| Chlorophyll | Boosts the Pokémon's Speed in sunshine. | 
| Hidden Run Away | Enables a sure getaway from wild Pokémon. | 
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. | 
| Hidden Run Away | Enables a sure getaway from wild Pokémon. | 
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. | 
| Hidden Run Away | Enables a sure getaway from wild Pokémon. | 
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. | 
| Hidden Run Away | Enables a sure getaway from wild Pokémon. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 24 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 46 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 17 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| 15 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| 19 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| 33 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 24 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 46 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 17 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| 15 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| 19 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| 33 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 39 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 16 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| 23 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 7 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 14 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 32 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 18 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 39 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 16 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| 23 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 7 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 14 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 32 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 18 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 39 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 16 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| 23 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 7 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 14 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 32 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 18 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 39 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 16 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| 23 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 7 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 14 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 32 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 18 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 39 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 16 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| 23 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 7 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 14 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 32 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 18 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 41 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 13 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| 33 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 5 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 25 | Lucky Chant | nor | 30 | - | - | 
                                                      | 
                        The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| 21 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 17 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| 9 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 29 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 37 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 15 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 41 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 13 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| 33 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 5 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 25 | Lucky Chant | nor | 30 | - | - | 
                                                      | 
                        The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| 21 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 17 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| 9 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 29 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 37 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 15 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 41 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 13 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| 33 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 5 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 25 | Lucky Chant | nor | 30 | - | - | 
                                                      | 
                        The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| 21 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 17 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| 9 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 29 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 37 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 15 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 41 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 13 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| 33 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 5 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 25 | Lucky Chant | nor | 30 | - | - | 
                                                      | 
                        The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| 21 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 17 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| 9 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 29 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 37 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 15 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 41 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| 13 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| 33 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 5 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 25 | Lucky Chant | nor | 30 | - | - | 
                                                      | 
                        The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| 21 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 17 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| 9 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 29 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 37 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 15 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 15 | Stun Spore | gra | 30 | - | 75% | 
                                                      | 
                        The user scatters a cloud of numbing powder that paralyzes the target. | 
| 45 | Grassy Terrain | gra | 10 | - | - | 
                                                      | 
                        The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | 
| - | Absorb | gra | 25 | 20 | 100% | 
                                                      | 
                        An attack that absorbs half the damage inflicted. | 
| 37 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 9 | Acid | poi | 30 | 40 | 100% | 
                                                      | 
                        An attack that may lower DEFENSE. | 
| 29 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| 21 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| 17 | Sleep Powder | gra | 15 | - | 75% | 
                                                      | 
                        The user scatters a big cloud of sleep- inducing dust around the foe. | 
| 25 | Lucky Chant | nor | 30 | - | - | 
                                                      | 
                        The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | 
| 5 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| 33 | Moonlight | fai | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| 13 | Poison Powder | poi | 35 | - | 75% | 
                                                      | 
                        A cloud of poisonous dust is scattered on the foe. It may poison the target. | 
| 41 | Petal Dance | gra | 10 | 120 | 100% | 
                                                      | 
                        The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - | 
                                                      | 
                        The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| TM010 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM021 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM031 | Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | 
| TM020 | Rage | nor | 20 | 20 | 100% | 
                                                      | 
                        Raises ATTACK if the user is hit. | 
| TM033 | Reflect | psy | 20 | - | - | 
                                                      | 
                        Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM050 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM003 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM009 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - | 
                                                      | 
                        The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
| TM010 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM021 | Mega Drain | gra | 15 | 40 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM031 | Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | 
| TM020 | Rage | nor | 20 | 20 | 100% | 
                                                      | 
                        Raises ATTACK if the user is hit. | 
| TM033 | Reflect | psy | 20 | - | - | 
                                                      | 
                        Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM050 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM003 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM009 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM012 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM003 | Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM020 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM035 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM013 | Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM034 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM012 | Sweet Scent | nor | 20 | - | 100% | 
                                                      | 
                        A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM009 | Bullet Seed | gra | 30 | 25 | 100% | 
                                                      | 
                        Shoots 2 to 5 seeds in a row to strike the foe. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM009 | Bullet Seed | gra | 30 | 25 | 100% | 
                                                      | 
                        Shoots 2 to 5 seeds in a row to strike the foe. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM009 | Bullet Seed | gra | 30 | 25 | 100% | 
                                                      | 
                        Shoots 2 to 5 seeds in a row to strike the foe. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM009 | Bullet Seed | gra | 30 | 25 | 100% | 
                                                      | 
                        Shoots 2 to 5 seeds in a row to strike the foe. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% | 
                                                      | 
                        The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM075 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM009 | Bullet Seed | gra | 30 | 25 | 100% | 
                                                      | 
                        Shoots 2 to 5 seeds in a row to strike the foe. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% | 
                                                      | 
                        The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM075 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM009 | Bullet Seed | gra | 30 | 25 | 100% | 
                                                      | 
                        Shoots 2 to 5 seeds in a row to strike the foe. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% | 
                                                      | 
                        The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM019 | Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM075 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% | 
                                                      | 
                        The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM075 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM009 | Venoshock | poi | 10 | 65 | 100% | 
                                                      | 
                        The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% | 
                                                      | 
                        The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM075 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM009 | Venoshock | poi | 10 | 65 | 100% | 
                                                      | 
                        The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM100 | Confide | nor | 20 | - | - | 
                                                      | 
                        The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% | 
                                                      | 
                        The user damages opposing Pokémon by emitting a powerful flash. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM053 | Energy Ball | gra | 10 | 90 | 100% | 
                                                      | 
                        The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM070 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM086 | Grass Knot | gra | 20 | - | 100% | 
                                                      | 
                        The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM083 | Infestation | bug | 20 | 20 | 100% | 
                                                      | 
                        The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM096 | Nature Power | nor | 20 | - | - | 
                                                      | 
                        An attack that makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM088 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% | 
                                                      | 
                        The user attacks by hurling filthy sludge at the foe. It may also poison the target. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% | 
                                                      | 
                        A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM075 | Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM009 | Venoshock | poi | 10 | 65 | 100% | 
                                                      | 
                        The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM05 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM05 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM05 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM05 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM05 | Flash | nor | 20 | - | 100% | 
                                                      | 
                        Looses a powerful blast of light that cuts accuracy. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by tutoring.  | 
                    |||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by tutoring.  | 
                    |||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by tutoring.  | 
                    |||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by tutoring.  | 
                    |||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by tutoring.  | 
                    |||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by tutoring.  | 
                    |||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| Seed Bomb | gra | 15 | 80 | 100% | 
                                                      | 
                        The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| Seed Bomb | gra | 15 | 80 | 100% | 
                                                      | 
                        The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | |
| Worry Seed | gra | 10 | - | 100% | 
                                                      | 
                        A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by tutoring.  | 
                    |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - | 
                                                      | 
                        - | |
| Gastro Acid | poi | 10 | - | 100% | 
                                                      | 
                        The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |
| Giga Drain | gra | 10 | 75 | 100% | 
                                                      | 
                        A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Seed Bomb | gra | 15 | 80 | 100% | 
                                                      | 
                        The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | |
| Worry Seed | gra | 10 | - | 100% | 
                                                      | 
                        A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by tutoring.  | 
                    |||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by egg hatching.  | 
                    |||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Oddish does learn any moves by egg hatching.  | 
                    |||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Ingrain | gra | 20 | - | - | 
                                                      | 
                        The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Ingrain | gra | 20 | - | - | 
                                                      | 
                        The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Ingrain | gra | 20 | - | - | 
                                                      | 
                        The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Ingrain | gra | 20 | - | - | 
                                                      | 
                        The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Ingrain | gra | 20 | - | - | 
                                                      | 
                        The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Ingrain | gra | 20 | - | - | 
                                                      | 
                        The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | |
| Teeter Dance | nor | 20 | - | 100% | 
                                                      | 
                        The user performs a wobbly dance that confuses all the Pokémon in battle. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Swords Dance | nor | 20 | - | - | 
                                                      | 
                        A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - | 
                                                      | 
                        - | |
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Ingrain | gra | 20 | - | - | 
                                                      | 
                        The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Nature Power | nor | 20 | - | - | 
                                                      | 
                        An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | |
| Teeter Dance | nor | 20 | - | 100% | 
                                                      | 
                        The user performs a wobbly dance that confuses all the Pokémon in battle. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - | 
                                                      | 
                        - | |
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Ingrain | gra | 20 | - | - | 
                                                      | 
                        The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Nature Power | nor | 20 | - | - | 
                                                      | 
                        An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | |
| Teeter Dance | nor | 20 | - | 100% | 
                                                      | 
                        The user performs a wobbly dance that confuses all the Pokémon in battle. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - | 
                                                      | 
                        - | |
| Charm | fai | 20 | - | 100% | 
                                                      | 
                        The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |
| Flail | nor | 15 | - | 100% | 
                                                      | 
                        The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Ingrain | gra | 20 | - | - | 
                                                      | 
                        The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Razor Leaf | gra | 25 | 55 | 95% | 
                                                      | 
                        A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. | |
| Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
| Synthesis | gra | 5 | - | - | 
                                                      | 
                        The user restores its own HP. The amount of HP regained varies with the weather. | |
| Teeter Dance | nor | 20 | - | 100% | 
                                                      | 
                        The user performs a wobbly dance that confuses all the Pokémon in battle. | |
| Tickle | nor | 20 | - | 100% | 
                                                      | 
                        The user tickles the target into laughing, reducing its Attack and Defense stats. | |
| Nature Power | nor | 20 | - | - | 
                                                      | 
                        An attack that makes use of nature's power. Its effects vary depending on the user's environment. |