TM045 |
Attract |
nor |
15 |
- |
100% |
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
TM014 |
Blizzard |
ice |
5 |
110 |
70% |
|
Hits the foe with an icy storm that may freeze it. |
TM078 |
Bulldoze |
gro |
20 |
60 |
100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 |
Earthquake |
gro |
10 |
100 |
100% |
|
Tough but useless vs. flying foes. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
TM070 |
Flash |
nor |
20 |
- |
100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM091 |
Flash Cannon |
ste |
10 |
80 |
100% |
|
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM079 |
Frost Breath |
ice |
10 |
60 |
90% |
|
The user blows a cold breath on the target. This attack always results in a critical hit. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 |
Giga Impact |
nor |
5 |
150 |
90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM074 |
Gyro Ball |
ste |
5 |
- |
100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM007 |
Hail |
ice |
10 |
- |
- |
|
Summons a hailstorm that strikes every turn. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 |
Hyper Beam |
nor |
5 |
150 |
90% |
|
1st turn: Attack 2nd turn: Rest |
TM013 |
Ice Beam |
ice |
10 |
90 |
100% |
|
Blasts the foe with an icy beam that may freeze it. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM005 |
Roar |
nor |
20 |
- |
- |
|
Makes the foe flee to end the battle. |
TM069 |
Rock Polish |
roc |
20 |
- |
- |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 |
Rock Slide |
roc |
10 |
75 |
90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 |
Rock Smash |
fig |
15 |
40 |
100% |
|
An attack that may lower DEFENSE. |
TM039 |
Rock Tomb |
roc |
15 |
60 |
95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
The user creates a protective field that prevents status problems for five turns. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM071 |
Stone Edge |
roc |
5 |
100 |
80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |