| Soundproof | Gives full immunity to all sound-based moves. | 
| Filter | Reduces damage from supereffective attacks. | 
| Hidden Technician | Powers up the Pokémon's weaker moves. | 
| Soundproof | Gives full immunity to all sound-based moves. | 
| Filter | Reduces damage from supereffective attacks. | 
| Hidden Technician | Powers up the Pokémon's weaker moves. | 
| Soundproof | Gives full immunity to all sound-based moves. | 
| Filter | Reduces damage from supereffective attacks. | 
| Hidden Technician | Powers up the Pokémon's weaker moves. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Baton Pass | nor | 40 | - | - |   | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| 8 | Meditate | psy | 40 | - | - |   | Raises the user's ATTACK. | 
| 11 | Encore | nor | 5 | - | 100% |   | Makes the foe re-peat 2-6 times. | 
| 18 | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
| 36 | Trick | psy | 10 | - | 100% |   | - | 
| 39 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 29 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| 4 | Copycat | nor | 20 | - | - |   | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
| 22 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| 25 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 22 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| 32 | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
| - | Confusion | psy | 25 | 50 | 100% |   | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
| - | Tickle | nor | 20 | - | 100% |   | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| 43 | Role Play | psy | 10 | - | - |   | The user mimics the foe completely, copying the foe's natural ability. | 
| 15 | Double Slap | nor | 10 | 15 | 85% |   | The target is slapped repeatedly, back and forth, two to five times in a row. | 
| 50 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| - | Barrier | psy | 20 | - | - |   | The user throws up a sturdy wall that sharply raises its Defense stat. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Baton Pass | nor | 40 | - | - |   | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| 8 | Meditate | psy | 40 | - | - |   | Raises the user's ATTACK. | 
| 11 | Encore | nor | 5 | - | 100% |   | Makes the foe re-peat 2-6 times. | 
| 18 | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
| 36 | Trick | psy | 10 | - | 100% |   | - | 
| 39 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 29 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| 4 | Copycat | nor | 20 | - | - |   | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
| 22 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| 25 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 22 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| 32 | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
| - | Confusion | psy | 25 | 50 | 100% |   | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
| - | Tickle | nor | 20 | - | 100% |   | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| 43 | Role Play | psy | 10 | - | - |   | The user mimics the foe completely, copying the foe's natural ability. | 
| 15 | Double Slap | nor | 10 | 15 | 85% |   | The target is slapped repeatedly, back and forth, two to five times in a row. | 
| 50 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| - | Barrier | psy | 20 | - | - |   | The user throws up a sturdy wall that sharply raises its Defense stat. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Baton Pass | nor | 40 | - | - |   | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| 8 | Meditate | psy | 40 | - | - |   | Raises the user's ATTACK. | 
| 11 | Encore | nor | 5 | - | 100% |   | Makes the foe re-peat 2-6 times. | 
| 18 | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
| 36 | Trick | psy | 10 | - | 100% |   | - | 
| 39 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 29 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| 4 | Copycat | nor | 20 | - | - |   | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
| 22 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| 25 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 22 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| 32 | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
| - | Confusion | psy | 25 | 50 | 100% |   | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
| - | Tickle | nor | 20 | - | 100% |   | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| 43 | Role Play | psy | 10 | - | - |   | The user mimics the foe completely, copying the foe's natural ability. | 
| 15 | Double Slap | nor | 10 | 15 | 85% |   | The target is slapped repeatedly, back and forth, two to five times in a row. | 
| 50 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| - | Barrier | psy | 20 | - | - |   | The user throws up a sturdy wall that sharply raises its Defense stat. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Baton Pass | nor | 40 | - | - |   | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| 8 | Meditate | psy | 40 | - | - |   | Raises the user's ATTACK. | 
| 11 | Encore | nor | 5 | - | 100% |   | Makes the foe re-peat 2-6 times. | 
| 18 | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
| 36 | Trick | psy | 10 | - | 100% |   | - | 
| 39 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 29 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| 4 | Copycat | nor | 20 | - | - |   | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
| 22 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| 25 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 22 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| 32 | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
| - | Confusion | psy | 25 | 50 | 100% |   | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
| - | Tickle | nor | 20 | - | 100% |   | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| 43 | Role Play | psy | 10 | - | - |   | The user mimics the foe completely, copying the foe's natural ability. | 
| 15 | Double Slap | nor | 10 | 15 | 85% |   | The target is slapped repeatedly, back and forth, two to five times in a row. | 
| 50 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| - | Barrier | psy | 20 | - | - |   | The user throws up a sturdy wall that sharply raises its Defense stat. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Baton Pass | nor | 40 | - | - |   | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| 8 | Meditate | psy | 40 | - | - |   | Raises the user's ATTACK. | 
| 11 | Double Slap | nor | 10 | 15 | 85% |   | The target is slapped repeatedly, back and forth, two to five times in a row. | 
| 18 | Encore | nor | 5 | - | 100% |   | Makes the foe re-peat 2-6 times. | 
| 36 | Trick | psy | 10 | - | 100% |   | - | 
| 39 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 29 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| 4 | Copycat | nor | 20 | - | - |   | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
| 22 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| 25 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 22 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| 32 | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
| - | Confusion | psy | 25 | 50 | 100% |   | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
| - | Tickle | nor | 20 | - | 100% |   | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| 43 | Role Play | psy | 10 | - | - |   | The user mimics the foe completely, copying the foe's natural ability. | 
| 15 | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
| 50 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| - | Barrier | psy | 20 | - | - |   | The user throws up a sturdy wall that sharply raises its Defense stat. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 46 | Baton Pass | nor | 40 | - | - |   | The user switches places with a party Pokémon in waiting, passing along any stat changes. | 
| 8 | Meditate | psy | 40 | - | - |   | Raises the user's ATTACK. | 
| 11 | Double Slap | nor | 10 | 15 | 85% |   | The target is slapped repeatedly, back and forth, two to five times in a row. | 
| 18 | Encore | nor | 5 | - | 100% |   | Makes the foe re-peat 2-6 times. | 
| 36 | Trick | psy | 10 | - | 100% |   | - | 
| 39 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| 29 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| 4 | Copycat | nor | 20 | - | - |   | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | 
| 22 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| 25 | Psybeam | psy | 20 | 65 | 100% |   | The target is attacked with a peculiar ray. It may also cause confusion. | 
| 22 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| 32 | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
| - | Confusion | psy | 25 | 50 | 100% |   | The target is hit by a weak telekinetic force. It may also leave the target confused. | 
| - | Tickle | nor | 20 | - | 100% |   | The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| 43 | Role Play | psy | 10 | - | - |   | The user mimics the foe completely, copying the foe's natural ability. | 
| 15 | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
| 50 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| - | Barrier | psy | 20 | - | - |   | The user throws up a sturdy wall that sharply raises its Defense stat. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM078 | Captivate | nor | 20 | - | 100% |   | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM060 | Drain Punch | fig | 10 | 75 | 100% |   | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM058 | Endure | nor | 10 | - | - |   | Always leaves at least 1HP. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM056 | Fling | dar | 10 | - | 100% |   | The user flings its held item at the foe to attack. Its power and effects depend on the item. | 
| TM001 | Focus Punch | fig | 20 | 150 | 100% |   | A powerful loyalty attack. The user flinches if hit. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM086 | Grass Knot | gra | 20 | - | 100% |   | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM083 | Natural Gift | nor | 15 | - | 100% |   | The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM067 | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM034 | Shock Wave | ele | 20 | 60 | - |   | A fast and unavoidable electric attack. | 
| TM048 | Skill Swap | psy | 10 | - | - |   | The user swaps special abilities with the target. | 
| TM082 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM049 | Snatch | dar | 10 | - | - |   | Steals the effects of the move the foe uses next. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% |   | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% |   | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM025 | Thunder | ele | 10 | 110 | 70% |   | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM078 | Captivate | nor | 20 | - | 100% |   | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM060 | Drain Punch | fig | 10 | 75 | 100% |   | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM058 | Endure | nor | 10 | - | - |   | Always leaves at least 1HP. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM056 | Fling | dar | 10 | - | 100% |   | The user flings its held item at the foe to attack. Its power and effects depend on the item. | 
| TM001 | Focus Punch | fig | 20 | 150 | 100% |   | A powerful loyalty attack. The user flinches if hit. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM086 | Grass Knot | gra | 20 | - | 100% |   | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM083 | Natural Gift | nor | 15 | - | 100% |   | The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM067 | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM034 | Shock Wave | ele | 20 | 60 | - |   | A fast and unavoidable electric attack. | 
| TM048 | Skill Swap | psy | 10 | - | - |   | The user swaps special abilities with the target. | 
| TM082 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM049 | Snatch | dar | 10 | - | - |   | Steals the effects of the move the foe uses next. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% |   | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% |   | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM025 | Thunder | ele | 10 | 110 | 70% |   | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM078 | Captivate | nor | 20 | - | 100% |   | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM060 | Drain Punch | fig | 10 | 75 | 100% |   | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM058 | Endure | nor | 10 | - | - |   | Always leaves at least 1HP. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM056 | Fling | dar | 10 | - | 100% |   | The user flings its held item at the foe to attack. Its power and effects depend on the item. | 
| TM001 | Focus Punch | fig | 20 | 150 | 100% |   | A powerful loyalty attack. The user flinches if hit. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM086 | Grass Knot | gra | 20 | - | 100% |   | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM083 | Natural Gift | nor | 15 | - | 100% |   | The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM067 | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM043 | Secret Power | nor | 20 | 70 | 100% |   | An attack with effects that vary by location. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM034 | Shock Wave | ele | 20 | 60 | - |   | A fast and unavoidable electric attack. | 
| TM048 | Skill Swap | psy | 10 | - | - |   | The user swaps special abilities with the target. | 
| TM082 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM049 | Snatch | dar | 10 | - | - |   | Steals the effects of the move the foe uses next. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% |   | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% |   | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM025 | Thunder | ele | 10 | 110 | 70% |   | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM056 | Fling | dar | 10 | - | 100% |   | The user flings its held item at the foe to attack. Its power and effects depend on the item. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM086 | Grass Knot | gra | 20 | - | 100% |   | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% |   | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM019 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% |   | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM025 | Thunder | ele | 10 | 110 | 70% |   | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM056 | Fling | dar | 10 | - | 100% |   | The user flings its held item at the foe to attack. Its power and effects depend on the item. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM086 | Grass Knot | gra | 20 | - | 100% |   | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% |   | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM019 | Telekinesis | psy | 15 | - | - |   | The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% |   | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM025 | Thunder | ele | 10 | 110 | 70% |   | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |   | Makes the opposite gender infatuated. | 
| TM031 | Brick Break | fig | 15 | 75 | 100% |   | Destroys barriers such as REFLECT and causes damage. | 
| TM004 | Calm Mind | psy | 20 | - | - |   | Raises SP. ATK and SP. DEF by focusing the mind. | 
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM100 | Confide | nor | 20 | - | - |   | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM085 | Dream Eater | psy | 15 | 100 | 100% |   | Steals HP from a sleeping victim. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM070 | Flash | nor | 20 | - | 100% |   | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM056 | Fling | dar | 10 | - | 100% |   | The user flings its held item at the foe to attack. Its power and effects depend on the item. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM086 | Grass Knot | gra | 20 | - | 100% |   | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM083 | Infestation | bug | 20 | 20 | 100% |   | The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM016 | Light Screen | psy | 30 | - | - |   | Ups SPCL.DEF with a wall of light. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM077 | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| TM029 | Psychic | psy | 10 | 90 | 100% |   | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | 
| TM003 | Psyshock | psy | 10 | 80 | 100% |   | The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM018 | Rain Dance | wat | 5 | - | - |   | Boosts water-type moves for 5 turns. | 
| TM033 | Reflect | psy | 20 | - | - |   | Raises DEFENSE with a barrier. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM020 | Safeguard | nor | 25 | - | - |   | The user creates a protective field that prevents status problems for five turns. | 
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |   | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM088 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM022 | Solar Beam | gra | 10 | 120 | 100% |   | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM011 | Sunny Day | fir | 5 | - | - |   | Boosts the power of FIRE- type moves for 5 turns. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM012 | Taunt | dar | 20 | - | 100% |   | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | 
| TM046 | Thief | dar | 25 | 60 | 100% |   | The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | 
| TM025 | Thunder | ele | 10 | 110 | 70% |   | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM041 | Torment | dar | 15 | - | 100% |   | Torments the foe and stops successive use of a move. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM092 | Trick Room | psy | 5 | - | - |   | The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Mime Jr. does learn any moves by tutoring. | |||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Helping Hand | nor | 20 | - | - |   | The user assists an ally by boosting the power of its attack. | 
|  | Mud-Slap | gro | 10 | 20 | 100% |   | Hurls mud in the foe's face to reduce its accuracy. | 
|  | Signal Beam | bug | 15 | 75 | 100% |   | The user attacks with a sinister beam of light. It may also confuse the target. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Headbutt | nor | 15 | 70 | 100% |   | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. | 
|  | Helping Hand | nor | 20 | - | - |   | The user assists an ally by boosting the power of its attack. | 
|  | Magic Coat | psy | 15 | - | - |   | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | 
|  | Mud-Slap | gro | 10 | 20 | 100% |   | Hurls mud in the foe's face to reduce its accuracy. | 
|  | Role Play | psy | 10 | - | - |   | The user mimics the foe completely, copying the foe's natural ability. | 
|  | Signal Beam | bug | 15 | 75 | 100% |   | The user attacks with a sinister beam of light. It may also confuse the target. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Mime Jr. does learn any moves by tutoring. | |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Covet | nor | 25 | 60 | 100% |   | The user endearingly approaches the target, then steals the target's held item. | 
|  | Drain Punch | fig | 10 | 75 | 100% |   | An energy-draining punch. The user's HP is restored by half the damage taken by the target. | 
|  | Helping Hand | nor | 20 | - | - |   | The user assists an ally by boosting the power of its attack. | 
|  | Icy Wind | ice | 15 | 55 | 95% |   | An icy attack that lowers SPEED. | 
|  | Magic Coat | psy | 15 | - | - |   | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | 
|  | Magic Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
|  | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
|  | Role Play | psy | 10 | - | - |   | The user mimics the foe completely, copying the foe's natural ability. | 
|  | Signal Beam | bug | 15 | 75 | 100% |   | The user attacks with a sinister beam of light. It may also confuse the target. | 
|  | Skill Swap | psy | 10 | - | - |   | The user swaps special abilities with the target. | 
|  | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
|  | Snatch | dar | 10 | - | - |   | Steals the effects of the move the foe uses next. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
|  | Wonder Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Mime Jr. does learn any moves by tutoring. | |||||||
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Charm | fai | 20 | - | 100% |   | Charms the foe and sharply reduces its ATTACK. | 
|  | Confuse Ray | gho | 10 | - | 100% |   | The target is exposed to a sinister ray that triggers confusion. | 
|  | Fake Out | nor | 10 | 40 | 100% |   | An attack that hits first and makes the target flinch. This move works only on the first turn. | 
|  | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
|  | Healing Wish | psy | 10 | - | - |   | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
|  | Hypnosis | psy | 20 | - | 60% |   | A hypnotizing move that may induce sleep. | 
|  | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
|  | Teeter Dance | nor | 20 | - | 100% |   | The user performs a wobbly dance that confuses all the Pokémon in battle. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Wake-Up Slap | fig | 10 | 70 | 100% |   | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | 
|  | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Charm | fai | 20 | - | 100% |   | Charms the foe and sharply reduces its ATTACK. | 
|  | Confuse Ray | gho | 10 | - | 100% |   | The target is exposed to a sinister ray that triggers confusion. | 
|  | Fake Out | nor | 10 | 40 | 100% |   | An attack that hits first and makes the target flinch. This move works only on the first turn. | 
|  | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
|  | Healing Wish | psy | 10 | - | - |   | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
|  | Hypnosis | psy | 20 | - | 60% |   | A hypnotizing move that may induce sleep. | 
|  | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
|  | Teeter Dance | nor | 20 | - | 100% |   | The user performs a wobbly dance that confuses all the Pokémon in battle. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Wake-Up Slap | fig | 10 | 70 | 100% |   | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | 
|  | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Charm | fai | 20 | - | 100% |   | Charms the foe and sharply reduces its ATTACK. | 
|  | Confuse Ray | gho | 10 | - | 100% |   | The target is exposed to a sinister ray that triggers confusion. | 
|  | Fake Out | nor | 10 | 40 | 100% |   | An attack that hits first and makes the target flinch. This move works only on the first turn. | 
|  | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
|  | Healing Wish | psy | 10 | - | - |   | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
|  | Hypnosis | psy | 20 | - | 60% |   | A hypnotizing move that may induce sleep. | 
|  | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
|  | Nasty Plot | dar | 20 | - | - |   | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
|  | Teeter Dance | nor | 20 | - | 100% |   | The user performs a wobbly dance that confuses all the Pokémon in battle. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Wake-Up Slap | fig | 10 | 70 | 100% |   | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | 
|  | Psych Up | nor | 10 | - | - |   | The user hypnotizes itself into copying any stat change made by the foe. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Charm | fai | 20 | - | 100% |   | Charms the foe and sharply reduces its ATTACK. | 
|  | Confuse Ray | gho | 10 | - | 100% |   | The target is exposed to a sinister ray that triggers confusion. | 
|  | Fake Out | nor | 10 | 40 | 100% |   | An attack that hits first and makes the target flinch. This move works only on the first turn. | 
|  | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
|  | Healing Wish | psy | 10 | - | - |   | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
|  | Hypnosis | psy | 20 | - | 60% |   | A hypnotizing move that may induce sleep. | 
|  | Icy Wind | ice | 15 | 55 | 95% |   | An icy attack that lowers SPEED. | 
|  | Magic Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
|  | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
|  | Nasty Plot | dar | 20 | - | - |   | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
|  | Power Split | psy | 10 | - | - |   | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | 
|  | Teeter Dance | nor | 20 | - | 100% |   | The user performs a wobbly dance that confuses all the Pokémon in battle. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Wake-Up Slap | fig | 10 | 70 | 100% |   | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Charm | fai | 20 | - | 100% |   | Charms the foe and sharply reduces its ATTACK. | 
|  | Confuse Ray | gho | 10 | - | 100% |   | The target is exposed to a sinister ray that triggers confusion. | 
|  | Fake Out | nor | 10 | 40 | 100% |   | An attack that hits first and makes the target flinch. This move works only on the first turn. | 
|  | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
|  | Healing Wish | psy | 10 | - | - |   | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
|  | Hypnosis | psy | 20 | - | 60% |   | A hypnotizing move that may induce sleep. | 
|  | Icy Wind | ice | 15 | 55 | 95% |   | An icy attack that lowers SPEED. | 
|  | Magic Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
|  | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
|  | Nasty Plot | dar | 20 | - | - |   | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
|  | Power Split | psy | 10 | - | - |   | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | 
|  | Teeter Dance | nor | 20 | - | 100% |   | The user performs a wobbly dance that confuses all the Pokémon in battle. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Wake-Up Slap | fig | 10 | 70 | 100% |   | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Charm | fai | 20 | - | 100% |   | Charms the foe and sharply reduces its ATTACK. | 
|  | Confuse Ray | gho | 10 | - | 100% |   | The target is exposed to a sinister ray that triggers confusion. | 
|  | Fake Out | nor | 10 | 40 | 100% |   | An attack that hits first and makes the target flinch. This move works only on the first turn. | 
|  | Future Sight | psy | 10 | 120 | 100% |   | Two turns after this move is used, a hunk of psychic energy attacks the target. | 
|  | Healing Wish | psy | 10 | - | - |   | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | 
|  | Hypnosis | psy | 20 | - | 60% |   | A hypnotizing move that may induce sleep. | 
|  | Icy Wind | ice | 15 | 55 | 95% |   | An icy attack that lowers SPEED. | 
|  | Magic Room | psy | 10 | - | - |   | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | 
|  | Mimic | nor | 10 | - | - |   | Copies a move used by the foe during one battle. | 
|  | Nasty Plot | dar | 20 | - | - |   | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
|  | Power Split | psy | 10 | - | - |   | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | 
|  | Teeter Dance | nor | 20 | - | 100% |   | The user performs a wobbly dance that confuses all the Pokémon in battle. | 
|  | Trick | psy | 10 | - | 100% |   | - | 
|  | Wake-Up Slap | fig | 10 | 70 | 100% |   | This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |