Shell Armor | The Pokémon is protected against critical hits. |
Shell Armor | The Pokémon is protected against critical hits. |
Skill Link | Increases the frequency of multi-strike moves. |
Shell Armor | The Pokémon is protected against critical hits. |
Skill Link | Increases the frequency of multi-strike moves. |
Hidden Overcoat | Protects the Pokémon from damage from weather. |
Shell Armor | The Pokémon is protected against critical hits. |
Skill Link | Increases the frequency of multi-strike moves. |
Hidden Overcoat | Protects the Pokémon from damage from weather. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
30 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
50 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
18 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
23 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
39 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
30 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
50 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
18 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
23 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
39 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
17 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
33 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
9 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
41 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
25 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
17 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
33 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
9 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
41 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
25 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
17 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
33 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
9 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
41 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
25 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
49 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
17 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
33 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
9 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
41 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
25 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
22 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
50 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
8 | Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | |
36 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
- | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
29 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
15 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
43 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
49 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
40 | Iron Defense | ste | 15 | - | - | - | |
8 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
32 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
25 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
20 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
28 | Ice Shard | ice | 30 | 40 | 100% | The user flash freezes chunks of ice and hurls them. This move always goes first. | |
4 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
37 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
13 | Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | |
44 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
49 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
40 | Iron Defense | ste | 15 | - | - | - | |
8 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
32 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
25 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
20 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
28 | Ice Shard | ice | 30 | 40 | 100% | The user flash freezes chunks of ice and hurls them. This move always goes first. | |
4 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
37 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
13 | Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | |
44 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
16 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
49 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
40 | Iron Defense | ste | 15 | - | - | - | |
8 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
32 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
25 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
20 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
28 | Ice Shard | ice | 30 | 40 | 100% | The user flash freezes chunks of ice and hurls them. This move always goes first. | |
4 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
37 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
13 | Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | |
44 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
61 | Hydro Pump | wat | 5 | 110 | 80% | Blasts water at high power to strike the foe. | |
13 | Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | |
52 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
4 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
44 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
28 | Ice Shard | ice | 30 | 40 | 100% | The user flash freezes chunks of ice and hurls them. This move always goes first. | |
37 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
25 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
20 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
40 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
32 | Razor Shell | wat | 10 | 75 | 95% | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. | |
8 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
49 | Iron Defense | ste | 15 | - | - | - | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
56 | Shell Smash | nor | 15 | - | - | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |
16 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
61 | Hydro Pump | wat | 5 | 110 | 80% | Blasts water at high power to strike the foe. | |
13 | Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | |
52 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
4 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
44 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
28 | Ice Shard | ice | 30 | 40 | 100% | The user flash freezes chunks of ice and hurls them. This move always goes first. | |
37 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
25 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
20 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
40 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
32 | Razor Shell | wat | 10 | 75 | 95% | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. | |
8 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
49 | Iron Defense | ste | 15 | - | - | - | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
56 | Shell Smash | nor | 15 | - | - | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |
16 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
61 | Hydro Pump | wat | 5 | 110 | 80% | Blasts water at high power to strike the foe. | |
13 | Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | |
52 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
4 | Withdraw | wat | 40 | - | - | Heightens the user's DEFENSE. | |
44 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
28 | Ice Shard | ice | 30 | 40 | 100% | The user flash freezes chunks of ice and hurls them. This move always goes first. | |
37 | Aurora Beam | ice | 20 | 65 | 100% | An attack that may lower ATTACK. | |
25 | Clamp | wat | 15 | 35 | 85% | The target is clamped and squeezed by the user?s very thick and sturdy shell for four to five turns. | |
20 | Leer | nor | 30 | - | 100% | Frightens the foe with a leer to lower DEFENSE. | |
40 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |
32 | Razor Shell | wat | 10 | 75 | 95% | The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. | |
8 | Supersonic | nor | 20 | - | 55% | The user generates odd sound waves from its body. It may confuse the target. | |
49 | Iron Defense | ste | 15 | - | - | - | |
- | Tackle | nor | 35 | 50 | 100% | A physical attack in which the user charges and slams into the target with its whole body. | |
56 | Shell Smash | nor | 15 | - | - | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. | |
16 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM011 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM047 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM036 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM039 | Swift | nor | 20 | 60 | - | An attack that never misses. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM030 | Teleport | psy | 20 | - | - | A move for fleeing from battle. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM049 | Tri Attack | nor | 10 | 80 | 100% | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | |
TM012 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM034 | Bide | nor | 10 | - | - | Waits 2-3 turns & hits back double. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM011 | Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | |
TM010 | Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM047 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM031 | Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | |
TM020 | Rage | nor | 20 | 20 | 100% | Raises ATTACK if the user is hit. | |
TM033 | Reflect | psy | 20 | - | - | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM036 | Self-Destruct | nor | 5 | 200 | 100% | Powerful but makes the user faint. | |
TM050 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM039 | Swift | nor | 20 | 60 | - | An attack that never misses. | |
TM009 | Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | |
TM030 | Teleport | psy | 20 | - | - | A move for fleeing from battle. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM049 | Tri Attack | nor | 10 | 80 | 100% | The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | |
TM012 | Water Gun | wat | 25 | 40 | 100% | Squirts water to attack the foe. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM039 | Swift | nor | 20 | 60 | - | An attack that never misses. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM003 | Curse | gho | 10 | - | - | Works differently for ghost-types. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM020 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM016 | Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM035 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM013 | Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
TM034 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM039 | Swift | nor | 20 | 60 | - | An attack that never misses. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM055 | Brine | wat | 10 | 65 | 100% | If the foe's HP is down to about half, this attack will hit with double the power. | |
TM078 | Captivate | nor | 20 | - | 100% | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM058 | Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM083 | Natural Gift | nor | 15 | - | 100% | The user draws power to attack by using its held Berry. The Berry determines its type and power. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM043 | Secret Power | nor | 20 | 70 | 100% | The user attacks with a secret power. Its added effects vary depending on the user's environment. | |
TM082 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |
TM003 | Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
TM045 | Attract | nor | 15 | - | 100% | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |
TM014 | Blizzard | ice | 5 | 110 | 70% | Hits the foe with an icy storm that may freeze it. | |
TM100 | Confide | nor | 20 | - | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |
TM032 | Double Team | nor | 15 | - | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |
TM064 | Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | |
TM042 | Facade | nor | 20 | 70 | 100% | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |
TM021 | Frustration | nor | 20 | - | 100% | A full-power attack that grows more powerful the less the user likes its Trainer. | |
TM007 | Hail | ice | 10 | - | - | Summons a hailstorm that strikes every turn. | |
TM010 | Hidden Power | nor | 15 | 60 | 100% | A unique attack that varies in type and intensity depending on the Pokémon using it. | |
TM013 | Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. | |
TM066 | Payback | dar | 10 | 50 | 100% | If the user moves after the target, this attack's power will be doubled. | |
TM017 | Protect | nor | 10 | - | - | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |
TM018 | Rain Dance | wat | 5 | - | - | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |
TM044 | Rest | psy | 10 | - | - | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |
TM027 | Return | nor | 20 | - | 100% | A full-power attack that grows more powerful the more the user likes its Trainer. | |
TM048 | Round | nor | 15 | 60 | 100% | The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |
TM088 | Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | |
TM090 | Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
TM087 | Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
TM006 | Toxic | poi | 10 | - | 90% | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM06 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM08 | Dive | wat | 10 | 80 | 100% | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |
HM05 | Whirlpool | wat | 15 | 35 | 85% | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
HM06 | Dive | wat | 10 | 80 | 100% | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | |
HM03 | Surf | wat | 15 | 90 | 100% | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Ice Beam | ice | 10 | 90 | 100% | Blasts the foe with an icy beam that may freeze it. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Endure | nor | 10 | - | - | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | ||
Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | ||
Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||
Swagger | nor | 15 | - | 90% | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Double-Edge | nor | 15 | 120 | 100% | A life-risking tackle that also hurts the user. | ||
Explosion | nor | 5 | 250 | 100% | Very powerful but makes user faint. | ||
Mimic | nor | 10 | - | - | Copies a move used by the foe during one battle. | ||
Substitute | nor | 10 | - | - | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dive | wat | 10 | 80 | 100% | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||
Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | ||
Iron Defense | ste | 15 | - | - | - | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Dive | wat | 10 | 80 | 100% | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||
Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | ||
Iron Defense | ste | 15 | - | - | - | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||
Swift | nor | 20 | 60 | - | An attack that never misses. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Icy Wind | ice | 15 | 55 | 95% | An icy attack that lowers SPEED. | ||
Iron Defense | ste | 15 | - | - | - | ||
Sleep Talk | nor | 10 | - | - | While it is asleep, the user randomly uses one of the moves it knows. | ||
Snore | nor | 15 | 50 | 100% | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Shellder does learn any moves by tutoring. |
rb | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Shellder does learn any moves by egg hatching. |
y | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Shellder does learn any moves by egg hatching. |
gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Mud Shot | gro | 15 | 55 | 95% | Hurls mud at the foe and reduces SPEED. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Mud Shot | gro | 15 | 55 | 95% | Hurls mud at the foe and reduces SPEED. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Mud Shot | gro | 15 | 55 | 95% | Hurls mud at the foe and reduces SPEED. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Rock Blast | roc | 10 | 25 | 90% | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. |
bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Avalanche | ice | 10 | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Mud Shot | gro | 15 | 55 | 95% | Hurls mud at the foe and reduces SPEED. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Rock Blast | roc | 10 | 25 | 90% | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | ||
Twineedle | bug | 20 | 25 | 100% | Jabs the foe twice using stingers. | ||
Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Avalanche | ice | 10 | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Mud Shot | gro | 15 | 55 | 95% | Hurls mud at the foe and reduces SPEED. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Rock Blast | roc | 10 | 25 | 90% | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | ||
Twineedle | bug | 20 | 25 | 100% | Jabs the foe twice using stingers. | ||
Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
---|---|---|---|---|---|---|---|
Aqua Ring | wat | 20 | - | - | The user envelops itself in a veil made of water. It regains some HP on every turn. | ||
Avalanche | ice | 10 | 60 | 100% | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | ||
Barrier | psy | 20 | - | - | The user throws up a sturdy wall that sharply raises its Defense stat. | ||
Bubble Beam | wat | 20 | 65 | 100% | An attack that may lower SPEED. | ||
Icicle Spear | ice | 30 | 25 | 100% | Attacks the foe by firing 2 to 5 icicles in a row. | ||
Mud Shot | gro | 15 | 55 | 95% | Hurls mud at the foe and reduces SPEED. | ||
Rapid Spin | nor | 40 | 20 | 100% | A high-speed spinning attack. | ||
Rock Blast | roc | 10 | 25 | 90% | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | ||
Screech | nor | 40 | - | 85% | Sharply reduces the foe's DEFENSE. | ||
Take Down | nor | 20 | 90 | 85% | A tackle that also hurts the user. | ||
Twineedle | bug | 20 | 25 | 100% | Jabs the foe twice using stingers. | ||
Water Pulse | wat | 20 | 60 | 100% | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |