Elementary, my dear Qwilfish.

Hoppip

The Cottonweed Pokémon

Height: 1'4" (0.4m) Weight: 1.1lbs (0.5kg)

#187

  • N: #187
  • J: #067
  • K(Ctrl): #135
  • Hoppip's Damage Multipliers

  • Hoppip's Base Stats

    • HP
      35
      3.5%
      FF
    • Attack
      35
      6.4%
      FF
    • Defense
      40
      8.9%
      FF
    • Sp. Attack
      35
      8.2%
      FF
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      50
      28.8%
      D
    • Total:
      250
      5.0%
      FF
  • Hoppip Evolution Chart

    Basic Stage 1 Stage 2
  • Hoppip's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Leaf Guard Prevents problems with status in sunny weather.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Leaf Guard Prevents problems with status in sunny weather.
    Hidden Infiltrator Passes through the foe's barrier and strikes.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Leaf Guard Prevents problems with status in sunny weather.
    Hidden Infiltrator Passes through the foe's barrier and strikes.
  • Hoppip Level Up Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    15 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    20 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    13 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    25 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    17 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    30 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    c Name Type PP Pwr. Acc. Class Definition
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    15 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    20 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    13 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    5 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    25 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    17 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    30 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    rs Name Type PP Pwr. Acc. Class Definition
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    15 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    20 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    13 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    5 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    25 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    17 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    30 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    e Name Type PP Pwr. Acc. Class Definition
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    15 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    20 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    13 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    5 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    25 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    17 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    30 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    fl Name Type PP Pwr. Acc. Class Definition
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    5 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    25 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    20 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    13 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    15 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    17 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    30 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    dp Name Type PP Pwr. Acc. Class Definition
    40 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    16 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    22 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    12 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    28 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    14 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    34 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    19 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    37 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    31 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    43 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    p Name Type PP Pwr. Acc. Class Definition
    40 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    16 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    22 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    12 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    28 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    14 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    34 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    19 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    37 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    31 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    43 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    hs Name Type PP Pwr. Acc. Class Definition
    40 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    16 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    22 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    12 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    28 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    14 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    34 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    19 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    37 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    31 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    43 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    bw Name Type PP Pwr. Acc. Class Definition
    31 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    16 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    43 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    19 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    37 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    22 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    34 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    12 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    28 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    14 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    40 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    49 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    31 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    16 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    43 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    19 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    37 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    22 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    34 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    12 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    28 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    14 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    40 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    49 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    ASOR Name Type PP Pwr. Acc. Class Definition
    12 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    22 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    14 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    28 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    40 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    16 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    34 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    8 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    19 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    43 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    6 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    31 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    37 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    10 Fairy Wind fai 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user stirs up a fairy wind and strikes the target with it.
    49 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    xy Name Type PP Pwr. Acc. Class Definition
    12 Poison Powder poi 35 - 75% No Damage. Scatters a toxic powder that may poison the foe.
    22 Leech Seed gra 10 - 90% No Damage. Plants a seed on the foe to steal HP on every turn.
    25 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    14 Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    28 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    40 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    16 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep- inducing dust around the foe.
    46 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    34 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
    8 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    19 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    43 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    6 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    31 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    37 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    10 Fairy Wind fai 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user stirs up a fairy wind and strikes the target with it.
    49 Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
  • Hoppip TM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM040 Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM040 Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM012 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    rs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    e Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    fl Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    dp Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    p Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    hs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    bw Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    xy Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. Creates illusory copies to raise evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is stronger if the TRAINER is disliked.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the target with grass and trips it. The heavier the target, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The effectiveness varies with the user.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM017 Protect nor 10 - - No Damage. Evades attack, but may fail if used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM033 Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    TM044 Rest psy 10 - - No Damage. The user sleeps for 2 turns, restoring HP and status.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that increases in power with friendship.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. Poisons the foe with an intensifying toxin.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Hoppip HM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    c Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    rs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    e Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    fl Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    dp Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by HM.
    p Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by HM.
    hs Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by HM.
    bw Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by HM.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by HM.
  • Hoppip Tutor Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by tutoring.
    rs Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Defense Curl nor 40 - - No Damage. Heightens the user's DEFENSE.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    fl Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    dp Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    hs Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Hoppip does learn any moves by tutoring.
  • Hoppip Egg Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    Pay Day nor 20 40 100% Physical Attack, damage based on Atk and Def Throws coins. Gets them back later.
    Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    c Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    Pay Day nor 20 40 100% Physical Attack, damage based on Atk and Def Throws coins. Gets them back later.
    Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    rs Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    e Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    fl Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    dp Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status problems affecting the user's party.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    p Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status problems affecting the user's party.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    hs Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status problems affecting the user's party.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    Reflect psy 20 - - No Damage. Creates a wall of light that weakens physical attacks.
    bw Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status problems affecting the user's party.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status problems affecting the user's party.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    ASOR Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status problems affecting the user's party.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Grassy Terrain gra 10 - - No Damage. The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Amnesia psy 20 - - No Damage. The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
    Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status problems affecting the user's party.
    Confusion psy 25 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is hit by a weak telekinetic force. It may also leave the target confused.
    Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Encore nor 5 - 100% No Damage. Makes the foe re-peat 2-6 times.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Grassy Terrain gra 10 - - No Damage. The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
    Helping Hand nor 20 - - No Damage. Boosts the power of the recipient's moves.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
  • Hoppip's Egg Groups