| Water Absorb | Restores HP if hit by a Water-type move. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Hidden Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
| Water Absorb | Restores HP if hit by a Water-type move. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Hidden Storm Drain | Draws in all Water-type moves to up Sp. Attack. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Cotton Guard | gra | 10 | - | - |
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 10 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 26 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| 45 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| 42 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 33 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 6 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 18 | Cotton Spore | gra | 40 | - | 100% |
|
Spores cling to the foe, sharply reducing SPEED. |
| 22 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 15 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| 29 | Acupressure | nor | 30 | - | - |
|
The user applies pressure to stress points, sharply boosting one of its stats. |
| 38 | Petal Dance | gra | 10 | 120 | 100% |
|
A rampage of 2 to 3 turns that confuses the user. |
| 13 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 50 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Absorb | gra | 25 | 20 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 57 | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| 3 | Sweet Scent | nor | 20 | - | 100% |
|
Allures the foe to reduce evasiveness. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Cotton Guard | gra | 10 | - | - |
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 10 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 26 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| 45 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| 42 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 33 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 6 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 18 | Cotton Spore | gra | 40 | - | 100% |
|
Spores cling to the foe, sharply reducing SPEED. |
| 22 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 15 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| 29 | Acupressure | nor | 30 | - | - |
|
The user applies pressure to stress points, sharply boosting one of its stats. |
| 38 | Petal Dance | gra | 10 | 120 | 100% |
|
A rampage of 2 to 3 turns that confuses the user. |
| 13 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 50 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| - | Absorb | gra | 25 | 20 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 57 | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| 3 | Sweet Scent | nor | 20 | - | 100% |
|
Allures the foe to reduce evasiveness. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 42 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 29 | Acupressure | nor | 30 | - | - |
|
The user applies pressure to stress points, sharply boosting one of its stats. |
| 3 | Sweet Scent | nor | 20 | - | 100% |
|
Allures the foe to reduce evasiveness. |
| - | Absorb | gra | 25 | 20 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| - | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 6 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 33 | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
| 45 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| - | Cotton Guard | gra | 10 | - | - |
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 26 | Giga Drain | gra | 10 | 75 | 100% |
|
- |
| 38 | Petal Dance | gra | 10 | 120 | 100% |
|
A rampage of 2 to 3 turns that confuses the user. |
| 22 | Needle Arm | gra | 15 | 60 | 100% |
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch. |
| 18 | Cotton Spore | gra | 40 | - | 100% |
|
Spores cling to the foe, sharply reducing SPEED. |
| 15 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| 50 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 13 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 55 | Cotton Guard | gra | 10 | - | - |
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 10 | Pin Missile | bug | 20 | 25 | 95% |
|
Sharp pins are fired to strike 2 to 5 times. |
| 57 | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| 48 | Petal Blizzard | gra | 15 | 90 | 100% |
|
The user stirs up a violent petal blizzard and attacks everything around it. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM096 | Nature Power | nor | 20 | - | - |
|
The type of attack varies depending on the location. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Maractus does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
| Endeavor | nor | 5 | - | 100% |
|
Gains power if the user's HP is lower than the foe's HP. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
- | |
| Helping Hand | nor | 20 | - | - |
|
- | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the foe's held item, preventing the item from being used during the battle. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Maractus does learn any moves by tutoring. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | |
| Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the target into a deep sleep. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |
| Wood Hammer | gra | 15 | 120 | 100% |
|
The user slams its rugged body into the foe to attack. The user also sustains serious damage. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | |
| Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the target into a deep sleep. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |
| Wood Hammer | gra | 15 | 120 | 100% |
|
The user slams its rugged body into the foe to attack. The user also sustains serious damage. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | |
| Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the target into a deep sleep. | |
| Grassy Terrain | gra | 10 | - | - |
|
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Spikes | gro | 20 | - | - |
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |
| Wood Hammer | gra | 15 | 120 | 100% |
|
The user slams its rugged body into the foe to attack. The user also sustains serious damage. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |