Run, Jumpluff, run!

Magnezone

The Magnet Area Pokémon

Height: 3'11" (1.2m) Weight: 396lbs (180kg)

#462

  • N: #462
  • U: #050
  • K(Mntn): #071
  • Magnezone's Damage Multipliers

  • Magnezone's Base Stats

    • HP
      70
      54.7%
      C+
    • Attack
      70
      44.3%
      C
    • Defense
      115
      91.4%
      A
    • Sp. Attack
      130
      97.1%
      A+
    • Sp. Defense
      90
      78.8%
      A-
    • Speed
      60
      42.1%
      C-
    • Total:
      535
      88.9%
      A
  • Magnezone Evolution Chart

    Basic Stage 1 Stage 2
    • Magnezone
      • Level up at Mt. Coronet / Chargestone Cave / Route 13
  • Magnezone's Abilities

    • Gen IV
    • Gen V
    • Gen VI
    Magnet Pull Prevents Steel-type Pokémon from escaping.
    Sturdy It cannot be knocked out with one hit.
    Magnet Pull Prevents Steel-type Pokémon from escaping.
    Sturdy It cannot be knocked out with one hit.
    Hidden Analytic Boosts move power when the Pokémon moves last.
    Magnet Pull Prevents Steel-type Pokémon from escaping.
    Sturdy It cannot be knocked out with one hit.
    Hidden Analytic Boosts move power when the Pokémon moves last.
  • Magnezone Level Up Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    40 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    46 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    6 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    22 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    27 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    11 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    17 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    34 Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    14 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    30 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches steel bombs that stick to the target. This attack will not miss.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    - Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    54 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    - Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    60 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    50 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    p Name Type PP Pwr. Acc. Class Definition
    40 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    46 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    6 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    22 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    27 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    11 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    17 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    34 Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    14 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    30 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches steel bombs that stick to the target. This attack will not miss.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    - Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    54 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    - Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    60 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    50 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    hs Name Type PP Pwr. Acc. Class Definition
    40 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    46 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    6 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    22 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    27 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    11 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    17 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    34 Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    14 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    30 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches steel bombs that stick to the target. This attack will not miss.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    - Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    54 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    - Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    60 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    50 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    bw Name Type PP Pwr. Acc. Class Definition
    54 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    - Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    50 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    46 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    34 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches steel bombs that stick to the target. This attack will not miss.
    14 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    11 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    17 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    27 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    22 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    6 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    - Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    30 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    60 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    66 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    40 Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    56 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    25 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    11 Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    15 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    51 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    - Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    45 Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    - Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    - Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    29 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    34 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    18 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches steel bombs that stick to the target. This attack will not miss.
    21 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    7 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    39 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
    62 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    67 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    73 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    4 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    xy Name Type PP Pwr. Acc. Class Definition
    18 Magnet Bomb ste 20 60 - Physical Attack, damage based on Atk and Def The user launches steel bombs that stick to the target. This attack will not miss.
    7 Thunder Shock ele 30 40 100% Special Attack, damage based on Sp.Atk and Sp.Def A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
    11 Electric Terrain ele 10 - - No Damage. The user electrifies the ground under everyone?s feet for five turns. Pokémon on the ground no longer fall asleep.
    39 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
    4 Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    45 Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    15 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    - Magnetic Flux ele 20 - - No Damage. The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
    - Supersonic nor 20 - 55% No Damage. Sound waves that cause confusion.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the foe with its whole body.
    - Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    29 Metal Sound ste 40 - 85% No Damage. A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
    21 Spark ele 20 65 100% Physical Attack, damage based on Atk and Def -
    34 Electro Ball ele 10 - 100% Special Attack, damage based on Sp.Atk and Sp.Def The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
    25 Mirror Shot ste 10 65 85% Special Attack, damage based on Sp.Atk and Sp.Def The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
    56 Lock-On nor 5 - - No Damage. The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
    - Barrier psy 20 - - No Damage. Sharply increases user's DEFENSE.
    62 Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    - Mirror Coat psy 20 - 100% Special Attack, damage based on Sp.Atk and Sp.Def Counters the foe's special attack at double the power.
    67 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    - Sonic Boom nor 20 - 90% Special Attack, damage based on Sp.Atk and Sp.Def Always inflicts 20HP damage.
    73 Zap Cannon ele 5 120 50% Special Attack, damage based on Sp.Atk and Sp.Def An attack that always paralyzes.
    51 Discharge ele 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
  • Magnezone TM Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    p Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    hs Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM058 Endure nor 10 - - No Damage. Always leaves at least 1HP.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM067 Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def An attack with effects that vary by location.
    TM034 Shock Wave ele 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def -
    TM082 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    bw Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
    xy Name Type PP Pwr. Acc. Class Definition
    TM057 Charge Beam ele 10 50 90% Special Attack, damage based on Sp.Atk and Sp.Def The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. Heightens evasive-ness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def Boosts ATTACK when burned, paralyzed, or poisoned.
    TM070 Flash nor 20 - 100% No Damage. Looses a powerful blast of light that cuts accuracy.
    TM091 Flash Cannon ste 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def An attack based on lack of loyalty.
    TM068 Giga Impact nor 5 150 90% Physical Attack, damage based on Atk and Def The user charges at the foe using every bit of its power. The user must rest on the next turn.
    TM074 Gyro Ball ste 5 - 100% Physical Attack, damage based on Atk and Def The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The power varies with the POKéMON.
    TM015 Hyper Beam nor 5 150 90% Special Attack, damage based on Sp.Atk and Sp.Def The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
    TM016 Light Screen psy 30 - - No Damage. A wondrous wall of light is put up to suppress damage from special attacks for five turns.
    TM017 Protect nor 10 - - No Damage. Foils attack that turn. It may fail.
    TM077 Psych Up nor 10 - - No Damage. Copies the foe's stat changes.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. Sleep for 2 turns to fully recover.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def An attack that is based on loyalty.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    TM090 Substitute nor 10 - - No Damage. Makes a decoy with 1/4 user's max HP.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. Causes confusion and raises ATTACK.
    TM025 Thunder ele 10 110 70% Special Attack, damage based on Sp.Atk and Sp.Def A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak jolt of electricity that paralyzes the foe.
    TM024 Thunderbolt ele 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def A strong electrical attack that may paralyze the foe.
    TM006 Toxic poi 10 - 90% No Damage. A poison move with increasing damage.
    TM072 Volt Switch ele 20 70 100% Special Attack, damage based on Sp.Atk and Sp.Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM093 Wild Charge ele 15 90 100% Physical Attack, damage based on Atk and Def The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
  • Magnezone HM Move List

    Magnezone does learn any moves by HM.
  • Magnezone Tutor Move List

    • Gen IV
    • Gen V
    • Gen VI
    dp Name Type PP Pwr. Acc. Class Definition
    Magnezone does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Rollout roc 20 30 90% Physical Attack, damage based on Atk and Def An attack lasting 5 turns with rising intensity.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    bw Name Type PP Pwr. Acc. Class Definition
    Magnezone does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Electroweb ele 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat.
    Gravity psy 5 - - No Damage. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
    Iron Defense ste 15 - - No Damage. The user hardens its body's surface like iron, sharply raising its Defense stat.
    Iron Head ste 15 80 100% Physical Attack, damage based on Atk and Def The foe slams the target with its steel-hard head. It may also make the target flinch.
    Magic Coat psy 15 - - No Damage. A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
    Magnet Rise ele 10 - - No Damage. The user levitates using electrically generated magnetism for five turns.
    Recycle nor 10 - - No Damage. The user recycles a single-use item that has been used in battle so it can be used again.
    Signal Beam bug 15 75 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a sinister beam of light. It may also confuse the target.
    Sleep Talk nor 10 - - No Damage. Randomly attacks while asleep.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack useable only while asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Magnezone does learn any moves by tutoring.
  • Magnezone Egg Move List

    Magnezone does learn any moves by egg hatching.
  • Magnezone's Egg Group