TM040 |
Aerial Ace |
fly |
20 |
60 |
- |
|
The user confounds the foe with speed, then slashes. The attack lands without fail. |
TM045 |
Attract |
nor |
15 |
- |
100% |
|
Makes the opposite gender less likely to attack. |
TM031 |
Brick Break |
fig |
15 |
75 |
100% |
|
Destroys barriers such as REFLECT and causes damage. |
TM100 |
Confide |
nor |
20 |
- |
- |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 |
Double Team |
nor |
15 |
- |
- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 |
Facade |
nor |
20 |
70 |
100% |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM054 |
False Swipe |
nor |
40 |
40 |
100% |
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
TM091 |
Flash Cannon |
ste |
10 |
80 |
100% |
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM021 |
Frustration |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 |
Giga Impact |
nor |
5 |
150 |
90% |
|
The user charges at the target using every bit of its power. The user can?t move on the next turn.
|
TM074 |
Gyro Ball |
ste |
5 |
- |
100% |
|
The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 |
Hidden Power |
nor |
15 |
60 |
100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 |
Hyper Beam |
nor |
5 |
150 |
90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM017 |
Protect |
nor |
10 |
- |
- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM018 |
Rain Dance |
wat |
5 |
- |
- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM033 |
Reflect |
psy |
20 |
- |
- |
|
Creates a wall of light that weakens physical attacks. |
TM044 |
Rest |
psy |
10 |
- |
- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM067 |
Retaliate |
nor |
5 |
70 |
100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM027 |
Return |
nor |
20 |
- |
100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM080 |
Rock Slide |
roc |
10 |
75 |
90% |
|
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
TM094 |
Rock Smash |
fig |
15 |
40 |
100% |
|
A rock-crushing attack that may lower DEFENSE. |
TM048 |
Round |
nor |
15 |
60 |
100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 |
Shadow Ball |
gho |
15 |
80 |
100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
TM065 |
Shadow Claw |
gho |
15 |
70 |
100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
TM088 |
Sleep Talk |
nor |
10 |
- |
- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM090 |
Substitute |
nor |
10 |
- |
- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 |
Sunny Day |
fir |
5 |
- |
- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 |
Swagger |
nor |
15 |
- |
90% |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM075 |
Swords Dance |
nor |
20 |
- |
- |
|
A dance that in-creases ATTACK. |
TM006 |
Toxic |
poi |
10 |
- |
90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |