I love the smell of Mr. Mime in the morning.

Yamask

The Spirit Pokémon

Height: 1'8" (0.5m) Weight: 3.3lbs (1.5kg)

#562

ghost -
  • N: #562
  • U: #124
  • Yamask's Damage Multipliers

  • Yamask's Base Stats

    • HP
      38
      5.8%
      FF
    • Attack
      30
      3.6%
      FF
    • Defense
      85
      71.6%
      B+
    • Sp. Attack
      55
      33.7%
      D+
    • Sp. Defense
      65
      46.7%
      C
    • Speed
      30
      7.0%
      FF
    • Total:
      303
      17.0%
      F
  • Yamask Evolution Chart

    Basic Stage 1
  • Yamask's Abilities

    • Gen V
    • Gen VI
    Mummy Contact with this Pokémon spreads this Ability.
    Mummy Contact with this Pokémon spreads this Ability.
  • Yamask Level Up Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    33 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    9 Haze ice 30 - - No Damage. Creates a black haze that eliminates all stat changes.
    5 Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    21 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    29 Curse gho 10 - - No Damage. Works differently for ghost-types.
    25 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    45 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    13 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the foe see a mirage. It inflicts damage matching the user's level.
    41 Grudge gho 5 - - No Damage. If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
    37 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    33 Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
    - Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    17 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    49 Destiny Bond gho 5 - - No Damage. When this move is used, if the user faints, the foe that landed the knockout hit also faints.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    33 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    9 Haze ice 30 - - No Damage. Creates a black haze that eliminates all stat changes.
    5 Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    21 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    29 Curse gho 10 - - No Damage. Works differently for ghost-types.
    25 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    45 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    13 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the foe see a mirage. It inflicts damage matching the user's level.
    41 Grudge gho 5 - - No Damage. If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
    37 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    33 Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
    - Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    17 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    49 Destiny Bond gho 5 - - No Damage. When this move is used, if the user faints, the foe that landed the knockout hit also faints.
    xy Name Type PP Pwr. Acc. Class Definition
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def An attack that may shock the foe into flinching.
    9 Haze ice 30 - - No Damage. Creates a black haze that eliminates all stat changes.
    5 Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    21 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    29 Curse gho 10 - - No Damage. Works differently for ghost-types.
    25 Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    45 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    33 Guard Split psy 10 - - No Damage. The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
    13 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user makes the foe see a mirage. It inflicts damage matching the user's level.
    41 Grudge gho 5 - - No Damage. If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
    37 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    33 Power Split psy 10 - - No Damage. The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
    - Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    17 Hex gho 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def This relentless attack does massive damage to a target affected by status problems.
    49 Destiny Bond gho 5 - - No Damage. When this move is used, if the user faints, the foe that landed the knockout hit also faints.
  • Yamask TM Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM019 Telekinesis psy 15 - - No Damage. The user makes the target float with its psychic power. The target is easier to hit for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM004 Calm Mind psy 20 - - No Damage. The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
    TM053 Energy Ball gra 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM070 Flash nor 20 - 100% No Damage. Blinds the foe to reduce accuracy.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM083 Infestation bug 20 20 100% Special Attack, damage based on Sp.Atk and Sp.Def The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user can use this attack after the foe attacks, its power is doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the target.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPCL.DEF.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM020 Safeguard nor 25 - - No Damage. A mystical force prevents all status problems.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM092 Trick Room psy 5 - - No Damage. The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM061 Will-O-Wisp fir 15 - 85% No Damage. The user shoots a sinister, bluish white flame at the foe to inflict a burn.
  • Yamask HM Move List

    Yamask does learn any moves by HM.
  • Yamask Tutor Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Yamask does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    After You nor 15 - - No Damage. The user helps the target and makes it use its move right after the user.
    Block nor 5 - - No Damage. The user blocks the foe's way with arms spread wide to prevent escape.
    Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Knock Off dar 25 65 100% Physical Attack, damage based on Atk and Def The user slaps down the target's held item, preventing that item from being used in the battle.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Pain Split nor 20 - - No Damage. The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
    Role Play psy 10 - - No Damage. The user mimics the foe completely, copying the foe's natural ability.
    Skill Swap psy 10 - - No Damage. The user swaps special abilities with the target.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Spite gho 10 - 100% No Damage. -
    Trick psy 10 - 100% No Damage. The user catches the target off guard and swaps its held item with its own.
    Wonder Room psy 10 - - No Damage. The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    xy Name Type PP Pwr. Acc. Class Definition
    Yamask does learn any moves by tutoring.
  • Yamask Egg Move List

    • Gen V
    • Gen VI
    bw Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Endure nor 10 - - No Damage. -
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Endure nor 10 - - No Damage. -
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    Ally Switch psy 15 - - No Damage. The user teleports using a strange power and switches its place with one of its allies.
    Disable nor 20 - 100% No Damage. Disables the foe's most recent move.
    Endure nor 10 - - No Damage. -
    Fake Tears dar 20 - 100% No Damage. The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
    Heal Block psy 15 - 100% No Damage. The user prevents the foe from using any HP-recovery moves for five turns.
    Imprison psy 10 - - No Damage. If the foe knows any move also known by the user, the foe is prevented from using it.
    Memento dar 10 - 100% No Damage. The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
    Nasty Plot dar 20 - - No Damage. The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
    Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    Toxic Spikes poi 20 - - No Damage. The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle.
  • Yamask's Egg Groups