| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 57 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 37 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 37 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 45 | Confuse Ray | gho | 10 | - | 100% |
|
The foe is exposed to a sinister ray that triggers confusion. |
| 17 | Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| 49 | Recover | nor | 10 | - | - |
|
Restoring its own cells, the user restores its own HP by half of its max HP. |
| 5 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 33 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 21 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 29 | Acid Armor | poi | 20 | - | - |
|
Sharply raises the user's DEFENSE. |
| 13 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 21 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 41 | Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 9 | Sharpen | nor | 30 | - | - |
|
A move that raises the user's ATTACK. |
| 53 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 61 | Sheer Cold | ice | 5 | - | 30% |
|
A chilling attack that causes fainting if it hits. |
| - | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 57 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 37 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| 37 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 45 | Confuse Ray | gho | 10 | - | 100% |
|
The foe is exposed to a sinister ray that triggers confusion. |
| 17 | Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| 49 | Recover | nor | 10 | - | - |
|
Restoring its own cells, the user restores its own HP by half of its max HP. |
| 5 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 33 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| 21 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 29 | Acid Armor | poi | 20 | - | - |
|
Sharply raises the user's DEFENSE. |
| 13 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 21 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 41 | Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 9 | Sharpen | nor | 30 | - | - |
|
A move that raises the user's ATTACK. |
| 53 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 61 | Sheer Cold | ice | 5 | - | 30% |
|
A chilling attack that causes fainting if it hits. |
| - | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 49 | Recover | nor | 10 | - | - |
|
Restoring its own cells, the user restores its own HP by half of its max HP. |
| 45 | Confuse Ray | gho | 10 | - | 100% |
|
The foe is exposed to a sinister ray that triggers confusion. |
| 13 | Rapid Spin | nor | 40 | 20 | 100% |
|
A high-speed spinning attack. |
| 5 | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 33 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| - | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| - | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| - | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| 41 | Slash | nor | 20 | 70 | 100% |
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
| 37 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| - | Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| 21 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 21 | Mist | ice | 30 | - | - |
|
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
| 29 | Acid Armor | poi | 20 | - | - |
|
Sharply raises the user's DEFENSE. |
| - | Sheer Cold | ice | 5 | - | 30% |
|
A chilling attack that causes fainting if it hits. |
| 9 | Sharpen | nor | 30 | - | - |
|
A move that raises the user's ATTACK. |
| 50 | Freeze-Dry | ice | 20 | 70 | 100% |
|
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. |
| 25 | Aurora Beam | ice | 20 | 65 | 100% |
|
An attack that may lower ATTACK. |
| 53 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| 37 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| 57 | Night Slash | dar | 15 | 70 | 100% |
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
| - | Ice Shard | ice | 30 | 40 | 100% |
|
The user flash freezes chunks of ice and hurls them. This move always goes first. |
| 61 | Sheer Cold | ice | 5 | - | 30% |
|
A chilling attack that causes fainting if it hits. |
| 17 | Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM062 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows its cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM062 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows its cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM062 | Acrobatics | fly | 15 | 55 | 100% |
|
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender infatuated. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
Hits the foe with an icy storm that may freeze it. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM064 | Explosion | nor | 5 | 250 | 100% |
|
The user explodes to inflict damage on those around it. The user faints upon using this move. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM091 | Flash Cannon | ste | 10 | 80 | 100% |
|
The user gathers all its light energy and releases it at once. This may also lower the target?s Sp. Def stat. |
| TM079 | Frost Breath | ice | 10 | 60 | 90% |
|
The user blows its cold breath on the target. This attack always results in a critical hit. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM007 | Hail | ice | 10 | - | - |
|
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM016 | Light Screen | psy | 30 | - | - |
|
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
| TM084 | Poison Jab | poi | 20 | 80 | 100% |
|
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts the power of WATER- type moves for 5 turns. |
| TM033 | Reflect | psy | 20 | - | - |
|
Raises DEFENSE with a barrier. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Cryogonal does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | |
| Iron Defense | ste | 15 | - | - |
|
The user hardens its body's surface like iron, sharply raising its Defense stat. | |
| Knock Off | dar | 25 | 65 | 100% |
|
- | |
| Magic Coat | psy | 15 | - | - |
|
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |
| Signal Beam | bug | 15 | 75 | 100% |
|
The user attacks with a sinister beam of light. It may also confuse the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Cryogonal does learn any moves by tutoring. |
|||||||