Basic | Stage 1 |
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|
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Night Shade | gho | 15 | - | 100% |
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The user's level equals damage HP. |
49 | Destiny Bond | gho | 5 | - | - |
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When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
29 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
41 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
21 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
5 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
17 | Hex | gho | 10 | 65 | 100% |
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This relentless attack does massive damage to a target affected by status problems. |
- | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
- | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
9 | Haze | ice | 30 | - | - |
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Creates a black haze that eliminates all stat changes. |
33 | Guard Split | psy | 10 | - | - |
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The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
25 | Ominous Wind | gho | 5 | 60 | 100% |
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The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
37 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
33 | Power Split | psy | 10 | - | - |
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
45 | Mean Look | nor | 5 | - | - |
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The user pins the target with a dark, arresting look. The target becomes unable to flee. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Night Shade | gho | 15 | - | 100% |
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The user's level equals damage HP. |
49 | Destiny Bond | gho | 5 | - | - |
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When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
29 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
41 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
21 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
5 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
17 | Hex | gho | 10 | 65 | 100% |
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This relentless attack does massive damage to a target affected by status problems. |
- | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
- | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
9 | Haze | ice | 30 | - | - |
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Creates a black haze that eliminates all stat changes. |
33 | Guard Split | psy | 10 | - | - |
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The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
25 | Ominous Wind | gho | 5 | 60 | 100% |
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The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
37 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
33 | Power Split | psy | 10 | - | - |
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
45 | Mean Look | nor | 5 | - | - |
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The user pins the target with a dark, arresting look. The target becomes unable to flee. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
13 | Night Shade | gho | 15 | - | 100% |
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The user's level equals damage HP. |
49 | Destiny Bond | gho | 5 | - | - |
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When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
29 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
41 | Grudge | gho | 5 | - | - |
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If the user faints, deletes the PP of the final move. |
21 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
5 | Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
17 | Hex | gho | 10 | 65 | 100% |
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This relentless attack does massive damage to a target affected by status problems. |
- | Astonish | gho | 15 | 30 | 100% |
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The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
- | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
9 | Haze | ice | 30 | - | - |
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Creates a black haze that eliminates all stat changes. |
33 | Guard Split | psy | 10 | - | - |
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The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
25 | Ominous Wind | gho | 5 | 60 | 100% |
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The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
37 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
33 | Power Split | psy | 10 | - | - |
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The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
45 | Mean Look | nor | 5 | - | - |
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The user pins the target with a dark, arresting look. The target becomes unable to flee. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM019 | Telekinesis | psy | 15 | - | - |
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The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM004 | Calm Mind | psy | 20 | - | - |
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The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM097 | Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM063 | Embargo | dar | 15 | - | 100% |
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It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
TM053 | Energy Ball | gra | 10 | 90 | 100% |
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The user draws power from nature and fires it at the target. This may also lower the target?s Sp. Def. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Looses a powerful blast of light that cuts accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM083 | Infestation | bug | 20 | 20 | 100% |
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The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM066 | Payback | dar | 10 | 50 | 100% |
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If the user can use this attack after the foe attacks, its power is doubled. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the foe. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM020 | Safeguard | nor | 25 | - | - |
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A mystical force prevents all status problems. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM061 | Will-O-Wisp | fir | 15 | - | 85% |
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The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Yamask does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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After You | nor | 15 | - | - |
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The user helps the target and makes it use its move right after the user. |
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Block | nor | 5 | - | - |
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The user blocks the target's way with arms spread wide to prevent escape. |
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Dark Pulse | dar | 15 | 80 | 100% |
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The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
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Iron Defense | ste | 15 | - | - |
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- |
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Knock Off | dar | 25 | 65 | 100% |
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The user slaps down the foe's held item, preventing the item from being used during the battle. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
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Role Play | psy | 10 | - | - |
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The user mimics the foe completely, copying the foe's natural ability. |
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Skill Swap | psy | 10 | - | - |
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The user swaps special abilities with the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Snore | nor | 15 | 50 | 100% |
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- |
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Spite | gho | 10 | - | 100% |
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- |
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Trick | psy | 10 | - | 100% |
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The user catches the foe off guard and swaps the foe's held item with its own. |
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Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Yamask does learn any moves by tutoring. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
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Endure | nor | 10 | - | - |
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- |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
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Heal Block | psy | 15 | - | 100% |
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The user prevents the foe from using any HP-recovery moves for five turns. |
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Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
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Memento | dar | 10 | - | 100% |
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The user faints and lowers the foe's abilities. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
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Endure | nor | 10 | - | - |
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- |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
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Heal Block | psy | 15 | - | 100% |
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The user prevents the foe from using any HP-recovery moves for five turns. |
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Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
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Memento | dar | 10 | - | 100% |
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The user faints and lowers the foe's abilities. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ally Switch | psy | 15 | - | - |
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The user teleports using a strange power and switches its place with one of its allies. |
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Disable | nor | 20 | - | 100% |
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For several turns, this move prevents the foe from using the move it last used. |
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Endure | nor | 10 | - | - |
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- |
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Fake Tears | dar | 20 | - | 100% |
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The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
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Heal Block | psy | 15 | - | 100% |
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The user prevents the foe from using any HP-recovery moves for five turns. |
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Imprison | psy | 10 | - | - |
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If the opponents know any move also known by the user, the opponents are prevented from using it. |
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Memento | dar | 10 | - | 100% |
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The user faints and lowers the foe's abilities. |
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Nasty Plot | dar | 20 | - | - |
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The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
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Nightmare | gho | 15 | - | 100% |
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A sleeper loses 1/4 HP every turn. |
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Toxic Spikes | poi | 20 | - | - |
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The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |