Frankly, my dear, I don't give a Ariados.

Marowak

The Bone Keeper Pokémon

Height: 3'3" (1m) Weight: 99lbs (45kg)

#105

ground -
  • N: #105
  • K: #105
  • J: #204
  • K(Cstl): #061
  • Marowak's Damage Multipliers

  • Marowak's Base Stats

    • HP
      60
      35.5%
      D+
    • Attack
      80
      56.1%
      B-
    • Defense
      110
      90.1%
      A
    • Sp. Attack
      50
      27.2%
      D
    • Sp. Defense
      80
      66.6%
      B
    • Speed
      45
      23.4%
      D-
    • Total:
      425
      50.4%
      C+
  • Marowak Evolution Chart

    Basic Stage 1
  • Marowak's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Rock Head Protects the Pokémon from recoil damage.
    Lightningrod Draws in all Electric-type moves to up Sp. Attack.
    Hidden Battle Armor The Pokémon is protected against critical hits.
    Rock Head Protects the Pokémon from recoil damage.
    Lightningrod Draws in all Electric-type moves to up Sp. Attack.
    Hidden Battle Armor The Pokémon is protected against critical hits.
    Rock Head Protects the Pokémon from recoil damage.
    Lightningrod Draws in all Electric-type moves to up Sp. Attack.
    Hidden Battle Armor The Pokémon is protected against critical hits.
    Rock Head Protects the Pokémon from recoil damage.
    Lightningrod Draws in all Electric-type moves to up Sp. Attack.
    Hidden Battle Armor The Pokémon is protected against critical hits.
  • Marowak Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    25 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    55 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    33 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    41 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    48 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    y Name Type PP Pwr. Acc. Class Definition
    55 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    13 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    41 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    25 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    33 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    10 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    48 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    18 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    gs Name Type PP Pwr. Acc. Class Definition
    53 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    39 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    25 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    21 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    13 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    17 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    32 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    9 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    46 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    5 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    c Name Type PP Pwr. Acc. Class Definition
    53 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    39 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    25 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    21 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    13 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    17 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    32 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    9 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    46 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    5 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    rs Name Type PP Pwr. Acc. Class Definition
    5 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    61 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    9 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    46 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    17 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    32 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    21 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    13 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    39 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    25 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    53 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    e Name Type PP Pwr. Acc. Class Definition
    5 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    61 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    9 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    46 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    17 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    32 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    21 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    13 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    39 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    25 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    53 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    fl Name Type PP Pwr. Acc. Class Definition
    5 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    61 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    9 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    46 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    17 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    32 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    21 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    13 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    39 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    25 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    53 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    dp Name Type PP Pwr. Acc. Class Definition
    7 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    43 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    13 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    33 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    23 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    17 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    11 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    21 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    37 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    3 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    27 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    53 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    49 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    p Name Type PP Pwr. Acc. Class Definition
    7 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    43 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    13 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    33 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    23 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    17 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    11 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    21 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    37 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    3 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    27 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    53 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    49 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    hs Name Type PP Pwr. Acc. Class Definition
    7 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    43 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    13 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    33 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    23 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    17 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    11 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    21 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    37 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    3 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    27 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    53 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    49 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    bw Name Type PP Pwr. Acc. Class Definition
    53 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    3 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    27 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    43 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    37 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    17 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    21 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    11 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    23 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    33 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    13 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    49 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    59 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    7 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    53 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    3 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    27 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    43 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    37 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    17 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    21 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    11 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    23 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    33 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    13 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    49 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    59 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    7 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    xy Name Type PP Pwr. Acc. Class Definition
    53 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    3 Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    27 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    43 Bone Rush gro 10 25 90% Physical Attack, damage based on Atk and Def The user strikes the target with a hard bone two to five times in a row.
    37 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    17 Focus Energy nor 30 - - No Damage. Focuses power to raise the critical-hit ratio.
    21 Bonemerang gro 10 50 90% Physical Attack, damage based on Atk and Def An attack that strikes twice.
    11 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    23 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    33 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    13 Leer nor 30 - 100% No Damage. The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
    49 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    - Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    - Growl nor 40 - 100% No Damage. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
    - Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    - Tail Whip nor 30 - 100% No Damage. Lowers the foe's DEFENSE.
    59 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    7 Bone Club gro 20 65 85% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
  • Marowak TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM018 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM027 Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM005 Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    TM001 Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM019 Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
    TM017 Submission fig 25 80 80% Physical Attack, damage based on Atk and Def An attack that al-so hurts the user.
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM008 Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM018 Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM027 Fissure gro 5 - 30% Physical Attack, damage based on Atk and Def The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM005 Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    TM001 Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM019 Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    TM040 Skull Bash nor 10 130 100% Physical Attack, damage based on Atk and Def The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
    TM017 Submission fig 25 80 80% Physical Attack, damage based on Atk and Def An attack that al-so hurts the user.
    TM050 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM048 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM041 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM001 Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM020 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM048 Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM008 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM035 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM034 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM041 Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    rs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    e Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    fl Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    dp Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM054 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    p Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM054 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    hs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM054 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM001 Focus Punch fig 20 150 100% Physical Attack, damage based on Atk and Def A powerful loyalty attack. The user flinches if hit.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM023 Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM054 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM054 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM056 Fling dar 10 - 100% Physical Attack, damage based on Atk and Def The user flings its held item at the foe to attack. Its power and effects depend on the item.
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the target using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM059 Incinerate fir 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM075 Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def The user confounds the foe with speed, then slashes. The attack lands without fail.
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def The user sets off an earthquake that hits all the Pokémon in the battle.
    TM049 Echoed Voice nor 15 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM054 False Swipe nor 40 40 100% Physical Attack, damage based on Atk and Def A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
    TM038 Fire Blast fir 5 110 85% Special Attack, damage based on Sp.Atk and Sp.Def A fiery blast that scorches all. May cause a burn.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM052 Focus Blast fig 5 120 70% Special Attack, damage based on Sp.Atk and Sp.Def The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
  • Marowak HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    y Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    gs Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    c Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    rs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    e Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    fl Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    dp Name Type PP Pwr. Acc. Class Definition
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    p Name Type PP Pwr. Acc. Class Definition
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    HM08 Rock Climb nor 20 90 85% Physical Attack, damage based on Atk and Def A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def The user attacks with a punch. This may also lower the target's Defense stat. This move can also shatter rocks in the field.
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM04 Strength nor 15 80 100% Physical Attack, damage based on Atk and Def Builds enormous power, then slams the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    Marowak does learn any moves by HM.
  • Marowak Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Marowak does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Marowak does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Marowak does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    rs Name Type PP Pwr. Acc. Class Definition
    Marowak does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Dynamic Punch fig 5 100 50% Physical Attack, damage based on Atk and Def An attack that always confuses.
    Endure nor 10 - - No Damage. Always leaves at least 1HP.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Counter fig 20 - 100% Physical Attack, damage based on Atk and Def Returns a physical blow double.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Mega Kick nor 5 120 75% Physical Attack, damage based on Atk and Def An extremely powerful kick with intense force.
    Mega Punch nor 20 80 85% Physical Attack, damage based on Atk and Def A strong punch thrown with incredible power.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
    Seismic Toss fig 20 - 100% Physical Attack, damage based on Atk and Def The user's level equals damage HP.
    Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    Swords Dance nor 20 - - No Damage. A dance that in-creases ATTACK.
    dp Name Type PP Pwr. Acc. Class Definition
    Marowak does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def The foe is slashed with scythes or claws. Its power increases if it hits in succession.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def -
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Fury Cutter bug 20 40 95% Physical Attack, damage based on Atk and Def The foe is slashed with scythes or claws. Its power increases if it hits in succession.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def -
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud in the foe's face to reduce its accuracy.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Marowak does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the target's HP to equal the user's HP.
    Fire Punch fir 15 75 100% Physical Attack, damage based on Atk and Def A fiery punch. May cause a burn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def A chilling attack that lowers the foe's SPEED.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def -
    Low Kick fig 20 - 100% Physical Attack, damage based on Atk and Def A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Thunder Punch ele 15 75 100% Physical Attack, damage based on Atk and Def An electric punch. It may paralyze.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for three turns. Over that time, no one can fall asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Marowak does learn any moves by tutoring.
  • Marowak Egg Move List

    Marowak does learn any moves by egg hatching.
  • Marowak's Egg Group