The only dependable thing about the future is Magneton.

Maractus

The Cactus Pokémon

Height: 3'3" (1m) Weight: 61.6lbs (28kg)

#556

grass -
  • N: #556
  • U: #119
  • Maractus's Damage Multipliers

  • Maractus's Base Stats

    • HP
      75
      64.1%
      B
    • Attack
      86
      67.8%
      B
    • Defense
      67
      50.7%
      C+
    • Sp. Attack
      106
      89.1%
      A
    • Sp. Defense
      67
      53.1%
      C+
    • Speed
      60
      42.1%
      C-
    • Total:
      461
      59.1%
      B-
  • Maractus Evolution Chart

    Maractus does not evolve.
  • Maractus's Abilities

    • Gen V
    • Gen VI
    Water Absorb Restores HP if hit by a Water-type move.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Hidden Storm Drain Draws in all Water-type moves to up Sp. Attack.
    Water Absorb Restores HP if hit by a Water-type move.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Hidden Storm Drain Draws in all Water-type moves to up Sp. Attack.
  • Maractus Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    29 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    18 Cotton Spore gra 40 - 100% No Damage. Sharply reduces the foe's SPEED.
    3 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    6 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    33 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    42 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the target is not readying an attack, however.
    10 Pin Missile bug 20 25 95% Physical Attack, damage based on Atk and Def Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    55 Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    50 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    26 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    45 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    38 Petal Dance gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    15 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    22 Needle Arm gra 15 60 100% Physical Attack, damage based on Atk and Def The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
    13 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    57 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    29 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    18 Cotton Spore gra 40 - 100% No Damage. Sharply reduces the foe's SPEED.
    3 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    6 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    33 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    42 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the target is not readying an attack, however.
    10 Pin Missile bug 20 25 95% Physical Attack, damage based on Atk and Def Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    55 Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    50 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    26 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    45 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    38 Petal Dance gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    15 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    22 Needle Arm gra 15 60 100% Physical Attack, damage based on Atk and Def The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
    13 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    57 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    xy Name Type PP Pwr. Acc. Class Definition
    3 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    13 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    33 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    15 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    6 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    50 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    45 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    26 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    10 Pin Missile bug 20 25 95% Physical Attack, damage based on Atk and Def Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
    29 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    38 Petal Dance gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    22 Needle Arm gra 15 60 100% Physical Attack, damage based on Atk and Def The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
    - After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    - Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Jabs the foe with a beak, etc.
    55 Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
    48 Petal Blizzard gra 15 90 100% Physical Attack, damage based on Atk and Def The user stirs up a violent petal blizzard and attacks everything around it.
    42 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the target is not readying an attack, however.
    18 Cotton Spore gra 40 - 100% No Damage. Sharply reduces the foe's SPEED.
    57 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
  • Maractus TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. Prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. Prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. Prevents all status problems.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
  • Maractus HM Move List

    Maractus does learn any moves by HM.
  • Maractus Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Maractus does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def -
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def Knocks down the foe's held item to prevent its use.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Maractus does learn any moves by tutoring.
  • Maractus Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Grass Whistle gra 15 - 55% No Damage. Lulls the foe into sleep with a pleasant melody.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Spikes gro 20 - - No Damage. Hurts foes when they switch out.
    Wood Hammer gra 15 120 100% Physical Attack, damage based on Atk and Def The user slams its rugged body into the target to attack. This also damages the user quite a lot.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Grass Whistle gra 15 - 55% No Damage. Lulls the foe into sleep with a pleasant melody.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Spikes gro 20 - - No Damage. Hurts foes when they switch out.
    Wood Hammer gra 15 120 100% Physical Attack, damage based on Atk and Def The user slams its rugged body into the target to attack. This also damages the user quite a lot.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    Grass Whistle gra 15 - 55% No Damage. Lulls the foe into sleep with a pleasant melody.
    Grassy Terrain gra 10 - - No Damage. The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Spikes gro 20 - - No Damage. Hurts foes when they switch out.
    Wood Hammer gra 15 120 100% Physical Attack, damage based on Atk and Def The user slams its rugged body into the target to attack. This also damages the user quite a lot.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
  • Maractus's Egg Group