TM004 |
Calm Mind |
psy |
20 |
- |
- |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 |
Dazzling Gleam |
fai |
10 |
80 |
100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM064 |
Explosion |
nor |
5 |
250 |
100% |
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 |
Flash |
nor |
20 |
- |
100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 |
Gyro Ball |
ste |
5 |
- |
100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM007 |
Hail |
ice |
10 |
- |
- |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 |
Light Screen |
psy |
30 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM096 |
Nature Power |
nor |
20 |
- |
- |
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 |
Psych Up |
nor |
10 |
- |
- |
|
The user hypnotizes itself into copying any stat change made by the target. |
TM029 |
Psychic |
psy |
10 |
90 |
100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM033 |
Reflect |
psy |
20 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM069 |
Rock Polish |
roc |
20 |
- |
- |
|
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM080 |
Rock Slide |
roc |
10 |
75 |
90% |
|
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM039 |
Rock Tomb |
roc |
15 |
60 |
95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
Prevents all status problems. |
TM037 |
Sandstorm |
roc |
10 |
- |
- |
|
A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM023 |
Smack Down |
roc |
15 |
50 |
100% |
|
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. |
TM071 |
Stone Edge |
roc |
5 |
100 |
80% |
|
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 |
Trick Room |
psy |
5 |
- |
- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |