| Overgrow | Powers up Grass-type moves in a pinch. |
| Overgrow | Powers up Grass-type moves in a pinch. |
| Hidden Leaf Guard | Prevents problems with status in sunny weather. |
| Overgrow | Powers up Grass-type moves in a pinch. |
| Hidden Leaf Guard | Prevents problems with status in sunny weather. |
| Overgrow | Powers up Grass-type moves in a pinch. |
| Hidden Leaf Guard | Prevents problems with status in sunny weather. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 12 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 36 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 22 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 29 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 8 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 43 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 15 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 12 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 36 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 22 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 29 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 8 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 43 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 15 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 12 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 36 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 22 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 29 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 8 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 43 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 15 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 12 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 36 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 22 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 29 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 8 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 43 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 15 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 12 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 36 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 22 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 29 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 8 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 43 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 15 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 45 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 9 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 39 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 31 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 28 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| 20 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 17 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 34 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 6 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 42 | Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. |
| 12 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 45 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 9 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 39 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 31 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 28 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| 20 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 17 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 34 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 6 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 42 | Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. |
| 12 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 45 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 9 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 39 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 31 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 28 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| 20 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 17 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 34 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 6 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 42 | Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. |
| 12 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 45 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 9 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 39 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 31 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 28 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| 20 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 17 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 34 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 6 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 42 | Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. |
| 12 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 45 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 9 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 39 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 31 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 28 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| 20 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 17 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 34 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 6 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 42 | Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. |
| 12 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 45 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| 9 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 39 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
| 31 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the target with its whole body. |
| 23 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 28 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| 20 | Magical Leaf | gra | 20 | 60 | - |
|
The user scatters curious leaves that chase the foe. This attack will not miss. |
| 17 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 34 | Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
| 6 | Razor Leaf | gra | 25 | 55 | 95% |
|
Has a high criti-cal hit ratio. |
| 42 | Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. |
| 12 | Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM043 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user sticks its head out and rams straight forward. It may make the foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM043 | Detect | fig | 5 | - | - |
|
Evades attack that turn. It may fail. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
The user sticks its head out and rams straight forward. It may make the foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM096 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Chikorita does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Chikorita does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Chikorita does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Chikorita does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user sticks its head out and rams straight forward. It may make the foe flinch. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Grass Pledge | gra | 10 | 80 | 100% |
|
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Giga Drain | gra | 10 | 75 | 100% |
|
Steals 1/2 of the damage inflicted. | |
| Grass Pledge | gra | 10 | 80 | 100% |
|
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Grass Pledge | gra | 10 | 80 | 100% |
|
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Grass Whistle | gra | 15 | - | 55% |
|
Lulls the foe into sleep with a pleasant melody. | |
| Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Grass Whistle | gra | 15 | - | 55% |
|
Lulls the foe into sleep with a pleasant melody. | |
| Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Grass Whistle | gra | 15 | - | 55% |
|
Lulls the foe into sleep with a pleasant melody. | |
| Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Grass Whistle | gra | 15 | - | 55% |
|
Lulls the foe into sleep with a pleasant melody. | |
| Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. | |
| Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Grass Whistle | gra | 15 | - | 55% |
|
Lulls the foe into sleep with a pleasant melody. | |
| Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. | |
| Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. | |
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Grass Whistle | gra | 15 | - | 55% |
|
Lulls the foe into sleep with a pleasant melody. | |
| Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. | |
| Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. | |
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Grass Whistle | gra | 15 | - | 55% |
|
Lulls the foe into sleep with a pleasant melody. | |
| Heal Pulse | psy | 10 | - | - |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |
| Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. | |
| Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. | |
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Grass Whistle | gra | 15 | - | 55% |
|
Lulls the foe into sleep with a pleasant melody. | |
| Heal Pulse | psy | 10 | - | - |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |
| Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. | |
| Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aromatherapy | gra | 5 | - | - |
|
The user releases a soothing scent that heals all status conditions affecting the user?s party. | |
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Counter | fig | 20 | - | 100% |
|
Returns a physical blow double. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Grass Whistle | gra | 15 | - | 55% |
|
Lulls the foe into sleep with a pleasant melody. | |
| Grassy Terrain | gra | 10 | - | - |
|
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | |
| Heal Pulse | psy | 10 | - | - |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |
| Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Refresh | nor | 20 | - | - |
|
The user rests to cure itself of a poisoning, burn, or paralysis. | |
| Vine Whip | gra | 25 | 45 | 100% |
|
The target is struck with slender, whiplike vines to inflict damage. | |
| Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |