| Overcoat | Protects the Pokémon from damage from weather. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| Hidden Regenerator | Restores a little HP when withdrawn from battle. |
| Overcoat | Protects the Pokémon from damage from weather. |
| Magic Guard | The Pokémon only takes damage from attacks. |
| Hidden Regenerator | Restores a little HP when withdrawn from battle. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. |
| - | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| 39 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| - | Psywave | psy | 15 | - | 100% |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. |
| 3 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 14 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| 10 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| 7 | Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. |
| 16 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 19 | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| 31 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 34 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| 25 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| - | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 24 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| 50 | Heal Block | psy | 15 | - | 100% |
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| 28 | Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. |
| 53 | Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 43 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. |
| - | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| 39 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| - | Psywave | psy | 15 | - | 100% |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. |
| 3 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 14 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| 10 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| 7 | Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. |
| 16 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 19 | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| 31 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 34 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| 25 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| - | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 24 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| 50 | Heal Block | psy | 15 | - | 100% |
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| 28 | Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. |
| 53 | Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 43 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. |
| - | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| 39 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| - | Psywave | psy | 15 | - | 100% |
|
The target is attacked with an odd psychic wave. The attack varies in intensity. |
| 3 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 14 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| 10 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| 7 | Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. |
| 16 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 19 | Charm | fai | 20 | - | 100% |
|
Sharply lowers the foe's ATTACK. |
| 31 | Future Sight | psy | 10 | 120 | 100% |
|
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
| 34 | Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
| 25 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| - | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 24 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| 50 | Heal Block | psy | 15 | - | 100% |
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| 28 | Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. |
| 53 | Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 43 | Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM083 | Infestation | bug | 20 | 20 | 100% |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
An attack that may lower SPCL.DEF. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Duosion does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. | |
| Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the foe's HP to equal the user's HP. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the foe completely, copying the foe's natural ability. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Skill Swap | psy | 10 | - | - |
|
The user swaps special abilities with the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Trick | psy | 10 | - | 100% |
|
The user catches the target off guard and swaps its held item with its own. | |
| Wonder Room | psy | 10 | - | - |
|
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
- |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Duosion does learn any moves by tutoring. |
|||||||