]
),
(int) 237 => array(
[maximum depth reached]
),
(int) 296 => array(
[maximum depth reached]
),
(int) 297 => array(
[maximum depth reached]
),
(int) 302 => array(
[maximum depth reached]
),
(int) 307 => array(
[maximum depth reached]
),
(int) 308 => array(
[maximum depth reached]
),
(int) 313 => array(
[maximum depth reached]
),
(int) 314 => array(
[maximum depth reached]
),
(int) 327 => array(
[maximum depth reached]
),
(int) 331 => array(
[maximum depth reached]
),
(int) 332 => array(
[maximum depth reached]
),
(int) 390 => array(
[maximum depth reached]
),
(int) 391 => array(
[maximum depth reached]
),
(int) 392 => array(
[maximum depth reached]
),
(int) 427 => array(
[maximum depth reached]
),
(int) 428 => array(
[maximum depth reached]
),
(int) 448 => array(
[maximum depth reached]
),
(int) 453 => array(
[maximum depth reached]
),
(int) 454 => array(
[maximum depth reached]
),
(int) 466 => array(
[maximum depth reached]
),
(int) 467 => array(
[maximum depth reached]
),
(int) 532 => array(
[maximum depth reached]
),
(int) 533 => array(
[maximum depth reached]
),
(int) 534 => array(
[maximum depth reached]
),
(int) 538 => array(
[maximum depth reached]
),
(int) 539 => array(
[maximum depth reached]
),
(int) 574 => array(
[maximum depth reached]
),
(int) 575 => array(
[maximum depth reached]
),
(int) 576 => array(
[maximum depth reached]
),
(int) 605 => array(
[maximum depth reached]
),
(int) 606 => array(
[maximum depth reached]
),
(int) 619 => array(
[maximum depth reached]
),
(int) 620 => array(
[maximum depth reached]
),
(int) 624 => array(
[maximum depth reached]
),
(int) 625 => array(
[maximum depth reached]
),
(int) 674 => array(
[maximum depth reached]
),
(int) 675 => array(
[maximum depth reached]
),
(int) 701 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$level = array(
(int) 25 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
)
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 25 include - APP/View/Elements/profile-blocks/moves-level.ctp, line 521
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 8
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-level.ctp'
$dataForView = array(
'rand' => array(
'id' => '192',
'name' => 'Sunflora',
'slug' => 'sunflora'
),
'randType' => 'ice',
'quote' => 'Frankly, my dear, I don't give a {p}.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Gothorita ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'gothorita evolution chart,gothorita move list,gothorita images,gothorita description,gothorita type match up,gothorita base stats',
'description_for_layout' => 'The Pokemon Gothorita, along with various images and sprites from the various Pokemon games. You can also learn about Gothorita's move lists, when Gothorita learns certain moves, which TMs or HMs Gothorita can learn, Gothorita's evolution chain, how Gothorita matches up against different attacks, and much more.',
'name' => 'Gothorita',
'slug' => 'gothorita',
'number' => '575',
'species' => 'Manipulate',
'gen' => (int) 5,
'wRaw' => '180',
'wEmp' => (int) 18,
'wLb' => (float) 39.6,
'hRaw' => '7',
'hEmp' => (float) 2.29658792651,
'hFt' => (int) 2,
'hIn' => (float) 4,
'hMt' => (float) 0.7,
'thumb' => '/img/sprite/xy/575.png',
'type1' => 'psychic',
'type2' => null,
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '575',
'U' => '137',
'K(Mntn)' => '127'
),
'stats' => array(
(int) 0 => array(
'id' => '3445',
'pokemon_id' => '575',
'stat_id' => '1',
'base_stat' => '60',
'effort' => '0',
'percent' => '35.5',
'grade' => 'D+'
),
(int) 1 => array(
'id' => '3446',
'pokemon_id' => '575',
'stat_id' => '2',
'base_stat' => '45',
'effort' => '0',
'percent' => '12.4',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '3447',
'pokemon_id' => '575',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '3448',
'pokemon_id' => '575',
'stat_id' => '4',
'base_stat' => '75',
'effort' => '0',
'percent' => '61.6',
'grade' => 'B-'
),
(int) 4 => array(
'id' => '3449',
'pokemon_id' => '575',
'stat_id' => '5',
'base_stat' => '85',
'effort' => '2',
'percent' => '73.7',
'grade' => 'B+'
),
(int) 5 => array(
'id' => '3450',
'pokemon_id' => '575',
'stat_id' => '6',
'base_stat' => '55',
'effort' => '0',
'percent' => '35.7',
'grade' => 'D+'
),
'total' => array(
'sum' => (int) 390,
'percent' => '39.7',
'grade' => 'C-'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '572',
'slug' => 'minccino',
'name' => 'Minccino'
),
(int) 1 => array(
'id' => '573',
'slug' => 'cinccino',
'name' => 'Cinccino'
),
(int) 2 => array(
'id' => '574',
'slug' => 'gothita',
'name' => 'Gothita'
),
(int) 3 => array(
'id' => '576',
'slug' => 'gothitelle',
'name' => 'Gothitelle'
),
(int) 4 => array(
'id' => '577',
'slug' => 'solosis',
'name' => 'Solosis'
),
(int) 5 => array(
'id' => '578',
'slug' => 'duosion',
'name' => 'Duosion'
)
),
'evolution' => array(
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage1' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage2' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 5 => array(
(int) 119 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 119 => array(
[maximum depth reached]
),
(int) 172 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
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(int) 5 => array(
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),
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[maximum depth reached]
),
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),
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),
(int) 10 => array(
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),
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[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
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),
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),
(int) 15 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
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),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
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[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
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[maximum depth reached]
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(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
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[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
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),
(int) 22 => array(
[maximum depth reached]
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),
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),
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),
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[maximum depth reached]
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[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
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[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
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[maximum depth reached]
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),
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[maximum depth reached]
),
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)
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[maximum depth reached]
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[maximum depth reached]
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(int) 2 => array(
[maximum depth reached]
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[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
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[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
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[maximum depth reached]
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(int) 11 => array(
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[maximum depth reached]
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[maximum depth reached]
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(int) 15 => array(
[maximum depth reached]
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(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
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[maximum depth reached]
),
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[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
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[maximum depth reached]
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),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
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[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
)
),
'learnByHM' => null,
'learnByTutor' => array(
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 8 => array(
'name' => 'humanshape',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '192',
'name' => 'Sunflora',
'slug' => 'sunflora'
)
$randType = 'ice'
$quote = 'Frankly, my dear, I don't give a {p}.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Gothorita ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'gothorita evolution chart,gothorita move list,gothorita images,gothorita description,gothorita type match up,gothorita base stats'
$description_for_layout = 'The Pokemon Gothorita, along with various images and sprites from the various Pokemon games. You can also learn about Gothorita's move lists, when Gothorita learns certain moves, which TMs or HMs Gothorita can learn, Gothorita's evolution chain, how Gothorita matches up against different attacks, and much more.'
$name = 'Gothorita'
$slug = 'gothorita'
$number = '575'
$species = 'Manipulate'
$gen = (int) 5
$wRaw = '180'
$wEmp = (int) 18
$wLb = (float) 39.6
$hRaw = '7'
$hEmp = (float) 2.29658792651
$hFt = (int) 2
$hIn = (float) 4
$hMt = (float) 0.7
$thumb = '/img/sprite/xy/575.png'
$type1 = 'psychic'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '575',
'U' => '137',
'K(Mntn)' => '127'
)
$stats = array(
(int) 0 => array(
'id' => '3445',
'pokemon_id' => '575',
'stat_id' => '1',
'base_stat' => '60',
'effort' => '0',
'percent' => '35.5',
'grade' => 'D+'
),
(int) 1 => array(
'id' => '3446',
'pokemon_id' => '575',
'stat_id' => '2',
'base_stat' => '45',
'effort' => '0',
'percent' => '12.4',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '3447',
'pokemon_id' => '575',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '3448',
'pokemon_id' => '575',
'stat_id' => '4',
'base_stat' => '75',
'effort' => '0',
'percent' => '61.6',
'grade' => 'B-'
),
(int) 4 => array(
'id' => '3449',
'pokemon_id' => '575',
'stat_id' => '5',
'base_stat' => '85',
'effort' => '2',
'percent' => '73.7',
'grade' => 'B+'
),
(int) 5 => array(
'id' => '3450',
'pokemon_id' => '575',
'stat_id' => '6',
'base_stat' => '55',
'effort' => '0',
'percent' => '35.7',
'grade' => 'D+'
),
'total' => array(
'sum' => (int) 390,
'percent' => '39.7',
'grade' => 'C-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '572',
'slug' => 'minccino',
'name' => 'Minccino'
),
(int) 1 => array(
'id' => '573',
'slug' => 'cinccino',
'name' => 'Cinccino'
),
(int) 2 => array(
'id' => '574',
'slug' => 'gothita',
'name' => 'Gothita'
),
(int) 3 => array(
'id' => '576',
'slug' => 'gothitelle',
'name' => 'Gothitelle'
),
(int) 4 => array(
'id' => '577',
'slug' => 'solosis',
'name' => 'Solosis'
),
(int) 5 => array(
'id' => '578',
'slug' => 'duosion',
'name' => 'Duosion'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 574,
'name' => 'Gothita',
'slug' => 'gothita',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 575,
'name' => 'Gothorita',
'slug' => 'gothorita',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
),
'stage2' => array(
(int) 0 => array(
'id' => (int) 576,
'name' => 'Gothitelle',
'slug' => 'gothitelle',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 5 => array(
(int) 119 => array(
'hide' => '0',
'slug' => 'frisk',
'name' => 'Frisk',
'desc' => 'The Pokémon can check
a foe's held item.'
),
(int) 23 => array(
'hide' => '1',
'slug' => 'shadow-tag',
'name' => 'Shadow Tag',
'desc' => 'Prevents the foe from
escaping.'
)
),
(int) 6 => array(
(int) 119 => array(
'hide' => '0',
'slug' => 'frisk',
'name' => 'Frisk',
'desc' => 'The Pokémon can check
a foe's held item.'
),
(int) 172 => array(
'hide' => '0',
'slug' => 'competitive',
'name' => 'Competitive',
'desc' => 'Boosts the Sp. Atk stat when a stat is lowered.'
),
(int) 23 => array(
'hide' => '1',
'slug' => 'shadow-tag',
'name' => 'Shadow Tag',
'desc' => 'Prevents the foe from
escaping.'
)
)
)
$learnByLevel = array(
(int) 11 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
)
)
$learnByTM = array(
(int) 11 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 6 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 7 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 8 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 9 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 14 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 15 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 16 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 17 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 18 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 19 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 20 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 24 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 30 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 31 => array(
'slug' => 'telekinesis',
'name' => 'Telekinesis',
'desc' => 'The user makes the target float with its psychic power. The target is easier to hit for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '019'
),
(int) 32 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 33 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 34 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 35 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 36 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 37 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 6 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 7 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 8 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 9 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 14 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 15 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 16 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 17 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 18 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 19 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 20 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 24 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 30 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 31 => array(
'slug' => 'telekinesis',
'name' => 'Telekinesis',
'desc' => 'The user makes the target float with its psychic power. The target is easier to hit for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '019'
),
(int) 32 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 33 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 34 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 35 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 36 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 37 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 4 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 5 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 6 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 7 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 10 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 11 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 12 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 13 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 14 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 15 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 16 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 17 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 18 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 19 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 20 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 21 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 22 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 23 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 24 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 25 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 26 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 27 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 28 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 29 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'While it is asleep, the user randomly uses one of the moves it knows.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 30 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 31 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 32 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 33 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 34 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 35 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 36 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 37 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 38 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 4 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '097'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 8 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 9 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 10 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 11 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 12 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 13 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 14 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 15 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 16 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 17 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 18 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 19 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 20 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 21 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 22 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 23 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 24 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 25 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 26 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 27 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 28 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 29 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '094'
),
(int) 30 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 31 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'While it is asleep, the user randomly uses one of the moves it knows.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 32 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 33 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 34 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 35 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 36 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 37 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 38 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 39 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 40 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
)
)
$learnByHM = null
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 8 => array(
'name' => 'humanshape',
'mates' => array(
'063' => array(
[maximum depth reached]
),
'064' => array(
[maximum depth reached]
),
'065' => array(
[maximum depth reached]
),
'066' => array(
[maximum depth reached]
),
'067' => array(
[maximum depth reached]
),
'068' => array(
[maximum depth reached]
),
'096' => array(
[maximum depth reached]
),
'097' => array(
[maximum depth reached]
),
(int) 106 => array(
[maximum depth reached]
),
(int) 107 => array(
[maximum depth reached]
),
(int) 122 => array(
[maximum depth reached]
),
(int) 124 => array(
[maximum depth reached]
),
(int) 125 => array(
[maximum depth reached]
),
(int) 126 => array(
[maximum depth reached]
),
(int) 237 => array(
[maximum depth reached]
),
(int) 296 => array(
[maximum depth reached]
),
(int) 297 => array(
[maximum depth reached]
),
(int) 302 => array(
[maximum depth reached]
),
(int) 307 => array(
[maximum depth reached]
),
(int) 308 => array(
[maximum depth reached]
),
(int) 313 => array(
[maximum depth reached]
),
(int) 314 => array(
[maximum depth reached]
),
(int) 327 => array(
[maximum depth reached]
),
(int) 331 => array(
[maximum depth reached]
),
(int) 332 => array(
[maximum depth reached]
),
(int) 390 => array(
[maximum depth reached]
),
(int) 391 => array(
[maximum depth reached]
),
(int) 392 => array(
[maximum depth reached]
),
(int) 427 => array(
[maximum depth reached]
),
(int) 428 => array(
[maximum depth reached]
),
(int) 448 => array(
[maximum depth reached]
),
(int) 453 => array(
[maximum depth reached]
),
(int) 454 => array(
[maximum depth reached]
),
(int) 466 => array(
[maximum depth reached]
),
(int) 467 => array(
[maximum depth reached]
),
(int) 532 => array(
[maximum depth reached]
),
(int) 533 => array(
[maximum depth reached]
),
(int) 534 => array(
[maximum depth reached]
),
(int) 538 => array(
[maximum depth reached]
),
(int) 539 => array(
[maximum depth reached]
),
(int) 574 => array(
[maximum depth reached]
),
(int) 575 => array(
[maximum depth reached]
),
(int) 576 => array(
[maximum depth reached]
),
(int) 605 => array(
[maximum depth reached]
),
(int) 606 => array(
[maximum depth reached]
),
(int) 619 => array(
[maximum depth reached]
),
(int) 620 => array(
[maximum depth reached]
),
(int) 624 => array(
[maximum depth reached]
),
(int) 625 => array(
[maximum depth reached]
),
(int) 674 => array(
[maximum depth reached]
),
(int) 675 => array(
[maximum depth reached]
),
(int) 701 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$level = array(
(int) 25 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
)
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 25 include - APP/View/Elements/profile-blocks/moves-level.ctp, line 521
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 8
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-level.ctp, line 521]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-level.ctp'
$dataForView = array(
'rand' => array(
'id' => '192',
'name' => 'Sunflora',
'slug' => 'sunflora'
),
'randType' => 'ice',
'quote' => 'Frankly, my dear, I don't give a {p}.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Gothorita ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'gothorita evolution chart,gothorita move list,gothorita images,gothorita description,gothorita type match up,gothorita base stats',
'description_for_layout' => 'The Pokemon Gothorita, along with various images and sprites from the various Pokemon games. You can also learn about Gothorita's move lists, when Gothorita learns certain moves, which TMs or HMs Gothorita can learn, Gothorita's evolution chain, how Gothorita matches up against different attacks, and much more.',
'name' => 'Gothorita',
'slug' => 'gothorita',
'number' => '575',
'species' => 'Manipulate',
'gen' => (int) 5,
'wRaw' => '180',
'wEmp' => (int) 18,
'wLb' => (float) 39.6,
'hRaw' => '7',
'hEmp' => (float) 2.29658792651,
'hFt' => (int) 2,
'hIn' => (float) 4,
'hMt' => (float) 0.7,
'thumb' => '/img/sprite/xy/575.png',
'type1' => 'psychic',
'type2' => null,
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '575',
'U' => '137',
'K(Mntn)' => '127'
),
'stats' => array(
(int) 0 => array(
'id' => '3445',
'pokemon_id' => '575',
'stat_id' => '1',
'base_stat' => '60',
'effort' => '0',
'percent' => '35.5',
'grade' => 'D+'
),
(int) 1 => array(
'id' => '3446',
'pokemon_id' => '575',
'stat_id' => '2',
'base_stat' => '45',
'effort' => '0',
'percent' => '12.4',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '3447',
'pokemon_id' => '575',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '3448',
'pokemon_id' => '575',
'stat_id' => '4',
'base_stat' => '75',
'effort' => '0',
'percent' => '61.6',
'grade' => 'B-'
),
(int) 4 => array(
'id' => '3449',
'pokemon_id' => '575',
'stat_id' => '5',
'base_stat' => '85',
'effort' => '2',
'percent' => '73.7',
'grade' => 'B+'
),
(int) 5 => array(
'id' => '3450',
'pokemon_id' => '575',
'stat_id' => '6',
'base_stat' => '55',
'effort' => '0',
'percent' => '35.7',
'grade' => 'D+'
),
'total' => array(
'sum' => (int) 390,
'percent' => '39.7',
'grade' => 'C-'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '572',
'slug' => 'minccino',
'name' => 'Minccino'
),
(int) 1 => array(
'id' => '573',
'slug' => 'cinccino',
'name' => 'Cinccino'
),
(int) 2 => array(
'id' => '574',
'slug' => 'gothita',
'name' => 'Gothita'
),
(int) 3 => array(
'id' => '576',
'slug' => 'gothitelle',
'name' => 'Gothitelle'
),
(int) 4 => array(
'id' => '577',
'slug' => 'solosis',
'name' => 'Solosis'
),
(int) 5 => array(
'id' => '578',
'slug' => 'duosion',
'name' => 'Duosion'
)
),
'evolution' => array(
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage1' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage2' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 5 => array(
(int) 119 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 119 => array(
[maximum depth reached]
),
(int) 172 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
)
)
),
'learnByHM' => null,
'learnByTutor' => array(
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 8 => array(
'name' => 'humanshape',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 1
)
$rand = array(
'id' => '192',
'name' => 'Sunflora',
'slug' => 'sunflora'
)
$randType = 'ice'
$quote = 'Frankly, my dear, I don't give a {p}.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Gothorita ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'gothorita evolution chart,gothorita move list,gothorita images,gothorita description,gothorita type match up,gothorita base stats'
$description_for_layout = 'The Pokemon Gothorita, along with various images and sprites from the various Pokemon games. You can also learn about Gothorita's move lists, when Gothorita learns certain moves, which TMs or HMs Gothorita can learn, Gothorita's evolution chain, how Gothorita matches up against different attacks, and much more.'
$name = 'Gothorita'
$slug = 'gothorita'
$number = '575'
$species = 'Manipulate'
$gen = (int) 5
$wRaw = '180'
$wEmp = (int) 18
$wLb = (float) 39.6
$hRaw = '7'
$hEmp = (float) 2.29658792651
$hFt = (int) 2
$hIn = (float) 4
$hMt = (float) 0.7
$thumb = '/img/sprite/xy/575.png'
$type1 = 'psychic'
$type2 = null
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '½',
(int) 2 => '1',
(int) 3 => '1',
(int) 4 => '1',
(int) 5 => '1',
(int) 6 => '2',
(int) 7 => '2',
(int) 8 => '1',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '1',
(int) 12 => '1',
(int) 13 => '½',
(int) 14 => '1',
(int) 15 => '1',
(int) 16 => '2',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '575',
'U' => '137',
'K(Mntn)' => '127'
)
$stats = array(
(int) 0 => array(
'id' => '3445',
'pokemon_id' => '575',
'stat_id' => '1',
'base_stat' => '60',
'effort' => '0',
'percent' => '35.5',
'grade' => 'D+'
),
(int) 1 => array(
'id' => '3446',
'pokemon_id' => '575',
'stat_id' => '2',
'base_stat' => '45',
'effort' => '0',
'percent' => '12.4',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '3447',
'pokemon_id' => '575',
'stat_id' => '3',
'base_stat' => '70',
'effort' => '0',
'percent' => '52.4',
'grade' => 'C+'
),
(int) 3 => array(
'id' => '3448',
'pokemon_id' => '575',
'stat_id' => '4',
'base_stat' => '75',
'effort' => '0',
'percent' => '61.6',
'grade' => 'B-'
),
(int) 4 => array(
'id' => '3449',
'pokemon_id' => '575',
'stat_id' => '5',
'base_stat' => '85',
'effort' => '2',
'percent' => '73.7',
'grade' => 'B+'
),
(int) 5 => array(
'id' => '3450',
'pokemon_id' => '575',
'stat_id' => '6',
'base_stat' => '55',
'effort' => '0',
'percent' => '35.7',
'grade' => 'D+'
),
'total' => array(
'sum' => (int) 390,
'percent' => '39.7',
'grade' => 'C-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '572',
'slug' => 'minccino',
'name' => 'Minccino'
),
(int) 1 => array(
'id' => '573',
'slug' => 'cinccino',
'name' => 'Cinccino'
),
(int) 2 => array(
'id' => '574',
'slug' => 'gothita',
'name' => 'Gothita'
),
(int) 3 => array(
'id' => '576',
'slug' => 'gothitelle',
'name' => 'Gothitelle'
),
(int) 4 => array(
'id' => '577',
'slug' => 'solosis',
'name' => 'Solosis'
),
(int) 5 => array(
'id' => '578',
'slug' => 'duosion',
'name' => 'Duosion'
)
)
$evolution = array(
'basic' => array(
(int) 0 => array(
'id' => (int) 574,
'name' => 'Gothita',
'slug' => 'gothita',
'req' => null
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 575,
'name' => 'Gothorita',
'slug' => 'gothorita',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
),
'stage2' => array(
(int) 0 => array(
'id' => (int) 576,
'name' => 'Gothitelle',
'slug' => 'gothitelle',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 5 => array(
(int) 119 => array(
'hide' => '0',
'slug' => 'frisk',
'name' => 'Frisk',
'desc' => 'The Pokémon can check
a foe's held item.'
),
(int) 23 => array(
'hide' => '1',
'slug' => 'shadow-tag',
'name' => 'Shadow Tag',
'desc' => 'Prevents the foe from
escaping.'
)
),
(int) 6 => array(
(int) 119 => array(
'hide' => '0',
'slug' => 'frisk',
'name' => 'Frisk',
'desc' => 'The Pokémon can check
a foe's held item.'
),
(int) 172 => array(
'hide' => '0',
'slug' => 'competitive',
'name' => 'Competitive',
'desc' => 'Boosts the Sp. Atk stat when a stat is lowered.'
),
(int) 23 => array(
'hide' => '1',
'slug' => 'shadow-tag',
'name' => 'Shadow Tag',
'desc' => 'Prevents the foe from
escaping.'
)
)
)
$learnByLevel = array(
(int) 11 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 34 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 50 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 39 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 43 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 3 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
)
)
$learnByTM = array(
(int) 11 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 6 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 7 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 8 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 9 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 14 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 15 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 16 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 17 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 18 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 19 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 20 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 24 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 30 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 31 => array(
'slug' => 'telekinesis',
'name' => 'Telekinesis',
'desc' => 'The user makes the target float with its psychic power. The target is easier to hit for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '019'
),
(int) 32 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 33 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 34 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 35 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 36 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 37 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 5 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 6 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 7 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 8 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 9 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 10 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 11 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 12 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 13 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 14 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 15 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 16 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 17 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 18 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 19 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 20 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 21 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 22 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 23 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 24 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 25 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 26 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 27 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 28 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 29 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 30 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 31 => array(
'slug' => 'telekinesis',
'name' => 'Telekinesis',
'desc' => 'The user makes the target float with its psychic power. The target is easier to hit for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '019'
),
(int) 32 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 33 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 34 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 35 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 36 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 37 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 4 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 5 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 6 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 7 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 8 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 9 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 10 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 11 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 12 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 13 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 14 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 15 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 16 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 17 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 18 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 19 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 20 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 21 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 22 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 23 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 24 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 25 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 26 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 27 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 28 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 29 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'While it is asleep, the user randomly uses one of the moves it knows.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 30 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 31 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 32 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 33 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 34 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 35 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 36 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 37 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 38 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'attract',
'name' => 'Attract',
'desc' => 'If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '045'
),
(int) 1 => array(
'slug' => 'calm-mind',
'name' => 'Calm Mind',
'desc' => 'The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '004'
),
(int) 2 => array(
'slug' => 'charge-beam',
'name' => 'Charge Beam',
'desc' => 'The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.',
'pp' => '10',
'power' => '50',
'acc' => '90',
'class' => '3',
'type' => 'electric',
'machine' => '057'
),
(int) 3 => array(
'slug' => 'confide',
'name' => 'Confide',
'desc' => 'The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '100'
),
(int) 4 => array(
'slug' => 'dark-pulse',
'name' => 'Dark Pulse',
'desc' => 'The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'dark',
'machine' => '097'
),
(int) 5 => array(
'slug' => 'double-team',
'name' => 'Double Team',
'desc' => 'By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '032'
),
(int) 6 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'Steals HP from a sleeping victim.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '085'
),
(int) 7 => array(
'slug' => 'embargo',
'name' => 'Embargo',
'desc' => 'It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '063'
),
(int) 8 => array(
'slug' => 'energy-ball',
'name' => 'Energy Ball',
'desc' => 'The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '053'
),
(int) 9 => array(
'slug' => 'facade',
'name' => 'Facade',
'desc' => 'Boosts ATTACK when burned, paralyzed, or poisoned.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '042'
),
(int) 10 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'The user flashes a bright light that cuts the target's accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '070'
),
(int) 11 => array(
'slug' => 'fling',
'name' => 'Fling',
'desc' => 'The user flings its held item at the foe to attack. Its power and effects depend on the item.',
'pp' => '10',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '056'
),
(int) 12 => array(
'slug' => 'frustration',
'name' => 'Frustration',
'desc' => 'A full-power attack that grows more powerful the less the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '021'
),
(int) 13 => array(
'slug' => 'grass-knot',
'name' => 'Grass Knot',
'desc' => 'The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '3',
'type' => 'grass',
'machine' => '086'
),
(int) 14 => array(
'slug' => 'hidden-power',
'name' => 'Hidden Power',
'desc' => 'A unique attack that varies in type and intensity depending on the Pokémon using it.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '010'
),
(int) 15 => array(
'slug' => 'light-screen',
'name' => 'Light Screen',
'desc' => 'Ups SPCL.DEF with a wall of light.',
'pp' => '30',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '016'
),
(int) 16 => array(
'slug' => 'payback',
'name' => 'Payback',
'desc' => 'If the user moves after the target, this attack's power will be doubled.',
'pp' => '10',
'power' => '50',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '066'
),
(int) 17 => array(
'slug' => 'protect',
'name' => 'Protect',
'desc' => 'It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '017'
),
(int) 18 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'The user hypnotizes itself into copying any stat change made by the target.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '077'
),
(int) 19 => array(
'slug' => 'psychic',
'name' => 'Psychic',
'desc' => 'The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'psychic',
'machine' => '029'
),
(int) 20 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
),
(int) 21 => array(
'slug' => 'rain-dance',
'name' => 'Rain Dance',
'desc' => 'Boosts the power of WATER- type moves for 5 turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'water',
'machine' => '018'
),
(int) 22 => array(
'slug' => 'reflect',
'name' => 'Reflect',
'desc' => 'A wondrous wall of light is put up to suppress damage from physical attacks for five turns.',
'pp' => '20',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '033'
),
(int) 23 => array(
'slug' => 'rest',
'name' => 'Rest',
'desc' => 'The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '044'
),
(int) 24 => array(
'slug' => 'return',
'name' => 'Return',
'desc' => 'A full-power attack that grows more powerful the more the user likes its Trainer.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '027'
),
(int) 25 => array(
'slug' => 'rock-slide',
'name' => 'Rock Slide',
'desc' => 'Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.',
'pp' => '10',
'power' => '75',
'acc' => '90',
'class' => '2',
'type' => 'rock',
'machine' => '080'
),
(int) 26 => array(
'slug' => 'rock-tomb',
'name' => 'Rock Tomb',
'desc' => 'Stops the foe from moving with rocks and cuts SPEED.',
'pp' => '15',
'power' => '60',
'acc' => '95',
'class' => '2',
'type' => 'rock',
'machine' => '039'
),
(int) 27 => array(
'slug' => 'round',
'name' => 'Round',
'desc' => 'The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.',
'pp' => '15',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'normal',
'machine' => '048'
),
(int) 28 => array(
'slug' => 'safeguard',
'name' => 'Safeguard',
'desc' => 'The user creates a protective field that prevents status conditions for five turns.',
'pp' => '25',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '020'
),
(int) 29 => array(
'slug' => 'secret-power',
'name' => 'Secret Power',
'desc' => 'An attack with effects that vary by location.',
'pp' => '20',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal',
'machine' => '094'
),
(int) 30 => array(
'slug' => 'shadow-ball',
'name' => 'Shadow Ball',
'desc' => 'The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.',
'pp' => '15',
'power' => '80',
'acc' => '100',
'class' => '3',
'type' => 'ghost',
'machine' => '030'
),
(int) 31 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'While it is asleep, the user randomly uses one of the moves it knows.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '088'
),
(int) 32 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal',
'machine' => '090'
),
(int) 33 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal',
'machine' => '087'
),
(int) 34 => array(
'slug' => 'taunt',
'name' => 'Taunt',
'desc' => 'The target is taunted into a rage that allows it to use only attack moves for three turns.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '012'
),
(int) 35 => array(
'slug' => 'thief',
'name' => 'Thief',
'desc' => 'The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'dark',
'machine' => '046'
),
(int) 36 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the target. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric',
'machine' => '073'
),
(int) 37 => array(
'slug' => 'thunderbolt',
'name' => 'Thunderbolt',
'desc' => 'A strong electrical attack that may paralyze the foe.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'electric',
'machine' => '024'
),
(int) 38 => array(
'slug' => 'torment',
'name' => 'Torment',
'desc' => 'The user torments and enrages the target, making it incapable of using the same move twice in a row.',
'pp' => '15',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'dark',
'machine' => '041'
),
(int) 39 => array(
'slug' => 'toxic',
'name' => 'Toxic',
'desc' => 'A move that leaves the target badly poisoned. Its poison damage worsens every turn.',
'pp' => '10',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'poison',
'machine' => '006'
),
(int) 40 => array(
'slug' => 'trick-room',
'name' => 'Trick Room',
'desc' => 'The user creates a bizarre area in which slower Pokémon get to move first for five turns.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic',
'machine' => '092'
)
)
)
$learnByHM = null
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 8 => array(
'name' => 'humanshape',
'mates' => array(
'063' => array(
[maximum depth reached]
),
'064' => array(
[maximum depth reached]
),
'065' => array(
[maximum depth reached]
),
'066' => array(
[maximum depth reached]
),
'067' => array(
[maximum depth reached]
),
'068' => array(
[maximum depth reached]
),
'096' => array(
[maximum depth reached]
),
'097' => array(
[maximum depth reached]
),
(int) 106 => array(
[maximum depth reached]
),
(int) 107 => array(
[maximum depth reached]
),
(int) 122 => array(
[maximum depth reached]
),
(int) 124 => array(
[maximum depth reached]
),
(int) 125 => array(
[maximum depth reached]
),
(int) 126 => array(
[maximum depth reached]
),
(int) 237 => array(
[maximum depth reached]
),
(int) 296 => array(
[maximum depth reached]
),
(int) 297 => array(
[maximum depth reached]
),
(int) 302 => array(
[maximum depth reached]
),
(int) 307 => array(
[maximum depth reached]
),
(int) 308 => array(
[maximum depth reached]
),
(int) 313 => array(
[maximum depth reached]
),
(int) 314 => array(
[maximum depth reached]
),
(int) 327 => array(
[maximum depth reached]
),
(int) 331 => array(
[maximum depth reached]
),
(int) 332 => array(
[maximum depth reached]
),
(int) 390 => array(
[maximum depth reached]
),
(int) 391 => array(
[maximum depth reached]
),
(int) 392 => array(
[maximum depth reached]
),
(int) 427 => array(
[maximum depth reached]
),
(int) 428 => array(
[maximum depth reached]
),
(int) 448 => array(
[maximum depth reached]
),
(int) 453 => array(
[maximum depth reached]
),
(int) 454 => array(
[maximum depth reached]
),
(int) 466 => array(
[maximum depth reached]
),
(int) 467 => array(
[maximum depth reached]
),
(int) 532 => array(
[maximum depth reached]
),
(int) 533 => array(
[maximum depth reached]
),
(int) 534 => array(
[maximum depth reached]
),
(int) 538 => array(
[maximum depth reached]
),
(int) 539 => array(
[maximum depth reached]
),
(int) 574 => array(
[maximum depth reached]
),
(int) 575 => array(
[maximum depth reached]
),
(int) 576 => array(
[maximum depth reached]
),
(int) 605 => array(
[maximum depth reached]
),
(int) 606 => array(
[maximum depth reached]
),
(int) 619 => array(
[maximum depth reached]
),
(int) 620 => array(
[maximum depth reached]
),
(int) 624 => array(
[maximum depth reached]
),
(int) 625 => array(
[maximum depth reached]
),
(int) 674 => array(
[maximum depth reached]
),
(int) 675 => array(
[maximum depth reached]
),
(int) 701 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 1
$level = array(
(int) 25 => array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
)
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 25 include - APP/View/Elements/profile-blocks/moves-level.ctp, line 521
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 8
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |