| Natural Cure | All status problems heal when it switches out. |
| Hidden Cloud Nine | Eliminates the effects of weather. |
| Natural Cure | All status problems heal when it switches out. |
| Hidden Cloud Nine | Eliminates the effects of weather. |
| Natural Cure | All status problems heal when it switches out. |
| Hidden Cloud Nine | Eliminates the effects of weather. |
| Natural Cure | All status problems heal when it switches out. |
| Hidden Cloud Nine | Eliminates the effects of weather. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 18 | Fury Attack | nor | 20 | 15 | 85% |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 48 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 8 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 38 | Mirror Move | fly | 20 | - | - |
|
Counters with the same move. |
| 21 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 28 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 31 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 11 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 41 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 18 | Fury Attack | nor | 20 | 15 | 85% |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 48 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 8 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 38 | Mirror Move | fly | 20 | - | - |
|
Counters with the same move. |
| 21 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 28 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 31 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 11 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 41 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 18 | Fury Attack | nor | 20 | 15 | 85% |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 48 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 8 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 38 | Mirror Move | fly | 20 | - | - |
|
Counters with the same move. |
| 21 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 28 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 31 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 11 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 41 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Fury Attack | nor | 20 | 15 | 85% |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 50 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 5 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 40 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| 18 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 32 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 23 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 28 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 36 | Mirror Move | fly | 20 | - | - |
|
Counters with the same move. |
| 9 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 45 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Fury Attack | nor | 20 | 15 | 85% |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 50 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 5 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 40 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| 18 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 32 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 23 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 28 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 36 | Mirror Move | fly | 20 | - | - |
|
Counters with the same move. |
| 9 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 45 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 13 | Fury Attack | nor | 20 | 15 | 85% |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 50 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 5 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 40 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| 18 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 32 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 23 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 28 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 36 | Mirror Move | fly | 20 | - | - |
|
Counters with the same move. |
| 9 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 45 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 9 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 45 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 36 | Mirror Move | fly | 20 | - | - |
|
Counters with the same move. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 28 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 32 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 23 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 18 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 40 | Cotton Guard | gra | 10 | - | - |
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 5 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 50 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| 13 | Fury Attack | nor | 20 | 15 | 85% |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 10 | Fury Attack | nor | 20 | 15 | 85% |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 48 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 4 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 39 | Cotton Guard | gra | 10 | - | - |
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 13 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 29 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| 21 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 15 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 25 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 18 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 34 | Mirror Move | fly | 20 | - | - |
|
Counters with the same move. |
| 8 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 42 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Moonblast | fai | 15 | 95 | 100% |
|
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. |
| 8 | Sing | nor | 15 | - | 55% |
|
May cause the foe to fall asleep. |
| 42 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 34 | Mirror Move | fly | 20 | - | - |
|
Counters with the same move. |
| 18 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| - | Growl | nor | 40 | - | 100% |
|
Reduces the foe's ATTACK. |
| 15 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 25 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| 29 | Refresh | nor | 20 | - | - |
|
Heals poisoning, paralysis, or a burn. |
| 21 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| 13 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| 39 | Cotton Guard | gra | 10 | - | - |
|
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
| 4 | Astonish | gho | 15 | 30 | 100% |
|
An attack that may shock the foe into flinching. |
| 48 | Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. |
| 10 | Fury Attack | nor | 20 | 15 | 85% |
|
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM051 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM051 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM051 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM019 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM020 | Safeguard | nor | 25 | - | - |
|
A mystical force prevents all status problems. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM051 | Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
An attack that may steal a held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Swablu does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
A full-body slam that may cause paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
Steals HP from a sleeping victim. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Swablu does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Air Cutter | fly | 25 | 60 | 95% |
|
- | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |
| Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. | |
| Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Air Cutter | fly | 25 | 60 | 95% |
|
- | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
Reduces the foe's accuracy. | |
| Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |
| Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Swift | nor | 20 | 60 | - |
|
Sprays star-shaped rays that never miss. | |
| Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | |
| Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Swablu does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dragon Pulse | dra | 10 | 85 | 100% |
|
- | |
| Heal Bell | nor | 5 | - | - |
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Swablu does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Pursuit | dar | 20 | 40 | 100% |
|
Heavily strikes switching POKéMON. | |
| Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Pursuit | dar | 20 | 40 | 100% |
|
Heavily strikes switching POKéMON. | |
| Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Pursuit | dar | 20 | 40 | 100% |
|
Heavily strikes switching POKéMON. | |
| Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Dragon Rush | dra | 10 | 100 | 75% |
|
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Pursuit | dar | 20 | 40 | 100% |
|
Heavily strikes switching POKéMON. | |
| Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Dragon Rush | dra | 10 | 100 | 75% |
|
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Pursuit | dar | 20 | 40 | 100% |
|
Heavily strikes switching POKéMON. | |
| Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Dragon Rush | dra | 10 | 100 | 75% |
|
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Pursuit | dar | 20 | 40 | 100% |
|
Heavily strikes switching POKéMON. | |
| Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Dragon Rush | dra | 10 | 100 | 75% |
|
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Pursuit | dar | 20 | 40 | 100% |
|
Heavily strikes switching POKéMON. | |
| Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Dragon Rush | dra | 10 | 100 | 75% |
|
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Pursuit | dar | 20 | 40 | 100% |
|
Heavily strikes switching POKéMON. | |
| Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Agility | psy | 30 | - | - |
|
Sharply increases the user's SPEED. | |
| Dragon Rush | dra | 10 | 100 | 75% |
|
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the foe with a mass of down that sharply lowers the Attack stat. | |
| Haze | ice | 30 | - | - |
|
Eliminates all stat changes. | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Power Swap | psy | 10 | - | - |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |
| Pursuit | dar | 20 | 40 | 100% |
|
Heavily strikes switching POKéMON. | |
| Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Steel Wing | ste | 25 | 70 | 90% |
|
Stiff wings strike the foe. |