| Snow Warning | The Pokémon summons a hailstorm in battle. |
| Hidden Soundproof | Gives full immunity to all sound-based moves. |
| Snow Warning | The Pokémon summons a hailstorm in battle. |
| Hidden Soundproof | Gives full immunity to all sound-based moves. |
| Snow Warning | The Pokémon summons a hailstorm in battle. |
| Hidden Soundproof | Gives full immunity to all sound-based moves. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 9 | Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. |
| 36 | Wood Hammer | gra | 15 | 120 | 100% |
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 26 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 21 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 17 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 31 | Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. |
| 5 | Razor Leaf | gra | 25 | 55 | 95% |
|
Cuts the enemy with leaves. High critical-hit ratio. |
| 41 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| 13 | Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the foe into a deep sleep. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 9 | Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. |
| 36 | Wood Hammer | gra | 15 | 120 | 100% |
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 26 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 21 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 17 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 31 | Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. |
| 5 | Razor Leaf | gra | 25 | 55 | 95% |
|
Cuts the enemy with leaves. High critical-hit ratio. |
| 41 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| 13 | Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the foe into a deep sleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 9 | Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. |
| 36 | Wood Hammer | gra | 15 | 120 | 100% |
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 26 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 21 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 17 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 31 | Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. |
| 5 | Razor Leaf | gra | 25 | 55 | 95% |
|
Cuts the enemy with leaves. High critical-hit ratio. |
| 41 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| 13 | Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the foe into a deep sleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 9 | Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. |
| 36 | Wood Hammer | gra | 15 | 120 | 100% |
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 26 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 21 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 17 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 31 | Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. |
| 5 | Razor Leaf | gra | 25 | 55 | 95% |
|
Cuts the enemy with leaves. High critical-hit ratio. |
| 41 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| 13 | Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the foe into a deep sleep. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 9 | Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. |
| 36 | Wood Hammer | gra | 15 | 120 | 100% |
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 26 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 21 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 17 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 31 | Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. |
| 5 | Razor Leaf | gra | 25 | 55 | 95% |
|
Cuts the enemy with leaves. High critical-hit ratio. |
| 41 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| 13 | Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the foe into a deep sleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Sheer Cold | ice | 5 | - | 30% |
|
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
| 9 | Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. |
| 36 | Wood Hammer | gra | 15 | 120 | 100% |
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
| - | Powder Snow | ice | 25 | 40 | 100% |
|
The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
| 26 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 21 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Leer | nor | 30 | - | 100% |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 17 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| 31 | Ingrain | gra | 20 | - | - |
|
Lays roots that restore HP. The user can't switch out. |
| 5 | Razor Leaf | gra | 25 | 55 | 95% |
|
Cuts the enemy with leaves. High critical-hit ratio. |
| 41 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| 13 | Grass Whistle | gra | 15 | - | 55% |
|
The user plays a pleasant melody that lulls the foe into a deep sleep. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM072 | Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Ups SPCL.DEF with a wall of light. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM072 | Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Ups SPCL.DEF with a wall of light. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM072 | Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Ups SPCL.DEF with a wall of light. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Ups SPCL.DEF with a wall of light. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Ups SPCL.DEF with a wall of light. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM016 | Light Screen | psy | 30 | - | - |
|
Ups SPCL.DEF with a wall of light. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
The user creates a protective field that prevents status problems for five turns. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Snover does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Snover does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
The foe is punched with an icy fist. It may leave the target frozen. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
An attack that may reduce DEFENSE. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Snover does learn any moves by tutoring. |
|||||||
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Magical Leaf | gra | 20 | 60 | - |
|
Attacks with a strange leaf that cannot be evaded. | |
| Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Magical Leaf | gra | 20 | 60 | - |
|
Attacks with a strange leaf that cannot be evaded. | |
| Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Magical Leaf | gra | 20 | 60 | - |
|
Attacks with a strange leaf that cannot be evaded. | |
| Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
| Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Magical Leaf | gra | 20 | 60 | - |
|
Attacks with a strange leaf that cannot be evaded. | |
| Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
| Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Magical Leaf | gra | 20 | 60 | - |
|
Attacks with a strange leaf that cannot be evaded. | |
| Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |
| Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Growth | nor | 20 | - | - |
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Magical Leaf | gra | 20 | 60 | - |
|
Attacks with a strange leaf that cannot be evaded. | |
| Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack | |
| Stomp | nor | 20 | 65 | 100% |
|
An attack that may cause flinching. |