Flower Veil | Prevents lowering of ally Grass-type Pokémon's stats. |
Hidden Symbiosis | The Pokémon can pass an item to an ally. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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38 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
88 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
20 | Wish | nor | 10 | - | - |
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One turn after this move is used, the target?s HP is restored by half the user?s max HP. |
44 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
27 | Grassy Terrain | gra | 10 | - | - |
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The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn. |
25 | Magical Leaf | gra | 20 | 60 | - |
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The user scatters curious leaves that chase the foe. This attack will not miss. |
43 | Misty Terrain | fai | 10 | - | - |
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The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions. |
33 | Petal Blizzard | gra | 15 | 90 | 100% |
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The user stirs up a violent petal blizzard and attacks everything around it. |
46 | Moonblast | fai | 15 | 95 | 100% |
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Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
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The user damages opposing Pokémon by emitting a powerful flash. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM049 | Echoed Voice | nor | 15 | 40 | 100% |
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The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM086 | Grass Knot | gra | 20 | - | 100% |
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The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM096 | Nature Power | nor | 20 | - | - |
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An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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1st turn: Prepare 2nd turn: Attack |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Floette does learn any moves by tutoring. |