Keep your friends close, but your Abra closer.

Petilil

The Bulb Pokémon

Height: 1'8" (0.5m) Weight: 14.5lbs (6.6kg)

#548

grass -
  • N: #548
  • U: #084
  • Petilil's Damage Multipliers

  • Petilil's Base Stats

    • HP
      45
      14.1%
      F
    • Attack
      35
      6.4%
      FF
    • Defense
      50
      22.4%
      D-
    • Sp. Attack
      70
      55.8%
      C+
    • Sp. Defense
      50
      22.1%
      D-
    • Speed
      30
      7.0%
      FF
    • Total:
      280
      9.5%
      FF
  • Petilil Evolution Chart

    Basic Stage 1
  • Petilil's Abilities

    • Gen V
    • Gen VI
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Leaf Guard Prevents problems with status in sunny weather.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Own Tempo Prevents the Pokémon from becoming confused.
    Hidden Leaf Guard Prevents problems with status in sunny weather.
  • Petilil Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    46 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    10 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep-inducing dust around the target.
    40 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    4 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    35 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    22 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
    28 Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the foe. This attack will not miss.
    17 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    31 Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    26 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    8 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    37 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    44 After You nor 15 - - No Damage. -
    13 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    46 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    10 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep-inducing dust around the target.
    40 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    4 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    35 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    22 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
    28 Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the foe. This attack will not miss.
    17 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    31 Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    26 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    8 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    37 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    44 After You nor 15 - - No Damage. -
    13 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    xy Name Type PP Pwr. Acc. Class Definition
    46 Leaf Storm gra 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat.
    10 Sleep Powder gra 15 - 75% No Damage. The user scatters a big cloud of sleep-inducing dust around the target.
    40 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    4 Growth nor 20 - - No Damage. The user's body is forced to grow all at once. It raises the Sp. Atk stat.
    35 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    22 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
    28 Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status conditions affecting the user?s party.
    19 Magical Leaf gra 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def The user scatters curious leaves that chase the foe. This attack will not miss.
    17 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    31 Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    26 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    8 Leech Seed gra 10 - 90% No Damage. A seed is planted on the target. It steals some HP from the target every turn.
    37 Entrainment nor 15 - 100% No Damage. The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that absorbs half the damage inflicted.
    44 After You nor 15 - - No Damage. -
    13 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
  • Petilil TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. Prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. Prevents all status problems.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. Prevents all status problems.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Petilil HM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
    xy Name Type PP Pwr. Acc. Class Definition
    HM01 Cut nor 30 50 95% Physical Attack, damage based on Atk and Def The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
  • Petilil Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Petilil does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. -
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Petilil does learn any moves by tutoring.
  • Petilil Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    Endure nor 10 - - No Damage. -
    Grass Whistle gra 15 - 55% No Damage. Lulls the foe into sleep with a pleasant melody.
    Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    Endure nor 10 - - No Damage. -
    Grass Whistle gra 15 - 55% No Damage. Lulls the foe into sleep with a pleasant melody.
    Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    Charm fai 20 - 100% No Damage. Charms the foe and sharply reduces its ATTACK.
    Endure nor 10 - - No Damage. -
    Grass Whistle gra 15 - 55% No Damage. Lulls the foe into sleep with a pleasant melody.
    Healing Wish psy 10 - - No Damage. The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
    Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
  • Petilil's Egg Group