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Maractus

The Cactus Pokémon

Height: 3'3" (1m) Weight: 61.6lbs (28kg)

#556

grass -
  • N: #556
  • U: #119
  • Maractus's Damage Multipliers

  • Maractus's Base Stats

    • HP
      75
      64.1%
      B
    • Attack
      86
      67.8%
      B
    • Defense
      67
      50.7%
      C+
    • Sp. Attack
      106
      89.1%
      A
    • Sp. Defense
      67
      53.1%
      C+
    • Speed
      60
      42.1%
      C-
    • Total:
      461
      59.1%
      B-
  • Maractus Evolution Chart

    Maractus does not evolve.
  • Maractus's Abilities

    • Gen V
    • Gen VI
    Water Absorb Restores HP if hit by a Water-type move.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Hidden Storm Drain Draws in all Water-type moves to up Sp. Attack.
    Water Absorb Restores HP if hit by a Water-type move.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Hidden Storm Drain Draws in all Water-type moves to up Sp. Attack.
  • Maractus Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    55 Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat.
    10 Pin Missile bug 20 25 95% Physical Attack, damage based on Atk and Def Sharp pins are fired to strike 2 to 5 times.
    26 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    45 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    42 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    33 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    6 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    18 Cotton Spore gra 40 - 100% No Damage. The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
    22 Needle Arm gra 15 60 100% Physical Attack, damage based on Atk and Def The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
    15 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    29 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    38 Petal Dance gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by scattering petals for two to three turns. The user then becomes confused.
    13 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    50 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The target is jabbed with a sharply pointed beak or horn.
    57 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    3 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    55 Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat.
    10 Pin Missile bug 20 25 95% Physical Attack, damage based on Atk and Def Sharp pins are fired to strike 2 to 5 times.
    26 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    45 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    42 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    33 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    6 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    18 Cotton Spore gra 40 - 100% No Damage. The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
    22 Needle Arm gra 15 60 100% Physical Attack, damage based on Atk and Def The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
    15 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    29 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    38 Petal Dance gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by scattering petals for two to three turns. The user then becomes confused.
    13 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    50 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The target is jabbed with a sharply pointed beak or horn.
    57 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    3 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    xy Name Type PP Pwr. Acc. Class Definition
    42 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    29 Acupressure nor 30 - - No Damage. The user applies pressure to stress points, sharply boosting one of its stats.
    3 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    - After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The target is jabbed with a sharply pointed beak or horn.
    6 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    33 Ingrain gra 20 - - No Damage. Lays roots that restore HP. The user can't switch out.
    45 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    - Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat.
    26 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    38 Petal Dance gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by scattering petals for two to three turns. The user then becomes confused.
    22 Needle Arm gra 15 60 100% Physical Attack, damage based on Atk and Def The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
    18 Cotton Spore gra 40 - 100% No Damage. The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
    15 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    50 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    13 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    55 Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat.
    10 Pin Missile bug 20 25 95% Physical Attack, damage based on Atk and Def Sharp pins are fired to strike 2 to 5 times.
    57 After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    48 Petal Blizzard gra 15 90 100% Physical Attack, damage based on Atk and Def The user stirs up a violent petal blizzard and attacks everything around it.
  • Maractus TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the target with speed, then slashes. This attack never misses.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM084 Poison Jab poi 20 80 100% Physical Attack, damage based on Atk and Def The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
  • Maractus HM Move List

    Maractus does learn any moves by HM.
  • Maractus Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Maractus does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Hyper Voice nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user lets loose a horribly echoing shout with the power to inflict damage.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def -
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Maractus does learn any moves by tutoring.
  • Maractus Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def -
    Spikes gro 20 - - No Damage. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    Wood Hammer gra 15 120 100% Physical Attack, damage based on Atk and Def The user slams its rugged body into the target to attack. This also damages the user quite a lot.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def -
    Spikes gro 20 - - No Damage. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    Wood Hammer gra 15 120 100% Physical Attack, damage based on Atk and Def The user slams its rugged body into the target to attack. This also damages the user quite a lot.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the foe into a deep sleep.
    Grassy Terrain gra 10 - - No Damage. The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
    Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def -
    Spikes gro 20 - - No Damage. The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
    Wood Hammer gra 15 120 100% Physical Attack, damage based on Atk and Def The user slams its rugged body into the target to attack. This also damages the user quite a lot.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
  • Maractus's Egg Group