gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
44 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
9 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
32 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
24 | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
20 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
36 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
12 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
44 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
9 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
32 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
24 | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
20 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
36 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
12 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
12 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
48 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
36 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
20 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
24 | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
32 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
9 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
44 | Recycle | nor | 10 | - | - |
![]() |
- |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
12 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
48 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
36 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
20 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
24 | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
32 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
9 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
44 | Recycle | nor | 10 | - | - |
![]() |
- |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
12 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
48 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
36 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
20 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
24 | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
32 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
9 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
44 | Recycle | nor | 10 | - | - |
![]() |
- |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
67 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
56 | Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
34 | Recycle | nor | 10 | - | - |
![]() |
- |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
18 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
45 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
40 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
29 | Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
23 | Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
51 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
12 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
62 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
7 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
67 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
56 | Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
34 | Recycle | nor | 10 | - | - |
![]() |
- |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
18 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
45 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
40 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
29 | Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
23 | Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
51 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
12 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
62 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
7 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
67 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
56 | Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
34 | Recycle | nor | 10 | - | - |
![]() |
- |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
18 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
45 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
40 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
29 | Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
23 | Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
51 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
12 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
62 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
7 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
67 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
56 | Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
34 | Recycle | nor | 10 | - | - |
![]() |
- |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
18 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
45 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
40 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
29 | Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
23 | Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
51 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
12 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
62 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
7 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
67 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
56 | Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
34 | Recycle | nor | 10 | - | - |
![]() |
- |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
18 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
45 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
40 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
29 | Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
23 | Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
51 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
12 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
62 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
7 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
62 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
50 | Tri Attack | nor | 10 | 80 | 100% |
![]() |
Fires three kinds of beams at once. |
18 | Recover | nor | 10 | - | - |
![]() |
Recovers up to half the user's maximum HP. |
45 | Lock-On | nor | 5 | - | - |
![]() |
Locks on to the foe to ensure the next move hits. |
23 | Magnet Rise | ele | 10 | - | - |
![]() |
The user levitates using electrically generated magnetism for five turns. |
34 | Recycle | nor | 10 | - | - |
![]() |
- |
12 | Agility | psy | 30 | - | - |
![]() |
Sharply increases the user's SPEED. |
7 | Psybeam | psy | 20 | 65 | 100% |
![]() |
The target is attacked with a peculiar ray. It may also cause confusion. |
- | Conversion | nor | 30 | - | - |
![]() |
The user changes its type to become the same type as one of its moves. |
- | Conversion 2 | nor | 30 | - | - |
![]() |
The user changes its type to make itself resistant to the type of the attack it last took. |
- | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
- | Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
- | Tackle | nor | 35 | 50 | 100% |
![]() |
A full-body charge attack. |
- | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
56 | Magic Coat | psy | 15 | - | - |
![]() |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
40 | Discharge | ele | 15 | 80 | 100% |
![]() |
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
67 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
29 | Signal Beam | bug | 15 | 75 | 100% |
![]() |
The user attacks with a sinister beam of light. It may also confuse the target. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM003 | Curse | gho | 10 | - | - |
![]() |
Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM020 | Endure | nor | 10 | - | - |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM050 | Nightmare | gho | 15 | - | 100% |
![]() |
A sleeper loses 1/4 HP every turn. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM034 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM003 | Curse | gho | 10 | - | - |
![]() |
Works differently for ghost-types. |
TM040 | Defense Curl | nor | 40 | - | - |
![]() |
Heightens the user's DEFENSE. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM020 | Endure | nor | 10 | - | - |
![]() |
- |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM016 | Icy Wind | ice | 15 | 55 | 95% |
![]() |
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM050 | Nightmare | gho | 15 | - | 100% |
![]() |
A sleeper loses 1/4 HP every turn. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM009 | Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM035 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM013 | Snore | nor | 15 | 50 | 100% |
![]() |
A loud attack that can be used only while asleep. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM034 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM039 | Swift | nor | 20 | 60 | - |
![]() |
Sprays star-shaped rays that never miss. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM007 | Zap Cannon | ele | 5 | 120 | 50% |
![]() |
An attack that always paralyzes. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
![]() |
- |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
![]() |
- |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM058 | Endure | nor | 10 | - | - |
![]() |
- |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM023 | Iron Tail | ste | 15 | 100 | 75% |
![]() |
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
TM083 | Natural Gift | nor | 15 | - | 100% |
![]() |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM067 | Recycle | nor | 10 | - | - |
![]() |
- |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM043 | Secret Power | nor | 20 | 70 | 100% |
![]() |
- |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM034 | Shock Wave | ele | 20 | 60 | - |
![]() |
- |
TM082 | Sleep Talk | nor | 10 | - | - |
![]() |
While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
![]() |
Steals HP from a sleeping victim. |
TM042 | Facade | nor | 20 | 70 | 100% |
![]() |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
![]() |
Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
![]() |
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
![]() |
The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
![]() |
1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
![]() |
Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
![]() |
Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
![]() |
Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
![]() |
An attack that may lower SPCL.DEF. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
![]() |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
![]() |
Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
![]() |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
![]() |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
![]() |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
![]() |
Hurls a black blob that may lower the foe's SP. DEF. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
![]() |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
![]() |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
![]() |
Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
![]() |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
![]() |
An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
![]() |
An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
![]() |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
![]() |
An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
![]() |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
![]() |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
![]() |
An extremely speedy and unavoidable attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
![]() |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
![]() |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
![]() |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM040 | Aerial Ace | fly | 20 | 60 | - |
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An extremely speedy and unavoidable attack. |
TM014 | Blizzard | ice | 5 | 110 | 70% |
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A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM057 | Charge Beam | ele | 10 | 50 | 90% |
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The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM085 | Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM070 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM068 | Giga Impact | nor | 5 | 150 | 90% |
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The user charges at the foe using every bit of its power. The user must rest on the next turn. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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The effectiveness varies with the user. |
TM015 | Hyper Beam | nor | 5 | 150 | 90% |
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1st turn: Attack 2nd turn: Rest |
TM013 | Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
TM017 | Protect | nor | 10 | - | - |
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Evades attack, but may fail if used in succession. |
TM077 | Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
TM029 | Psychic | psy | 10 | 90 | 100% |
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An attack that may lower SPCL.DEF. |
TM003 | Psyshock | psy | 10 | 80 | 100% |
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The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM018 | Rain Dance | wat | 5 | - | - |
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Boosts the power of WATER- type moves for 5 turns. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM027 | Return | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the more the user likes its Trainer. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM030 | Shadow Ball | gho | 15 | 80 | 100% |
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Hurls a black blob that may lower the foe's SP. DEF. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM022 | Solar Beam | gra | 10 | 120 | 100% |
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A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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Boosts fire-type moves for 5 turns. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM046 | Thief | dar | 25 | 60 | 100% |
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An attack that may steal a held item. |
TM025 | Thunder | ele | 10 | 110 | 70% |
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An attack that may cause paralysis. |
TM073 | Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
TM024 | Thunderbolt | ele | 15 | 90 | 100% |
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An attack that may cause paralysis. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM092 | Trick Room | psy | 5 | - | - |
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The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM05 | Flash | nor | 20 | - | 100% |
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Blinds the foe to reduce accuracy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by HM. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by HM. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by HM. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by HM. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by HM. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by HM. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Ice Beam | ice | 10 | 90 | 100% |
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Blasts the foe with an icy beam that may freeze it. |
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Thunderbolt | ele | 15 | 90 | 100% |
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An attack that may cause paralysis. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Defense Curl | nor | 40 | - | - |
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Heightens the user's DEFENSE. |
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Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
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Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
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Endure | nor | 10 | - | - |
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- |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Psych Up | nor | 10 | - | - |
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Copies the foe's stat changes. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Double-Edge | nor | 15 | 120 | 100% |
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A life-risking tackle that also hurts the user. |
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Dream Eater | psy | 15 | 100 | 100% |
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Steals HP from a sleeping victim. |
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Mimic | nor | 10 | - | - |
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Copies a move used by the foe. |
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Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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Thunder Wave | ele | 20 | - | 100% |
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A weak electric charge is launched at the target. It causes paralysis if it hits. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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- |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Gravity | psy | 5 | - | - |
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Swift | nor | 20 | 60 | - |
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Sprays star-shaped rays that never miss. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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- |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
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Electroweb | ele | 15 | 55 | 95% |
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The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. |
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Foul Play | dar | 15 | 95 | 100% |
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The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
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Gravity | psy | 5 | - | - |
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Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
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Icy Wind | ice | 15 | 55 | 95% |
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The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
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Iron Tail | ste | 15 | 100 | 75% |
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The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
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Last Resort | nor | 5 | 140 | 100% |
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This move can be used only after the user has used all the other moves it knows in the battle. |
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Magic Coat | psy | 15 | - | - |
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A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
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Magnet Rise | ele | 10 | - | - |
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The user levitates using electrically generated magnetism for five turns. |
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Pain Split | nor | 20 | - | - |
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The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
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Recycle | nor | 10 | - | - |
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- |
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Signal Beam | bug | 15 | 75 | 100% |
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The user attacks with a sinister beam of light. It may also confuse the target. |
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Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
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Snore | nor | 15 | 50 | 100% |
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A loud attack that can be used only while asleep. |
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Trick | psy | 10 | - | 100% |
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The user catches the target off guard and swaps its held item with its own. |
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Wonder Room | psy | 10 | - | - |
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The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
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Zen Headbutt | psy | 15 | 80 | 90% |
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- |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Porygon2 does learn any moves by tutoring. |