One small step for man, one giant Marill for mankind.

Carnivine

The Bug Catcher Pokémon

Height: 4'7" (1.4m) Weight: 59.4lbs (27kg)

#455

grass -
  • N: #455
  • S: #131
  • U: #289
  • K(Mntn): #029
  • Carnivine's Damage Multipliers

  • Carnivine's Base Stats

    • HP
      74
      63.5%
      B
    • Attack
      100
      78.4%
      A-
    • Defense
      72
      59.3%
      B-
    • Sp. Attack
      90
      74.8%
      A-
    • Sp. Defense
      72
      59.7%
      B-
    • Speed
      46
      27.3%
      D
    • Total:
      454
      55.8%
      C+
  • Carnivine Evolution Chart

    Carnivine does not evolve.
  • Carnivine's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Levitate Gives full immunity to all Ground-type moves.
    Levitate Gives full immunity to all Ground-type moves.
    Levitate Gives full immunity to all Ground-type moves.
  • Carnivine Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Binds the target for 2-5 turns.
    21 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    7 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    17 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    31 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    31 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    31 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    41 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    - Growth nor 20 - - No Damage. Forces the body to grow and heightens SP. ATK.
    11 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The target is struck with slender, whiplike vines to inflict damage.
    27 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    47 Power Whip gra 10 120 85% Physical Attack, damage based on Atk and Def The user violently whirls its vines or tentacles to harshly lash the foe.
    p Name Type PP Pwr. Acc. Class Definition
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Binds the target for 2-5 turns.
    21 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    7 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    17 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    31 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    31 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    31 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    41 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    - Growth nor 20 - - No Damage. Forces the body to grow and heightens SP. ATK.
    11 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The target is struck with slender, whiplike vines to inflict damage.
    27 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    47 Power Whip gra 10 120 85% Physical Attack, damage based on Atk and Def The user violently whirls its vines or tentacles to harshly lash the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Binds the target for 2-5 turns.
    21 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    7 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    17 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    31 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    31 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    31 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    41 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    - Growth nor 20 - - No Damage. Forces the body to grow and heightens SP. ATK.
    11 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The target is struck with slender, whiplike vines to inflict damage.
    27 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    47 Power Whip gra 10 120 85% Physical Attack, damage based on Atk and Def The user violently whirls its vines or tentacles to harshly lash the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    37 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    11 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The target is struck with slender, whiplike vines to inflict damage.
    27 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    31 Leaf Tornado gra 10 65 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Binds the target for 2-5 turns.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    37 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    21 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    17 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    37 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    41 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    7 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    - Growth nor 20 - - No Damage. Forces the body to grow and heightens SP. ATK.
    51 Power Whip gra 10 120 85% Physical Attack, damage based on Atk and Def The user violently whirls its vines or tentacles to harshly lash the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    37 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    11 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The target is struck with slender, whiplike vines to inflict damage.
    27 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    31 Leaf Tornado gra 10 65 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Binds the target for 2-5 turns.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    37 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    21 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    17 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    37 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    41 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    7 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    - Growth nor 20 - - No Damage. Forces the body to grow and heightens SP. ATK.
    51 Power Whip gra 10 120 85% Physical Attack, damage based on Atk and Def The user violently whirls its vines or tentacles to harshly lash the foe.
    ASOR Name Type PP Pwr. Acc. Class Definition
    37 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    11 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The target is struck with slender, whiplike vines to inflict damage.
    27 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    31 Leaf Tornado gra 10 65 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Binds the target for 2-5 turns.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    37 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    21 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    17 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    37 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    41 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    7 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    - Growth nor 20 - - No Damage. Forces the body to grow and heightens SP. ATK.
    50 Power Whip gra 10 120 85% Physical Attack, damage based on Atk and Def The user violently whirls its vines or tentacles to harshly lash the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    - Growth nor 20 - - No Damage. Forces the body to grow and heightens SP. ATK.
    21 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    37 Spit Up nor 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Releases stockpiled power (the more the better).
    17 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    41 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def An attack that may lower SPCL.DEF.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
    37 Stockpile nor 20 - - No Damage. Charges up power for up to 3 turns.
    11 Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The target is struck with slender, whiplike vines to inflict damage.
    - Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Binds the target for 2-5 turns.
    37 Swallow nor 10 - - No Damage. Absorbs stockpiled power and restores HP.
    31 Leaf Tornado gra 10 65 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
    7 Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    27 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    50 Power Whip gra 10 120 85% Physical Attack, damage based on Atk and Def The user violently whirls its vines or tentacles to harshly lash the foe.
  • Carnivine TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def Powerful, but leaves the user immobile the next turn.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Unsanitary sludge is hurled at the target. It may also poison the target.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
  • Carnivine HM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    ASOR Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
  • Carnivine Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Carnivine does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def Successive hits raise power.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    hs Name Type PP Pwr. Acc. Class Definition
    Bug Bite bug 20 60 100% Physical Attack, damage based on Atk and Def The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def Successive hits raise power.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Carnivine does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Binds the target for 2-5 turns.
    Bug Bite bug 20 60 100% Physical Attack, damage based on Atk and Def The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Binds the target for 2-5 turns.
    Bug Bite bug 20 60 100% Physical Attack, damage based on Atk and Def The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Carnivine does learn any moves by tutoring.
  • Carnivine Egg Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the target. This attack never misses.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The target is slammed with a long tail, vines, etc., to inflict damage.
    Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    p Name Type PP Pwr. Acc. Class Definition
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the target. This attack never misses.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The target is slammed with a long tail, vines, etc., to inflict damage.
    Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    hs Name Type PP Pwr. Acc. Class Definition
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the target. This attack never misses.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The target is slammed with a long tail, vines, etc., to inflict damage.
    Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the target. This attack never misses.
    Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The target is slammed with a long tail, vines, etc., to inflict damage.
    Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the target. This attack never misses.
    Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The target is slammed with a long tail, vines, etc., to inflict damage.
    Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the target. This attack never misses.
    Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The target is slammed with a long tail, vines, etc., to inflict damage.
    Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the target. This attack never misses.
    Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The target is slammed with a long tail, vines, etc., to inflict damage.
    Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
  • Carnivine's Egg Group