Reckless | Powers up moves that have recoil damage. |
Adaptability | Powers up moves of the same type. |
Hidden Mold Breaker | Moves can be used regardless of Abilities. |
Reckless | Powers up moves that have recoil damage. |
Adaptability | Powers up moves of the same type. |
Hidden Mold Breaker | Moves can be used regardless of Abilities. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
56 | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
7 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
46 | Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
36 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
20 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
16 | Chip Away | nor | 20 | 70 | 100% |
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Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
28 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
32 | Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
24 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
13 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
41 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
4 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
51 | Final Gambit | fig | 5 | - | 100% |
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The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
56 | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
7 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
46 | Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
36 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
20 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
16 | Chip Away | nor | 20 | 70 | 100% |
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Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
28 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
32 | Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
24 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
13 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
41 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
4 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
51 | Final Gambit | fig | 5 | - | 100% |
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The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
41 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
36 | Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
10 | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
- | Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
24 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
7 | Headbutt | nor | 15 | 70 | 100% |
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The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
- | Tail Whip | nor | 30 | - | 100% |
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Lowers the foe's DEFENSE. |
- | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
- | Water Gun | wat | 25 | 40 | 100% |
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The target is blasted with a forceful shot of water. |
32 | Soak | wat | 20 | - | 100% |
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The user shoots a torrent of water at the target and changes the target's type to Water. |
4 | Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
16 | Chip Away | nor | 20 | 70 | 100% |
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Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
28 | Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
50 | Final Gambit | fig | 5 | - | 100% |
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The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
20 | Take Down | nor | 20 | 90 | 85% |
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A reckless charge attack that also hurts the user. |
56 | Thrash | nor | 10 | 120 | 100% |
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The user rampages and attacks for two to three turns. It then becomes confused, however. |
46 | Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM01 | Cut | nor | 30 | 50 | 95% |
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The target is cut with a scythe or claw. This can also be used to cut down thin trees. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Basculin does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Aqua Tail | wat | 10 | 90 | 90% |
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The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Endeavor | nor | 5 | - | 100% |
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An attack move that cuts down the foe's HP to equal the user's HP. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Superpower | fig | 5 | 120 | 100% |
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The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Basculin does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
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Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
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Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
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Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
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Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
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Revenge | fig | 10 | 60 | 100% |
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An attack that gains power if injured by the foe. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
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Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
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Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
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Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
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Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
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Revenge | fig | 10 | 60 | 100% |
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An attack that gains power if injured by the foe. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
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Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
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Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
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Mud Shot | gro | 15 | 55 | 95% |
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Hurls mud at the foe and reduces SPEED. |
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Muddy Water | wat | 10 | 90 | 85% |
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The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
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Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
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Revenge | fig | 10 | 60 | 100% |
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An attack that gains power if injured by the foe. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |