| Volt Absorb | Restores HP if hit by an Electric-type move. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Hidden Water Absorb | Restores HP if hit by a Water-type move. |
| Volt Absorb | Restores HP if hit by an Electric-type move. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Hidden Water Absorb | Restores HP if hit by a Water-type move. |
| Volt Absorb | Restores HP if hit by an Electric-type move. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Hidden Water Absorb | Restores HP if hit by a Water-type move. |
| Volt Absorb | Restores HP if hit by an Electric-type move. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Hidden Water Absorb | Restores HP if hit by a Water-type move. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 5 | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| 33 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 17 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 45 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 13 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 53 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 5 | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| 33 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 17 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 45 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 13 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| 61 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| 43 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 17 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 32 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 5 | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| 61 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| 43 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 17 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 32 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 5 | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| 61 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| 43 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 17 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 25 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 32 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 5 | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 35 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 9 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| 40 | Discharge | ele | 15 | 80 | 100% |
|
- |
| 12 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 6 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 17 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 27 | Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). |
| 27 | Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. |
| 27 | Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| 23 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 30 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 47 | Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 20 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 57 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 35 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 9 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| 40 | Discharge | ele | 15 | 80 | 100% |
|
- |
| 12 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 6 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 17 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 27 | Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). |
| 27 | Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. |
| 27 | Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| 23 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 30 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 47 | Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 20 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 57 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 35 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 9 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| 40 | Discharge | ele | 15 | 80 | 100% |
|
- |
| 12 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 6 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 17 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 27 | Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). |
| 27 | Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. |
| 27 | Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| 23 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 30 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 47 | Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 20 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 57 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 47 | Discharge | ele | 15 | 80 | 100% |
|
- |
| 30 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| 35 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 23 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 27 | Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| 6 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 17 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 12 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 40 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 9 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| 20 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 27 | Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. |
| 57 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 27 | Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| 64 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 52 | Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| - | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 47 | Discharge | ele | 15 | 80 | 100% |
|
- |
| 30 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| 35 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| 23 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 27 | Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). |
| - | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| 6 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 17 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 12 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 40 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 9 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| 20 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 27 | Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. |
| 57 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 27 | Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| 64 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| 52 | Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 57 | Hydro Pump | wat | 5 | 110 | 80% |
|
A powerful water- type attack. |
| 20 | Spark | ele | 20 | 65 | 100% |
|
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
| 27 | Stockpile | nor | 20 | - | - |
|
Charges up power for up to 3 turns. |
| 40 | Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. |
| 9 | Flail | nor | 15 | - | 100% |
|
The user flails aimlessly to attack. The less HP the user has, the greater the move's power. |
| 52 | Aqua Ring | wat | 20 | - | - |
|
The user envelops itself in a veil made of water. It regains some HP on every turn. |
| 47 | Discharge | ele | 15 | 80 | 100% |
|
- |
| - | Eerie Impulse | ele | 15 | - | 100% |
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| 6 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| 23 | Take Down | nor | 20 | 90 | 85% |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 27 | Spit Up | nor | 10 | - | 100% |
|
Releases stockpiled power (the more the better). |
| 35 | Bubble Beam | wat | 20 | 65 | 100% |
|
An attack that may lower SPEED. |
| - | Supersonic | nor | 20 | - | 55% |
|
Sound waves that cause confusion. |
| 30 | Electro Ball | ele | 10 | - | 100% |
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
| 27 | Swallow | nor | 10 | - | - |
|
Absorbs stockpiled power and restores HP. |
| 17 | Confuse Ray | gho | 10 | - | 100% |
|
The target is exposed to a sinister ray that triggers confusion. |
| 60 | Ion Deluge | ele | 25 | - | - |
|
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| 12 | Bubble | wat | 30 | 40 | 100% |
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stats. |
| 64 | Charge | ele | 20 | - | - |
|
Charges power to boost the electric move used next. |
| - | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
- |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
- |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
- |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
- |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM057 | Charge Beam | ele | 10 | 50 | 90% |
|
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM007 | Hail | ice | 10 | - | - |
|
Summons a hailstorm that strikes every turn. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
1st turn: Attack 2nd turn: Rest |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
An attack that may cause paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM072 | Volt Switch | ele | 20 | 70 | 100% |
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| TM093 | Wild Charge | ele | 15 | 90 | 100% |
|
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Blinds the foe to reduce accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lanturn does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |
| Thunderbolt | ele | 15 | 90 | 100% |
|
An attack that may cause paralysis. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lanturn does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lanturn does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lanturn does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bounce | fly | 5 | 85 | 85% |
|
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Lanturn does learn any moves by tutoring. |
|||||||