| Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. | 
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. | 
| Hidden Clear Body | Prevents other Pokémon from lowering its stats. | 
| Plus | Ups Sp. Atk if another Pokémon has Plus or Minus. | 
| Minus | Ups Sp. Atk if another Pokémon has Plus or Minus. | 
| Hidden Clear Body | Prevents other Pokémon from lowering its stats. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 60 | Zap Cannon | ele | 5 | 120 | 50% |   | An attack that always paralyzes. | 
| 6 | Charge | ele | 20 | - | - |   | Charges power to boost the electric move used next. | 
| 40 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 52 | Shift Gear | ste | 10 | - | - |   | The user rotates its gears, raising its Attack and sharply raising its Speed. | 
| 48 | Metal Sound | ste | 40 | - | 85% |   | Emits a horrible screech that sharply lowers SP. DEF. | 
| 26 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| 31 | Autotomize | ste | 15 | - | - |   | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
| 16 | Gear Grind | ste | 15 | 50 | 85% |   | The user attacks by throwing two steel gears at its target. | 
| 36 | Mirror Shot | ste | 10 | 65 | 85% |   | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 
| 44 | Discharge | ele | 15 | 80 | 100% |   | - | 
| 21 | Bind | nor | 20 | 15 | 85% |   | Binds the target for 2-5 turns. | 
| 56 | Lock-On | nor | 5 | - | - |   | Ensures the next attack will hit. | 
| - | Charge | ele | 20 | - | - |   | Charges power to boost the electric move used next. | 
| - | Gear Grind | ste | 15 | 50 | 85% |   | The user attacks by throwing two steel gears at its target. | 
| - | Thunder Shock | ele | 30 | 40 | 100% |   | An attack that may cause paralysis. | 
| - | Vice Grip | nor | 30 | 55 | 100% |   | Grips the foe with large and powerful pincers. | 
| 64 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 11 | Thunder Shock | ele | 30 | 40 | 100% |   | An attack that may cause paralysis. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 60 | Zap Cannon | ele | 5 | 120 | 50% |   | An attack that always paralyzes. | 
| 6 | Charge | ele | 20 | - | - |   | Charges power to boost the electric move used next. | 
| 40 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 52 | Shift Gear | ste | 10 | - | - |   | The user rotates its gears, raising its Attack and sharply raising its Speed. | 
| 48 | Metal Sound | ste | 40 | - | 85% |   | Emits a horrible screech that sharply lowers SP. DEF. | 
| 26 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| 31 | Autotomize | ste | 15 | - | - |   | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
| 16 | Gear Grind | ste | 15 | 50 | 85% |   | The user attacks by throwing two steel gears at its target. | 
| 36 | Mirror Shot | ste | 10 | 65 | 85% |   | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 
| 44 | Discharge | ele | 15 | 80 | 100% |   | - | 
| 21 | Bind | nor | 20 | 15 | 85% |   | Binds the target for 2-5 turns. | 
| 56 | Lock-On | nor | 5 | - | - |   | Ensures the next attack will hit. | 
| - | Charge | ele | 20 | - | - |   | Charges power to boost the electric move used next. | 
| - | Gear Grind | ste | 15 | 50 | 85% |   | The user attacks by throwing two steel gears at its target. | 
| - | Thunder Shock | ele | 30 | 40 | 100% |   | An attack that may cause paralysis. | 
| - | Vice Grip | nor | 30 | 55 | 100% |   | Grips the foe with large and powerful pincers. | 
| 64 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| 11 | Thunder Shock | ele | 30 | 40 | 100% |   | An attack that may cause paralysis. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| 21 | Bind | nor | 20 | 15 | 85% |   | Binds the target for 2-5 turns. | 
| 64 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| - | Vice Grip | nor | 30 | 55 | 100% |   | Grips the foe with large and powerful pincers. | 
| 56 | Lock-On | nor | 5 | - | - |   | Ensures the next attack will hit. | 
| 11 | Thunder Shock | ele | 30 | 40 | 100% |   | An attack that may cause paralysis. | 
| 48 | Metal Sound | ste | 40 | - | 85% |   | Emits a horrible screech that sharply lowers SP. DEF. | 
| 40 | Screech | nor | 40 | - | 85% |   | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | 
| 31 | Autotomize | ste | 15 | - | - |   | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | 
| 26 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| 36 | Mirror Shot | ste | 10 | 65 | 85% |   | The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | 
| 44 | Discharge | ele | 15 | 80 | 100% |   | - | 
| 6 | Charge | ele | 20 | - | - |   | Charges power to boost the electric move used next. | 
| 52 | Shift Gear | ste | 10 | - | - |   | The user rotates its gears, raising its Attack and sharply raising its Speed. | 
| 16 | Gear Grind | ste | 15 | 50 | 85% |   | The user attacks by throwing two steel gears at its target. | 
| 60 | Zap Cannon | ele | 5 | 120 | 50% |   | An attack that always paralyzes. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |   | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM069 | Rock Polish | roc | 20 | - | - |   | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM072 | Volt Switch | ele | 20 | 70 | 100% |   | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |   | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM069 | Rock Polish | roc | 20 | - | - |   | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM072 | Volt Switch | ele | 20 | 70 | 100% |   | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM093 | Wild Charge | ele | 15 | 90 | 100% |   | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| TM057 | Charge Beam | ele | 10 | 50 | 90% |   | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | 
| TM100 | Confide | nor | 20 | - | - |   | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| TM032 | Double Team | nor | 15 | - | - |   | Heightens evasive-ness. | 
| TM042 | Facade | nor | 20 | 70 | 100% |   | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |   | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | 
| TM021 | Frustration | nor | 20 | - | 100% |   | An attack based on lack of loyalty. | 
| TM010 | Hidden Power | nor | 15 | 60 | 100% |   | The power varies with the POKéMON. | 
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |   | The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM017 | Protect | nor | 10 | - | - |   | Foils attack that turn. It may fail. | 
| TM044 | Rest | psy | 10 | - | - |   | Sleep for 2 turns to fully recover. | 
| TM027 | Return | nor | 20 | - | 100% |   | An attack that is based on loyalty. | 
| TM069 | Rock Polish | roc | 20 | - | - |   | The user polishes its body to reduce drag. It can sharply raise the Speed stat. | 
| TM094 | Rock Smash | fig | 15 | 40 | 100% |   | An attack that may lower DEFENSE. | 
| TM048 | Round | nor | 15 | 60 | 100% |   | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM037 | Sandstorm | roc | 10 | - | - |   | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | 
| TM088 | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
| TM090 | Substitute | nor | 10 | - | - |   | Makes a decoy with 1/4 user's max HP. | 
| TM087 | Swagger | nor | 15 | - | 90% |   | Causes confusion and raises ATTACK. | 
| TM073 | Thunder Wave | ele | 20 | - | 100% |   | A move that may cause paralysis. | 
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |   | A strong electrical attack that may paralyze the foe. | 
| TM006 | Toxic | poi | 10 | - | 90% |   | A poison move with increasing damage. | 
| TM072 | Volt Switch | ele | 20 | 70 | 100% |   | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | 
| TM093 | Wild Charge | ele | 15 | 90 | 100% |   | The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Klang does learn any moves by HM. | |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Klang does learn any moves by HM. | |||||||
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Klang does learn any moves by HM. | |||||||
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Klang does learn any moves by tutoring. | |||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
|  | Bind | nor | 20 | 15 | 85% |   | Binds the target for 2-5 turns. | 
|  | Gravity | psy | 5 | - | - |   | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | 
|  | Iron Defense | ste | 15 | - | - |   | The user hardens its body's surface like iron, sharply raising its Defense stat. | 
|  | Magic Coat | psy | 15 | - | - |   | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | 
|  | Magnet Rise | ele | 10 | - | - |   | The user levitates using electrically generated magnetism for five turns. | 
|  | Recycle | nor | 10 | - | - |   | The user recycles a held item that has been used in battle so it can be used again. | 
|  | Signal Beam | bug | 15 | 75 | 100% |   | The user attacks with a sinister beam of light. It may also confuse the target. | 
|  | Sleep Talk | nor | 10 | - | - |   | Randomly attacks while asleep. | 
|  | Snore | nor | 15 | 50 | 100% |   | An attack useable only while asleep. | 
|  | Uproar | nor | 10 | 90 | 100% |   | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | 
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition | 
|---|---|---|---|---|---|---|---|
| Klang does learn any moves by tutoring. | |||||||