Mama always said life was like a box of Gorebyss. You never know what you're gonna get.

Jumpluff

The Cottonweed Pokémon

Height: 2'7" (0.8m) Weight: 6.6lbs (3kg)

#189

  • N: #189
  • J: #069
  • K(Ctrl): #137
  • Jumpluff's Damage Multipliers

  • Jumpluff's Base Stats

    • HP
      75
      64.1%
      B
    • Attack
      55
      25.3%
      D-
    • Defense
      70
      52.4%
      C+
    • Sp. Attack
      55
      33.7%
      D+
    • Sp. Defense
      95
      82.9%
      A-
    • Speed
      110
      93.7%
      A+
    • Total:
      460
      57.7%
      B-
  • Jumpluff Evolution Chart

    Basic Stage 1 Stage 2
  • Jumpluff's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Leaf Guard Prevents problems with status in sunny weather.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Leaf Guard Prevents problems with status in sunny weather.
    Hidden Infiltrator Passes through the foe's barrier and strikes.
    Chlorophyll Boosts the Pokémon's Speed in sunshine.
    Leaf Guard Prevents problems with status in sunny weather.
    Hidden Infiltrator Passes through the foe's barrier and strikes.
  • Jumpluff Level Up Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    44 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    22 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    13 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    15 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    17 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    33 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    c Name Type PP Pwr. Acc. Class Definition
    15 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    44 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    22 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    5 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    13 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    17 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    33 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    rs Name Type PP Pwr. Acc. Class Definition
    15 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    44 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    22 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    5 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    13 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    17 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    33 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    e Name Type PP Pwr. Acc. Class Definition
    15 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    44 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    22 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    5 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    13 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    17 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    33 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    fl Name Type PP Pwr. Acc. Class Definition
    15 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    44 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    22 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    5 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    13 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    17 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    5 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    33 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    dp Name Type PP Pwr. Acc. Class Definition
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    40 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    12 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    14 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    16 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    32 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    36 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    24 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    20 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    48 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    28 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    52 Memento dar 10 - 100% No Damage. The user faints and lowers the foe's abilities.
    44 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    p Name Type PP Pwr. Acc. Class Definition
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    40 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    12 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    14 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    16 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    32 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    36 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    24 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    20 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    48 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    28 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    52 Memento dar 10 - 100% No Damage. The user faints and lowers the foe's abilities.
    44 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    hs Name Type PP Pwr. Acc. Class Definition
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    40 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    12 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    14 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    16 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    32 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    36 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    24 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    20 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    48 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    28 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    52 Memento dar 10 - 100% No Damage. The user faints and lowers the foe's abilities.
    44 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    bw Name Type PP Pwr. Acc. Class Definition
    44 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    29 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    34 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    49 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    24 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    39 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    20 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    16 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    14 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    59 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    12 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    64 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    69 Memento dar 10 - 100% No Damage. The user faints and lowers the foe's abilities.
    54 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    44 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    29 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    7 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    34 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    49 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    24 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    39 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
    20 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    16 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    14 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    59 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    12 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    64 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    10 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    69 Memento dar 10 - 100% No Damage. The user faints and lowers the foe's abilities.
    54 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    54 Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    14 Stun Spore gra 30 - 75% No Damage. The user scatters a cloud of numbing powder that paralyzes the target.
    12 Poison Powder poi 35 - 75% No Damage. A move that may poison the foe.
    24 Leech Seed gra 10 - 90% No Damage. Steals HP from the foe on every turn.
    16 Sleep Powder gra 15 - 75% No Damage. May cause the foe to fall asleep.
    8 Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    49 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    29 Mega Drain gra 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Steals 1/2 of the damage inflicted.
    44 Cotton Spore gra 40 - 100% No Damage. The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stats.
    - Splash nor 40 - - No Damage. The user just flops and splashes around to no effect at all...
    6 Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    - Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    4 Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    10 Fairy Wind fai 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user stirs up a fairy wind and strikes the target with it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    - Tail Whip nor 30 - 100% No Damage. The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
    59 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    20 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    64 Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    34 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    69 Memento dar 10 - 100% No Damage. The user faints and lowers the foe's abilities.
    39 Rage Powder bug 20 - - No Damage. The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
  • Jumpluff TM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM040 Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM012 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM040 Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM012 Sweet Scent nor 20 - 100% No Damage. Reduces the foe's evasiveness.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    e Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    fl Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    dp Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    p Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    hs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM009 Bullet Seed gra 30 25 100% Physical Attack, damage based on Atk and Def Shoots 2 to 5 seeds in a row to strike the foe.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. -
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM019 Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM062 Silver Wind bug 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    bw Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    xy Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM086 Grass Knot gra 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM033 Reflect psy 20 - - No Damage. Raises DEFENSE with a barrier.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM022 Solar Beam gra 10 120 100% Special Attack, damage based on Sp.Atk and Sp.Def Absorbs light in one turn, then attacks next turn.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Jumpluff HM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    c Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    rs Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    e Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    fl Name Type PP Pwr. Acc. Class Definition
    HM05 Flash nor 20 - 100% No Damage. The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
    dp Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by HM.
    p Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by HM.
    hs Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by HM.
    bw Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by HM.
  • Jumpluff Tutor Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by tutoring.
    rs Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Defense Curl nor 40 - - No Damage. The user curls up to conceal weak spots and raise its Defense stat.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Endure nor 10 - - No Damage. -
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    fl Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    dp Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    hs Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def An attack that may make foe flinch.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    bw Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Bounce fly 5 85 85% Physical Attack, damage based on Atk and Def The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
    Giga Drain gra 10 75 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that steals half the damage inflicted.
    Helping Hand nor 20 - - No Damage. The user assists an ally by boosting the power of its attack.
    Seed Bomb gra 15 80 100% Physical Attack, damage based on Atk and Def The user slams a barrage of hard- shelled seeds down on the foe from above.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Synthesis gra 5 - - No Damage. Restores HP (varies by time).
    Worry Seed gra 10 - 100% No Damage. A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
    xy Name Type PP Pwr. Acc. Class Definition
    Jumpluff does learn any moves by tutoring.
  • Jumpluff Egg Move List

    Jumpluff does learn any moves by egg hatching.
  • Jumpluff's Egg Groups