I can show you the world... Shining, shimmering, Jigglypuff.

Foongus

The Mushroom Pokémon

Height: 0'8" (0.2m) Weight: 2.2lbs (1kg)

#590

  • N: #590
  • U: #161
  • K(Mntn): #053
  • Foongus's Damage Multipliers

  • Foongus's Base Stats

    • HP
      69
      54.5%
      C+
    • Attack
      55
      25.3%
      D-
    • Defense
      45
      15.9%
      F
    • Sp. Attack
      55
      33.7%
      D+
    • Sp. Defense
      55
      30.4%
      D
    • Speed
      15
      0.7%
      FF
    • Total:
      294
      13.0%
      FF
  • Foongus Evolution Chart

    Basic Stage 1
  • Foongus's Abilities

    • Gen V
    • Gen VI
    Effect Spore Contact may poison or cause paralysis or sleep.
    Hidden Regenerator Restores a little HP when withdrawn from battle.
    Effect Spore Contact may poison or cause paralysis or sleep.
    Hidden Regenerator Restores a little HP when withdrawn from battle.
  • Foongus Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    6 Growth nor 20 - - No Damage. The user's body grows all at once, raising the Attack and Sp. Atk stats.
    28 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    8 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    35 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    18 Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    32 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    45 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    39 Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    12 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    20 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def Draws the foe close, then strikes without fail.
    24 Sweet Scent nor 20 - 100% No Damage. Allures the foe to reduce evasiveness.
    15 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    50 Spore gra 15 - 100% No Damage. A move that induces sleep.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    6 Growth nor 20 - - No Damage. The user's body grows all at once, raising the Attack and Sp. Atk stats.
    28 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    8 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    35 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    18 Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    32 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    45 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    39 Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    12 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    20 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def Draws the foe close, then strikes without fail.
    24 Sweet Scent nor 20 - 100% No Damage. Allures the foe to reduce evasiveness.
    15 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    50 Spore gra 15 - 100% No Damage. A move that induces sleep.
    xy Name Type PP Pwr. Acc. Class Definition
    6 Growth nor 20 - - No Damage. The user's body grows all at once, raising the Attack and Sp. Atk stats.
    28 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    8 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    35 Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    18 Ingrain gra 20 - - No Damage. The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
    32 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    45 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    39 Clear Smog poi 15 50 - Special Attack, damage based on Sp.Atk and Sp.Def The user attacks by throwing a clump of special mud. All status changes are returned to normal.
    12 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    43 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    20 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def Draws the foe close, then strikes without fail.
    24 Sweet Scent nor 20 - 100% No Damage. Allures the foe to reduce evasiveness.
    15 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    - Absorb gra 25 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    50 Spore gra 15 - 100% No Damage. A move that induces sleep.
  • Foongus TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM096 Nature Power nor 20 - - No Damage. An attack that makes use of nature's power. Its effects vary depending on the user's environment.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM036 Sludge Bomb poi 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may poison the foe.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Prepare 2nd turn: Attack
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM009 Venoshock poi 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned.
  • Foongus HM Move List

    Foongus does learn any moves by HM.
  • Foongus Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Foongus does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Foul Play dar 15 95 100% Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard-shelled seeds down on the target from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def A loud attack that can be used only while asleep.
    Synthesis gra 5 - - No Damage. The user restores its own HP. The amount of HP regained varies with the weather.
    Worry Seed gra 10 - 100% No Damage. -
    xy Name Type PP Pwr. Acc. Class Definition
    Foongus does learn any moves by tutoring.
  • Foongus Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Growth nor 20 - - No Damage. The user's body grows all at once, raising the Attack and Sp. Atk stats.
    Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Growth nor 20 - - No Damage. The user's body grows all at once, raising the Attack and Sp. Atk stats.
    Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def An attack that may cause paralysis.
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Growth nor 20 - - No Damage. The user's body grows all at once, raising the Attack and Sp. Atk stats.
    Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def Attacks 5 turns with rising power.
    Stun Spore gra 30 - 75% No Damage. A move that may paralyze the foe.
  • Foongus's Egg Group