Mama always said life was like a box of Beautifly. You never know what you're gonna get.

Weepinbell

The Flycatcher Pokémon

Height: 3'3" (1m) Weight: 14.1lbs (6.4kg)

#070

  • N: #070
  • K: #070
  • J: #065
  • K(Mntn): #027
  • Weepinbell's Damage Multipliers

  • Weepinbell's Base Stats

    • HP
      65
      46.8%
      C
    • Attack
      90
      68.9%
      B+
    • Defense
      50
      22.4%
      D-
    • Sp. Attack
      85
      70.6%
      B+
    • Sp. Defense
      45
      15.5%
      F
    • Speed
      55
      35.7%
      D+
    • Total:
      390
      39.7%
      C-
  • Weepinbell Evolution Chart

    Basic Stage 1 Stage 2
  • Weepinbell's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Hidden Gluttony Encourages the early use of a held Berry.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Hidden Gluttony Encourages the early use of a held Berry.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Hidden Gluttony Encourages the early use of a held Berry.
  • Weepinbell Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    18 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    29 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    15 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    13 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    38 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    23 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    49 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    y Name Type PP Pwr. Acc. Class Definition
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    18 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    29 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    15 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    13 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    38 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    23 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    49 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    gs Name Type PP Pwr. Acc. Class Definition
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    6 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    24 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    15 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    42 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    33 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    17 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    54 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    c Name Type PP Pwr. Acc. Class Definition
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    6 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    24 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    15 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    42 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    33 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    17 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    54 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    rs Name Type PP Pwr. Acc. Class Definition
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    6 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    24 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    15 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    42 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    33 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    17 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    54 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    e Name Type PP Pwr. Acc. Class Definition
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    6 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    24 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    15 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    42 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    33 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    17 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    54 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    fl Name Type PP Pwr. Acc. Class Definition
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    6 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    24 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    15 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    19 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    42 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    33 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    17 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    54 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    dp Name Type PP Pwr. Acc. Class Definition
    27 Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    7 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    29 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    35 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    41 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    15 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    39 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    13 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    23 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    17 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
    p Name Type PP Pwr. Acc. Class Definition
    27 Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    7 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    29 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    35 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    41 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    15 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    39 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    13 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    23 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    17 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
    hs Name Type PP Pwr. Acc. Class Definition
    27 Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    7 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    29 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    35 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    41 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    15 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    39 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    13 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    23 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    17 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
    bw Name Type PP Pwr. Acc. Class Definition
    27 Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    7 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    29 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    35 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    41 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    15 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    39 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    13 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    23 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    17 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    27 Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    7 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    29 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    35 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    41 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    15 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    39 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    13 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    23 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    17 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
    ASOR Name Type PP Pwr. Acc. Class Definition
    27 Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    7 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    29 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    35 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    41 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    15 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    39 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    13 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    23 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    17 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
    xy Name Type PP Pwr. Acc. Class Definition
    27 Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    7 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    29 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    - Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    - Vine Whip gra 25 45 100% Physical Attack, damage based on Atk and Def The foe is struck with slender, whiplike vines to inflict damage.
    35 Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    41 Slam nor 20 80 75% Physical Attack, damage based on Atk and Def The foe is slammed with a long tail, vines, etc., to inflict damage.
    - Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    15 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    39 Razor Leaf gra 25 55 95% Physical Attack, damage based on Atk and Def Has a high criti-cal hit ratio.
    13 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    23 Acid poi 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
    11 Wrap nor 20 15 90% Physical Attack, damage based on Atk and Def A long body or vines are used to wrap and squeeze the target for four to five turns.
    17 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    47 Wring Out nor 5 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user powerfully wrings the target. The more HP the target has, the greater this attack's power.
  • Weepinbell TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM021 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM003 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM021 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM003 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
  • Weepinbell HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    y Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    gs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    c Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    rs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    e Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    fl Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    HM05 Flash nor 20 - 100% No Damage. The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
    dp Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    p Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    hs Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    ASOR Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def Cuts using claws, scythes, etc.
  • Weepinbell Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Weepinbell does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Weepinbell does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Weepinbell does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Weepinbell does learn any moves by tutoring.
    rs Name Type PP Pwr. Acc. Class Definition
    Weepinbell does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    fl Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    dp Name Type PP Pwr. Acc. Class Definition
    Weepinbell does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    hs Name Type PP Pwr. Acc. Class Definition
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Weepinbell does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Bug Bite bug 20 60 100% Physical Attack, damage based on Atk and Def The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Bind nor 20 15 85% Physical Attack, damage based on Atk and Def Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the foe's held item, preventing the item from being used during the battle.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Weepinbell does learn any moves by tutoring.
  • Weepinbell Egg Move List

    Weepinbell does learn any moves by egg hatching.
  • Weepinbell's Egg Group