Early Bird | The Pokémon awakens quickly from sleep. |
Hidden Inner Focus | The Pokémon is protected from flinching. |
Early Bird | The Pokémon awakens quickly from sleep. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Hidden Inner Focus | The Pokémon is protected from flinching. |
Early Bird | The Pokémon awakens quickly from sleep. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Hidden Inner Focus | The Pokémon is protected from flinching. |
Early Bird | The Pokémon awakens quickly from sleep. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Hidden Inner Focus | The Pokémon is protected from flinching. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
36 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
46 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
26 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
- | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
31 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
41 | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
36 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
46 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
26 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
- | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
31 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
41 | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
49 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
37 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
13 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
7 | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
31 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
19 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
49 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
37 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
13 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
7 | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
31 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
19 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
13 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
37 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
25 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
31 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
7 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
19 | Fake Out | nor | 10 | 40 | 100% |
![]() |
A 1st-turn, 1st-strike move that causes flinching. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
13 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
37 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
25 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
31 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
7 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
19 | Fake Out | nor | 10 | 40 | 100% |
![]() |
A 1st-turn, 1st-strike move that causes flinching. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
13 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
37 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
25 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
31 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
7 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
19 | Fake Out | nor | 10 | 40 | 100% |
![]() |
A 1st-turn, 1st-strike move that causes flinching. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
10 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
43 | Double Hit | nor | 10 | 35 | 90% |
![]() |
- |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
34 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
25 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
31 | Crunch | dar | 15 | 80 | 100% |
![]() |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
22 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
19 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
37 | Outrage | dra | 10 | 120 | 100% |
![]() |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
7 | Fake Out | nor | 10 | 40 | 100% |
![]() |
A 1st-turn, 1st-strike move that causes flinching. |
46 | Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
13 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
10 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
43 | Double Hit | nor | 10 | 35 | 90% |
![]() |
- |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
34 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
25 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
31 | Crunch | dar | 15 | 80 | 100% |
![]() |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
22 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
19 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
37 | Outrage | dra | 10 | 120 | 100% |
![]() |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
7 | Fake Out | nor | 10 | 40 | 100% |
![]() |
A 1st-turn, 1st-strike move that causes flinching. |
46 | Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
13 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
10 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
43 | Double Hit | nor | 10 | 35 | 90% |
![]() |
- |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
34 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
25 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
31 | Crunch | dar | 15 | 80 | 100% |
![]() |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
22 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
19 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
37 | Outrage | dra | 10 | 120 | 100% |
![]() |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
7 | Fake Out | nor | 10 | 40 | 100% |
![]() |
A 1st-turn, 1st-strike move that causes flinching. |
46 | Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
13 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
55 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
7 | Fake Out | nor | 10 | 40 | 100% |
![]() |
A 1st-turn, 1st-strike move that causes flinching. |
46 | Outrage | dra | 10 | 120 | 100% |
![]() |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
19 | Double Hit | nor | 10 | 35 | 90% |
![]() |
- |
37 | Crunch | dar | 15 | 80 | 100% |
![]() |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
31 | Chip Away | nor | 20 | 70 | 100% |
![]() |
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
22 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
34 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
25 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
43 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
10 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
55 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
7 | Fake Out | nor | 10 | 40 | 100% |
![]() |
A 1st-turn, 1st-strike move that causes flinching. |
46 | Outrage | dra | 10 | 120 | 100% |
![]() |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
19 | Double Hit | nor | 10 | 35 | 90% |
![]() |
- |
37 | Crunch | dar | 15 | 80 | 100% |
![]() |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
31 | Chip Away | nor | 20 | 70 | 100% |
![]() |
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
22 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
34 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
25 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
43 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
10 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Bite | dar | 25 | 60 | 100% |
![]() |
Bites with vicious fangs. May cause flinching. |
50 | Reversal | fig | 15 | - | 100% |
![]() |
Stronger if the user's HP is low. |
7 | Fake Out | nor | 10 | 40 | 100% |
![]() |
A 1st-turn, 1st-strike move that causes flinching. |
46 | Outrage | dra | 10 | 120 | 100% |
![]() |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
19 | Double Hit | nor | 10 | 35 | 90% |
![]() |
- |
37 | Crunch | dar | 15 | 80 | 100% |
![]() |
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
31 | Chip Away | nor | 20 | 70 | 100% |
![]() |
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
22 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
34 | Dizzy Punch | nor | 10 | 70 | 100% |
![]() |
The foe is hit with rhythmically launched punches that may also leave it confused. |
25 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
- | Comet Punch | nor | 15 | 18 | 85% |
![]() |
The target is hit with a flurry of punches that strike two to five times in a row. |
- | Leer | nor | 30 | - | 100% |
![]() |
Reduces the foe's DEFENSE. |
43 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
10 | Tail Whip | nor | 30 | - | 100% |
![]() |
Lowers the foe's DEFENSE. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
![]() |
An attack that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
TM018 | Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM027 | Fissure | gro | 5 | - | 30% |
![]() |
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
A powerful kicking attack. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
TM031 | Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
TM020 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM048 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
![]() |
An attack that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
TM018 | Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM027 | Fissure | gro | 5 | - | 30% |
![]() |
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
![]() |
A powerful kicking attack. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
TM031 | Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
TM020 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM048 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
![]() |
An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM009 | Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM003 | Curse | gho | 10 | - | - |
![]() |
Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM020 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM048 | Fire Punch | fir | 15 | 75 | 100% |
![]() |
A fiery punch. May cause a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM049 | Fury Cutter | bug | 20 | 40 | 95% |
![]() |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
![]() |
The foe is punched with an icy fist. It may leave the target frozen. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
![]() |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM035 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM041 | Thunder Punch | ele | 15 | 75 | 100% |
![]() |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM003 | Curse | gho | 10 | - | - |
![]() |
Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM020 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM048 | Fire Punch | fir | 15 | 75 | 100% |
![]() |
A fiery punch. May cause a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM049 | Fury Cutter | bug | 20 | 40 | 95% |
![]() |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
![]() |
The foe is punched with an icy fist. It may leave the target frozen. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
![]() |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM035 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM034 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM041 | Thunder Punch | ele | 15 | 75 | 100% |
![]() |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
![]() |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
![]() |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
![]() |
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM078 | Captivate | nor | 20 | - | 100% |
![]() |
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
![]() |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
![]() |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
![]() |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM083 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
Destroys barriers such as REFLECT and causes damage. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
![]() |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
An attack that may cause a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
![]() |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
![]() |
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM08 | Rock Climb | nor | 20 | 90 | 85% |
![]() |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM08 | Rock Climb | nor | 20 | 90 | 85% |
![]() |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM08 | Rock Climb | nor | 20 | 90 | 85% |
![]() |
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
An attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
![]() |
Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
![]() |
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 | Strength | nor | 15 | 80 | 100% |
![]() |
Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
A strong water- type attack. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Flamethrower | fir | 15 | 90 | 100% |
![]() |
A powerful fire attack that may inflict a burn. |
![]() |
Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
![]() |
Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
An attack that may cause paralysis. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Dynamic Punch | fig | 5 | 100 | 50% |
![]() |
An attack that always confuses. |
![]() |
Endure | nor | 10 | - | - |
![]() |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
A fiery punch. May cause a burn. |
![]() |
Fury Cutter | bug | 20 | 40 | 95% |
![]() |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
The foe is punched with an icy fist. It may leave the target frozen. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
![]() |
A powerful kicking attack. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
![]() |
Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Body Slam | nor | 15 | 85 | 100% |
![]() |
An attack that may cause paralysis. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Mega Kick | nor | 5 | 120 | 75% |
![]() |
A powerful kicking attack. |
![]() |
Mega Punch | nor | 20 | 80 | 85% |
![]() |
A powerful punch thrown very hard. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
![]() |
Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
![]() |
Seismic Toss | fig | 20 | - | 100% |
![]() |
The user's level equals damage HP. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
Gains power if the user's HP is lower than the foe's HP. |
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
A fiery punch. May cause a burn. |
![]() |
Fury Cutter | bug | 20 | 40 | 95% |
![]() |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
The foe is punched with an icy fist. It may leave the target frozen. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
![]() |
Outrage | dra | 10 | 120 | 100% |
![]() |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
![]() |
Uproar | nor | 10 | 90 | 100% |
![]() |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
Gains power if the user's HP is lower than the foe's HP. |
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
A fiery punch. May cause a burn. |
![]() |
Fury Cutter | bug | 20 | 40 | 95% |
![]() |
The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
![]() |
Headbutt | nor | 15 | 70 | 100% |
![]() |
An attack that may make foe flinch. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
The foe is punched with an icy fist. It may leave the target frozen. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
![]() |
Mud-Slap | gro | 10 | 20 | 100% |
![]() |
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
![]() |
Outrage | dra | 10 | 120 | 100% |
![]() |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Sucker Punch | dar | 5 | 80 | 100% |
![]() |
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
![]() |
Uproar | nor | 10 | 90 | 100% |
![]() |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aqua Tail | wat | 10 | 90 | 90% |
![]() |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
![]() |
Covet | nor | 25 | 60 | 100% |
![]() |
The user endearingly approaches the target, then steals the target's held item. |
![]() |
Drain Punch | fig | 10 | 75 | 100% |
![]() |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
Gains power if the user's HP is lower than the foe's HP. |
![]() |
Fire Punch | fir | 15 | 75 | 100% |
![]() |
A fiery punch. May cause a burn. |
![]() |
Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
![]() |
Ice Punch | ice | 15 | 75 | 100% |
![]() |
The foe is punched with an icy fist. It may leave the target frozen. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
![]() |
Iron Tail | ste | 15 | 100 | 75% |
![]() |
An attack that may reduce DEFENSE. |
![]() |
Low Kick | fig | 20 | - | 100% |
![]() |
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
![]() |
Outrage | dra | 10 | 120 | 100% |
![]() |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
![]() |
Spite | gho | 10 | - | 100% |
![]() |
- |
![]() |
Thunder Punch | ele | 15 | 75 | 100% |
![]() |
The foe is punched with an electrified fist. It may leave the target with paralysis. |
![]() |
Uproar | nor | 10 | 90 | 100% |
![]() |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
Gains power if the user's HP is lower than the foe's HP. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Hammer Arm | fig | 10 | 100 | 90% |
![]() |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
Gains power if the user's HP is lower than the foe's HP. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Hammer Arm | fig | 10 | 100 | 90% |
![]() |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
Gains power if the user's HP is lower than the foe's HP. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Hammer Arm | fig | 10 | 100 | 90% |
![]() |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
The user creates a protective field that prevents status problems for five turns. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Circle Throw | fig | 10 | 60 | 90% |
![]() |
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
Gains power if the user's HP is lower than the foe's HP. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Hammer Arm | fig | 10 | 100 | 90% |
![]() |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
![]() |
Trump Card | nor | 5 | - | - |
![]() |
The fewer PP this move has, the more power it has for attack. |
![]() |
Uproar | nor | 10 | 90 | 100% |
![]() |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Circle Throw | fig | 10 | 60 | 90% |
![]() |
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
Gains power if the user's HP is lower than the foe's HP. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Hammer Arm | fig | 10 | 100 | 90% |
![]() |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
![]() |
Trump Card | nor | 5 | - | - |
![]() |
The fewer PP this move has, the more power it has for attack. |
![]() |
Uproar | nor | 10 | 90 | 100% |
![]() |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Circle Throw | fig | 10 | 60 | 90% |
![]() |
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
![]() |
Disable | nor | 20 | - | 100% |
![]() |
Disables the foe's most recent move. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
Gains power if the user's HP is lower than the foe's HP. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Raises the criti-cal hit ratio. |
![]() |
Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Negates the foe's efforts to heighten evasiveness. |
![]() |
Hammer Arm | fig | 10 | 100 | 90% |
![]() |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
The target is stomped with a big foot. It may also make the target flinch. |
![]() |
Trump Card | nor | 5 | - | - |
![]() |
The fewer PP this move has, the more power it has for attack. |
![]() |
Uproar | nor | 10 | 90 | 100% |
![]() |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |