| Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
| Hidden Unburden | Raises Speed if a held item is used. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 67 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 8 | Play Nice | nor | 20 | - | - |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| 49 | Play Rough | fai | 10 | 90 | 90% |
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A physical attack in which the user charges and slams into the foe with its whole body. |
| 41 | Cotton Guard | gra | 10 | - | - |
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 21 | Endeavor | nor | 5 | - | 100% |
|
An attack move that cuts down the target's HP to equal the user's HP. |
| - | Sweet Scent | nor | 20 | - | 100% |
|
A sweet scent that harshly lowers opposing Pokémon's evasiveness. This also lures wild Pokémon if used in places such as tall gras |
| 17 | Cotton Spore | gra | 40 | - | 100% |
|
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
| 31 | Draining Kiss | fai | 10 | 50 | 100% |
|
- |
| 36 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| 26 | Aromatherapy | gra | 5 | - | - |
|
Heals all status problems with a soothing scent. |
| 13 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| 45 | Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
| 5 | Fairy Wind | fai | 30 | 40 | 100% |
|
The user stirs up a fairy wind and strikes the target with it. |
| 58 | Light Screen | psy | 30 | - | - |
|
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
| 10 | Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
- |
| TM070 | Flash | nor | 20 | - | 100% |
|
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wonderous wall of light is put up to reduce damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Swirlix does learn any moves by tutoring. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. | |
| Belly Drum | nor | 10 | - | - |
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |
| Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |
| Yawn | nor | 10 | - | - |
|
Lulls the foe into yawning, then sleeping next turn. |