| Sturdy | It cannot be knocked out with one hit. | 
| Rock Head | Protects the Pokémon from recoil damage. | 
| Hidden Heavy Metal | Doubles the Pokémon's weight. | 
| Sturdy | It cannot be knocked out with one hit. | 
| Rock Head | Protects the Pokémon from recoil damage. | 
| Hidden Heavy Metal | Doubles the Pokémon's weight. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 44 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 10 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| 34 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 4 | Harden | nor | 30 | - | - | 
                                                      | 
                        The user stiffens all the muscles in its body to raise its Defense stat. | 
| 25 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| 21 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| 17 | Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| 7 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| 29 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 39 | Metal Sound | ste | 40 | - | 85% | 
                                                      | 
                        Emits a horrible screech that sharply lowers SP. DEF. | 
| 13 | Metal Claw | ste | 35 | 50 | 95% | 
                                                      | 
                        The target is raked with steel claws. It may also raise the user's Attack stat. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 44 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 10 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| 34 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 4 | Harden | nor | 30 | - | - | 
                                                      | 
                        The user stiffens all the muscles in its body to raise its Defense stat. | 
| 25 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| 21 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| 17 | Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| 7 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| 29 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 39 | Metal Sound | ste | 40 | - | 85% | 
                                                      | 
                        Emits a horrible screech that sharply lowers SP. DEF. | 
| 13 | Metal Claw | ste | 35 | 50 | 95% | 
                                                      | 
                        The target is raked with steel claws. It may also raise the user's Attack stat. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 44 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 10 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| 34 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 4 | Harden | nor | 30 | - | - | 
                                                      | 
                        The user stiffens all the muscles in its body to raise its Defense stat. | 
| 25 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| 21 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| 17 | Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| 7 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| 29 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 39 | Metal Sound | ste | 40 | - | 85% | 
                                                      | 
                        Emits a horrible screech that sharply lowers SP. DEF. | 
| 13 | Metal Claw | ste | 35 | 50 | 95% | 
                                                      | 
                        The target is raked with steel claws. It may also raise the user's Attack stat. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Metal Burst | ste | 10 | - | 100% | 
                                                      | 
                        The user retaliates against the foe that last inflicted damage on it with much greater power. | 
| 11 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| 39 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| 4 | Harden | nor | 30 | - | - | 
                                                      | 
                        The user stiffens all the muscles in its body to raise its Defense stat. | 
| 32 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 18 | Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| 25 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| 29 | Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | 
| 22 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| 8 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| 36 | Metal Sound | ste | 40 | - | 85% | 
                                                      | 
                        Emits a horrible screech that sharply lowers SP. DEF. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 43 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 15 | Metal Claw | ste | 35 | 50 | 95% | 
                                                      | 
                        The target is raked with steel claws. It may also raise the user's Attack stat. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Metal Burst | ste | 10 | - | 100% | 
                                                      | 
                        The user retaliates against the foe that last inflicted damage on it with much greater power. | 
| 11 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| 39 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| 4 | Harden | nor | 30 | - | - | 
                                                      | 
                        The user stiffens all the muscles in its body to raise its Defense stat. | 
| 32 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 18 | Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| 25 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| 29 | Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | 
| 22 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| 8 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| 36 | Metal Sound | ste | 40 | - | 85% | 
                                                      | 
                        Emits a horrible screech that sharply lowers SP. DEF. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 43 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 15 | Metal Claw | ste | 35 | 50 | 95% | 
                                                      | 
                        The target is raked with steel claws. It may also raise the user's Attack stat. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Metal Burst | ste | 10 | - | 100% | 
                                                      | 
                        The user retaliates against the foe that last inflicted damage on it with much greater power. | 
| 11 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| 39 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| 4 | Harden | nor | 30 | - | - | 
                                                      | 
                        The user stiffens all the muscles in its body to raise its Defense stat. | 
| 32 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 18 | Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| 25 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| 29 | Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | 
| 22 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| 8 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| 36 | Metal Sound | ste | 40 | - | 85% | 
                                                      | 
                        Emits a horrible screech that sharply lowers SP. DEF. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 43 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 15 | Metal Claw | ste | 35 | 50 | 95% | 
                                                      | 
                        The target is raked with steel claws. It may also raise the user's Attack stat. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 53 | Metal Burst | ste | 10 | - | 100% | 
                                                      | 
                        The user retaliates against the foe that last inflicted damage on it with much greater power. | 
| 11 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| 46 | Heavy Slam | ste | 10 | - | 100% | 
                                                      | 
                        The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
| 4 | Harden | nor | 30 | - | - | 
                                                      | 
                        The user stiffens all the muscles in its body to raise its Defense stat. | 
| 39 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| 25 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| 32 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 22 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| 18 | Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| 36 | Metal Sound | ste | 40 | - | 85% | 
                                                      | 
                        Emits a horrible screech that sharply lowers SP. DEF. | 
| 29 | Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | 
| 8 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| 43 | Autotomize | ste | 15 | - | - | 
                                                      | 
                        The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 50 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 15 | Metal Claw | ste | 35 | 50 | 95% | 
                                                      | 
                        The target is raked with steel claws. It may also raise the user's Attack stat. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 50 | Metal Burst | ste | 10 | - | 100% | 
                                                      | 
                        The user retaliates against the foe that last inflicted damage on it with much greater power. | 
| 8 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| 43 | Heavy Slam | ste | 10 | - | 100% | 
                                                      | 
                        The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 36 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| 22 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| - | Harden | nor | 30 | - | - | 
                                                      | 
                        The user stiffens all the muscles in its body to raise its Defense stat. | 
| 18 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| 29 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 32 | Metal Sound | ste | 40 | - | 85% | 
                                                      | 
                        Emits a horrible screech that sharply lowers SP. DEF. | 
| 25 | Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | 
| 15 | Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| 39 | Autotomize | ste | 15 | - | - | 
                                                      | 
                        The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
| 4 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| 46 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 11 | Metal Claw | ste | 35 | 50 | 95% | 
                                                      | 
                        The target is raked with steel claws. It may also raise the user's Attack stat. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 50 | Metal Burst | ste | 10 | - | 100% | 
                                                      | 
                        The user retaliates against the foe that last inflicted damage on it with much greater power. | 
| 8 | Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | 
| 43 | Heavy Slam | ste | 10 | - | 100% | 
                                                      | 
                        The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | 
| - | Tackle | nor | 35 | 50 | 100% | 
                                                      | 
                        A physical attack in which the user charges and slams into the foe with its whole body. | 
| 36 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| 22 | Take Down | nor | 20 | 90 | 85% | 
                                                      | 
                        A tackle that also hurts the user. | 
| - | Harden | nor | 30 | - | - | 
                                                      | 
                        The user stiffens all the muscles in its body to raise its Defense stat. | 
| 18 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| 29 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| 32 | Metal Sound | ste | 40 | - | 85% | 
                                                      | 
                        Emits a horrible screech that sharply lowers SP. DEF. | 
| 25 | Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | 
| 15 | Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | 
| 39 | Autotomize | ste | 15 | - | - | 
                                                      | 
                        The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
| 4 | Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | 
| 46 | Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | 
| 11 | Metal Claw | ste | 35 | 50 | 95% | 
                                                      | 
                        The target is raked with steel claws. It may also raise the user's Attack stat. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        The user sets off an earthquake that strikes every Pokémon around it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        Stops the foe from moving with rocks and cuts SPEED. | 
| TM037 | Sandstorm | roc | 10 | - | - | 
                                                      | 
                        A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        - | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        The user sets off an earthquake that strikes every Pokémon around it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        Stops the foe from moving with rocks and cuts SPEED. | 
| TM037 | Sandstorm | roc | 10 | - | - | 
                                                      | 
                        A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        - | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        The user sets off an earthquake that strikes every Pokémon around it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        Stops the foe from moving with rocks and cuts SPEED. | 
| TM037 | Sandstorm | roc | 10 | - | - | 
                                                      | 
                        A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        - | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        The user sets off an earthquake that strikes every Pokémon around it. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM069 | Rock Polish | roc | 20 | - | - | 
                                                      | 
                        The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        Stops the foe from moving with rocks and cuts SPEED. | 
| TM037 | Sandstorm | roc | 10 | - | - | 
                                                      | 
                        A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM065 | Shadow Claw | gho | 15 | 70 | 100% | 
                                                      | 
                        The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        - | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM076 | Stealth Rock | roc | 20 | - | - | 
                                                      | 
                        The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        The user sets off an earthquake that strikes every Pokémon around it. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM069 | Rock Polish | roc | 20 | - | - | 
                                                      | 
                        The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        Stops the foe from moving with rocks and cuts SPEED. | 
| TM037 | Sandstorm | roc | 10 | - | - | 
                                                      | 
                        A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM065 | Shadow Claw | gho | 15 | 70 | 100% | 
                                                      | 
                        The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        - | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM076 | Stealth Rock | roc | 20 | - | - | 
                                                      | 
                        The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Captivate | nor | 20 | - | 100% | 
                                                      | 
                        If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        The user sets off an earthquake that strikes every Pokémon around it. | 
| TM058 | Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM023 | Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | 
| TM083 | Natural Gift | nor | 15 | - | 100% | 
                                                      | 
                        The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM069 | Rock Polish | roc | 20 | - | - | 
                                                      | 
                        The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        Stops the foe from moving with rocks and cuts SPEED. | 
| TM037 | Sandstorm | roc | 10 | - | - | 
                                                      | 
                        A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% | 
                                                      | 
                        The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM065 | Shadow Claw | gho | 15 | 70 | 100% | 
                                                      | 
                        The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | 
| TM034 | Shock Wave | ele | 20 | 60 | - | 
                                                      | 
                        - | 
| TM082 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM076 | Stealth Rock | roc | 20 | - | - | 
                                                      | 
                        The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM003 | Water Pulse | wat | 20 | 60 | 100% | 
                                                      | 
                        Attacks with ultrasonic waves. May confuse the foe | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        The user sets off an earthquake that strikes every Pokémon around it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM001 | Hone Claws | dar | 15 | - | - | 
                                                      | 
                        The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM069 | Rock Polish | roc | 20 | - | - | 
                                                      | 
                        The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        Stops the foe from moving with rocks and cuts SPEED. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM037 | Sandstorm | roc | 10 | - | - | 
                                                      | 
                        A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM065 | Shadow Claw | gho | 15 | 70 | 100% | 
                                                      | 
                        The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        The user sets off an earthquake that strikes every Pokémon around it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM001 | Hone Claws | dar | 15 | - | - | 
                                                      | 
                        The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM069 | Rock Polish | roc | 20 | - | - | 
                                                      | 
                        The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        Stops the foe from moving with rocks and cuts SPEED. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM037 | Sandstorm | roc | 10 | - | - | 
                                                      | 
                        A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM065 | Shadow Claw | gho | 15 | 70 | 100% | 
                                                      | 
                        The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - | 
                                                      | 
                        An extremely speedy and unavoidable attack. | 
| TM045 | Attract | nor | 15 | - | 100% | 
                                                      | 
                        Makes the opposite gender infatuated. | 
| TM078 | Bulldoze | gro | 20 | 60 | 100% | 
                                                      | 
                        The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | 
| TM100 | Confide | nor | 20 | - | - | 
                                                      | 
                        The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM028 | Dig | gro | 10 | 80 | 100% | 
                                                      | 
                        The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM032 | Double Team | nor | 15 | - | - | 
                                                      | 
                        By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM026 | Earthquake | gro | 10 | 100 | 100% | 
                                                      | 
                        The user sets off an earthquake that strikes every Pokémon around it. | 
| TM042 | Facade | nor | 20 | 70 | 100% | 
                                                      | 
                        An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM021 | Frustration | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% | 
                                                      | 
                        A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM001 | Hone Claws | dar | 15 | - | - | 
                                                      | 
                        The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM017 | Protect | nor | 10 | - | - | 
                                                      | 
                        It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM018 | Rain Dance | wat | 5 | - | - | 
                                                      | 
                        Boosts the power of WATER- type moves for 5 turns. | 
| TM044 | Rest | psy | 10 | - | - | 
                                                      | 
                        The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM027 | Return | nor | 20 | - | 100% | 
                                                      | 
                        A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM005 | Roar | nor | 20 | - | - | 
                                                      | 
                        The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM069 | Rock Polish | roc | 20 | - | - | 
                                                      | 
                        The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM080 | Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| TM039 | Rock Tomb | roc | 15 | 60 | 95% | 
                                                      | 
                        Stops the foe from moving with rocks and cuts SPEED. | 
| TM048 | Round | nor | 15 | 60 | 100% | 
                                                      | 
                        The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM037 | Sandstorm | roc | 10 | - | - | 
                                                      | 
                        A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM065 | Shadow Claw | gho | 15 | 70 | 100% | 
                                                      | 
                        The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | 
| TM088 | Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | 
| TM090 | Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM011 | Sunny Day | fir | 5 | - | - | 
                                                      | 
                        The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM087 | Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM006 | Toxic | poi | 10 | - | 90% | 
                                                      | 
                        A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM06 | Rock Smash | fig | 15 | 40 | 100% | 
                                                      | 
                        A rock-crushing attack that may lower DEFENSE. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| HM01 | Cut | nor | 30 | 50 | 95% | 
                                                      | 
                        Cuts the foe with sharp scythes, claws, etc. | 
| HM04 | Strength | nor | 15 | 80 | 100% | 
                                                      | 
                        The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Aron does learn any moves by tutoring.  | 
                    |||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Defense Curl | nor | 40 | - | - | 
                                                      | 
                        Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - | 
                                                      | 
                        The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fury Cutter | bug | 20 | 40 | 95% | 
                                                      | 
                        The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | |
| Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% | 
                                                      | 
                        The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% | 
                                                      | 
                        A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - | 
                                                      | 
                        Copies a move used by the foe during one battle. | |
| Rock Slide | roc | 10 | 75 | 90% | 
                                                      | 
                        Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |
| Substitute | nor | 10 | - | - | 
                                                      | 
                        The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Aron does learn any moves by tutoring.  | 
                    |||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Earth Power | gro | 10 | 90 | 100% | 
                                                      | 
                        The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Fury Cutter | bug | 20 | 40 | 95% | 
                                                      | 
                        The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Magnet Rise | ele | 10 | - | - | 
                                                      | 
                        - | |
| Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |
| Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |
| Uproar | nor | 10 | 90 | 100% | 
                                                      | 
                        The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% | 
                                                      | 
                        An attack that may raise all stats. | |
| Earth Power | gro | 10 | 90 | 100% | 
                                                      | 
                        The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Fury Cutter | bug | 20 | 40 | 95% | 
                                                      | 
                        The foe is slashed with scythes or claws. Its power increases if it hits in succession. | |
| Headbutt | nor | 15 | 70 | 100% | 
                                                      | 
                        An attack that may make foe flinch. | |
| Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Magnet Rise | ele | 10 | - | - | 
                                                      | 
                        - | |
| Mud-Slap | gro | 10 | 20 | 100% | 
                                                      | 
                        Reduces the foe's accuracy. | |
| Rollout | roc | 20 | 30 | 90% | 
                                                      | 
                        Attacks 5 turns with rising power. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |
| Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |
| Uproar | nor | 10 | 90 | 100% | 
                                                      | 
                        The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Aron does learn any moves by tutoring.  | 
                    |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Earth Power | gro | 10 | 90 | 100% | 
                                                      | 
                        The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Iron Defense | ste | 15 | - | - | 
                                                      | 
                        The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Iron Tail | ste | 15 | 100 | 75% | 
                                                      | 
                        - | |
| Magnet Rise | ele | 10 | - | - | 
                                                      | 
                        - | |
| Sleep Talk | nor | 10 | - | - | 
                                                      | 
                        While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% | 
                                                      | 
                        An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Spite | gho | 10 | - | 100% | 
                                                      | 
                        The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |
| Stealth Rock | roc | 20 | - | - | 
                                                      | 
                        The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
| Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | |
| Uproar | nor | 10 | 90 | 100% | 
                                                      | 
                        The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
Aron does learn any moves by tutoring.  | 
                    |||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Smelling Salts | nor | 10 | 70 | 100% | 
                                                      | 
                        Powerful against paralyzed foes, but also heals them. | |
| Stomp | nor | 20 | 65 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Smelling Salts | nor | 10 | 70 | 100% | 
                                                      | 
                        Powerful against paralyzed foes, but also heals them. | |
| Stomp | nor | 20 | 65 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Smelling Salts | nor | 10 | 70 | 100% | 
                                                      | 
                        Powerful against paralyzed foes, but also heals them. | |
| Stomp | nor | 20 | 65 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Rush | dra | 10 | 100 | 75% | 
                                                      | 
                        The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Screech | nor | 40 | - | 85% | 
                                                      | 
                        Sharply reduces the foe's DEFENSE. | |
| Smelling Salts | nor | 10 | 70 | 100% | 
                                                      | 
                        Powerful against paralyzed foes, but also heals them. | |
| Stomp | nor | 20 | 65 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Rush | dra | 10 | 100 | 75% | 
                                                      | 
                        The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Screech | nor | 40 | - | 85% | 
                                                      | 
                        Sharply reduces the foe's DEFENSE. | |
| Smelling Salts | nor | 10 | 70 | 100% | 
                                                      | 
                        Powerful against paralyzed foes, but also heals them. | |
| Stomp | nor | 20 | 65 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Rush | dra | 10 | 100 | 75% | 
                                                      | 
                        The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Head Smash | roc | 5 | 150 | 80% | 
                                                      | 
                        The user delivers a life-endangering attack at full power. The user also takes terrible damage. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Screech | nor | 40 | - | 85% | 
                                                      | 
                        Sharply reduces the foe's DEFENSE. | |
| Smelling Salts | nor | 10 | 70 | 100% | 
                                                      | 
                        Powerful against paralyzed foes, but also heals them. | |
| Stomp | nor | 20 | 65 | 100% | 
                                                      | 
                        An attack that may cause flinching. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Rush | dra | 10 | 100 | 75% | 
                                                      | 
                        The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Head Smash | roc | 5 | 150 | 80% | 
                                                      | 
                        The user delivers a life-endangering attack at full power. The user also takes terrible damage. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Screech | nor | 40 | - | 85% | 
                                                      | 
                        Sharply reduces the foe's DEFENSE. | |
| Smelling Salts | nor | 10 | 70 | 100% | 
                                                      | 
                        Powerful against paralyzed foes, but also heals them. | |
| Stealth Rock | roc | 20 | - | - | 
                                                      | 
                        The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
| Stomp | nor | 20 | 65 | 100% | 
                                                      | 
                        An attack that may cause flinching. | |
| Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Rush | dra | 10 | 100 | 75% | 
                                                      | 
                        The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Head Smash | roc | 5 | 150 | 80% | 
                                                      | 
                        The user delivers a life-endangering attack at full power. The user also takes terrible damage. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Screech | nor | 40 | - | 85% | 
                                                      | 
                        Sharply reduces the foe's DEFENSE. | |
| Smelling Salts | nor | 10 | 70 | 100% | 
                                                      | 
                        Powerful against paralyzed foes, but also heals them. | |
| Stealth Rock | roc | 20 | - | - | 
                                                      | 
                        The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
| Stomp | nor | 20 | 65 | 100% | 
                                                      | 
                        An attack that may cause flinching. | |
| Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% | 
                                                      | 
                        A full-body slam that may cause paralysis. | |
| Curse | gho | 10 | - | - | 
                                                      | 
                        Works differently for ghost-types. | |
| Dragon Rush | dra | 10 | 100 | 75% | 
                                                      | 
                        The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Endeavor | nor | 5 | - | 100% | 
                                                      | 
                        An attack move that cuts down the foe's HP to equal the user's HP. | |
| Head Smash | roc | 5 | 150 | 80% | 
                                                      | 
                        The user delivers a life-endangering attack at full power. The user also takes terrible damage. | |
| Iron Head | ste | 15 | 80 | 100% | 
                                                      | 
                        The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Reversal | fig | 15 | - | 100% | 
                                                      | 
                        An all-out attack that becomes more powerful the less HP the user has. | |
| Screech | nor | 40 | - | 85% | 
                                                      | 
                        Sharply reduces the foe's DEFENSE. | |
| Smelling Salts | nor | 10 | 70 | 100% | 
                                                      | 
                        Powerful against paralyzed foes, but also heals them. | |
| Stealth Rock | roc | 20 | - | - | 
                                                      | 
                        The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |
| Stomp | nor | 20 | 65 | 100% | 
                                                      | 
                        An attack that may cause flinching. | |
| Superpower | fig | 5 | 120 | 100% | 
                                                      | 
                        The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |