Rough Skin | Inflicts damage to the attacker on contact. |
Hidden Speed Boost | Its Speed stat is gradually boosted. |
Rough Skin | Inflicts damage to the attacker on contact. |
Hidden Speed Boost | Its Speed stat is gradually boosted. |
Rough Skin | Inflicts damage to the attacker on contact. |
Hidden Speed Boost | Its Speed stat is gradually boosted. |
Rough Skin | Inflicts damage to the attacker on contact. |
Hidden Speed Boost | Its Speed stat is gradually boosted. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
43 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
- | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
33 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
28 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
16 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
22 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
38 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
13 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
48 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
7 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
43 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
- | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
33 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
28 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
16 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
22 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
38 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
13 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
48 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
7 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
53 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
43 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
- | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
33 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
28 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
16 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
22 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
38 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
13 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
48 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
7 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
6 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
28 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
40 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
34 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
18 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
21 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
11 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
26 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
30 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
16 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
45 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
- | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
56 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
8 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
40 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
34 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
11 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
26 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
8 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
30 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
6 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
18 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
28 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
50 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
21 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
56 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
45 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
40 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
34 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
11 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
26 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
8 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
30 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
6 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
18 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
28 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
50 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
21 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
56 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
45 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
40 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
34 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
11 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
26 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
8 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
30 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
6 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
18 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
28 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
50 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
21 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
56 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
45 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
40 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
34 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
11 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
26 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
8 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
- | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
30 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
6 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
18 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
28 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
50 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
21 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
56 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
45 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
45 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
- | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
- | Leer | nor | 30 | - | 100% |
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Reduces the foe's DEFENSE. |
- | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
- | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
40 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
34 | Aqua Jet | wat | 20 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
28 | Crunch | dar | 15 | 80 | 100% |
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Crunches with sharp fangs. May lower SP. DEF. |
11 | Scary Face | nor | 10 | - | 100% |
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Frightens with a scary face to sharply reduce SPEED. |
8 | Focus Energy | nor | 30 | - | - |
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Focuses power to raise the critical-hit ratio. |
16 | Ice Fang | ice | 15 | 65 | 95% |
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The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
21 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
18 | Screech | nor | 40 | - | 85% |
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Sharply reduces the foe's DEFENSE. |
6 | Rage | nor | 20 | 20 | 100% |
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Raises ATTACK if the user is hit. |
- | Feint | nor | 10 | 30 | 100% |
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An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
26 | Assurance | dar | 10 | 60 | 100% |
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If the target has already taken some damage in the same turn, this attack's power is doubled. |
50 | Skull Bash | nor | 10 | 130 | 100% |
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1st turn: Prepare 2nd turn: Attack |
- | Bite | dar | 25 | 60 | 100% |
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An attack that may cause flinching. |
56 | Night Slash | dar | 15 | 70 | 100% |
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The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
30 | Slash | nor | 20 | 70 | 100% |
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The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
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The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM072 | Avalanche | ice | 10 | 60 | 100% |
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An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM078 | Captivate | nor | 20 | - | 100% |
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If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
TM079 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
![]() |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
- |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
![]() |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM095 | Snarl | dar | 15 | 55 | 95% |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
- |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM066 | Payback | dar | 10 | 50 | 100% |
![]() |
If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
![]() |
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
![]() |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
![]() |
Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
![]() |
A rock-crushing attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
![]() |
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
![]() |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM095 | Snarl | dar | 15 | 55 | 95% |
![]() |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
![]() |
Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
![]() |
Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
![]() |
Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
Hits the foe with an icy storm that may freeze it. |
TM078 | Bulldoze | gro | 20 | 60 | 100% |
![]() |
- |
TM100 | Confide | nor | 20 | - | - |
![]() |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 | Dark Pulse | dar | 15 | 80 | 100% |
![]() |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM026 | Earthquake | gro | 10 | 100 | 100% |
![]() |
The user sets off an earthquake that hits all the Pokémon in the battle. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM084 | Poison Jab | poi | 20 | 80 | 100% |
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The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM067 | Retaliate | nor | 5 | 70 | 100% |
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The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM005 | Roar | nor | 20 | - | - |
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Scares wild foes to end battle. |
TM094 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
TM039 | Rock Tomb | roc | 15 | 60 | 95% |
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Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM095 | Snarl | dar | 15 | 55 | 95% |
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The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM041 | Torment | dar | 15 | - | 100% |
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Torments the foe and stops successive use of a move. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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- |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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- |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
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- |
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Rock Smash | fig | 15 | 40 | 100% |
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A rock-crushing attack that may lower DEFENSE. |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
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Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
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- |
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM04 | Strength | nor | 15 | 80 | 100% |
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The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
HM03 | Surf | wat | 15 | 90 | 100% |
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A strong water- type attack. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
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The user charges at the target and may make it flinch. This can also be used to climb a waterfall. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Sharpedo does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Endure | nor | 10 | - | - |
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- |
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Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A tackle that also hurts the user. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Sharpedo does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Dive | wat | 10 | 80 | 100% |
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- |
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Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Spite | gho | 10 | - | 100% |
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- |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ancient Power | roc | 5 | 60 | 100% |
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The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Dive | wat | 10 | 80 | 100% |
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- |
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Fury Cutter | bug | 20 | 40 | 95% |
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The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mud-Slap | gro | 10 | 20 | 100% |
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Reduces the foe's accuracy. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Spite | gho | 10 | - | 100% |
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- |
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Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Sharpedo does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Bounce | fly | 5 | 85 | 85% |
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The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
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Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Spite | gho | 10 | - | 100% |
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- |
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Super Fang | nor | 10 | - | 90% |
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The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
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Uproar | nor | 10 | 90 | 100% |
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The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Sharpedo does learn any moves by tutoring. |