| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Leaf Guard | Prevents problems with status in sunny weather. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Leaf Guard | Prevents problems with status in sunny weather. |
| Hidden Regenerator | Restores a little HP when withdrawn from battle. |
| Chlorophyll | Boosts the Pokémon's Speed in sunshine. |
| Leaf Guard | Prevents problems with status in sunny weather. |
| Hidden Regenerator | Restores a little HP when withdrawn from battle. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 32 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 39 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| - | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 29 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 45 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 36 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 32 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 48 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 39 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 27 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 24 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 36 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| 29 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| 45 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 13 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 34 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| 4 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 25 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 10 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 31 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 40 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 19 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 13 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 34 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| 4 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 25 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 10 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 31 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 40 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 19 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 10 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 37 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| - | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 28 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 22 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 19 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 31 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 4 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 40 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 13 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 10 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 37 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| - | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 28 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 22 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 19 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 31 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 4 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 40 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 13 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 10 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 37 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| - | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 28 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 22 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 19 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 31 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 4 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 40 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 13 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 47 | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 15 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 40 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 33 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 26 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 19 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| 8 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 22 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 36 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. |
| - | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 43 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 12 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 29 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| 54 | Power Whip | gra | 10 | 120 | 85% |
|
The user violently whirls its vines or tentacles to harshly lash the target. |
| 50 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 47 | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 15 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 40 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 33 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 26 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 19 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| 8 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 22 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 36 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. |
| - | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 43 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 12 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 29 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| 54 | Power Whip | gra | 10 | 120 | 85% |
|
The user violently whirls its vines or tentacles to harshly lash the target. |
| 50 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 47 | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 15 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 40 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 33 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 26 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 19 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| 8 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 22 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 36 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. |
| - | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 43 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 12 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 29 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| 54 | Power Whip | gra | 10 | 120 | 85% |
|
The user violently whirls its vines or tentacles to harshly lash the target. |
| 50 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 5 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 47 | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| 15 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 40 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 33 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. |
| 26 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 19 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| 8 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 22 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 36 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| - | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 43 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 12 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 29 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| 54 | Power Whip | gra | 10 | 120 | 85% |
|
The user violently whirls its vines or tentacles to harshly lash the target. |
| 50 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| 10 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 27 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. |
| 43 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 40 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 33 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 7 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| 20 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 23 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 17 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 30 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| 36 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 14 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 46 | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| - | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 53 | Power Whip | gra | 10 | 120 | 85% |
|
The user violently whirls its vines or tentacles to harshly lash the target. |
| 4 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 44 | Tickle | nor | 20 | - | 100% |
|
The user tickles the foe into laughing, reducing its Attack and Defense stats. |
| - | Constrict | nor | 35 | 10 | 100% |
|
An attack that may lower SPEED. |
| 36 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 14 | Poison Powder | poi | 35 | - | 75% |
|
A move that may poison the foe. |
| 10 | Absorb | gra | 25 | 20 | 100% |
|
An attack that absorbs half the damage inflicted. |
| 30 | Stun Spore | gra | 30 | - | 75% |
|
Scatters a powder that may paralyze the foe. |
| 20 | Growth | nor | 20 | - | - |
|
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 4 | Sleep Powder | gra | 15 | - | 75% |
|
May cause the foe to fall asleep. |
| 33 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 7 | Vine Whip | gra | 25 | 45 | 100% |
|
The foe is struck with slender, whiplike vines to inflict damage. |
| 38 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 41 | Slam | nor | 20 | 80 | 75% |
|
Slams the foe with a tail, vine, etc. |
| 27 | Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. |
| - | Ingrain | gra | 20 | - | - |
|
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
| 23 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| 48 | Grassy Terrain | gra | 10 | - | - |
|
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
| 17 | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 50 | Power Whip | gra | 10 | 120 | 85% |
|
The user violently whirls its vines or tentacles to harshly lash the target. |
| 46 | Wring Out | nor | 5 | - | 100% |
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM021 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM003 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM008 | Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM021 | Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM003 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM020 | Endure | nor | 10 | - | - |
|
- |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM002 | Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM012 | Sweet Scent | nor | 20 | - | 100% |
|
Reduces the foe's evasiveness. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM009 | Bullet Seed | gra | 30 | 25 | 100% |
|
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM058 | Endure | nor | 10 | - | - |
|
- |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM019 | Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
- |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
A fast and unavoidable electric attack. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM083 | Infestation | bug | 20 | 20 | 100% |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM036 | Sludge Bomb | poi | 10 | 90 | 100% |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts the power of FIRE- type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
- | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
An attack that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Worry Seed | gra | 10 | - | 100% |
|
- |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Knock Off | dar | 25 | 65 | 100% |
|
The user slaps down the target's held item, preventing that item from being used in the battle. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Seed Bomb | gra | 15 | 80 | 100% |
|
The user slams a barrage of hard-shelled seeds down on the target from above. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |
| Synthesis | gra | 5 | - | - |
|
The user restores its own HP. The amount of HP regained varies with the weather. | |
| Worry Seed | gra | 10 | - | 100% |
|
- |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by tutoring. |
|||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by egg hatching. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Tangela does learn any moves by egg hatching. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Rage Powder | bug | 20 | - | - |
|
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Rage Powder | bug | 20 | - | - |
|
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
Forgets about something and sharply raises SP. DEF. | |
| Confusion | psy | 25 | 50 | 100% |
|
An attack that may cause confusion. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Flail | nor | 15 | - | 100% |
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |
| Giga Drain | gra | 10 | 75 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Leaf Storm | gra | 5 | 130 | 90% |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | |
| Leech Seed | gra | 10 | - | 90% |
|
A seed is planted on the target. It steals some HP from the target every turn. | |
| Mega Drain | gra | 15 | 40 | 100% |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |
| Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Rage Powder | bug | 20 | - | - |
|
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. | |
| Nature Power | nor | 20 | - | - |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |