| Sturdy | It cannot be knocked out with one hit. |
| Hidden Soundproof | Gives full immunity to all sound-based moves. |
| Sturdy | It cannot be knocked out with one hit. |
| Hidden Soundproof | Gives full immunity to all sound-based moves. |
| Sturdy | It cannot be knocked out with one hit. |
| Hidden Soundproof | Gives full immunity to all sound-based moves. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 43 | Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. |
| 6 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 33 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 19 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 24 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 28 | Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. |
| 10 | Metal Sound | ste | 40 | - | 85% |
|
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| 37 | Metal Burst | ste | 10 | - | 100% |
|
The user retaliates against the foe that last inflicted damage on it with much greater power. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 43 | Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. |
| 6 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 33 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 19 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 24 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 28 | Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. |
| 10 | Metal Sound | ste | 40 | - | 85% |
|
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| 37 | Metal Burst | ste | 10 | - | 100% |
|
The user retaliates against the foe that last inflicted damage on it with much greater power. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 43 | Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. |
| 6 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 33 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 19 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 24 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| - | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 28 | Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. |
| 10 | Metal Sound | ste | 40 | - | 85% |
|
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| 37 | Metal Burst | ste | 10 | - | 100% |
|
The user retaliates against the foe that last inflicted damage on it with much greater power. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 10 | Metal Sound | ste | 40 | - | 85% |
|
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| 37 | Metal Burst | ste | 10 | - | 100% |
|
The user retaliates against the foe that last inflicted damage on it with much greater power. |
| - | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 28 | Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. |
| 24 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 19 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 33 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 6 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 42 | Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 10 | Metal Sound | ste | 40 | - | 85% |
|
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| 37 | Metal Burst | ste | 10 | - | 100% |
|
The user retaliates against the foe that last inflicted damage on it with much greater power. |
| - | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 28 | Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. |
| 24 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 19 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 33 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 6 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 42 | Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Heavy Slam | ste | 10 | - | 100% |
|
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
| 10 | Metal Sound | ste | 40 | - | 85% |
|
A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
| 37 | Metal Burst | ste | 10 | - | 100% |
|
The user retaliates against the foe that last inflicted damage on it with much greater power. |
| - | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 28 | Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. |
| 24 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 19 | Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
| 33 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| 6 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 42 | Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. |
| 15 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
- |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM076 | Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
The user sets off an earthquake that strikes every Pokémon around it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
A powerful fire attack that may inflict a burn. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM005 | Roar | nor | 20 | - | - |
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
| TM069 | Rock Polish | roc | 20 | - | - |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Stops the foe from moving with rocks and cuts SPEED. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM023 | Smack Down | roc | 15 | 50 | 100% |
|
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM041 | Torment | dar | 15 | - | 100% |
|
Torments the foe and stops successive use of a move. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shieldon does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Magnet Rise | ele | 10 | - | - |
|
- | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
An attack that may raise all stats. | |
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Magnet Rise | ele | 10 | - | - |
|
- | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shieldon does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Earth Power | gro | 10 | 90 | 100% |
|
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
- | |
| Magnet Rise | ele | 10 | - | - |
|
- | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Shieldon does learn any moves by tutoring. |
|||||||
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Fissure | gro | 5 | - | 30% |
|
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | |
| Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Fissure | gro | 5 | - | 30% |
|
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | |
| Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Fissure | gro | 5 | - | 30% |
|
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | |
| Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Fissure | gro | 5 | - | 30% |
|
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | |
| Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
| Wide Guard | roc | 10 | - | - |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Fissure | gro | 5 | - | 30% |
|
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | |
| Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
| Wide Guard | roc | 10 | - | - |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Counter | fig | 20 | - | 100% |
|
A retaliation move that counters any physical attack, inflicting double the damage taken. | |
| Curse | gho | 10 | - | - |
|
Works differently for ghost-types. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Fissure | gro | 5 | - | 30% |
|
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. | |
| Focus Energy | nor | 30 | - | - |
|
Raises the criti-cal hit ratio. | |
| Guard Split | psy | 10 | - | - |
|
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | |
| Headbutt | nor | 15 | 70 | 100% |
|
An attack that may make foe flinch. | |
| Rock Blast | roc | 10 | 25 | 90% |
|
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |
| Scary Face | nor | 10 | - | 100% |
|
The user frightens the target with a scary face to harshly reduce its Speed stat. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Stealth Rock | roc | 20 | - | - |
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
| Wide Guard | roc | 10 | - | - |
|
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |