| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Natural Cure | All status problems heal when it switches out. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Natural Cure | All status problems heal when it switches out. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Natural Cure | All status problems heal when it switches out. |
| Hidden Analytic | Boosts move power when the Pokémon moves last. |
| Illuminate | Raises the likelihood of meeting wild Pokémon. |
| Natural Cure | All status problems heal when it switches out. |
| Hidden Analytic | Boosts move power when the Pokémon moves last. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 27 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| 37 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 17 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 22 | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 42 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 32 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 47 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 27 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| 37 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 17 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 22 | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 42 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 32 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 13 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 37 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 25 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 31 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 19 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 50 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 13 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 37 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 25 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 31 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 7 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 43 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 19 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 37 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 28 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 24 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 19 | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 33 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 6 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 42 | Cosmic Power | psy | 20 | - | - |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 15 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 37 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 28 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 24 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 19 | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 33 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 6 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 42 | Cosmic Power | psy | 20 | - | - |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 15 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 46 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 37 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 28 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 24 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 19 | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 33 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 6 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 42 | Cosmic Power | psy | 20 | - | - |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 15 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 46 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 37 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 28 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 33 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 24 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 19 | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 42 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 6 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 51 | Cosmic Power | psy | 20 | - | - |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 15 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 46 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 37 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 28 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 33 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 24 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 19 | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 42 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 6 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 51 | Cosmic Power | psy | 20 | - | - |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 15 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 55 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 46 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 37 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 28 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| 33 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 24 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 19 | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 42 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 6 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 51 | Cosmic Power | psy | 20 | - | - |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 15 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| 60 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 6 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 51 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 19 | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 42 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 33 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 24 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 37 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 28 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 46 | Reflect Type | nor | 15 | - | - |
|
The user reflects the target's type, making it the same type as the target. |
| 10 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 55 | Cosmic Power | psy | 20 | - | - |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 43 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 36 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| 22 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 18 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 30 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 33 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 25 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 15 | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 40 | Reflect Type | nor | 15 | - | - |
|
The user reflects the target's type, making it the same type as the target. |
| 6 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 48 | Cosmic Power | psy | 20 | - | - |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 12 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 52 | Hydro Pump | wat | 5 | 110 | 80% |
|
The target is blasted by a huge volume of water launched under great pressure. |
| 10 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 43 | Power Gem | roc | 20 | 80 | 100% |
|
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| - | Tackle | nor | 35 | 50 | 100% |
|
A full-body charge attack. |
| 36 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| 22 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| - | Harden | nor | 30 | - | - |
|
The user stiffens all the muscles in its body to raise its Defense stat. |
| 18 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| 30 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| 33 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 25 | Minimize | nor | 10 | - | - |
|
Heightens evasive-ness. |
| 15 | Camouflage | nor | 20 | - | - |
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
| 40 | Reflect Type | nor | 15 | - | - |
|
The user reflects the target's type, making it the same type as the target. |
| 6 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| 48 | Cosmic Power | psy | 20 | - | - |
|
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| 12 | Recover | nor | 10 | - | - |
|
Recovers up to half the user's maximum HP. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM011 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM046 | Psywave | psy | 15 | - | 100% |
|
An attack with variable power. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM030 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM045 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM049 | Tri Attack | nor | 10 | 80 | 100% |
|
Fires three kinds of beams at once. |
| TM012 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM034 | Bide | nor | 10 | - | - |
|
Waits 2-3 turns & hits back double. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM011 | Bubble Beam | wat | 20 | 65 | 100% |
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
| TM010 | Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM031 | Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM046 | Psywave | psy | 15 | - | 100% |
|
An attack with variable power. |
| TM020 | Rage | nor | 20 | 20 | 100% |
|
Raises ATTACK if the user is hit. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM040 | Skull Bash | nor | 10 | 130 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM050 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM009 | Take Down | nor | 20 | 90 | 85% |
|
A tackle that also hurts the user. |
| TM030 | Teleport | psy | 20 | - | - |
|
A move for fleeing from battle. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM045 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM049 | Tri Attack | nor | 10 | 80 | 100% |
|
Fires three kinds of beams at once. |
| TM012 | Water Gun | wat | 25 | 40 | 100% |
|
Squirts water to attack. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM009 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM003 | Curse | gho | 10 | - | - |
|
Works differently for ghost-types. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM020 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM009 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM007 | Zap Cannon | ele | 5 | 120 | 50% |
|
An attack that always paralyzes. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM055 | Brine | wat | 10 | 65 | 100% |
|
If the foe's HP is down to about half, this attack will hit with double the power. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM058 | Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM067 | Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
An attack that may freeze the foe. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
|
The user damages opposing Pokémon by emitting a powerful flash. |
| TM032 | Double Team | nor | 15 | - | - |
|
Heightens evasive-ness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM070 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack based on lack of loyalty. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The power varies with the POKéMON. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM017 | Protect | nor | 10 | - | - |
|
Foils attack that turn. It may fail. |
| TM077 | Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
Sleep for 2 turns to fully recover. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that is based on loyalty. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM055 | Scald | wat | 15 | 80 | 100% |
|
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A poison move with increasing damage. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM06 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM05 | Flash | nor | 20 | - | 100% |
|
Looses a powerful blast of light that cuts accuracy. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
Traps the foe for 2-5 turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
An aquatic charge attack. |
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ice Beam | ice | 10 | 90 | 100% |
|
An attack that may freeze the foe. | |
| Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
Always leaves at least 1HP. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Psych Up | nor | 10 | - | - |
|
Copies the foe's stat changes. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
Causes confusion and raises ATTACK. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak jolt of electricity that paralyzes the foe. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dive | wat | 10 | 80 | 100% |
|
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | |
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Rollout | roc | 20 | 30 | 90% |
|
The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Gravity | psy | 5 | - | - |
|
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
A chilling attack that lowers the foe's SPEED. | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |
| Pain Split | nor | 20 | - | - |
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | |
| Recycle | nor | 10 | - | - |
|
The user recycles a single-use item that has been used in battle so it can be used again. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
Randomly attacks while asleep. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack useable only while asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
|||||||
| rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aurora Beam | ice | 20 | 65 | 100% |
|
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |
| Barrier | psy | 20 | - | - |
|
Sharply increases user's DEFENSE. | |
| Supersonic | nor | 20 | - | 55% |
|
Emits bizarre sound waves that may confuse the foe. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
|||||||