| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Hidden Harvest | May create another Berry after one is used. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Hidden Harvest | May create another Berry after one is used. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 48 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 28 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 37 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| 25 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 42 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 32 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 48 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 28 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 37 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| 25 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 42 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 32 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 31 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| 25 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 37 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 31 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| 25 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 37 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 31 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 25 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 19 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 37 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 31 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 25 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 19 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 37 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 31 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 25 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 19 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 37 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 13 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 37 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 19 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 27 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 17 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 21 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 33 | Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| 23 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 11 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 37 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 19 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 27 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 17 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 21 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 33 | Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| 23 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 11 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 37 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 19 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 27 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 17 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 21 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 33 | Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| 23 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 11 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 53 | Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 33 | Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| 23 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 17 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 21 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 27 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 19 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 37 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 47 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 53 | Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 33 | Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| 23 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 17 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 21 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 27 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 19 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 37 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 47 | Extrasensory | psy | 20 | 80 | 100% |
|
The user attacks with an odd, unseeable power. It may also make the foe flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 11 | Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. |
| 50 | Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. |
| - | Barrage | nor | 20 | 15 | 85% |
|
Throws orbs to hit 2-5 times. |
| 43 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| - | Hypnosis | psy | 20 | - | 60% |
|
May put the foe to sleep. |
| - | Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| 33 | Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| 23 | Sleep Powder | gra | 15 | - | 75% |
|
The user scatters a big cloud of sleep- inducing dust around the foe. |
| 17 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| 21 | Poison Powder | poi | 35 | - | 75% |
|
A cloud of poisonous dust is scattered on the foe. It may poison the target. |
| 27 | Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. |
| 19 | Stun Spore | gra | 30 | - | 75% |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
| 37 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 7 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 47 | Extrasensory | psy | 20 | 80 | 100% |
|
The user attacks with an odd, unseeable power. It may also make the foe flinch. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM037 | Egg Bomb | nor | 10 | 100 | 75% |
|
Eggs are hurled at the foe. |
| TM047 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM046 | Psywave | psy | 15 | - | 100% |
|
Attacks with a psychic wave of varying intensity. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM036 | Self-Destruct | nor | 5 | 200 | 100% |
|
Powerful but makes the user faint. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM030 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM037 | Egg Bomb | nor | 10 | 100 | 75% |
|
Eggs are hurled at the foe. |
| TM047 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM046 | Psywave | psy | 15 | - | 100% |
|
Attacks with a psychic wave of varying intensity. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM036 | Self-Destruct | nor | 5 | 200 | 100% |
|
Powerful but makes the user faint. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM030 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeping foe is shown a nightmare that inflicts some damage every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM004 | Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
Shoots 2 to 5 seeds in a row to strike the foe. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM048 | Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM083 | Infestation | bug | 20 | 20 | 100% |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM096 | Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by HM. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by HM. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by tutoring. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. | |
| Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
| Rollout | roc | 20 | 30 | 90% |
|
Attacks 5 turns with rising power. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Block | nor | 5 | - | - |
|
The user blocks the target's way with arms spread wide to prevent escape. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard- shelled seeds down on the foe from above. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |
| Worry Seed | gra | 10 | - | 100% |
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by tutoring. |
|||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by egg hatching. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Exeggcute does learn any moves by egg hatching. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Block | nor | 5 | - | - |
|
The user blocks the target's way with arms spread wide to prevent escape. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Block | nor | 5 | - | - |
|
The user blocks the target's way with arms spread wide to prevent escape. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Block | nor | 5 | - | - |
|
The user blocks the target's way with arms spread wide to prevent escape. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Grassy Terrain | gra | 10 | - | - |
|
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. | |
| Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Moonlight | fai | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange Abilities with the target. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |