Sorry, Chikorita, the princess is in another castle.

Slurpuff

The Meringue Pokémon

Height: 2'7" (0.8m) Weight: 11lbs (5kg)

#685

fairy -
  • N: #685
  • K(Ctrl): #132
  • Slurpuff's Damage Multipliers

  • Slurpuff's Base Stats

    • HP
      82
      76.7%
      A-
    • Attack
      80
      56.1%
      B-
    • Defense
      86
      75.2%
      A-
    • Sp. Attack
      85
      70.6%
      B+
    • Sp. Defense
      75
      60.3%
      B-
    • Speed
      72
      62.1%
      B
    • Total:
      480
      64.3%
      B
  • Slurpuff Evolution Chart

    Basic Stage 1
    • Slurpuff
      • Evolves when traded
      • While holding Whipped Dream
  • Slurpuff's Abilities

    • Gen VI
    Sweet Veil Prevents itself and ally Pokémon from falling asleep.
    Hidden Unburden Raises Speed if a held item is used.
  • Slurpuff Level Up Move List

    • Gen VI
    ASOR Name Type PP Pwr. Acc. Class Definition
    58 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    41 Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat.
    8 Play Nice nor 20 - - No Damage. The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    10 Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    5 Fairy Wind fai 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user stirs up a fairy wind and strikes the target with it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    17 Cotton Spore gra 40 - 100% No Damage. Spores cling to the foe, sharply reducing SPEED.
    - Sweet Scent nor 20 - 100% No Damage. A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
    26 Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status problems affecting the user's party.
    45 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    21 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    31 Draining Kiss fai 10 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The user steals the target's energy with a kiss. The users HP is restored by over half of the damage taken by the target.
    49 Play Rough fai 10 90 90% Physical Attack, damage based on Atk and Def The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    13 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    36 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    67 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    xy Name Type PP Pwr. Acc. Class Definition
    58 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    41 Cotton Guard gra 10 - - No Damage. The user protects itself by wrapping its body in soft cotton, which drastically raises the user?s Defense stat.
    8 Play Nice nor 20 - - No Damage. The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
    10 Fake Tears dar 20 - 100% No Damage. The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
    5 Fairy Wind fai 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user stirs up a fairy wind and strikes the target with it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    17 Cotton Spore gra 40 - 100% No Damage. Spores cling to the foe, sharply reducing SPEED.
    - Sweet Scent nor 20 - 100% No Damage. A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
    26 Aromatherapy gra 5 - - No Damage. The user releases a soothing scent that heals all status problems affecting the user's party.
    45 Wish nor 10 - - No Damage. One turn after this move is used, the target's HP is restored by half the user's maximum HP.
    21 Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    31 Draining Kiss fai 10 50 100% Special Attack, damage based on Sp.Atk and Sp.Def The user steals the target's energy with a kiss. The users HP is restored by over half of the damage taken by the target.
    49 Play Rough fai 10 90 90% Physical Attack, damage based on Atk and Def The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    13 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    36 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    67 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
  • Slurpuff TM Move List

    • Gen VI
    ASOR Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM094 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM099 Dazzling Gleam fai 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user damages opposing Pokémon by emitting a powerful flash.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM035 Flamethrower fir 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A powerful fire attack that may inflict a burn.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def 1st turn: Attack 2nd turn: Rest
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts fire-type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def While attacking, it may steal the foe's held item.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Slurpuff HM Move List

    • Gen VI
    ASOR Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
    xy Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong water- type attack.
  • Slurpuff Tutor Move List

    • Gen VI
    ASOR Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Covet nor 25 60 100% Physical Attack, damage based on Atk and Def The user endearingly approaches the target, then steals the target's held item.
    Drain Punch fig 10 75 100% Physical Attack, damage based on Atk and Def An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Endeavor nor 5 - 100% Physical Attack, damage based on Atk and Def An attack move that cuts down the foe's HP to equal the user's HP.
    Endure nor 10 - - No Damage. The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Gastro Acid poi 10 - 100% No Damage. The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability.
    Heal Bell nor 5 - - No Damage. The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
    Helping Hand nor 20 - - No Damage. A move that boosts the power of the ally's attack in a Double Battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Slurpuff does learn any moves by tutoring.
  • Slurpuff Egg Move List

    Slurpuff does learn any moves by egg hatching.
  • Slurpuff's Egg Group