TM045 |
Attract |
nor |
15 |
- |
100% |
|
Makes the opposite gender infatuated. |
TM004 |
Calm Mind |
psy |
20 |
- |
- |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 |
Dazzling Gleam |
fai |
10 |
80 |
100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
Heightens evasive-ness. |
TM085 |
Dream Eater |
psy |
15 |
100 |
100% |
|
Steals HP from a sleeping victim. |
TM053 |
Energy Ball |
gra |
10 |
90 |
100% |
|
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM035 |
Flamethrower |
fir |
15 |
90 |
100% |
|
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM070 |
Flash |
nor |
20 |
- |
100% |
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
An attack based on lack of loyalty. |
TM068 |
Giga Impact |
nor |
5 |
150 |
90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
The power varies with the POKéMON. |
TM015 |
Hyper Beam |
nor |
5 |
150 |
90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 |
Light Screen |
psy |
30 |
- |
- |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
Foils attack that turn. It may fail. |
TM077 |
Psych Up |
nor |
10 |
- |
- |
|
The user hypnotizes itself into copying any stat change made by the target. |
TM029 |
Psychic |
psy |
10 |
90 |
100% |
|
An attack that may lower SPCL.DEF. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
Boosts the power of WATER- type moves for 5 turns. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
Sleep for 2 turns to fully recover. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
An attack that is based on loyalty. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 |
Safeguard |
nor |
25 |
- |
- |
|
The user creates a protective field that prevents status problems for five turns. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
Randomly attacks while asleep. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
Makes a decoy with 1/4 user's max HP. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
Boosts the power of FIRE- type moves for 5 turns. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
Causes confusion and raises ATTACK. |
TM046 |
Thief |
dar |
25 |
60 |
100% |
|
An attack that may steal a held item. |
TM024 |
Thunderbolt |
ele |
15 |
90 |
100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A poison move with increasing damage. |