TM003 |
Psyshock |
psy |
10 |
80 |
100% |
Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
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(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 4 => array(
'name' => 'flying',
'mates' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'name' => 'fairy',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 2
)
$rand = array(
'id' => '313',
'name' => 'Volbeat',
'slug' => 'volbeat'
)
$randType = 'grass'
$quote = 'Bond. {p} Bond.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Togetic ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'togetic evolution chart,togetic move list,togetic images,togetic description,togetic type match up,togetic base stats'
$description_for_layout = 'The Pokemon Togetic, along with various images and sprites from the various Pokemon games. You can also learn about Togetic's move lists, when Togetic learns certain moves, which TMs or HMs Togetic can learn, Togetic's evolution chain, how Togetic matches up against different attacks, and much more.'
$name = 'Togetic'
$slug = 'togetic'
$number = '176'
$species = 'Happiness'
$gen = (int) 2
$wRaw = '32'
$wEmp = (float) 3.2
$wLb = (float) 7
$hRaw = '6'
$hEmp = (float) 1.96850393701
$hFt = (int) 1
$hIn = (float) 12
$hMt = (float) 0.6
$thumb = '/img/sprite/xy/176.png'
$type1 = 'fairy'
$type2 = 'flying'
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '¼',
(int) 2 => '1',
(int) 3 => '2',
(int) 4 => '0',
(int) 5 => '2',
(int) 6 => '¼',
(int) 7 => '1',
(int) 8 => '2',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '½',
(int) 12 => '2',
(int) 13 => '1',
(int) 14 => '2',
(int) 15 => '0',
(int) 16 => '½',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '176',
'J' => '47'
)
$stats = array(
(int) 0 => array(
'id' => '1051',
'pokemon_id' => '176',
'stat_id' => '1',
'base_stat' => '55',
'effort' => '0',
'percent' => '28.7',
'grade' => 'D'
),
(int) 1 => array(
'id' => '1052',
'pokemon_id' => '176',
'stat_id' => '2',
'base_stat' => '40',
'effort' => '0',
'percent' => '8.8',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '1053',
'pokemon_id' => '176',
'stat_id' => '3',
'base_stat' => '85',
'effort' => '0',
'percent' => '71.6',
'grade' => 'B+'
),
(int) 3 => array(
'id' => '1054',
'pokemon_id' => '176',
'stat_id' => '4',
'base_stat' => '80',
'effort' => '0',
'percent' => '65.3',
'grade' => 'B'
),
(int) 4 => array(
'id' => '1055',
'pokemon_id' => '176',
'stat_id' => '5',
'base_stat' => '105',
'effort' => '2',
'percent' => '90.1',
'grade' => 'A'
),
(int) 5 => array(
'id' => '1056',
'pokemon_id' => '176',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 405,
'percent' => '42.5',
'grade' => 'C-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '173',
'slug' => 'cleffa',
'name' => 'Cleffa'
),
(int) 1 => array(
'id' => '174',
'slug' => 'igglybuff',
'name' => 'Igglybuff'
),
(int) 2 => array(
'id' => '175',
'slug' => 'togepi',
'name' => 'Togepi'
),
(int) 3 => array(
'id' => '177',
'slug' => 'natu',
'name' => 'Natu'
),
(int) 4 => array(
'id' => '178',
'slug' => 'xatu',
'name' => 'Xatu'
),
(int) 5 => array(
'id' => '179',
'slug' => 'mareep',
'name' => 'Mareep'
)
)
$evolution = array(
'baby' => array(
(int) 0 => array(
'id' => (int) 175,
'name' => 'Togepi',
'slug' => 'togepi',
'req' => null
)
),
'basic' => array(
(int) 0 => array(
'id' => (int) 176,
'name' => 'Togetic',
'slug' => 'togetic',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 468,
'name' => 'Togekiss',
'slug' => 'togekiss',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
)
),
(int) 4 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
),
(int) 105 => array(
'hide' => '1',
'slug' => 'super-luck',
'name' => 'Super Luck',
'desc' => 'Heightens the critical-
hit ratios of moves.'
)
),
(int) 5 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
),
(int) 105 => array(
'hide' => '1',
'slug' => 'super-luck',
'name' => 'Super Luck',
'desc' => 'Heightens the critical-
hit ratios of moves.'
)
),
(int) 6 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
),
(int) 105 => array(
'hide' => '1',
'slug' => 'super-luck',
'name' => 'Super Luck',
'desc' => 'Heightens the critical-
hit ratios of moves.'
)
)
)
$learnByLevel = array(
(int) 3 => array(
(int) 0 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 38 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 38 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 42 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 51 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 42 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 51 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 42 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 51 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 3 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'defog',
'name' => 'Defog',
'desc' => 'Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'defog',
'name' => 'Defog',
'desc' => 'Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
)
)
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'counter',
'name' => 'Counter',
'desc' => 'Retaliates any physical hit with double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'defense-curl',
'name' => 'Defense Curl',
'desc' => 'Heightens the user's DEFENSE.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'mega-kick',
'name' => 'Mega Kick',
'desc' => 'An extremely powerful kick with intense force.',
'pp' => '5',
'power' => '120',
'acc' => '75',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mega-punch',
'name' => 'Mega Punch',
'desc' => 'A powerful punch thrown very hard.',
'pp' => '20',
'power' => '80',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'metronome',
'name' => 'Metronome',
'desc' => 'The user waggles a finger and stimulates the brain into randomly using nearly any move.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 11 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 13 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 14 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 15 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 16 => array(
'slug' => 'soft-boiled',
'name' => 'Soft-Boiled',
'desc' => 'Recovers up to half the user's maximum HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 17 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 18 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 19 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 20 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'counter',
'name' => 'Counter',
'desc' => 'Retaliates any physical hit with double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'mega-kick',
'name' => 'Mega Kick',
'desc' => 'An extremely powerful kick with intense force.',
'pp' => '5',
'power' => '120',
'acc' => '75',
'class' => '2',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mega-punch',
'name' => 'Mega Punch',
'desc' => 'A powerful punch thrown very hard.',
'pp' => '20',
'power' => '80',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'metronome',
'name' => 'Metronome',
'desc' => 'The user waggles a finger and stimulates the brain into randomly using nearly any move.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 9 => array(
'slug' => 'soft-boiled',
'name' => 'Soft-Boiled',
'desc' => 'Recovers up to half the user's maximum HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'air-cutter',
'name' => 'Air Cutter',
'desc' => '-',
'pp' => '25',
'power' => '60',
'acc' => '95',
'class' => '3',
'type' => 'flying'
),
(int) 1 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 2 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 4 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 7 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 8 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'twister',
'name' => 'Twister',
'desc' => 'The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.',
'pp' => '20',
'power' => '40',
'acc' => '100',
'class' => '3',
'type' => 'dragon'
),
(int) 13 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'air-cutter',
'name' => 'Air Cutter',
'desc' => '-',
'pp' => '25',
'power' => '60',
'acc' => '95',
'class' => '3',
'type' => 'flying'
),
(int) 1 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 2 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 6 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 9 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 10 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 11 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 12 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 14 => array(
'slug' => 'tailwind',
'name' => 'Tailwind',
'desc' => 'The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 15 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'twister',
'name' => 'Twister',
'desc' => 'The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.',
'pp' => '20',
'power' => '40',
'acc' => '100',
'class' => '3',
'type' => 'dragon'
),
(int) 17 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 5 => array(
'slug' => 'sky-attack',
'name' => 'Sky Attack',
'desc' => 'A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.',
'pp' => '5',
'power' => '140',
'acc' => '90',
'class' => '2',
'type' => 'flying'
),
(int) 6 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'after-you',
'name' => 'After You',
'desc' => 'The user helps the target and makes it use its move right after the user.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 6 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'roost',
'name' => 'Roost',
'desc' => 'The user lands and rests its body. It restores the user's HP by up to half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'tailwind',
'name' => 'Tailwind',
'desc' => 'The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 14 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'after-you',
'name' => 'After You',
'desc' => 'The user helps the target and makes it use its move right after the user.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'air-cutter',
'name' => 'Air Cutter',
'desc' => '-',
'pp' => '25',
'power' => '60',
'acc' => '95',
'class' => '3',
'type' => 'flying'
),
(int) 2 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 4 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'focus-punch',
'name' => 'Focus Punch',
'desc' => 'A powerful loyalty attack. The user flinches if hit.',
'pp' => '20',
'power' => '150',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 7 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 9 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'A fast and unavoidable electric attack.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 13 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 14 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 15 => array(
'slug' => 'tailwind',
'name' => 'Tailwind',
'desc' => 'The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 16 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 17 => array(
'slug' => 'water-pulse',
'name' => 'Water Pulse',
'desc' => 'Attacks with ultrasonic waves. May confuse the foe',
'pp' => '20',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'water'
),
(int) 18 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 4 => array(
'name' => 'flying',
'mates' => array(
'016' => array(
[maximum depth reached]
),
'017' => array(
[maximum depth reached]
),
'018' => array(
[maximum depth reached]
),
'021' => array(
[maximum depth reached]
),
'022' => array(
[maximum depth reached]
),
'041' => array(
[maximum depth reached]
),
'042' => array(
[maximum depth reached]
),
'083' => array(
[maximum depth reached]
),
'084' => array(
[maximum depth reached]
),
'085' => array(
[maximum depth reached]
),
(int) 142 => array(
[maximum depth reached]
),
(int) 163 => array(
[maximum depth reached]
),
(int) 164 => array(
[maximum depth reached]
),
(int) 169 => array(
[maximum depth reached]
),
(int) 176 => array(
[maximum depth reached]
),
(int) 177 => array(
[maximum depth reached]
),
(int) 178 => array(
[maximum depth reached]
),
(int) 198 => array(
[maximum depth reached]
),
(int) 227 => array(
[maximum depth reached]
),
(int) 276 => array(
[maximum depth reached]
),
(int) 277 => array(
[maximum depth reached]
),
(int) 278 => array(
[maximum depth reached]
),
(int) 279 => array(
[maximum depth reached]
),
(int) 333 => array(
[maximum depth reached]
),
(int) 334 => array(
[maximum depth reached]
),
(int) 396 => array(
[maximum depth reached]
),
(int) 397 => array(
[maximum depth reached]
),
(int) 398 => array(
[maximum depth reached]
),
(int) 430 => array(
[maximum depth reached]
),
(int) 441 => array(
[maximum depth reached]
),
(int) 468 => array(
[maximum depth reached]
),
(int) 519 => array(
[maximum depth reached]
),
(int) 520 => array(
[maximum depth reached]
),
(int) 521 => array(
[maximum depth reached]
),
(int) 527 => array(
[maximum depth reached]
),
(int) 528 => array(
[maximum depth reached]
),
(int) 561 => array(
[maximum depth reached]
),
(int) 566 => array(
[maximum depth reached]
),
(int) 567 => array(
[maximum depth reached]
),
(int) 580 => array(
[maximum depth reached]
),
(int) 581 => array(
[maximum depth reached]
),
(int) 627 => array(
[maximum depth reached]
),
(int) 628 => array(
[maximum depth reached]
),
(int) 629 => array(
[maximum depth reached]
),
(int) 630 => array(
[maximum depth reached]
),
(int) 661 => array(
[maximum depth reached]
),
(int) 662 => array(
[maximum depth reached]
),
(int) 663 => array(
[maximum depth reached]
),
(int) 714 => array(
[maximum depth reached]
),
(int) 715 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
'name' => 'fairy',
'mates' => array(
'025' => array(
[maximum depth reached]
),
'026' => array(
[maximum depth reached]
),
'035' => array(
[maximum depth reached]
),
'036' => array(
[maximum depth reached]
),
'039' => array(
[maximum depth reached]
),
'040' => array(
[maximum depth reached]
),
(int) 113 => array(
[maximum depth reached]
),
(int) 176 => array(
[maximum depth reached]
),
(int) 183 => array(
[maximum depth reached]
),
(int) 184 => array(
[maximum depth reached]
),
(int) 187 => array(
[maximum depth reached]
),
(int) 188 => array(
[maximum depth reached]
),
(int) 189 => array(
[maximum depth reached]
),
(int) 209 => array(
[maximum depth reached]
),
(int) 210 => array(
[maximum depth reached]
),
(int) 242 => array(
[maximum depth reached]
),
(int) 285 => array(
[maximum depth reached]
),
(int) 286 => array(
[maximum depth reached]
),
(int) 300 => array(
[maximum depth reached]
),
(int) 301 => array(
[maximum depth reached]
),
(int) 303 => array(
[maximum depth reached]
),
(int) 311 => array(
[maximum depth reached]
),
(int) 312 => array(
[maximum depth reached]
),
(int) 315 => array(
[maximum depth reached]
),
(int) 351 => array(
[maximum depth reached]
),
(int) 361 => array(
[maximum depth reached]
),
(int) 362 => array(
[maximum depth reached]
),
(int) 407 => array(
[maximum depth reached]
),
(int) 417 => array(
[maximum depth reached]
),
(int) 420 => array(
[maximum depth reached]
),
(int) 421 => array(
[maximum depth reached]
),
(int) 468 => array(
[maximum depth reached]
),
(int) 478 => array(
[maximum depth reached]
),
(int) 489 => array(
[maximum depth reached]
),
(int) 490 => array(
[maximum depth reached]
),
(int) 531 => array(
[maximum depth reached]
),
(int) 546 => array(
[maximum depth reached]
),
(int) 547 => array(
[maximum depth reached]
),
(int) 669 => array(
[maximum depth reached]
),
(int) 670 => array(
[maximum depth reached]
),
(int) 671 => array(
[maximum depth reached]
),
(int) 682 => array(
[maximum depth reached]
),
(int) 683 => array(
[maximum depth reached]
),
(int) 684 => array(
[maximum depth reached]
),
(int) 685 => array(
[maximum depth reached]
),
(int) 702 => array(
[maximum depth reached]
),
(int) 703 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 2
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 21 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '313',
'name' => 'Volbeat',
'slug' => 'volbeat'
),
'randType' => 'grass',
'quote' => 'Bond. {p} Bond.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Togetic ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'togetic evolution chart,togetic move list,togetic images,togetic description,togetic type match up,togetic base stats',
'description_for_layout' => 'The Pokemon Togetic, along with various images and sprites from the various Pokemon games. You can also learn about Togetic's move lists, when Togetic learns certain moves, which TMs or HMs Togetic can learn, Togetic's evolution chain, how Togetic matches up against different attacks, and much more.',
'name' => 'Togetic',
'slug' => 'togetic',
'number' => '176',
'species' => 'Happiness',
'gen' => (int) 2,
'wRaw' => '32',
'wEmp' => (float) 3.2,
'wLb' => (float) 7,
'hRaw' => '6',
'hEmp' => (float) 1.96850393701,
'hFt' => (int) 1,
'hIn' => (float) 12,
'hMt' => (float) 0.6,
'thumb' => '/img/sprite/xy/176.png',
'type1' => 'fairy',
'type2' => 'flying',
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '¼',
(int) 2 => '1',
(int) 3 => '2',
(int) 4 => '0',
(int) 5 => '2',
(int) 6 => '¼',
(int) 7 => '1',
(int) 8 => '2',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '½',
(int) 12 => '2',
(int) 13 => '1',
(int) 14 => '2',
(int) 15 => '0',
(int) 16 => '½',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '176',
'J' => '47'
),
'stats' => array(
(int) 0 => array(
'id' => '1051',
'pokemon_id' => '176',
'stat_id' => '1',
'base_stat' => '55',
'effort' => '0',
'percent' => '28.7',
'grade' => 'D'
),
(int) 1 => array(
'id' => '1052',
'pokemon_id' => '176',
'stat_id' => '2',
'base_stat' => '40',
'effort' => '0',
'percent' => '8.8',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '1053',
'pokemon_id' => '176',
'stat_id' => '3',
'base_stat' => '85',
'effort' => '0',
'percent' => '71.6',
'grade' => 'B+'
),
(int) 3 => array(
'id' => '1054',
'pokemon_id' => '176',
'stat_id' => '4',
'base_stat' => '80',
'effort' => '0',
'percent' => '65.3',
'grade' => 'B'
),
(int) 4 => array(
'id' => '1055',
'pokemon_id' => '176',
'stat_id' => '5',
'base_stat' => '105',
'effort' => '2',
'percent' => '90.1',
'grade' => 'A'
),
(int) 5 => array(
'id' => '1056',
'pokemon_id' => '176',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 405,
'percent' => '42.5',
'grade' => 'C-'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '173',
'slug' => 'cleffa',
'name' => 'Cleffa'
),
(int) 1 => array(
'id' => '174',
'slug' => 'igglybuff',
'name' => 'Igglybuff'
),
(int) 2 => array(
'id' => '175',
'slug' => 'togepi',
'name' => 'Togepi'
),
(int) 3 => array(
'id' => '177',
'slug' => 'natu',
'name' => 'Natu'
),
(int) 4 => array(
'id' => '178',
'slug' => 'xatu',
'name' => 'Xatu'
),
(int) 5 => array(
'id' => '179',
'slug' => 'mareep',
'name' => 'Mareep'
)
),
'evolution' => array(
'baby' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage1' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 3 => array(
(int) 55 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 55 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 105 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 55 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 105 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 55 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 105 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 4 => array(
'name' => 'flying',
'mates' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'name' => 'fairy',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 2
)
$rand = array(
'id' => '313',
'name' => 'Volbeat',
'slug' => 'volbeat'
)
$randType = 'grass'
$quote = 'Bond. {p} Bond.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Togetic ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'togetic evolution chart,togetic move list,togetic images,togetic description,togetic type match up,togetic base stats'
$description_for_layout = 'The Pokemon Togetic, along with various images and sprites from the various Pokemon games. You can also learn about Togetic's move lists, when Togetic learns certain moves, which TMs or HMs Togetic can learn, Togetic's evolution chain, how Togetic matches up against different attacks, and much more.'
$name = 'Togetic'
$slug = 'togetic'
$number = '176'
$species = 'Happiness'
$gen = (int) 2
$wRaw = '32'
$wEmp = (float) 3.2
$wLb = (float) 7
$hRaw = '6'
$hEmp = (float) 1.96850393701
$hFt = (int) 1
$hIn = (float) 12
$hMt = (float) 0.6
$thumb = '/img/sprite/xy/176.png'
$type1 = 'fairy'
$type2 = 'flying'
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '¼',
(int) 2 => '1',
(int) 3 => '2',
(int) 4 => '0',
(int) 5 => '2',
(int) 6 => '¼',
(int) 7 => '1',
(int) 8 => '2',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '½',
(int) 12 => '2',
(int) 13 => '1',
(int) 14 => '2',
(int) 15 => '0',
(int) 16 => '½',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '176',
'J' => '47'
)
$stats = array(
(int) 0 => array(
'id' => '1051',
'pokemon_id' => '176',
'stat_id' => '1',
'base_stat' => '55',
'effort' => '0',
'percent' => '28.7',
'grade' => 'D'
),
(int) 1 => array(
'id' => '1052',
'pokemon_id' => '176',
'stat_id' => '2',
'base_stat' => '40',
'effort' => '0',
'percent' => '8.8',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '1053',
'pokemon_id' => '176',
'stat_id' => '3',
'base_stat' => '85',
'effort' => '0',
'percent' => '71.6',
'grade' => 'B+'
),
(int) 3 => array(
'id' => '1054',
'pokemon_id' => '176',
'stat_id' => '4',
'base_stat' => '80',
'effort' => '0',
'percent' => '65.3',
'grade' => 'B'
),
(int) 4 => array(
'id' => '1055',
'pokemon_id' => '176',
'stat_id' => '5',
'base_stat' => '105',
'effort' => '2',
'percent' => '90.1',
'grade' => 'A'
),
(int) 5 => array(
'id' => '1056',
'pokemon_id' => '176',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 405,
'percent' => '42.5',
'grade' => 'C-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '173',
'slug' => 'cleffa',
'name' => 'Cleffa'
),
(int) 1 => array(
'id' => '174',
'slug' => 'igglybuff',
'name' => 'Igglybuff'
),
(int) 2 => array(
'id' => '175',
'slug' => 'togepi',
'name' => 'Togepi'
),
(int) 3 => array(
'id' => '177',
'slug' => 'natu',
'name' => 'Natu'
),
(int) 4 => array(
'id' => '178',
'slug' => 'xatu',
'name' => 'Xatu'
),
(int) 5 => array(
'id' => '179',
'slug' => 'mareep',
'name' => 'Mareep'
)
)
$evolution = array(
'baby' => array(
(int) 0 => array(
'id' => (int) 175,
'name' => 'Togepi',
'slug' => 'togepi',
'req' => null
)
),
'basic' => array(
(int) 0 => array(
'id' => (int) 176,
'name' => 'Togetic',
'slug' => 'togetic',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 468,
'name' => 'Togekiss',
'slug' => 'togekiss',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
)
),
(int) 4 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
),
(int) 105 => array(
'hide' => '1',
'slug' => 'super-luck',
'name' => 'Super Luck',
'desc' => 'Heightens the critical-
hit ratios of moves.'
)
),
(int) 5 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
),
(int) 105 => array(
'hide' => '1',
'slug' => 'super-luck',
'name' => 'Super Luck',
'desc' => 'Heightens the critical-
hit ratios of moves.'
)
),
(int) 6 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
),
(int) 105 => array(
'hide' => '1',
'slug' => 'super-luck',
'name' => 'Super Luck',
'desc' => 'Heightens the critical-
hit ratios of moves.'
)
)
)
$learnByLevel = array(
(int) 3 => array(
(int) 0 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 38 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 38 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 42 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 51 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 42 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 51 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 42 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 51 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 3 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'defog',
'name' => 'Defog',
'desc' => 'Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'defog',
'name' => 'Defog',
'desc' => 'Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
)
)
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'counter',
'name' => 'Counter',
'desc' => 'Retaliates any physical hit with double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'defense-curl',
'name' => 'Defense Curl',
'desc' => 'Heightens the user's DEFENSE.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'mega-kick',
'name' => 'Mega Kick',
'desc' => 'An extremely powerful kick with intense force.',
'pp' => '5',
'power' => '120',
'acc' => '75',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mega-punch',
'name' => 'Mega Punch',
'desc' => 'A powerful punch thrown very hard.',
'pp' => '20',
'power' => '80',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'metronome',
'name' => 'Metronome',
'desc' => 'The user waggles a finger and stimulates the brain into randomly using nearly any move.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 11 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 13 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 14 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 15 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 16 => array(
'slug' => 'soft-boiled',
'name' => 'Soft-Boiled',
'desc' => 'Recovers up to half the user's maximum HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 17 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 18 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 19 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 20 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'counter',
'name' => 'Counter',
'desc' => 'Retaliates any physical hit with double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'mega-kick',
'name' => 'Mega Kick',
'desc' => 'An extremely powerful kick with intense force.',
'pp' => '5',
'power' => '120',
'acc' => '75',
'class' => '2',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mega-punch',
'name' => 'Mega Punch',
'desc' => 'A powerful punch thrown very hard.',
'pp' => '20',
'power' => '80',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'metronome',
'name' => 'Metronome',
'desc' => 'The user waggles a finger and stimulates the brain into randomly using nearly any move.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 9 => array(
'slug' => 'soft-boiled',
'name' => 'Soft-Boiled',
'desc' => 'Recovers up to half the user's maximum HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'air-cutter',
'name' => 'Air Cutter',
'desc' => '-',
'pp' => '25',
'power' => '60',
'acc' => '95',
'class' => '3',
'type' => 'flying'
),
(int) 1 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 2 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 4 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 7 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 8 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'twister',
'name' => 'Twister',
'desc' => 'The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.',
'pp' => '20',
'power' => '40',
'acc' => '100',
'class' => '3',
'type' => 'dragon'
),
(int) 13 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'air-cutter',
'name' => 'Air Cutter',
'desc' => '-',
'pp' => '25',
'power' => '60',
'acc' => '95',
'class' => '3',
'type' => 'flying'
),
(int) 1 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 2 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 6 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 9 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 10 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 11 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 12 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 14 => array(
'slug' => 'tailwind',
'name' => 'Tailwind',
'desc' => 'The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 15 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'twister',
'name' => 'Twister',
'desc' => 'The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.',
'pp' => '20',
'power' => '40',
'acc' => '100',
'class' => '3',
'type' => 'dragon'
),
(int) 17 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 5 => array(
'slug' => 'sky-attack',
'name' => 'Sky Attack',
'desc' => 'A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.',
'pp' => '5',
'power' => '140',
'acc' => '90',
'class' => '2',
'type' => 'flying'
),
(int) 6 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'after-you',
'name' => 'After You',
'desc' => 'The user helps the target and makes it use its move right after the user.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 6 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'roost',
'name' => 'Roost',
'desc' => 'The user lands and rests its body. It restores the user's HP by up to half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'tailwind',
'name' => 'Tailwind',
'desc' => 'The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 14 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'after-you',
'name' => 'After You',
'desc' => 'The user helps the target and makes it use its move right after the user.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'air-cutter',
'name' => 'Air Cutter',
'desc' => '-',
'pp' => '25',
'power' => '60',
'acc' => '95',
'class' => '3',
'type' => 'flying'
),
(int) 2 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 4 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'focus-punch',
'name' => 'Focus Punch',
'desc' => 'A powerful loyalty attack. The user flinches if hit.',
'pp' => '20',
'power' => '150',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 7 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 9 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'A fast and unavoidable electric attack.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 13 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 14 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 15 => array(
'slug' => 'tailwind',
'name' => 'Tailwind',
'desc' => 'The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 16 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 17 => array(
'slug' => 'water-pulse',
'name' => 'Water Pulse',
'desc' => 'Attacks with ultrasonic waves. May confuse the foe',
'pp' => '20',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'water'
),
(int) 18 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 4 => array(
'name' => 'flying',
'mates' => array(
'016' => array(
[maximum depth reached]
),
'017' => array(
[maximum depth reached]
),
'018' => array(
[maximum depth reached]
),
'021' => array(
[maximum depth reached]
),
'022' => array(
[maximum depth reached]
),
'041' => array(
[maximum depth reached]
),
'042' => array(
[maximum depth reached]
),
'083' => array(
[maximum depth reached]
),
'084' => array(
[maximum depth reached]
),
'085' => array(
[maximum depth reached]
),
(int) 142 => array(
[maximum depth reached]
),
(int) 163 => array(
[maximum depth reached]
),
(int) 164 => array(
[maximum depth reached]
),
(int) 169 => array(
[maximum depth reached]
),
(int) 176 => array(
[maximum depth reached]
),
(int) 177 => array(
[maximum depth reached]
),
(int) 178 => array(
[maximum depth reached]
),
(int) 198 => array(
[maximum depth reached]
),
(int) 227 => array(
[maximum depth reached]
),
(int) 276 => array(
[maximum depth reached]
),
(int) 277 => array(
[maximum depth reached]
),
(int) 278 => array(
[maximum depth reached]
),
(int) 279 => array(
[maximum depth reached]
),
(int) 333 => array(
[maximum depth reached]
),
(int) 334 => array(
[maximum depth reached]
),
(int) 396 => array(
[maximum depth reached]
),
(int) 397 => array(
[maximum depth reached]
),
(int) 398 => array(
[maximum depth reached]
),
(int) 430 => array(
[maximum depth reached]
),
(int) 441 => array(
[maximum depth reached]
),
(int) 468 => array(
[maximum depth reached]
),
(int) 519 => array(
[maximum depth reached]
),
(int) 520 => array(
[maximum depth reached]
),
(int) 521 => array(
[maximum depth reached]
),
(int) 527 => array(
[maximum depth reached]
),
(int) 528 => array(
[maximum depth reached]
),
(int) 561 => array(
[maximum depth reached]
),
(int) 566 => array(
[maximum depth reached]
),
(int) 567 => array(
[maximum depth reached]
),
(int) 580 => array(
[maximum depth reached]
),
(int) 581 => array(
[maximum depth reached]
),
(int) 627 => array(
[maximum depth reached]
),
(int) 628 => array(
[maximum depth reached]
),
(int) 629 => array(
[maximum depth reached]
),
(int) 630 => array(
[maximum depth reached]
),
(int) 661 => array(
[maximum depth reached]
),
(int) 662 => array(
[maximum depth reached]
),
(int) 663 => array(
[maximum depth reached]
),
(int) 714 => array(
[maximum depth reached]
),
(int) 715 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
'name' => 'fairy',
'mates' => array(
'025' => array(
[maximum depth reached]
),
'026' => array(
[maximum depth reached]
),
'035' => array(
[maximum depth reached]
),
'036' => array(
[maximum depth reached]
),
'039' => array(
[maximum depth reached]
),
'040' => array(
[maximum depth reached]
),
(int) 113 => array(
[maximum depth reached]
),
(int) 176 => array(
[maximum depth reached]
),
(int) 183 => array(
[maximum depth reached]
),
(int) 184 => array(
[maximum depth reached]
),
(int) 187 => array(
[maximum depth reached]
),
(int) 188 => array(
[maximum depth reached]
),
(int) 189 => array(
[maximum depth reached]
),
(int) 209 => array(
[maximum depth reached]
),
(int) 210 => array(
[maximum depth reached]
),
(int) 242 => array(
[maximum depth reached]
),
(int) 285 => array(
[maximum depth reached]
),
(int) 286 => array(
[maximum depth reached]
),
(int) 300 => array(
[maximum depth reached]
),
(int) 301 => array(
[maximum depth reached]
),
(int) 303 => array(
[maximum depth reached]
),
(int) 311 => array(
[maximum depth reached]
),
(int) 312 => array(
[maximum depth reached]
),
(int) 315 => array(
[maximum depth reached]
),
(int) 351 => array(
[maximum depth reached]
),
(int) 361 => array(
[maximum depth reached]
),
(int) 362 => array(
[maximum depth reached]
),
(int) 407 => array(
[maximum depth reached]
),
(int) 417 => array(
[maximum depth reached]
),
(int) 420 => array(
[maximum depth reached]
),
(int) 421 => array(
[maximum depth reached]
),
(int) 468 => array(
[maximum depth reached]
),
(int) 478 => array(
[maximum depth reached]
),
(int) 489 => array(
[maximum depth reached]
),
(int) 490 => array(
[maximum depth reached]
),
(int) 531 => array(
[maximum depth reached]
),
(int) 546 => array(
[maximum depth reached]
),
(int) 547 => array(
[maximum depth reached]
),
(int) 669 => array(
[maximum depth reached]
),
(int) 670 => array(
[maximum depth reached]
),
(int) 671 => array(
[maximum depth reached]
),
(int) 682 => array(
[maximum depth reached]
),
(int) 683 => array(
[maximum depth reached]
),
(int) 684 => array(
[maximum depth reached]
),
(int) 685 => array(
[maximum depth reached]
),
(int) 702 => array(
[maximum depth reached]
),
(int) 703 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 2
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 21 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 Notice (8): Undefined offset: 4 [APP/View/Elements/profile-blocks/moves-tm.ctp, line 586]Code Context <td class="move-accuracy"><?=$l['acc'] ? $l['acc'].'%' : '-' ?></td>
<td class="move-class">
<?=$this->Html->image($classNames[$l['class']].'.png', array('alt' => $classes[$l['class']], 'title' => $classes[$l['class']]))?>
$viewFile = '/home/froglupd/public_html/poke/app/View/Elements/profile-blocks/moves-tm.ctp'
$dataForView = array(
'rand' => array(
'id' => '313',
'name' => 'Volbeat',
'slug' => 'volbeat'
),
'randType' => 'grass',
'quote' => 'Bond. {p} Bond.',
'defaultTitle' => 'The Encyclopedic Pokémon Database | The Pokémon Index',
'defaultDesc' => 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!',
'defaultKw' => 'pokemon, index, pokemon index, pokemon database, evolution chart, move list',
'css' => array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
),
'js' => array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
),
'isAdmin' => false,
'title_for_layout' => '[ Togetic ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!',
'keywords_for_layout' => 'togetic evolution chart,togetic move list,togetic images,togetic description,togetic type match up,togetic base stats',
'description_for_layout' => 'The Pokemon Togetic, along with various images and sprites from the various Pokemon games. You can also learn about Togetic's move lists, when Togetic learns certain moves, which TMs or HMs Togetic can learn, Togetic's evolution chain, how Togetic matches up against different attacks, and much more.',
'name' => 'Togetic',
'slug' => 'togetic',
'number' => '176',
'species' => 'Happiness',
'gen' => (int) 2,
'wRaw' => '32',
'wEmp' => (float) 3.2,
'wLb' => (float) 7,
'hRaw' => '6',
'hEmp' => (float) 1.96850393701,
'hFt' => (int) 1,
'hIn' => (float) 12,
'hMt' => (float) 0.6,
'thumb' => '/img/sprite/xy/176.png',
'type1' => 'fairy',
'type2' => 'flying',
'typeNames' => array(
(int) 0 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 1 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 2 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 3 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 4 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 5 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 7 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 8 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 9 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 10 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 11 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 12 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 13 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 14 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 15 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 16 => array(
'Type' => array(
[maximum depth reached]
)
),
(int) 17 => array(
'Type' => array(
[maximum depth reached]
)
)
),
'typeMatch' => array(
(int) 0 => '1',
(int) 1 => '¼',
(int) 2 => '1',
(int) 3 => '2',
(int) 4 => '0',
(int) 5 => '2',
(int) 6 => '¼',
(int) 7 => '1',
(int) 8 => '2',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '½',
(int) 12 => '2',
(int) 13 => '1',
(int) 14 => '2',
(int) 15 => '0',
(int) 16 => '½',
(int) 17 => '1'
),
'dexNumbers' => array(
'N' => '176',
'J' => '47'
),
'stats' => array(
(int) 0 => array(
'id' => '1051',
'pokemon_id' => '176',
'stat_id' => '1',
'base_stat' => '55',
'effort' => '0',
'percent' => '28.7',
'grade' => 'D'
),
(int) 1 => array(
'id' => '1052',
'pokemon_id' => '176',
'stat_id' => '2',
'base_stat' => '40',
'effort' => '0',
'percent' => '8.8',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '1053',
'pokemon_id' => '176',
'stat_id' => '3',
'base_stat' => '85',
'effort' => '0',
'percent' => '71.6',
'grade' => 'B+'
),
(int) 3 => array(
'id' => '1054',
'pokemon_id' => '176',
'stat_id' => '4',
'base_stat' => '80',
'effort' => '0',
'percent' => '65.3',
'grade' => 'B'
),
(int) 4 => array(
'id' => '1055',
'pokemon_id' => '176',
'stat_id' => '5',
'base_stat' => '105',
'effort' => '2',
'percent' => '90.1',
'grade' => 'A'
),
(int) 5 => array(
'id' => '1056',
'pokemon_id' => '176',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 405,
'percent' => '42.5',
'grade' => 'C-'
)
),
'pokeNav' => array(
(int) 0 => array(
'id' => '173',
'slug' => 'cleffa',
'name' => 'Cleffa'
),
(int) 1 => array(
'id' => '174',
'slug' => 'igglybuff',
'name' => 'Igglybuff'
),
(int) 2 => array(
'id' => '175',
'slug' => 'togepi',
'name' => 'Togepi'
),
(int) 3 => array(
'id' => '177',
'slug' => 'natu',
'name' => 'Natu'
),
(int) 4 => array(
'id' => '178',
'slug' => 'xatu',
'name' => 'Xatu'
),
(int) 5 => array(
'id' => '179',
'slug' => 'mareep',
'name' => 'Mareep'
)
),
'evolution' => array(
'baby' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'basic' => array(
(int) 0 => array(
[maximum depth reached]
)
),
'stage1' => array(
(int) 0 => array(
[maximum depth reached]
)
)
),
'abilities' => array(
(int) 3 => array(
(int) 55 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 55 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 105 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 55 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 105 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 55 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 105 => array(
[maximum depth reached]
)
)
),
'learnByLevel' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByTM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
),
(int) 42 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
),
(int) 21 => array(
[maximum depth reached]
),
(int) 22 => array(
[maximum depth reached]
),
(int) 23 => array(
[maximum depth reached]
),
(int) 24 => array(
[maximum depth reached]
),
(int) 25 => array(
[maximum depth reached]
),
(int) 26 => array(
[maximum depth reached]
),
(int) 27 => array(
[maximum depth reached]
),
(int) 28 => array(
[maximum depth reached]
),
(int) 29 => array(
[maximum depth reached]
),
(int) 30 => array(
[maximum depth reached]
),
(int) 31 => array(
[maximum depth reached]
),
(int) 32 => array(
[maximum depth reached]
),
(int) 33 => array(
[maximum depth reached]
),
(int) 34 => array(
[maximum depth reached]
),
(int) 35 => array(
[maximum depth reached]
),
(int) 36 => array(
[maximum depth reached]
),
(int) 37 => array(
[maximum depth reached]
),
(int) 38 => array(
[maximum depth reached]
),
(int) 39 => array(
[maximum depth reached]
),
(int) 40 => array(
[maximum depth reached]
),
(int) 41 => array(
[maximum depth reached]
)
)
),
'learnByHM' => array(
(int) 3 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
)
)
),
'learnByTutor' => array(
(int) 4 => array(
(int) 0 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
),
(int) 19 => array(
[maximum depth reached]
),
(int) 20 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 0 => array(
[maximum depth reached]
),
(int) 1 => array(
[maximum depth reached]
),
(int) 2 => array(
[maximum depth reached]
),
(int) 3 => array(
[maximum depth reached]
),
(int) 4 => array(
[maximum depth reached]
),
(int) 5 => array(
[maximum depth reached]
),
(int) 6 => array(
[maximum depth reached]
),
(int) 7 => array(
[maximum depth reached]
),
(int) 8 => array(
[maximum depth reached]
),
(int) 9 => array(
[maximum depth reached]
),
(int) 10 => array(
[maximum depth reached]
),
(int) 11 => array(
[maximum depth reached]
),
(int) 12 => array(
[maximum depth reached]
),
(int) 13 => array(
[maximum depth reached]
),
(int) 14 => array(
[maximum depth reached]
),
(int) 15 => array(
[maximum depth reached]
),
(int) 16 => array(
[maximum depth reached]
),
(int) 17 => array(
[maximum depth reached]
),
(int) 18 => array(
[maximum depth reached]
)
)
),
'learnByEgg' => array(),
'classes' => array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
),
'classNames' => array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
),
'eggGroups' => array(
(int) 4 => array(
'name' => 'flying',
'mates' => array(
[maximum depth reached]
)
),
(int) 6 => array(
'name' => 'fairy',
'mates' => array(
[maximum depth reached]
)
)
),
'groupCount' => (int) 2
)
$rand = array(
'id' => '313',
'name' => 'Volbeat',
'slug' => 'volbeat'
)
$randType = 'grass'
$quote = 'Bond. {p} Bond.'
$defaultTitle = 'The Encyclopedic Pokémon Database | The Pokémon Index'
$defaultDesc = 'Where we boast a comprehensive database of every Pokemon from the original Blue and Red version all the
way to X and Y and beyond! The Pokemon Index currently offers a complete Pokedex, Evolution chains, a Moves &
Abilities index, a rundown of Type match-ups, descriptions of Abilities, the effects of Natures, and new
content and updates semi-regularly! Enjoy your visit!'
$defaultKw = 'pokemon, index, pokemon index, pokemon database, evolution chart, move list'
$css = array(
(int) 0 => 'pkmn-global',
(int) 1 => 'pkmn-media',
(int) 2 => 'pkmn-pages',
(int) 3 => 'pkmn-sprites',
(int) 4 => 'pkmn-types',
(int) 5 => 'print',
(int) 6 => 'pkmn-pokemon'
)
$js = array(
(int) 0 => 'tablesort',
(int) 1 => 'waypoints.min',
(int) 2 => 'pkmn-init',
(int) 3 => 'pkmn-global',
(int) 4 => 'pkmn-pokemon'
)
$isAdmin = false
$title_for_layout = '[ Togetic ]
The Pokémon Index: Evolution Chart, Move List, Images, Description,
Type Match-Up, Base Stats, and more!'
$keywords_for_layout = 'togetic evolution chart,togetic move list,togetic images,togetic description,togetic type match up,togetic base stats'
$description_for_layout = 'The Pokemon Togetic, along with various images and sprites from the various Pokemon games. You can also learn about Togetic's move lists, when Togetic learns certain moves, which TMs or HMs Togetic can learn, Togetic's evolution chain, how Togetic matches up against different attacks, and much more.'
$name = 'Togetic'
$slug = 'togetic'
$number = '176'
$species = 'Happiness'
$gen = (int) 2
$wRaw = '32'
$wEmp = (float) 3.2
$wLb = (float) 7
$hRaw = '6'
$hEmp = (float) 1.96850393701
$hFt = (int) 1
$hIn = (float) 12
$hMt = (float) 0.6
$thumb = '/img/sprite/xy/176.png'
$type1 = 'fairy'
$type2 = 'flying'
$typeNames = array(
(int) 0 => array(
'Type' => array(
'identifier' => 'normal'
)
),
(int) 1 => array(
'Type' => array(
'identifier' => 'fighting'
)
),
(int) 2 => array(
'Type' => array(
'identifier' => 'flying'
)
),
(int) 3 => array(
'Type' => array(
'identifier' => 'poison'
)
),
(int) 4 => array(
'Type' => array(
'identifier' => 'ground'
)
),
(int) 5 => array(
'Type' => array(
'identifier' => 'rock'
)
),
(int) 6 => array(
'Type' => array(
'identifier' => 'bug'
)
),
(int) 7 => array(
'Type' => array(
'identifier' => 'ghost'
)
),
(int) 8 => array(
'Type' => array(
'identifier' => 'steel'
)
),
(int) 9 => array(
'Type' => array(
'identifier' => 'fire'
)
),
(int) 10 => array(
'Type' => array(
'identifier' => 'water'
)
),
(int) 11 => array(
'Type' => array(
'identifier' => 'grass'
)
),
(int) 12 => array(
'Type' => array(
'identifier' => 'electric'
)
),
(int) 13 => array(
'Type' => array(
'identifier' => 'psychic'
)
),
(int) 14 => array(
'Type' => array(
'identifier' => 'ice'
)
),
(int) 15 => array(
'Type' => array(
'identifier' => 'dragon'
)
),
(int) 16 => array(
'Type' => array(
'identifier' => 'dark'
)
),
(int) 17 => array(
'Type' => array(
'identifier' => 'fairy'
)
)
)
$typeMatch = array(
(int) 0 => '1',
(int) 1 => '¼',
(int) 2 => '1',
(int) 3 => '2',
(int) 4 => '0',
(int) 5 => '2',
(int) 6 => '¼',
(int) 7 => '1',
(int) 8 => '2',
(int) 9 => '1',
(int) 10 => '1',
(int) 11 => '½',
(int) 12 => '2',
(int) 13 => '1',
(int) 14 => '2',
(int) 15 => '0',
(int) 16 => '½',
(int) 17 => '1'
)
$dexNumbers = array(
'N' => '176',
'J' => '47'
)
$stats = array(
(int) 0 => array(
'id' => '1051',
'pokemon_id' => '176',
'stat_id' => '1',
'base_stat' => '55',
'effort' => '0',
'percent' => '28.7',
'grade' => 'D'
),
(int) 1 => array(
'id' => '1052',
'pokemon_id' => '176',
'stat_id' => '2',
'base_stat' => '40',
'effort' => '0',
'percent' => '8.8',
'grade' => 'FF'
),
(int) 2 => array(
'id' => '1053',
'pokemon_id' => '176',
'stat_id' => '3',
'base_stat' => '85',
'effort' => '0',
'percent' => '71.6',
'grade' => 'B+'
),
(int) 3 => array(
'id' => '1054',
'pokemon_id' => '176',
'stat_id' => '4',
'base_stat' => '80',
'effort' => '0',
'percent' => '65.3',
'grade' => 'B'
),
(int) 4 => array(
'id' => '1055',
'pokemon_id' => '176',
'stat_id' => '5',
'base_stat' => '105',
'effort' => '2',
'percent' => '90.1',
'grade' => 'A'
),
(int) 5 => array(
'id' => '1056',
'pokemon_id' => '176',
'stat_id' => '6',
'base_stat' => '40',
'effort' => '0',
'percent' => '16.7',
'grade' => 'F'
),
'total' => array(
'sum' => (int) 405,
'percent' => '42.5',
'grade' => 'C-'
)
)
$pokeNav = array(
(int) 0 => array(
'id' => '173',
'slug' => 'cleffa',
'name' => 'Cleffa'
),
(int) 1 => array(
'id' => '174',
'slug' => 'igglybuff',
'name' => 'Igglybuff'
),
(int) 2 => array(
'id' => '175',
'slug' => 'togepi',
'name' => 'Togepi'
),
(int) 3 => array(
'id' => '177',
'slug' => 'natu',
'name' => 'Natu'
),
(int) 4 => array(
'id' => '178',
'slug' => 'xatu',
'name' => 'Xatu'
),
(int) 5 => array(
'id' => '179',
'slug' => 'mareep',
'name' => 'Mareep'
)
)
$evolution = array(
'baby' => array(
(int) 0 => array(
'id' => (int) 175,
'name' => 'Togepi',
'slug' => 'togepi',
'req' => null
)
),
'basic' => array(
(int) 0 => array(
'id' => (int) 176,
'name' => 'Togetic',
'slug' => 'togetic',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
),
'stage1' => array(
(int) 0 => array(
'id' => (int) 468,
'name' => 'Togekiss',
'slug' => 'togekiss',
'req' => array(
[maximum depth reached]
),
'req_read' => array(
[maximum depth reached]
)
)
)
)
$abilities = array(
(int) 3 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
)
),
(int) 4 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
),
(int) 105 => array(
'hide' => '1',
'slug' => 'super-luck',
'name' => 'Super Luck',
'desc' => 'Heightens the critical-
hit ratios of moves.'
)
),
(int) 5 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
),
(int) 105 => array(
'hide' => '1',
'slug' => 'super-luck',
'name' => 'Super Luck',
'desc' => 'Heightens the critical-
hit ratios of moves.'
)
),
(int) 6 => array(
(int) 55 => array(
'hide' => '0',
'slug' => 'hustle',
'name' => 'Hustle',
'desc' => 'Boosts the Attack stat,
but lowers accuracy.'
),
(int) 32 => array(
'hide' => '0',
'slug' => 'serene-grace',
'name' => 'Serene Grace',
'desc' => 'Boosts the likelihood of
added effects appearing.'
),
(int) 105 => array(
'hide' => '1',
'slug' => 'super-luck',
'name' => 'Super Luck',
'desc' => 'Heightens the critical-
hit ratios of moves.'
)
)
)
$learnByLevel = array(
(int) 3 => array(
(int) 0 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 38 => array(
[maximum depth reached]
)
)
),
(int) 4 => array(
(int) 0 => array(
(int) 18 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 7 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 38 => array(
[maximum depth reached]
)
)
),
(int) 5 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 7 => array(
(int) 0 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 4 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 8 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 42 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 51 => array(
[maximum depth reached]
)
)
),
(int) 9 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 42 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 51 => array(
[maximum depth reached]
)
)
),
(int) 10 => array(
(int) 0 => array(
(int) 15 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 10 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 42 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 24 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 28 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 46 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 19 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 51 => array(
[maximum depth reached]
)
)
),
(int) 11 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 12 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 13 => array(
(int) 0 => array(
(int) 11 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 31 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 6 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 16 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 36 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 26 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 41 => array(
[maximum depth reached]
)
)
),
(int) 14 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 15 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
),
(int) 16 => array(
(int) 0 => array(
(int) 29 => array(
[maximum depth reached]
)
),
(int) 1 => array(
(int) 9 => array(
[maximum depth reached]
)
),
(int) 2 => array(
(int) 17 => array(
[maximum depth reached]
)
),
(int) 3 => array(
(int) 33 => array(
[maximum depth reached]
)
),
(int) 4 => array(
(int) 25 => array(
[maximum depth reached]
)
),
(int) 5 => array(
(int) 21 => array(
[maximum depth reached]
)
),
(int) 6 => array(
(int) 13 => array(
[maximum depth reached]
)
),
(int) 7 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 8 => array(
(int) 49 => array(
[maximum depth reached]
)
),
(int) 9 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 10 => array(
(int) 41 => array(
[maximum depth reached]
)
),
(int) 11 => array(
(int) 5 => array(
[maximum depth reached]
)
),
(int) 12 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 13 => array(
(int) 14 => array(
[maximum depth reached]
)
),
(int) 14 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 15 => array(
(int) 1 => array(
[maximum depth reached]
)
),
(int) 16 => array(
(int) 37 => array(
[maximum depth reached]
)
),
(int) 17 => array(
(int) 45 => array(
[maximum depth reached]
)
),
(int) 18 => array(
(int) 53 => array(
[maximum depth reached]
)
)
)
)
$learnByHM = array(
(int) 3 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 4 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 5 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 8 => array(
(int) 0 => array(
'slug' => 'defog',
'name' => 'Defog',
'desc' => 'Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'defog',
'name' => 'Defog',
'desc' => 'Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 11 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 12 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'flash',
'name' => 'Flash',
'desc' => 'Blinds the foe to reduce accuracy.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'normal',
'machine' => '105'
),
(int) 1 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 2 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 15 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'fly',
'name' => 'Fly',
'desc' => 'The user soars and then strikes its target on the next turn. This can also be used to fly to any familiar town.',
'pp' => '15',
'power' => '90',
'acc' => '95',
'class' => '2',
'type' => 'flying',
'machine' => '102'
),
(int) 1 => array(
'slug' => 'rock-smash',
'name' => 'Rock Smash',
'desc' => 'An attack that may lower DEFENSE.',
'pp' => '15',
'power' => '40',
'acc' => '100',
'class' => '2',
'type' => 'fighting',
'machine' => '106'
)
)
)
$learnByTutor = array(
(int) 4 => array(
(int) 0 => array(
'slug' => 'flamethrower',
'name' => 'Flamethrower',
'desc' => 'A powerful fire attack that may inflict a burn.',
'pp' => '15',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'fire'
)
),
(int) 6 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'counter',
'name' => 'Counter',
'desc' => 'Retaliates any physical hit with double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'defense-curl',
'name' => 'Defense Curl',
'desc' => 'Heightens the user's DEFENSE.',
'pp' => '40',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 5 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'mega-kick',
'name' => 'Mega Kick',
'desc' => 'An extremely powerful kick with intense force.',
'pp' => '5',
'power' => '120',
'acc' => '75',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mega-punch',
'name' => 'Mega Punch',
'desc' => 'A powerful punch thrown very hard.',
'pp' => '20',
'power' => '80',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'metronome',
'name' => 'Metronome',
'desc' => 'The user waggles a finger and stimulates the brain into randomly using nearly any move.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 9 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 11 => array(
'slug' => 'psych-up',
'name' => 'Psych Up',
'desc' => 'Copies the foe's stat changes.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 13 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 14 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 15 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 16 => array(
'slug' => 'soft-boiled',
'name' => 'Soft-Boiled',
'desc' => 'Recovers up to half the user's maximum HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 17 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 18 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 19 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 20 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 7 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'counter',
'name' => 'Counter',
'desc' => 'Retaliates any physical hit with double the power.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 2 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 4 => array(
'slug' => 'mega-kick',
'name' => 'Mega Kick',
'desc' => 'An extremely powerful kick with intense force.',
'pp' => '5',
'power' => '120',
'acc' => '75',
'class' => '2',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mega-punch',
'name' => 'Mega Punch',
'desc' => 'A powerful punch thrown very hard.',
'pp' => '20',
'power' => '80',
'acc' => '85',
'class' => '2',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'metronome',
'name' => 'Metronome',
'desc' => 'The user waggles a finger and stimulates the brain into randomly using nearly any move.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 9 => array(
'slug' => 'soft-boiled',
'name' => 'Soft-Boiled',
'desc' => 'Recovers up to half the user's maximum HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 9 => array(
(int) 0 => array(
'slug' => 'air-cutter',
'name' => 'Air Cutter',
'desc' => '-',
'pp' => '25',
'power' => '60',
'acc' => '95',
'class' => '3',
'type' => 'flying'
),
(int) 1 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 2 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 4 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 6 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 7 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 8 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 9 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'twister',
'name' => 'Twister',
'desc' => 'The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.',
'pp' => '20',
'power' => '40',
'acc' => '100',
'class' => '3',
'type' => 'dragon'
),
(int) 13 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 10 => array(
(int) 0 => array(
'slug' => 'air-cutter',
'name' => 'Air Cutter',
'desc' => '-',
'pp' => '25',
'power' => '60',
'acc' => '95',
'class' => '3',
'type' => 'flying'
),
(int) 1 => array(
'slug' => 'ancient-power',
'name' => 'Ancient Power',
'desc' => 'The user attacks with a prehistoric power. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'rock'
),
(int) 2 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'headbutt',
'name' => 'Headbutt',
'desc' => 'A ramming attack that may cause flinching.',
'pp' => '15',
'power' => '70',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 6 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 8 => array(
'slug' => 'mud-slap',
'name' => 'Mud-Slap',
'desc' => 'Reduces the foe's accuracy.',
'pp' => '10',
'power' => '20',
'acc' => '100',
'class' => '3',
'type' => 'ground'
),
(int) 9 => array(
'slug' => 'ominous-wind',
'name' => 'Ominous Wind',
'desc' => 'The user creates a gust of repulsive wind. It may also raise all the user's stats at once.',
'pp' => '5',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'ghost'
),
(int) 10 => array(
'slug' => 'rollout',
'name' => 'Rollout',
'desc' => 'The user continually rolls into the target over five turns. It becomes stronger each time it hits.',
'pp' => '20',
'power' => '30',
'acc' => '90',
'class' => '2',
'type' => 'rock'
),
(int) 11 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 12 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'swift',
'name' => 'Swift',
'desc' => 'Star-shaped rays are shot at the opposing Pokémon. This attack never misses.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'normal'
),
(int) 14 => array(
'slug' => 'tailwind',
'name' => 'Tailwind',
'desc' => 'The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 15 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 16 => array(
'slug' => 'twister',
'name' => 'Twister',
'desc' => 'The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.',
'pp' => '20',
'power' => '40',
'acc' => '100',
'class' => '3',
'type' => 'dragon'
),
(int) 17 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 13 => array(
(int) 0 => array(
'slug' => 'body-slam',
'name' => 'Body Slam',
'desc' => 'A full-body slam that may cause paralysis.',
'pp' => '15',
'power' => '85',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'double-edge',
'name' => 'Double-Edge',
'desc' => 'A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.',
'pp' => '15',
'power' => '120',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'dream-eater',
'name' => 'Dream Eater',
'desc' => 'An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.',
'pp' => '15',
'power' => '100',
'acc' => '100',
'class' => '3',
'type' => 'psychic'
),
(int) 3 => array(
'slug' => 'mimic',
'name' => 'Mimic',
'desc' => 'Copies a move used by the foe.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'seismic-toss',
'name' => 'Seismic Toss',
'desc' => 'Inflicts damage identical to the user's level.',
'pp' => '20',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 5 => array(
'slug' => 'sky-attack',
'name' => 'Sky Attack',
'desc' => 'A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.',
'pp' => '5',
'power' => '140',
'acc' => '90',
'class' => '2',
'type' => 'flying'
),
(int) 6 => array(
'slug' => 'substitute',
'name' => 'Substitute',
'desc' => 'The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'swagger',
'name' => 'Swagger',
'desc' => 'Causes confusion and raises ATTACK.',
'pp' => '15',
'power' => '0',
'acc' => '90',
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'thunder-wave',
'name' => 'Thunder Wave',
'desc' => 'A weak electric charge is launched at the foe. It causes paralysis if it hits.',
'pp' => '20',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'electric'
)
),
(int) 14 => array(
(int) 0 => array(
'slug' => 'after-you',
'name' => 'After You',
'desc' => 'The user helps the target and makes it use its move right after the user.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 2 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 3 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 4 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 6 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 7 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 9 => array(
'slug' => 'roost',
'name' => 'Roost',
'desc' => 'The user lands and rests its body. It restores the user's HP by up to half of its max HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 10 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 11 => array(
'slug' => 'sleep-talk',
'name' => 'Sleep Talk',
'desc' => 'Randomly attacks while asleep.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 12 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 13 => array(
'slug' => 'tailwind',
'name' => 'Tailwind',
'desc' => 'The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 14 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 15 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
),
(int) 16 => array(
(int) 0 => array(
'slug' => 'after-you',
'name' => 'After You',
'desc' => 'The user helps the target and makes it use its move right after the user.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 1 => array(
'slug' => 'air-cutter',
'name' => 'Air Cutter',
'desc' => '-',
'pp' => '25',
'power' => '60',
'acc' => '95',
'class' => '3',
'type' => 'flying'
),
(int) 2 => array(
'slug' => 'covet',
'name' => 'Covet',
'desc' => 'The user endearingly approaches the target, then steals the target's held item.',
'pp' => '25',
'power' => '60',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 3 => array(
'slug' => 'drain-punch',
'name' => 'Drain Punch',
'desc' => 'An energy-draining punch. The user's HP is restored by half the damage taken by the target.',
'pp' => '10',
'power' => '75',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 4 => array(
'slug' => 'endeavor',
'name' => 'Endeavor',
'desc' => 'An attack move that cuts down the foe's HP to equal the user's HP. ',
'pp' => '5',
'power' => '1',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 5 => array(
'slug' => 'endure',
'name' => 'Endure',
'desc' => 'Always leaves at least 1HP.',
'pp' => '10',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 6 => array(
'slug' => 'focus-punch',
'name' => 'Focus Punch',
'desc' => 'A powerful loyalty attack. The user flinches if hit.',
'pp' => '20',
'power' => '150',
'acc' => '100',
'class' => '2',
'type' => 'fighting'
),
(int) 7 => array(
'slug' => 'heal-bell',
'name' => 'Heal Bell',
'desc' => 'The user makes a soothing bell chime to heal the status problems of all the party Pokémon.',
'pp' => '5',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'normal'
),
(int) 8 => array(
'slug' => 'heat-wave',
'name' => 'Heat Wave',
'desc' => 'The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn.',
'pp' => '10',
'power' => '95',
'acc' => '90',
'class' => '3',
'type' => 'fire'
),
(int) 9 => array(
'slug' => 'hyper-voice',
'name' => 'Hyper Voice',
'desc' => 'The user lets loose a horribly echoing shout with the power to inflict damage.',
'pp' => '10',
'power' => '90',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 10 => array(
'slug' => 'last-resort',
'name' => 'Last Resort',
'desc' => 'This move can be used only after the user has used all the other moves it knows in the battle.',
'pp' => '5',
'power' => '140',
'acc' => '100',
'class' => '2',
'type' => 'normal'
),
(int) 11 => array(
'slug' => 'magic-coat',
'name' => 'Magic Coat',
'desc' => 'A barrier reflects back to the foe moves like Leech Seed and moves that damage status.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'psychic'
),
(int) 12 => array(
'slug' => 'shock-wave',
'name' => 'Shock Wave',
'desc' => 'A fast and unavoidable electric attack.',
'pp' => '20',
'power' => '60',
'acc' => null,
'class' => '3',
'type' => 'electric'
),
(int) 13 => array(
'slug' => 'signal-beam',
'name' => 'Signal Beam',
'desc' => 'The user attacks with a sinister beam of light. It may also confuse the target. ',
'pp' => '15',
'power' => '75',
'acc' => '100',
'class' => '3',
'type' => 'bug'
),
(int) 14 => array(
'slug' => 'snore',
'name' => 'Snore',
'desc' => 'An attack useable only while asleep.',
'pp' => '15',
'power' => '50',
'acc' => '100',
'class' => '3',
'type' => 'normal'
),
(int) 15 => array(
'slug' => 'tailwind',
'name' => 'Tailwind',
'desc' => 'The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.',
'pp' => '15',
'power' => '0',
'acc' => null,
'class' => '1',
'type' => 'flying'
),
(int) 16 => array(
'slug' => 'trick',
'name' => 'Trick',
'desc' => 'The user catches the foe off guard and swaps the foe's held item with its own. ',
'pp' => '10',
'power' => '0',
'acc' => '100',
'class' => '1',
'type' => 'psychic'
),
(int) 17 => array(
'slug' => 'water-pulse',
'name' => 'Water Pulse',
'desc' => 'Attacks with ultrasonic waves. May confuse the foe',
'pp' => '20',
'power' => '60',
'acc' => '100',
'class' => '3',
'type' => 'water'
),
(int) 18 => array(
'slug' => 'zen-headbutt',
'name' => 'Zen Headbutt',
'desc' => 'The user focuses its willpower to its head and rams the foe. It may also make the target flinch.',
'pp' => '15',
'power' => '80',
'acc' => '90',
'class' => '2',
'type' => 'psychic'
)
)
)
$learnByEgg = array()
$classes = array(
(int) 1 => 'No Damage.',
(int) 3 => 'Special Attack, damage based on Sp.Atk and Sp.Def',
(int) 2 => 'Physical Attack, damage based on Atk and Def'
)
$classNames = array(
(int) 1 => 'none',
(int) 3 => 'special',
(int) 2 => 'physical'
)
$eggGroups = array(
(int) 4 => array(
'name' => 'flying',
'mates' => array(
'016' => array(
[maximum depth reached]
),
'017' => array(
[maximum depth reached]
),
'018' => array(
[maximum depth reached]
),
'021' => array(
[maximum depth reached]
),
'022' => array(
[maximum depth reached]
),
'041' => array(
[maximum depth reached]
),
'042' => array(
[maximum depth reached]
),
'083' => array(
[maximum depth reached]
),
'084' => array(
[maximum depth reached]
),
'085' => array(
[maximum depth reached]
),
(int) 142 => array(
[maximum depth reached]
),
(int) 163 => array(
[maximum depth reached]
),
(int) 164 => array(
[maximum depth reached]
),
(int) 169 => array(
[maximum depth reached]
),
(int) 176 => array(
[maximum depth reached]
),
(int) 177 => array(
[maximum depth reached]
),
(int) 178 => array(
[maximum depth reached]
),
(int) 198 => array(
[maximum depth reached]
),
(int) 227 => array(
[maximum depth reached]
),
(int) 276 => array(
[maximum depth reached]
),
(int) 277 => array(
[maximum depth reached]
),
(int) 278 => array(
[maximum depth reached]
),
(int) 279 => array(
[maximum depth reached]
),
(int) 333 => array(
[maximum depth reached]
),
(int) 334 => array(
[maximum depth reached]
),
(int) 396 => array(
[maximum depth reached]
),
(int) 397 => array(
[maximum depth reached]
),
(int) 398 => array(
[maximum depth reached]
),
(int) 430 => array(
[maximum depth reached]
),
(int) 441 => array(
[maximum depth reached]
),
(int) 468 => array(
[maximum depth reached]
),
(int) 519 => array(
[maximum depth reached]
),
(int) 520 => array(
[maximum depth reached]
),
(int) 521 => array(
[maximum depth reached]
),
(int) 527 => array(
[maximum depth reached]
),
(int) 528 => array(
[maximum depth reached]
),
(int) 561 => array(
[maximum depth reached]
),
(int) 566 => array(
[maximum depth reached]
),
(int) 567 => array(
[maximum depth reached]
),
(int) 580 => array(
[maximum depth reached]
),
(int) 581 => array(
[maximum depth reached]
),
(int) 627 => array(
[maximum depth reached]
),
(int) 628 => array(
[maximum depth reached]
),
(int) 629 => array(
[maximum depth reached]
),
(int) 630 => array(
[maximum depth reached]
),
(int) 661 => array(
[maximum depth reached]
),
(int) 662 => array(
[maximum depth reached]
),
(int) 663 => array(
[maximum depth reached]
),
(int) 714 => array(
[maximum depth reached]
),
(int) 715 => array(
[maximum depth reached]
)
)
),
(int) 6 => array(
'name' => 'fairy',
'mates' => array(
'025' => array(
[maximum depth reached]
),
'026' => array(
[maximum depth reached]
),
'035' => array(
[maximum depth reached]
),
'036' => array(
[maximum depth reached]
),
'039' => array(
[maximum depth reached]
),
'040' => array(
[maximum depth reached]
),
(int) 113 => array(
[maximum depth reached]
),
(int) 176 => array(
[maximum depth reached]
),
(int) 183 => array(
[maximum depth reached]
),
(int) 184 => array(
[maximum depth reached]
),
(int) 187 => array(
[maximum depth reached]
),
(int) 188 => array(
[maximum depth reached]
),
(int) 189 => array(
[maximum depth reached]
),
(int) 209 => array(
[maximum depth reached]
),
(int) 210 => array(
[maximum depth reached]
),
(int) 242 => array(
[maximum depth reached]
),
(int) 285 => array(
[maximum depth reached]
),
(int) 286 => array(
[maximum depth reached]
),
(int) 300 => array(
[maximum depth reached]
),
(int) 301 => array(
[maximum depth reached]
),
(int) 303 => array(
[maximum depth reached]
),
(int) 311 => array(
[maximum depth reached]
),
(int) 312 => array(
[maximum depth reached]
),
(int) 315 => array(
[maximum depth reached]
),
(int) 351 => array(
[maximum depth reached]
),
(int) 361 => array(
[maximum depth reached]
),
(int) 362 => array(
[maximum depth reached]
),
(int) 407 => array(
[maximum depth reached]
),
(int) 417 => array(
[maximum depth reached]
),
(int) 420 => array(
[maximum depth reached]
),
(int) 421 => array(
[maximum depth reached]
),
(int) 468 => array(
[maximum depth reached]
),
(int) 478 => array(
[maximum depth reached]
),
(int) 489 => array(
[maximum depth reached]
),
(int) 490 => array(
[maximum depth reached]
),
(int) 531 => array(
[maximum depth reached]
),
(int) 546 => array(
[maximum depth reached]
),
(int) 547 => array(
[maximum depth reached]
),
(int) 669 => array(
[maximum depth reached]
),
(int) 670 => array(
[maximum depth reached]
),
(int) 671 => array(
[maximum depth reached]
),
(int) 682 => array(
[maximum depth reached]
),
(int) 683 => array(
[maximum depth reached]
),
(int) 684 => array(
[maximum depth reached]
),
(int) 685 => array(
[maximum depth reached]
),
(int) 702 => array(
[maximum depth reached]
),
(int) 703 => array(
[maximum depth reached]
)
)
)
)
$groupCount = (int) 2
$l = array(
'slug' => 'psyshock',
'name' => 'Psyshock',
'desc' => 'The user materializes an odd psychic wave to attack the target. This attack does physical damage.',
'pp' => '10',
'power' => '80',
'acc' => '100',
'class' => '4',
'type' => 'psychic',
'machine' => '003'
)
$lvl = (int) 21 include - APP/View/Elements/profile-blocks/moves-tm.ctp, line 586
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Elements/profile-blocks/all.ctp, line 9
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::_renderElement() - CORE/Cake/View/View.php, line 1189
View::element() - CORE/Cake/View/View.php, line 406
include - APP/View/Pokemon/profile.ctp, line 54
View::_evaluate() - CORE/Cake/View/View.php, line 929
View::_render() - CORE/Cake/View/View.php, line 891
View::render() - CORE/Cake/View/View.php, line 460
Controller::render() - CORE/Cake/Controller/Controller.php, line 952
Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 192
Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 160
[main] - APP/webroot/index.php, line 108 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |