Sweet Veil | Prevents itself and ally Pokémon from falling asleep. |
Hidden Unburden | Raises Speed if a held item is used. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
67 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
8 | Play Nice | nor | 20 | - | - |
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The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
49 | Play Rough | fai | 10 | 90 | 90% |
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The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
- | Tackle | nor | 35 | 50 | 100% |
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A full-body charge attack. |
41 | Cotton Guard | gra | 10 | - | - |
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The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
21 | Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the target's HP to equal the user's HP. |
- | Sweet Scent | nor | 20 | - | 100% |
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Reduces the foe's evasiveness. |
17 | Cotton Spore | gra | 40 | - | 100% |
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Spores cling to the foe, sharply reducing SPEED. |
31 | Draining Kiss | fai | 10 | 50 | 100% |
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36 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
26 | Aromatherapy | gra | 5 | - | - |
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Heals all status problems with a soothing scent. |
13 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
45 | Wish | nor | 10 | - | - |
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One turn after this move is used, the target's HP is restored by half the user's maximum HP. |
5 | Fairy Wind | fai | 30 | 40 | 100% |
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58 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
10 | Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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Raises SP. ATK and SP. DEF by focusing the mind. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
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The user damages opposing Pokémon by emitting a powerful flash. |
TM032 | Double Team | nor | 15 | - | - |
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Heightens evasive-ness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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Boosts ATTACK when burned, paralyzed, or poisoned. |
TM035 | Flamethrower | fir | 15 | 90 | 100% |
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TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM021 | Frustration | nor | 20 | - | 100% |
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An attack based on lack of loyalty. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The power varies with the POKéMON. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM017 | Protect | nor | 10 | - | - |
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Foils attack that turn. It may fail. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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Sleep for 2 turns to fully recover. |
TM027 | Return | nor | 20 | - | 100% |
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An attack that is based on loyalty. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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The user creates a protective field that prevents status problems for five turns. |
TM088 | Sleep Talk | nor | 10 | - | - |
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Randomly attacks while asleep. |
TM090 | Substitute | nor | 10 | - | - |
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Makes a decoy with 1/4 user's max HP. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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Causes confusion and raises ATTACK. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electrical attack that may paralyze the foe. |
TM006 | Toxic | poi | 10 | - | 90% |
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A poison move with increasing damage. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Slurpuff does learn any moves by tutoring. |