| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. |
| Hidden Volt Absorb | Restores HP if hit by an Electric-type move. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 47 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 37 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 10 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 28 | Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 22 | Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. |
| 4 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 31 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 13 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 40 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 47 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 37 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 10 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 28 | Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 22 | Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. |
| 4 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 31 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 13 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 40 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 19 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 47 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 37 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 10 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 28 | Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 22 | Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. |
| 4 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 31 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 13 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 40 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 10 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 44 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 3 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 38 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 24 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 31 | Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| 21 | Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 17 | Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. |
| 35 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 29 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 42 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 48 | Trump Card | nor | 5 | - | - |
|
The fewer PP this move has, the greater its attack power. |
| 15 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 10 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 44 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 3 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 38 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 24 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 31 | Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| 21 | Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 17 | Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. |
| 35 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 29 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 42 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 48 | Trump Card | nor | 5 | - | - |
|
The fewer PP this move has, the greater its attack power. |
| 15 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 51 | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 10 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 44 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 3 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 38 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 24 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 31 | Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| 21 | Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 17 | Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. |
| 35 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 29 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 42 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 48 | Trump Card | nor | 5 | - | - |
|
The fewer PP this move has, the greater its attack power. |
| 15 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 56 | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 15 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 17 | Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. |
| 3 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 44 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 48 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 38 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 10 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 24 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 29 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 21 | Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 35 | Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| 42 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 51 | Trump Card | nor | 5 | - | - |
|
The fewer PP this move has, the greater its attack power. |
| 31 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 63 | Entrainment | nor | 15 | - | 100% |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 56 | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 15 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 17 | Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. |
| 3 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 44 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 48 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 38 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 10 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| 24 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 29 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 21 | Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 35 | Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| 42 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 51 | Trump Card | nor | 5 | - | - |
|
The fewer PP this move has, the greater its attack power. |
| 31 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 63 | Entrainment | nor | 15 | - | 100% |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 48 | Agility | psy | 30 | - | - |
|
Relaxes the body to sharply boost SPEED. |
| 21 | Charm | fai | 20 | - | 100% |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
| 7 | Quick Attack | nor | 30 | 40 | 100% |
|
Lets the user get in the first hit. |
| 29 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 44 | Baton Pass | nor | 40 | - | - |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
| 17 | Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. |
| 42 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| 24 | Copycat | nor | 20 | - | - |
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
| 15 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 10 | Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. |
| - | Entrainment | nor | 15 | - | 100% |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s. |
| - | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| - | Nuzzle | ele | 20 | 20 | 100% |
|
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| - | Play Nice | nor | 20 | - | - |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| 38 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 51 | Trump Card | nor | 5 | - | - |
|
The fewer PP this move has, the greater its attack power. |
| 3 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 56 | Nasty Plot | dar | 20 | - | - |
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 31 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 63 | Entrainment | nor | 15 | - | 100% |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target?s Ability the same as the user?s. |
| 35 | Fake Tears | dar | 20 | - | 100% |
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by HM. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by HM. |
|||||||
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by HM. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by HM. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by HM. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by HM. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Defense Curl | nor | 40 | - | - |
|
Heightens the user's DEFENSE. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dynamic Punch | fig | 5 | 100 | 50% |
|
Powerful and sure to cause confusion, but inaccurate. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A strong punch thrown with incredible power. | |
| Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |
| Counter | fig | 20 | - | 100% |
|
Retaliates any physical hit with double the power. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mega Kick | nor | 5 | 120 | 75% |
|
An extremely powerful kick with intense force. | |
| Mega Punch | nor | 20 | 80 | 85% |
|
A strong punch thrown with incredible power. | |
| Metronome | nor | 10 | - | - |
|
Randomly uses any POKéMON move. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Seismic Toss | fig | 20 | - | 100% |
|
Inflicts damage identical to the user's level. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Headbutt | nor | 15 | 70 | 100% |
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | |
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | |
| Rollout | roc | 20 | 30 | 90% |
|
An attack lasting 5 turns with rising intensity. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Helping Hand | nor | 20 | - | - |
|
A move that boosts the power of the ally's attack in a Double Battle. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Magnet Rise | ele | 10 | - | - |
|
The user levitates using electrically generated magnetism for five turns. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Minun does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Sing | nor | 15 | - | 55% |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
| Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Sing | nor | 15 | - | 55% |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
| Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Discharge | ele | 15 | 80 | 100% |
|
- | |
| Sing | nor | 15 | - | 55% |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
| Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Discharge | ele | 15 | 80 | 100% |
|
- | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |
| Sing | nor | 15 | - | 55% |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
| Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Discharge | ele | 15 | 80 | 100% |
|
- | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |
| Sing | nor | 15 | - | 55% |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
| Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Discharge | ele | 15 | 80 | 100% |
|
- | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |
| Sing | nor | 15 | - | 55% |
|
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |
| Sweet Kiss | fai | 10 | - | 75% |
|
The user kisses the target with a sweet, angelic cuteness that causes confusion. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target's HP is restored by half the user's maximum HP. |