| Healer | May heal an ally's status conditions. |
| Regenerator | Restores a little HP when withdrawn from battle. |
| Hidden Klutz | The Pokémon can't use any held items. |
| Healer | May heal an ally's status conditions. |
| Regenerator | Restores a little HP when withdrawn from battle. |
| Hidden Klutz | The Pokémon can't use any held items. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| 5 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| 45 | Simple Beam | nor | 15 | - | 100% |
|
The user's mysterious psychic wave changes the target's Ability to Simple. |
| 20 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| 35 | Heal Pulse | psy | 10 | - | - |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
| 15 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 25 | Entrainment | nor | 15 | - | 100% |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| 40 | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| 30 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| - | Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. |
| - | Pound | nor | 35 | 40 | 100% |
|
Pounds with fore-legs or tail. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 10 | Double Slap | nor | 10 | 15 | 85% |
|
Repeatedly slaps 2-5 times. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| 5 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| 45 | Simple Beam | nor | 15 | - | 100% |
|
The user's mysterious psychic wave changes the target's Ability to Simple. |
| 20 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| 35 | Heal Pulse | psy | 10 | - | - |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
| 15 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 25 | Entrainment | nor | 15 | - | 100% |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| 40 | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| 30 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| - | Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. |
| - | Pound | nor | 35 | 40 | 100% |
|
Pounds with fore-legs or tail. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 10 | Double Slap | nor | 10 | 15 | 85% |
|
Repeatedly slaps 2-5 times. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| 10 | Double Slap | nor | 10 | 15 | 85% |
|
Repeatedly slaps 2-5 times. |
| 45 | Simple Beam | nor | 15 | - | 100% |
|
The user's mysterious psychic wave changes the target's Ability to Simple. |
| 20 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| 35 | Heal Pulse | psy | 10 | - | - |
|
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
| 15 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| 25 | Entrainment | nor | 15 | - | 100% |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
| 30 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
| 5 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| 50 | Double-Edge | nor | 15 | 120 | 100% |
|
A tackle that also hurts the user. |
| 40 | After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. |
| - | Growl | nor | 40 | - | 100% |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| - | Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. |
| - | Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. |
| - | Play Nice | nor | 20 | - | - |
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
| - | Pound | nor | 35 | 40 | 100% |
|
Pounds with fore-legs or tail. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
A fiery blast that scorches all. May cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
- |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
A powerful psychic attack that may lower SP. DEF. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
A fiery blast that scorches all. May cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
- |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
A powerful psychic attack that may lower SP. DEF. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM019 | Telekinesis | psy | 15 | - | - |
|
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| TM083 | Work Up | nor | 30 | - | - |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
Raises SP. ATK and SP. DEF by focusing the mind. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM028 | Dig | gro | 10 | 80 | 100% |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
A fiery blast that scorches all. May cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
- |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM086 | Grass Knot | gra | 20 | - | 100% |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
Blasts the foe with an icy beam that may freeze it. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM098 | Power-Up Punch | fig | 20 | 40 | 100% |
|
Striking oppontents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
A powerful psychic attack that may lower SP. DEF. |
| TM003 | Psyshock | psy | 10 | 80 | 100% |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
Absorbs light in one turn, then attacks next turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
Makes a decoy with 1/4 user's max HP. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the target. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electrical attack that may paralyze the foe. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM092 | Trick Room | psy | 5 | - | - |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Audino does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| After You | nor | 15 | - | - |
|
The user helps the target and makes it use its move right after the user. | |
| Covet | nor | 25 | 60 | 100% |
|
The user endearingly approaches the target, then steals the target's held item. | |
| Drain Punch | fig | 10 | 75 | 100% |
|
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |
| Fire Punch | fir | 15 | 75 | 100% |
|
A fiery punch. May cause a burn. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Helping Hand | nor | 20 | - | - |
|
Boosts the power of the recipient's moves. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Ice Punch | ice | 15 | 75 | 100% |
|
An icy punch. May cause freezing. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Knock Off | dar | 25 | 65 | 100% |
|
- | |
| Last Resort | nor | 5 | 140 | 100% |
|
This move can be used only after the user has used all the other moves it knows in the battle. | |
| Low Kick | fig | 20 | - | 100% |
|
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Role Play | psy | 10 | - | - |
|
The user mimics the target completely, copying the target's natural Ability. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Skill Swap | psy | 10 | - | - |
|
The user employs its psychic power to exchange abilities with the foe. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Thunder Punch | ele | 15 | 75 | 100% |
|
An electric punch. It may paralyze. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |
| Zen Headbutt | psy | 15 | 80 | 90% |
|
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Audino does learn any moves by tutoring. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
| Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Healing Wish | psy | 10 | - | - |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Sweet Kiss | fai | 10 | - | 75% |
|
A move that causes confusion. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
| Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Healing Wish | psy | 10 | - | - |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Sweet Kiss | fai | 10 | - | 75% |
|
A move that causes confusion. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Amnesia | psy | 20 | - | - |
|
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |
| Bestow | nor | 15 | - | - |
|
The user passes its held item to the target when the target isn't holding an item. | |
| Draining Kiss | fai | 10 | 50 | 100% |
|
The user steals the target's energy with a kiss. The users HP is restored by over half of the damage taken by the target. | |
| Encore | nor | 5 | - | 100% |
|
The user compels the target to keep using only the move it last used for three turns. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Healing Wish | psy | 10 | - | - |
|
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |
| Lucky Chant | nor | 30 | - | - |
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |
| Sweet Kiss | fai | 10 | - | 75% |
|
A move that causes confusion. | |
| Wish | nor | 10 | - | - |
|
One turn after this move is used, the target?s HP is restored by half the user?s max HP. | |
| Yawn | nor | 10 | - | - |
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |