Magnet Pull | Prevents Steel-type Pokémon from escaping. |
Sturdy | It cannot be knocked out with one hit. |
Magnet Pull | Prevents Steel-type Pokémon from escaping. |
Sturdy | It cannot be knocked out with one hit. |
Hidden Analytic | Boosts move power when the Pokémon moves last. |
Magnet Pull | Prevents Steel-type Pokémon from escaping. |
Sturdy | It cannot be knocked out with one hit. |
Hidden Analytic | Boosts move power when the Pokémon moves last. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
40 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
46 | Mirror Shot | ste | 10 | 65 | 85% |
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The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
6 | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
22 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
27 | Lock-On | nor | 5 | - | - |
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The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
11 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
17 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
34 | Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
14 | Sonic Boom | nor | 20 | - | 90% |
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The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
30 | Magnet Bomb | ste | 20 | 60 | - |
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The user launches a steel bomb that sticks to the target. This attack will not miss. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
- | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
54 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
- | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
60 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
50 | Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
40 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
46 | Mirror Shot | ste | 10 | 65 | 85% |
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The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
6 | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
22 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
27 | Lock-On | nor | 5 | - | - |
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The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
11 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
17 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
34 | Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
14 | Sonic Boom | nor | 20 | - | 90% |
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The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
30 | Magnet Bomb | ste | 20 | 60 | - |
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The user launches a steel bomb that sticks to the target. This attack will not miss. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
- | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
54 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
- | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
60 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
50 | Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
40 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
46 | Mirror Shot | ste | 10 | 65 | 85% |
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The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
6 | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
22 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
27 | Lock-On | nor | 5 | - | - |
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The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
11 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
17 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
34 | Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
14 | Sonic Boom | nor | 20 | - | 90% |
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The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
30 | Magnet Bomb | ste | 20 | 60 | - |
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The user launches a steel bomb that sticks to the target. This attack will not miss. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
- | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
54 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
- | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
60 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
50 | Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
54 | Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
- | Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
- | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
50 | Mirror Shot | ste | 10 | 65 | 85% |
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The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
46 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
34 | Magnet Bomb | ste | 20 | 60 | - |
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The user launches a steel bomb that sticks to the target. This attack will not miss. |
14 | Sonic Boom | nor | 20 | - | 90% |
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The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
11 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
17 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
27 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
22 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
6 | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
- | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
30 | Lock-On | nor | 5 | - | - |
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The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
60 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
66 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
40 | Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
56 | Lock-On | nor | 5 | - | - |
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The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
25 | Mirror Shot | ste | 10 | 65 | 85% |
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The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
11 | Sonic Boom | nor | 20 | - | 90% |
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The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
15 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
51 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
- | Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
45 | Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
- | Sonic Boom | nor | 20 | - | 90% |
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The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
- | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
29 | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
34 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
18 | Magnet Bomb | ste | 20 | 60 | - |
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The user launches a steel bomb that sticks to the target. This attack will not miss. |
21 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
7 | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
39 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
62 | Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
67 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
73 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
4 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
18 | Magnet Bomb | ste | 20 | 60 | - |
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The user launches a steel bomb that sticks to the target. This attack will not miss. |
7 | Thunder Shock | ele | 30 | 40 | 100% |
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An attack that may cause paralysis. |
11 | Electric Terrain | ele | 10 | - | - |
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The user electrifies the ground under everyone?s feet for five turns. Pokémon on the ground no longer fall asleep. |
39 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
4 | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
45 | Screech | nor | 40 | - | 85% |
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An earsplitting screech harshly reduces the target's Defense stat. |
15 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
- | Magnetic Flux | ele | 20 | - | - |
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The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
- | Supersonic | nor | 20 | - | 55% |
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Sound waves that cause confusion. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
- | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
29 | Metal Sound | ste | 40 | - | 85% |
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A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
21 | Spark | ele | 20 | 65 | 100% |
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The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
34 | Electro Ball | ele | 10 | - | 100% |
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The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
25 | Mirror Shot | ste | 10 | 65 | 85% |
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The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
56 | Lock-On | nor | 5 | - | - |
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The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
- | Barrier | psy | 20 | - | - |
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The user throws up a sturdy wall that sharply raises its Defense stat. |
62 | Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
- | Mirror Coat | psy | 20 | - | 100% |
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Counters a SPCL. ATK. move double. |
67 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
- | Sonic Boom | nor | 20 | - | 90% |
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The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
73 | Zap Cannon | ele | 5 | 120 | 50% |
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An attack that always paralyzes. |
51 | Discharge | ele | 15 | 80 | 100% |
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A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM064 | Explosion | nor | 5 | 250 | 100% |
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The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's effect(s) and gives to the user. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM064 | Explosion | nor | 5 | 250 | 100% |
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The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's effect(s) and gives to the user. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM058 | Endure | nor | 10 | - | - |
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- |
TM064 | Explosion | nor | 5 | 250 | 100% |
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The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM083 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's effect(s) and gives to the user. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
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- |
TM034 | Shock Wave | ele | 20 | 60 | - |
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A fast and unavoidable electric attack. |
TM082 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's effect(s) and gives to the user. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's effect(s) and gives to the user. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM064 | Explosion | nor | 5 | 250 | 100% |
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The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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The user flashes a bright light that cuts the target's accuracy. |
TM091 | Flash Cannon | ste | 10 | 80 | 100% |
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The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the target using every bit of its power. The user can?t move on the next turn. |
TM074 | Gyro Ball | ste | 5 | - | 100% |
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The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM016 | Light Screen | psy | 30 | - | - |
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Creates a wall of light that lowers SP. ATK damage. |
TM017 | Protect | nor | 10 | - | - |
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It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's effect(s) and gives to the user. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM033 | Reflect | psy | 20 | - | - |
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Creates a wall of light that weakens physical attacks. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the foe. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM072 | Volt Switch | ele | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM093 | Wild Charge | ele | 15 | 90 | 100% |
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The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magnezone does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The foe slams the target with its steel-hard head. It may also make the target flinch. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Gravity | psy | 5 | - | - |
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The foe slams the target with its steel-hard head. It may also make the target flinch. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Rollout | roc | 20 | 30 | 90% |
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An attack lasting 5 turns with rising intensity. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
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Swift | nor | 20 | 60 | - |
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An attack that never misses. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magnezone does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Electroweb | ele | 15 | 55 | 95% |
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The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. |
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Gravity | psy | 5 | - | - |
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
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Iron Defense | ste | 15 | - | - |
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The user hardens its body's surface like iron, sharply raising its Defense stat. |
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Iron Head | ste | 15 | 80 | 100% |
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The foe slams the target with its steel-hard head. It may also make the target flinch. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Recycle | nor | 10 | - | - |
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The user recycles a single-use item that has been used in battle so it can be used again. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Magnezone does learn any moves by tutoring. |