You're gonna need a bigger Houndour.

Shellder

The Bivalve Pokémon

Height: 0'12" (0.3m) Weight: 8.8lbs (4kg)

#090

water -
  • N: #090
  • K: #090
  • J: #169
  • K(Cstl): #036
  • Shellder's Damage Multipliers

  • Shellder's Base Stats

    • HP
      30
      1.5%
      FF
    • Attack
      65
      38.0%
      C-
    • Defense
      100
      84.4%
      A-
    • Sp. Attack
      45
      21.3%
      D-
    • Sp. Defense
      25
      0.8%
      FF
    • Speed
      40
      16.7%
      F
    • Total:
      305
      17.4%
      F
  • Shellder Evolution Chart

    Basic Stage 1
  • Shellder's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Shell Armor The Pokémon is protected against critical hits.
    Shell Armor The Pokémon is protected against critical hits.
    Skill Link Increases the frequency of multi-strike moves.
    Shell Armor The Pokémon is protected against critical hits.
    Skill Link Increases the frequency of multi-strike moves.
    Hidden Overcoat Protects the Pokémon from damage from weather.
    Shell Armor The Pokémon is protected against critical hits.
    Skill Link Increases the frequency of multi-strike moves.
    Hidden Overcoat Protects the Pokémon from damage from weather.
  • Shellder Level Up Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    30 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    50 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    18 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    23 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    39 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    y Name Type PP Pwr. Acc. Class Definition
    30 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    50 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    18 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    23 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    39 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    gs Name Type PP Pwr. Acc. Class Definition
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    17 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    33 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    9 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    41 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    25 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    c Name Type PP Pwr. Acc. Class Definition
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    17 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    33 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    9 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    41 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    25 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    rs Name Type PP Pwr. Acc. Class Definition
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    17 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    33 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    9 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    41 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    25 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    e Name Type PP Pwr. Acc. Class Definition
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    17 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    33 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    9 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    41 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    25 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    fl Name Type PP Pwr. Acc. Class Definition
    22 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    50 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    8 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    36 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    - Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    29 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    15 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    43 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    dp Name Type PP Pwr. Acc. Class Definition
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    40 Iron Defense ste 15 - - No Damage. -
    8 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    32 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    37 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    p Name Type PP Pwr. Acc. Class Definition
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    40 Iron Defense ste 15 - - No Damage. -
    8 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    32 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    37 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    hs Name Type PP Pwr. Acc. Class Definition
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    49 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    40 Iron Defense ste 15 - - No Damage. -
    8 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    32 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    37 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    bw Name Type PP Pwr. Acc. Class Definition
    61 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    52 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    37 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    40 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    32 Razor Shell wat 10 75 95% Physical Attack, damage based on Atk and Def The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
    8 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    49 Iron Defense ste 15 - - No Damage. -
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    56 Shell Smash nor 15 - - No Damage. The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    61 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    52 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    37 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    40 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    32 Razor Shell wat 10 75 95% Physical Attack, damage based on Atk and Def The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
    8 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    49 Iron Defense ste 15 - - No Damage. -
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    56 Shell Smash nor 15 - - No Damage. The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    xy Name Type PP Pwr. Acc. Class Definition
    61 Hydro Pump wat 5 110 80% Special Attack, damage based on Sp.Atk and Sp.Def Blasts water at high power to strike the foe.
    13 Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    52 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    4 Withdraw wat 40 - - No Damage. Heightens the user's DEFENSE.
    44 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    28 Ice Shard ice 30 40 100% Physical Attack, damage based on Atk and Def The user flash freezes chunks of ice and hurls them. This move always goes first.
    37 Aurora Beam ice 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower ATTACK.
    25 Clamp wat 15 35 85% Physical Attack, damage based on Atk and Def The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns.
    20 Leer nor 30 - 100% No Damage. Frightens the foe with a leer to lower DEFENSE.
    40 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    32 Razor Shell wat 10 75 95% Physical Attack, damage based on Atk and Def The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
    8 Supersonic nor 20 - 55% No Damage. The user generates odd sound waves from its body. It may confuse the target.
    49 Iron Defense ste 15 - - No Damage. -
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A physical attack in which the user charges and slams into the target with its whole body.
    56 Shell Smash nor 15 - - No Damage. The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
    16 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
  • Shellder TM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM047 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM036 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def Powerful but makes the user faint.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM030 Teleport psy 20 - - No Damage. A move for fleeing from battle.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM049 Tri Attack nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    y Name Type PP Pwr. Acc. Class Definition
    TM034 Bide nor 10 - - Physical Attack, damage based on Atk and Def Waits 2-3 turns & hits back double.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM011 Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    TM010 Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM047 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM031 Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    TM020 Rage nor 20 20 100% Physical Attack, damage based on Atk and Def Raises ATTACK if the user is hit.
    TM033 Reflect psy 20 - - No Damage. A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM036 Self-Destruct nor 5 200 100% Physical Attack, damage based on Atk and Def Powerful but makes the user faint.
    TM050 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM009 Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    TM030 Teleport psy 20 - - No Damage. A move for fleeing from battle.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM049 Tri Attack nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.
    TM012 Water Gun wat 25 40 100% Special Attack, damage based on Sp.Atk and Sp.Def Squirts water to attack the foe.
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM020 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    e Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    fl Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    dp Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    p Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    hs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM055 Brine wat 10 65 100% Special Attack, damage based on Sp.Atk and Sp.Def If the foe's HP is down to about half, this attack will hit with double the power.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM058 Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def The user attacks with a secret power. Its added effects vary depending on the user's environment.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM003 Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    bw Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
    TM014 Blizzard ice 5 110 70% Special Attack, damage based on Sp.Atk and Sp.Def Hits the foe with an icy storm that may freeze it.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM064 Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM007 Hail ice 10 - - No Damage. Summons a hailstorm that strikes every turn.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type and intensity depending on the Pokémon using it.
    TM013 Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. The user summons a heavy rain that falls for five turns, powering up Water- type moves.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the more the user likes its Trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Shellder HM Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    y Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    gs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    c Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM06 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    rs Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    e Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    fl Name Type PP Pwr. Acc. Class Definition
    HM08 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    dp Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    p Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    hs Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    HM05 Whirlpool wat 15 35 85% Special Attack, damage based on Sp.Atk and Sp.Def Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
    bw Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM06 Dive wat 10 80 100% Physical Attack, damage based on Atk and Def A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
    xy Name Type PP Pwr. Acc. Class Definition
    HM03 Surf wat 15 90 100% Special Attack, damage based on Sp.Atk and Sp.Def It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
  • Shellder Tutor Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    y Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    gs Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Ice Beam ice 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def Blasts the foe with an icy beam that may freeze it.
    rs Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Endure nor 10 - - No Damage. The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
    Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    fl Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A life-risking tackle that also hurts the user.
    Explosion nor 5 250 100% Physical Attack, damage based on Atk and Def Very powerful but makes user faint.
    Mimic nor 10 - - No Damage. Copies a move used by the foe during one battle.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    dp Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. -
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    hs Name Type PP Pwr. Acc. Class Definition
    Dive wat 10 80 100% Physical Attack, damage based on Atk and Def A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. -
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    bw Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Iron Defense ste 15 - - No Damage. -
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
    xy Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by tutoring.
  • Shellder Egg Move List

    • Gen I
    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    rb Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by egg hatching.
    y Name Type PP Pwr. Acc. Class Definition
    Shellder does learn any moves by egg hatching.
    gs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    c Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    rs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    e Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    fl Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    dp Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud at the foe and reduces SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    p Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud at the foe and reduces SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    hs Name Type PP Pwr. Acc. Class Definition
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud at the foe and reduces SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    bw Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud at the foe and reduces SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Twineedle bug 20 25 100% Physical Attack, damage based on Atk and Def Jabs the foe twice using stingers.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud at the foe and reduces SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Twineedle bug 20 25 100% Physical Attack, damage based on Atk and Def Jabs the foe twice using stingers.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
    xy Name Type PP Pwr. Acc. Class Definition
    Aqua Ring wat 20 - - No Damage. The user envelops itself in a veil made of water. It regains some HP on every turn.
    Avalanche ice 10 60 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
    Barrier psy 20 - - No Damage. The user throws up a sturdy wall that sharply raises its Defense stat.
    Bubble Beam wat 20 65 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that may lower SPEED.
    Icicle Spear ice 30 25 100% Physical Attack, damage based on Atk and Def Attacks the foe by firing 2 to 5 icicles in a row.
    Mud Shot gro 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def Hurls mud at the foe and reduces SPEED.
    Rapid Spin nor 40 20 100% Physical Attack, damage based on Atk and Def A high-speed spinning attack.
    Rock Blast roc 10 25 90% Physical Attack, damage based on Atk and Def The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
    Screech nor 40 - 85% No Damage. Sharply reduces the foe's DEFENSE.
    Take Down nor 20 90 85% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Twineedle bug 20 25 100% Physical Attack, damage based on Atk and Def Jabs the foe twice using stingers.
    Water Pulse wat 20 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
  • Shellder's Egg Group