Illuminate | Raises the likelihood of meeting wild Pokémon. |
Natural Cure | All status problems heal when it switches out. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Natural Cure | All status problems heal when it switches out. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Natural Cure | All status problems heal when it switches out. |
Hidden Analytic | Boosts move power when the Pokémon moves last. |
Illuminate | Raises the likelihood of meeting wild Pokémon. |
Natural Cure | All status problems heal when it switches out. |
Hidden Analytic | Boosts move power when the Pokémon moves last. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Hydro Pump | wat | 5 | 110 | 80% |
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A powerful water- type attack. |
27 | Recover | nor | 10 | - | - |
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Restores HP by 1/2 the max HP. |
37 | Minimize | nor | 10 | - | - |
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Heightens evasive-ness. |
17 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
22 | Harden | nor | 30 | - | - |
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Stiffens the body's muscles to raise DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
42 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
32 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
47 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
27 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
37 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
17 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
22 | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
42 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
32 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
13 | Rapid Spin | nor | 40 | 20 | 100% |
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A high-speed spinning attack. |
37 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
25 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
- | Tackle | nor | 35 | 50 | 100% |
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A physical attack in which the user charges and slams into the target with its whole body. |
31 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
7 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
43 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
19 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
50 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
13 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
37 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
25 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
31 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
7 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
43 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
19 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
10 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
37 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
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An attack that may lower SPEED. |
24 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
19 | Camouflage | nor | 20 | - | - |
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The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
33 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
6 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
42 | Cosmic Power | psy | 20 | - | - |
![]() |
Raises DEFENSE and SP. DEF with a mystic power. |
15 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
10 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
37 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
24 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
19 | Camouflage | nor | 20 | - | - |
![]() |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
33 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
6 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
42 | Cosmic Power | psy | 20 | - | - |
![]() |
Raises DEFENSE and SP. DEF with a mystic power. |
15 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
46 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
10 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
37 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
24 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
19 | Camouflage | nor | 20 | - | - |
![]() |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
33 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
6 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
42 | Cosmic Power | psy | 20 | - | - |
![]() |
Raises DEFENSE and SP. DEF with a mystic power. |
15 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
10 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
46 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
37 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
33 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
24 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
19 | Camouflage | nor | 20 | - | - |
![]() |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
42 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
6 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
51 | Cosmic Power | psy | 20 | - | - |
![]() |
Raises DEFENSE and SP. DEF with a mystic power. |
15 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
10 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
46 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
37 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
33 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
24 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
19 | Camouflage | nor | 20 | - | - |
![]() |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
42 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
6 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
51 | Cosmic Power | psy | 20 | - | - |
![]() |
Raises DEFENSE and SP. DEF with a mystic power. |
15 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
55 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
10 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
46 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
37 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
33 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
24 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
19 | Camouflage | nor | 20 | - | - |
![]() |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
42 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
6 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
51 | Cosmic Power | psy | 20 | - | - |
![]() |
Raises DEFENSE and SP. DEF with a mystic power. |
15 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
15 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
60 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
6 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
51 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
19 | Camouflage | nor | 20 | - | - |
![]() |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
42 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
33 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
24 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
37 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
28 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
46 | Reflect Type | nor | 15 | - | - |
![]() |
The user reflects the target's type, making it the same type as the target. |
10 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
55 | Cosmic Power | psy | 20 | - | - |
![]() |
Raises DEFENSE and SP. DEF with a mystic power. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
52 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
10 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
43 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
36 | Brine | wat | 10 | 65 | 100% |
![]() |
If the target's HP is down to about half, this attack will hit with double the power. |
22 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
18 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
30 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
33 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
25 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
15 | Camouflage | nor | 20 | - | - |
![]() |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
40 | Reflect Type | nor | 15 | - | - |
![]() |
The user reflects the target's type, making it the same type as the target. |
6 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
48 | Cosmic Power | psy | 20 | - | - |
![]() |
Raises DEFENSE and SP. DEF with a mystic power. |
12 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
52 | Hydro Pump | wat | 5 | 110 | 80% |
![]() |
A powerful water- type attack. |
10 | Rapid Spin | nor | 40 | 20 | 100% |
![]() |
A high-speed spinning attack. |
43 | Power Gem | roc | 20 | 80 | 100% |
![]() |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A physical attack in which the user charges and slams into the target with its whole body. |
36 | Brine | wat | 10 | 65 | 100% |
![]() |
If the target's HP is down to about half, this attack will hit with double the power. |
22 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
- | Harden | nor | 30 | - | - |
![]() |
Stiffens the body's muscles to raise DEFENSE. |
18 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
30 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
33 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
25 | Minimize | nor | 10 | - | - |
![]() |
Heightens evasive-ness. |
15 | Camouflage | nor | 20 | - | - |
![]() |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
40 | Reflect Type | nor | 15 | - | - |
![]() |
The user reflects the target's type, making it the same type as the target. |
6 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
48 | Cosmic Power | psy | 20 | - | - |
![]() |
Raises DEFENSE and SP. DEF with a mystic power. |
12 | Recover | nor | 10 | - | - |
![]() |
Restores HP by 1/2 the max HP. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM031 | Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM046 | Psywave | psy | 15 | - | 100% |
![]() |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
TM020 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
TM030 | Teleport | psy | 20 | - | - |
![]() |
A move for fleeing from battle. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM045 | Thunder Wave | ele | 20 | - | 100% |
![]() |
The user launches a weak jolt of electricity that paralyzes the target. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM049 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
![]() |
Squirts water to attack. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - |
![]() |
Waits 2-3 turns & hits back double. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM011 | Bubble Beam | wat | 20 | 65 | 100% |
![]() |
An attack that may lower SPEED. |
TM010 | Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM031 | Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM046 | Psywave | psy | 15 | - | 100% |
![]() |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
TM020 | Rage | nor | 20 | 20 | 100% |
![]() |
Raises ATTACK if the user is hit. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM040 | Skull Bash | nor | 10 | 130 | 100% |
![]() |
1st turn: Prepare 2nd turn: Attack |
TM050 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM039 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
TM009 | Take Down | nor | 20 | 90 | 85% |
![]() |
A tackle that also hurts the user. |
TM030 | Teleport | psy | 20 | - | - |
![]() |
A move for fleeing from battle. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM045 | Thunder Wave | ele | 20 | - | 100% |
![]() |
The user launches a weak jolt of electricity that paralyzes the target. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM049 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
TM012 | Water Gun | wat | 25 | 40 | 100% |
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Squirts water to attack. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM003 | Curse | gho | 10 | - | - |
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Works differently for ghost-types. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM020 | Endure | nor | 10 | - | - |
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- |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM034 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM007 | Hail | ice | 10 | - | - |
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The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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The user launches a weak jolt of electricity that paralyzes the target. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
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Attacks with ultrasonic waves. May confuse the foe |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM055 | Brine | wat | 10 | 65 | 100% |
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If the target's HP is down to about half, this attack will hit with double the power. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
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Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts water-type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
TM033 | Reflect | psy | 20 | - | - |
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Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
The user launches a weak jolt of electricity that paralyzes the target. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM055 | Brine | wat | 10 | 65 | 100% |
![]() |
If the target's HP is down to about half, this attack will hit with double the power. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
![]() |
The user recycles a single-use item that has been used in battle so it can be used again. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
The user launches a weak jolt of electricity that paralyzes the target. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM003 | Water Pulse | wat | 20 | 60 | 100% |
![]() |
Attacks with ultrasonic waves. May confuse the foe |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
![]() |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
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The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
The user launches a weak jolt of electricity that paralyzes the target. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
![]() |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
![]() |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
The user launches a weak jolt of electricity that paralyzes the target. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM099 | Dazzling Gleam | fai | 10 | 80 | 100% |
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The user damages opposing Pokémon by emitting a powerful flash. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
![]() |
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
![]() |
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM007 | Hail | ice | 10 | - | - |
![]() |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM016 | Light Screen | psy | 30 | - | - |
![]() |
Ups SPCL.DEF with a wall of light. |
TM017 | Protect | nor | 10 | - | - |
![]() |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
A powerful psychic attack that may lower SP. DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts water-type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
![]() |
Raises DEFENSE with a barrier. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM055 | Scald | wat | 15 | 80 | 100% |
![]() |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM088 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
The user launches a weak jolt of electricity that paralyzes the target. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
![]() |
Traps the foe for 2-5 turns. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
HM06 | Whirlpool | wat | 15 | 35 | 85% |
![]() |
Traps the foe for 2-5 turns. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM05 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM05 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM05 | Flash | nor | 20 | - | 100% |
![]() |
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
HM05 | Whirlpool | wat | 15 | 35 | 85% |
![]() |
Traps the foe for 2-5 turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
HM03 | Surf | wat | 15 | 90 | 100% |
![]() |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM05 | Waterfall | wat | 15 | 80 | 100% |
![]() |
An aquatic charge attack. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
![]() |
Thunderbolt | ele | 15 | 90 | 100% |
![]() |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Endure | nor | 10 | - | - |
![]() |
- |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
![]() |
Psych Up | nor | 10 | - | - |
![]() |
The user hypnotizes itself into copying any stat change made by the target. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
The user launches a weak jolt of electricity that paralyzes the target. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Double-Edge | nor | 15 | 120 | 100% |
![]() |
A life-risking tackle that also hurts the user. |
![]() |
Mimic | nor | 10 | - | - |
![]() |
Copies a move used by the foe during one battle. |
![]() |
Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
![]() |
Thunder Wave | ele | 20 | - | 100% |
![]() |
The user launches a weak jolt of electricity that paralyzes the target. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
![]() |
Twister | dra | 20 | 40 | 100% |
![]() |
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Dive | wat | 10 | 80 | 100% |
![]() |
Dives underwater the first turn and strikes next turn. |
![]() |
Gravity | psy | 5 | - | - |
![]() |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. |
![]() |
Magic Coat | psy | 15 | - | - |
![]() |
- |
![]() |
Pain Split | nor | 20 | - | - |
![]() |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
![]() |
Rollout | roc | 20 | 30 | 90% |
![]() |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
![]() |
Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
![]() |
Twister | dra | 20 | 40 | 100% |
![]() |
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Gravity | psy | 5 | - | - |
![]() |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
![]() |
Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. |
![]() |
Magic Coat | psy | 15 | - | - |
![]() |
- |
![]() |
Pain Split | nor | 20 | - | - |
![]() |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
![]() |
Recycle | nor | 10 | - | - |
![]() |
The user recycles a single-use item that has been used in battle so it can be used again. |
![]() |
Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
![]() |
Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
![]() |
Snore | nor | 15 | 50 | 100% |
![]() |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
![]() |
Aurora Beam | ice | 20 | 65 | 100% |
![]() |
An attack that may lower ATTACK. |
![]() |
Barrier | psy | 20 | - | - |
![]() |
The user throws up a sturdy wall that sharply raises its Defense stat. |
![]() |
Supersonic | nor | 20 | - | 55% |
![]() |
The user generates odd sound waves from its body. It may confuse the target. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Staryu does learn any moves by egg hatching. |