I dreamt I was a Raikou.

Cherubi

The Cherry Pokémon

Height: 1'4" (0.4m) Weight: 7.3lbs (3.3kg)

#420

grass -
  • N: #420
  • S: #058
  • Cherubi's Damage Multipliers

  • Cherubi's Base Stats

    • HP
      45
      14.1%
      F
    • Attack
      35
      6.4%
      FF
    • Defense
      45
      15.9%
      F
    • Sp. Attack
      62
      47.6%
      C
    • Sp. Defense
      53
      29.7%
      D
    • Speed
      35
      12.7%
      FF
    • Total:
      275
      8.5%
      FF
  • Cherubi Evolution Chart

    Basic Stage 1
  • Cherubi's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
  • Cherubi Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    10 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    37 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    7 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    13 Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a strange leaf that cannot be evaded.
    22 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    28 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    40 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    p Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    10 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    37 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    7 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    13 Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a strange leaf that cannot be evaded.
    22 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    28 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    40 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    hs Name Type PP Pwr. Acc. Class Definition
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    10 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    37 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    7 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    13 Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a strange leaf that cannot be evaded.
    22 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    28 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    40 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    bw Name Type PP Pwr. Acc. Class Definition
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    13 Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a strange leaf that cannot be evaded.
    7 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    28 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    10 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Morning Sun nor 5 - - No Damage. Restores HP (varies by time).
    37 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    22 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    40 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    13 Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a strange leaf that cannot be evaded.
    7 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    28 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    10 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Morning Sun nor 5 - - No Damage. Restores HP (varies by time).
    37 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    22 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    40 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    ASOR Name Type PP Pwr. Acc. Class Definition
    - Morning Sun nor 5 - - No Damage. Restores HP (varies by time).
    40 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    13 Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a strange leaf that cannot be evaded.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    7 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    37 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    28 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    22 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    10 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    47 Petal Blizzard gra 15 90 100% Physical Attack, damage based on Atk and Def The user stirs up a violent petal blizzard and attacks everything around it.
    xy Name Type PP Pwr. Acc. Class Definition
    - Morning Sun nor 5 - - No Damage. Restores HP (varies by time).
    40 Lucky Chant nor 30 - - No Damage. The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
    13 Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def Attacks with a strange leaf that cannot be evaded.
    31 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    7 Growth nor 20 - - No Damage. Raises the SPCL. ATK rating.
    37 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    28 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    22 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    10 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    47 Petal Blizzard gra 15 90 100% Physical Attack, damage based on Atk and Def The user stirs up a violent petal blizzard and attacks everything around it.
  • Cherubi TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. -
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM058 Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. -
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM058 Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. -
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. -
    TM058 Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. -
    TM032 Double Team nor 15 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. -
    TM032 Double Team nor 15 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. -
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. -
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. -
    TM044 Rest psy 10 - - No Damage. -
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. The user creates a protective field that prevents status problems for five turns.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. -
  • Cherubi HM Move List

    Cherubi does learn any moves by HM.
  • Cherubi Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Cherubi does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    hs Name Type PP Pwr. Acc. Class Definition
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Cherubi does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Endure nor 10 - - No Damage. Endures any attack for 1 turn, leaving at least 1HP.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Cherubi does learn any moves by tutoring.
  • Cherubi Egg Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the target into a deep sleep.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    p Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the target into a deep sleep.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    hs Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the target into a deep sleep.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Sweet Scent nor 20 - 100% No Damage. A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Weather Ball nor 10 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The move's type and power change with the weather.
    bw Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the target into a deep sleep.
    Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sweet Scent nor 20 - 100% No Damage. A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Weather Ball nor 10 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The move's type and power change with the weather.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the target into a deep sleep.
    Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sweet Scent nor 20 - 100% No Damage. A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Weather Ball nor 10 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The move's type and power change with the weather.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    Flower Shield fai 10 - - No Damage. The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the target into a deep sleep.
    Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sweet Scent nor 20 - 100% No Damage. A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Weather Ball nor 10 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The move's type and power change with the weather.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    xy Name Type PP Pwr. Acc. Class Definition
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    Flower Shield fai 10 - - No Damage. The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
    Grass Whistle gra 15 - 55% No Damage. The user plays a pleasant melody that lulls the target into a deep sleep.
    Heal Pulse psy 10 - - No Damage. The user emits a healing pulse which restores the target's HP by up to half of its max HP.
    Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sweet Scent nor 20 - 100% No Damage. A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
    Tickle nor 20 - 100% No Damage. The user tickles the foe into laughing, reducing its Attack and Defense stats.
    Weather Ball nor 10 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The move's type and power change with the weather.
    Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
  • Cherubi's Egg Groups