Well, here's another nice mess you've gotten Growlithe into!

Larvitar

The Rock Skin Pokémon

Height: 1'12" (0.6m) Weight: 158.4lbs (72kg)

#246

  • N: #246
  • J: #244
  • U: #292
  • K(Mntn): #102
  • Larvitar's Damage Multipliers

  • Larvitar's Base Stats

    • HP
      50
      20.5%
      D-
    • Attack
      64
      37.3%
      D+
    • Defense
      50
      22.4%
      D-
    • Sp. Attack
      45
      21.3%
      D-
    • Sp. Defense
      50
      22.1%
      D-
    • Speed
      41
      21.2%
      D-
    • Total:
      300
      14.2%
      F
  • Larvitar Evolution Chart

    Basic Stage 1 Stage 2
  • Larvitar's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Guts Boosts Attack if there is a status problem.
    Hidden Sand Veil Boosts the Pokémon's evasion in a sandstorm.
    Guts Boosts Attack if there is a status problem.
    Hidden Sand Veil Boosts the Pokémon's evasion in a sandstorm.
    Guts Boosts Attack if there is a status problem.
    Hidden Sand Veil Boosts the Pokémon's evasion in a sandstorm.
    Guts Boosts Attack if there is a status problem.
    Hidden Sand Veil Boosts the Pokémon's evasion in a sandstorm.
  • Larvitar Level Up Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    15 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    43 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    29 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    36 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    8 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    50 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    22 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    c Name Type PP Pwr. Acc. Class Definition
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    15 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    43 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    29 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    36 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    8 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    50 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    22 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    rs Name Type PP Pwr. Acc. Class Definition
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    15 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    43 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    29 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    36 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    8 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    50 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    22 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    e Name Type PP Pwr. Acc. Class Definition
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    15 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    43 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    29 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    36 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    8 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    50 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    22 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    fl Name Type PP Pwr. Acc. Class Definition
    57 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    15 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    43 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    29 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    36 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    8 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    50 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    22 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    dp Name Type PP Pwr. Acc. Class Definition
    14 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    50 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    5 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    41 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    19 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    32 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    23 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    28 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    10 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    46 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    p Name Type PP Pwr. Acc. Class Definition
    14 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    50 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    5 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    41 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    19 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    32 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    23 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    28 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    10 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    46 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    hs Name Type PP Pwr. Acc. Class Definition
    14 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    50 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    5 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    41 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    19 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    32 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    23 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    28 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    37 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    10 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    46 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    bw Name Type PP Pwr. Acc. Class Definition
    55 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    10 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    46 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    28 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    32 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    23 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    19 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    41 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    5 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    50 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    14 Chip Away nor 20 70 100% Physical Attack, damage based on Atk and Def Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    55 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    10 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    46 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    28 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    32 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    23 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    19 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    41 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    5 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    50 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    14 Chip Away nor 20 70 100% Physical Attack, damage based on Atk and Def Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
    xy Name Type PP Pwr. Acc. Class Definition
    55 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    10 Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    46 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    - Bite dar 25 60 100% Physical Attack, damage based on Atk and Def The target is bitten with viciously sharp fangs. It may make the target flinch.
    37 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    - Leer nor 30 - 100% No Damage. The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
    28 Thrash nor 10 120 100% Physical Attack, damage based on Atk and Def The user rampages and attacks for two to three turns. It then becomes confused, however.
    32 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    23 Scary Face nor 10 - 100% No Damage. The user frightens the foe with a scary face to sharply reduce its Speed stat.
    19 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    41 Crunch dar 15 80 100% Physical Attack, damage based on Atk and Def Crunches with sharp fangs. May lower SP. DEF.
    5 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    50 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    14 Chip Away nor 20 70 100% Physical Attack, damage based on Atk and Def Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
  • Larvitar TM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM002 Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM076 Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM031 Brick Break fig 15 75 100% Physical Attack, damage based on Atk and Def Destroys barriers such as REFLECT and causes damage.
    TM078 Bulldoze gro 20 60 100% Physical Attack, damage based on Atk and Def The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM028 Dig gro 10 80 100% Physical Attack, damage based on Atk and Def 1st turn: Burrow 2nd turn: Attack
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM026 Earthquake gro 10 100 100% Physical Attack, damage based on Atk and Def A powerful quake, but has no effect on flying foes.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The target is attacked with a powerful beam. The user can't move on the next turn.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM098 Power-Up Punch fig 20 40 100% Physical Attack, damage based on Atk and Def Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM069 Rock Polish roc 20 - - No Damage. The user polishes its body to reduce drag. It can sharply raise the Speed stat.
    TM080 Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    TM094 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    TM039 Rock Tomb roc 15 60 95% Physical Attack, damage based on Atk and Def Stops the foe from moving with rocks and cuts SPEED.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM037 Sandstorm roc 10 - - No Damage. A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM023 Smack Down roc 15 50 100% Physical Attack, damage based on Atk and Def The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM071 Stone Edge roc 5 100 80% Physical Attack, damage based on Atk and Def The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. Taunts the foe into only using attack moves.
    TM041 Torment dar 15 - 100% No Damage. Torments the foe and stops successive use of a move.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Larvitar HM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by HM.
    c Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by HM.
    rs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    e Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    fl Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    dp Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    p Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    hs Name Type PP Pwr. Acc. Class Definition
    HM06 Rock Smash fig 15 40 100% Physical Attack, damage based on Atk and Def A rock-crushing attack that may lower DEFENSE.
    bw Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by HM.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by HM.
    xy Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by HM.
  • Larvitar Tutor Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by tutoring.
    rs Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Endure nor 10 - - No Damage. -
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    fl Name Type PP Pwr. Acc. Class Definition
    Body Slam nor 15 85 100% Physical Attack, damage based on Atk and Def A full-body slam that may cause paralysis.
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Rock Slide roc 10 75 90% Physical Attack, damage based on Atk and Def An attack that may cause flinching.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Spite gho 10 - 100% No Damage. Cuts the PP of the foe's last move.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Headbutt nor 15 70 100% Physical Attack, damage based on Atk and Def The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls mud in the foe's face to inflict damage and lower its accuracy.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Spite gho 10 - 100% No Damage. Cuts the PP of the foe's last move.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Earth Power gro 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Spite gho 10 - 100% No Damage. Cuts the PP of the foe's last move.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Superpower fig 5 120 100% Physical Attack, damage based on Atk and Def The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Larvitar does learn any moves by tutoring.
  • Larvitar Egg Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    c Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    rs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    e Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    fl Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    dp Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    p Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    hs Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    bw Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Ancient Power roc 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a prehistoric power. It may also raise all the user's stats at once.
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    Curse gho 10 - - No Damage. Works differently for ghost-types.
    Dragon Dance dra 20 - - No Damage. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
    Focus Energy nor 30 - - No Damage. Raises the criti-cal hit ratio.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The user slams the target with its steel-hard head. It may also make the target flinch.
    Iron Tail ste 15 100 75% Physical Attack, damage based on Atk and Def An attack that may reduce DEFENSE.
    Outrage dra 10 120 100% Physical Attack, damage based on Atk and Def Works 2-3 turns and confuses user.
    Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    Stealth Rock roc 20 - - No Damage. The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
    Stomp nor 20 65 100% Physical Attack, damage based on Atk and Def The target is stomped with a big foot. It may also make the target flinch.
  • Larvitar's Egg Group