Early Bird | The Pokémon awakens quickly from sleep. |
Hidden Inner Focus | The Pokémon is protected from flinching. |
Early Bird | The Pokémon awakens quickly from sleep. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Hidden Inner Focus | The Pokémon is protected from flinching. |
Early Bird | The Pokémon awakens quickly from sleep. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Hidden Inner Focus | The Pokémon is protected from flinching. |
Early Bird | The Pokémon awakens quickly from sleep. |
Scrappy | Enables moves to hit Ghost-type Pokémon. |
Hidden Inner Focus | The Pokémon is protected from flinching. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
36 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
46 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
26 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
- | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
31 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
41 | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
36 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
46 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
26 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
- | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
31 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
41 | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
49 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
37 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
13 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
7 | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
31 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
19 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
25 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
49 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
37 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
13 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
7 | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
31 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
19 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
13 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
37 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
25 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
- | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
31 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
7 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
19 | Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
13 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
37 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
25 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
- | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
31 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
7 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
19 | Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
13 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
37 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
25 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
- | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
31 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
7 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
43 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
19 | Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
10 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
43 | Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
34 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
- | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
25 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
31 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
22 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
19 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
37 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
7 | Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
46 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
13 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
10 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
43 | Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
34 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
- | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
25 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
31 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
22 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
19 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
37 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
7 | Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
46 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
13 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
10 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
43 | Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
34 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
- | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
25 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
31 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
22 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
19 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
37 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
7 | Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
46 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
13 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
55 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
7 | Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
46 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
19 | Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
37 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
31 | Chip Away | nor | 20 | 70 | 100% |
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Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
22 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
34 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
25 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
- | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
43 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
10 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
55 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
7 | Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
46 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
19 | Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
37 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
31 | Chip Away | nor | 20 | 70 | 100% |
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Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
22 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
34 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
25 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
- | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
43 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
10 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Bite | dar | 25 | 60 | 100% |
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The target is bitten with viciously sharp fangs. It may make the target flinch. |
50 | Reversal | fig | 15 | - | 100% |
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Stronger if the user's HP is low. |
7 | Fake Out | nor | 10 | 40 | 100% |
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An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
46 | Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
19 | Double Hit | nor | 10 | 35 | 90% |
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The user slams the foe with a tail, etc. The target is hit twice in a row. |
37 | Crunch | dar | 15 | 80 | 100% |
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The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
31 | Chip Away | nor | 20 | 70 | 100% |
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Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
22 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
34 | Dizzy Punch | nor | 10 | 70 | 100% |
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The foe is hit with a rhythmically launched punch that may also leave it confused. |
25 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
- | Comet Punch | nor | 15 | 18 | 85% |
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Repeatedly punches 2-5 times. |
- | Leer | nor | 30 | - | 100% |
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The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
43 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
10 | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
49 | Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
TM018 | Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM027 | Fissure | gro | 5 | - | 30% |
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A ground-type, one-hit KO attack. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM048 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
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The user's level equals damage HP. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
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An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
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Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM008 | Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
TM018 | Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM027 | Fissure | gro | 5 | - | 30% |
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A ground-type, one-hit KO attack. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM005 | Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
TM001 | Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
TM031 | Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
TM020 | Rage | nor | 20 | 20 | 100% |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM048 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM019 | Seismic Toss | fig | 20 | - | 100% |
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The user's level equals damage HP. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM017 | Submission | fig | 25 | 80 | 80% |
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An attack that al-so hurts the user. |
TM050 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM009 | Take Down | nor | 20 | 90 | 85% |
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A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM020 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM048 | Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM049 | Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM035 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM034 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM041 | Thunder Punch | ele | 15 | 75 | 100% |
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An electrified punch that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM001 | Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM020 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM048 | Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM049 | Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
TM002 | Headbutt | nor | 15 | 70 | 100% |
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM033 | Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM031 | Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM008 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM035 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM034 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM041 | Thunder Punch | ele | 15 | 75 | 100% |
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An electrified punch that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM060 | Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM058 | Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM001 | Focus Punch | fig | 20 | 150 | 100% |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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An attack with effects that vary by location. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
TM083 | Work Up | nor | 30 | - | - |
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The user is roused, and its Attack and Sp. Atk stats increase. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
![]() |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM028 | Dig | gro | 10 | 80 | 100% |
![]() |
Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
![]() |
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
![]() |
The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
![]() |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
![]() |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
![]() |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
![]() |
Sleep for 2 turns to fully recover. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Makes the foe flee to end the battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
![]() |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
TM037 | Sandstorm | roc | 10 | - | - |
![]() |
Inflicts damage every turn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
![]() |
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
![]() |
Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
Causes confusion and raises ATTACK. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A poison move with increasing damage. |
TM083 | Work Up | nor | 30 | - | - |
![]() |
The user is roused, and its Attack and Sp. Atk stats increase. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
An attack that may freeze the foe. |
TM031 | Brick Break | fig | 15 | 75 | 100% |
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The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
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The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM028 | Dig | gro | 10 | 80 | 100% |
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Digs underground the first turn and strikes next turn. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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Tough but useless vs. flying foes. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM038 | Fire Blast | fir | 5 | 110 | 85% |
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The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
TM056 | Fling | dar | 10 | - | 100% |
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The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM052 | Focus Blast | fig | 5 | 120 | 70% |
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The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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Summons a hailstorm that strikes every turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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Powerful, but leaves the user immobile the next turn. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM059 | Incinerate | fir | 15 | 60 | 100% |
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The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
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Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM018 | Rain Dance | wat | 5 | - | - |
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The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM005 | Roar | nor | 20 | - | - |
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Makes the foe flee to end the battle. |
TM080 | Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM037 | Sandstorm | roc | 10 | - | - |
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Inflicts damage every turn. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM065 | Shadow Claw | gho | 15 | 70 | 100% |
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The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM088 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM046 | Thief | dar | 25 | 60 | 100% |
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The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A lightning attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM08 | Rock Climb | nor | 20 | 90 | 85% |
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A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM04 | Strength | nor | 15 | 80 | 100% |
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Builds enormous power, then slams the foe. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Flamethrower | fir | 15 | 90 | 100% |
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The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
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Ice Beam | ice | 10 | 90 | 100% |
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The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
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Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
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Dynamic Punch | fig | 5 | 100 | 50% |
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An attack that always confuses. |
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Endure | nor | 10 | - | - |
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Always leaves at least 1HP. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
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Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
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Seismic Toss | fig | 20 | - | 100% |
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The user's level equals damage HP. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
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Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electrified punch that may paralyze the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Body Slam | nor | 15 | 85 | 100% |
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An attack that may cause paralysis. |
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
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Mega Kick | nor | 5 | 120 | 75% |
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An extremely powerful kick with intense force. |
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Mega Punch | nor | 20 | 80 | 85% |
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A strong punch thrown with incredible power. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Rock Slide | roc | 10 | 75 | 90% |
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Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
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Seismic Toss | fig | 20 | - | 100% |
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The user's level equals damage HP. |
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Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electrified punch that may paralyze the foe. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Fury Cutter | bug | 20 | 40 | 95% |
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An attack that intensifies on each successive hit. |
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Headbutt | nor | 15 | 70 | 100% |
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The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
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Helping Hand | nor | 20 | - | - |
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A move that boosts the power of the ally's attack in a Double Battle. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Hurls mud in the foe's face to reduce its accuracy. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Sucker Punch | dar | 5 | 80 | 100% |
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This move enables the user to attack first. It fails if the target is not readying an attack, however. |
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Thunder Punch | ele | 15 | 75 | 100% |
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An electrified punch that may paralyze the foe. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Covet | nor | 25 | 60 | 100% |
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The user endearingly approaches the target, then steals the target's held item. |
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Drain Punch | fig | 10 | 75 | 100% |
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An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
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Fire Punch | fir | 15 | 75 | 100% |
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The foe is punched with a fiery fist. It may leave the target with a burn. |
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Helping Hand | nor | 20 | - | - |
![]() |
A move that boosts the power of the ally's attack in a Double Battle. |
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Ice Punch | ice | 15 | 75 | 100% |
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An icy punch that may freeze the foe. |
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Icy Wind | ice | 15 | 55 | 95% |
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An icy attack that lowers SPEED. |
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Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
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Low Kick | fig | 20 | - | 100% |
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A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
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Outrage | dra | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
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Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
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Snore | nor | 15 | 50 | 100% |
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An attack useable only while asleep. |
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Spite | gho | 10 | - | 100% |
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The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
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Thunder Punch | ele | 15 | 75 | 100% |
![]() |
An electrified punch that may paralyze the foe. |
![]() |
Uproar | nor | 10 | 90 | 100% |
![]() |
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Kangaskhan does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
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Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
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Stomp | nor | 20 | 65 | 100% |
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Stomps the enemy with a big foot. May cause flinching. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Disable | nor | 20 | - | 100% |
![]() |
For four turns, this move prevents the target from using the move it last used. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
![]() |
Foresight | nor | 40 | - | - |
![]() |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
![]() |
Safeguard | nor | 25 | - | - |
![]() |
A mystical force prevents all status problems. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
Stomps the enemy with a big foot. May cause flinching. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Crush Claw | nor | 10 | 75 | 95% |
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Tears at the foe with sharp claws. May lower DEFENSE. |
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Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
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Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Stomp | nor | 20 | 65 | 100% |
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Stomps the enemy with a big foot. May cause flinching. |
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Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
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Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Crush Claw | nor | 10 | 75 | 95% |
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Tears at the foe with sharp claws. May lower DEFENSE. |
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Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
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Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Stomp | nor | 20 | 65 | 100% |
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Stomps the enemy with a big foot. May cause flinching. |
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Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
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Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Crush Claw | nor | 10 | 75 | 95% |
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Tears at the foe with sharp claws. May lower DEFENSE. |
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Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
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Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Stomp | nor | 20 | 65 | 100% |
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Stomps the enemy with a big foot. May cause flinching. |
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Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
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Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Crush Claw | nor | 10 | 75 | 95% |
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Tears at the foe with sharp claws. May lower DEFENSE. |
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Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
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Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
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Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
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Stomp | nor | 20 | 65 | 100% |
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Stomps the enemy with a big foot. May cause flinching. |
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Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
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Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Crush Claw | nor | 10 | 75 | 95% |
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Tears at the foe with sharp claws. May lower DEFENSE. |
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Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
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Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
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Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
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Stomp | nor | 20 | 65 | 100% |
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Stomps the enemy with a big foot. May cause flinching. |
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Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
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Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Crush Claw | nor | 10 | 75 | 95% |
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Tears at the foe with sharp claws. May lower DEFENSE. |
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Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
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Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
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Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
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Stomp | nor | 20 | 65 | 100% |
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Stomps the enemy with a big foot. May cause flinching. |
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Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
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Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Circle Throw | fig | 10 | 60 | 90% |
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
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Crush Claw | nor | 10 | 75 | 95% |
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Tears at the foe with sharp claws. May lower DEFENSE. |
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Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
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Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
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Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
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Focus Punch | fig | 20 | 150 | 100% |
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- |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Hammer Arm | fig | 10 | 100 | 90% |
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The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
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Stomp | nor | 20 | 65 | 100% |
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Stomps the enemy with a big foot. May cause flinching. |
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Trump Card | nor | 5 | - | - |
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The fewer PP this move has, the more power it has for attack. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Circle Throw | fig | 10 | 60 | 90% |
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The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
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Counter | fig | 20 | - | 100% |
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Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
Tears at the foe with sharp claws. May lower DEFENSE. |
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Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
![]() |
Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
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Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
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Focus Punch | fig | 20 | 150 | 100% |
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- |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
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Hammer Arm | fig | 10 | 100 | 90% |
![]() |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
![]() |
Stomp | nor | 20 | 65 | 100% |
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Stomps the enemy with a big foot. May cause flinching. |
![]() |
Trump Card | nor | 5 | - | - |
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The fewer PP this move has, the more power it has for attack. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Circle Throw | fig | 10 | 60 | 90% |
![]() |
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. |
![]() |
Counter | fig | 20 | - | 100% |
![]() |
Returns a physical blow double. |
![]() |
Crush Claw | nor | 10 | 75 | 95% |
![]() |
Tears at the foe with sharp claws. May lower DEFENSE. |
![]() |
Disable | nor | 20 | - | 100% |
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For four turns, this move prevents the target from using the move it last used. |
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Endeavor | nor | 5 | - | 100% |
![]() |
An attack move that cuts down the target's HP to equal the user's HP. |
![]() |
Focus Energy | nor | 30 | - | - |
![]() |
Focuses power to raise the critical-hit ratio. |
![]() |
Focus Punch | fig | 20 | 150 | 100% |
![]() |
- |
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Foresight | nor | 40 | - | - |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
![]() |
Hammer Arm | fig | 10 | 100 | 90% |
![]() |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
![]() |
Stomp | nor | 20 | 65 | 100% |
![]() |
Stomps the enemy with a big foot. May cause flinching. |
![]() |
Trump Card | nor | 5 | - | - |
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The fewer PP this move has, the more power it has for attack. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |