| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Dragon Dance | dra | 20 | - | - |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 75 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| - | Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 60 | Extreme Speed | nor | 5 | 80 | 100% |
|
The user charges the foe at blinding speed. This attack always goes before any other move. |
| 15 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 45 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| 35 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 5 | Scary Face | nor | 10 | - | 100% |
|
Frightens with a scary face to sharply reduce SPEED. |
| 50 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 20 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| 65 | Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Dragon Dance | dra | 20 | - | - |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 75 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| - | Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 60 | Extreme Speed | nor | 5 | 80 | 100% |
|
The user charges the foe at blinding speed. This attack always goes before any other move. |
| 15 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 45 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| 35 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 5 | Scary Face | nor | 10 | - | 100% |
|
Frightens with a scary face to sharply reduce SPEED. |
| 50 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 20 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| 65 | Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Dragon Dance | dra | 20 | - | - |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 75 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| - | Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 60 | Extreme Speed | nor | 5 | 80 | 100% |
|
The user charges the foe at blinding speed. This attack always goes before any other move. |
| 15 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 45 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| 35 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 5 | Scary Face | nor | 10 | - | 100% |
|
Frightens with a scary face to sharply reduce SPEED. |
| 50 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 20 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| 65 | Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 80 | Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 20 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| 65 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| 5 | Scary Face | nor | 10 | - | 100% |
|
Frightens with a scary face to sharply reduce SPEED. |
| 50 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 45 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| 35 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 15 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 60 | Extreme Speed | nor | 5 | 80 | 100% |
|
The user charges the foe at blinding speed. This attack always goes before any other move. |
| - | Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 75 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| 30 | Dragon Dance | dra | 20 | - | - |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 80 | Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 20 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| 65 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| 5 | Scary Face | nor | 10 | - | 100% |
|
Frightens with a scary face to sharply reduce SPEED. |
| 50 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 45 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| 35 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 15 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 60 | Extreme Speed | nor | 5 | 80 | 100% |
|
The user charges the foe at blinding speed. This attack always goes before any other move. |
| - | Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 75 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| 30 | Dragon Dance | dra | 20 | - | - |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 90 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| - | Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 75 | Extreme Speed | nor | 5 | 80 | 100% |
|
The user charges the foe at blinding speed. This attack always goes before any other move. |
| 15 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 60 | Dragon Dance | dra | 20 | - | - |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 45 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 35 | Air Slash | fly | 15 | 75 | 95% |
|
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 50 | Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 5 | Scary Face | nor | 10 | - | 100% |
|
Frightens with a scary face to sharply reduce SPEED. |
| 65 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| 20 | Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
| 80 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 90 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| - | Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 75 | Extreme Speed | nor | 5 | 80 | 100% |
|
The user charges the foe at blinding speed. This attack always goes before any other move. |
| 15 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 60 | Dragon Dance | dra | 20 | - | - |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 45 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 35 | Air Slash | fly | 15 | 75 | 95% |
|
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 50 | Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 5 | Scary Face | nor | 10 | - | 100% |
|
Frightens with a scary face to sharply reduce SPEED. |
| 65 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| 20 | Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
| 80 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 90 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| - | Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 75 | Extreme Speed | nor | 5 | 80 | 100% |
|
The user charges the foe at blinding speed. This attack always goes before any other move. |
| 15 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 60 | Dragon Dance | dra | 20 | - | - |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 45 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 35 | Air Slash | fly | 15 | 75 | 95% |
|
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 50 | Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 5 | Scary Face | nor | 10 | - | 100% |
|
Frightens with a scary face to sharply reduce SPEED. |
| 65 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| 20 | Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
| 80 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 30 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| 90 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| - | Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
| 75 | Extreme Speed | nor | 5 | 80 | 100% |
|
The user charges the foe at blinding speed. This attack always goes before any other move. |
| 15 | Crunch | dar | 15 | 80 | 100% |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
| 60 | Dragon Dance | dra | 20 | - | - |
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
| 45 | Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
| 35 | Air Slash | fly | 15 | 75 | 95% |
|
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
| 50 | Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 5 | Scary Face | nor | 10 | - | 100% |
|
Frightens with a scary face to sharply reduce SPEED. |
| 65 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| 20 | Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. |
| 80 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM002 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
Tough but useless vs. flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM002 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
Tough but useless vs. flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM002 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
Tough but useless vs. flying foes. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM072 | Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM002 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
Tough but useless vs. flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM072 | Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM002 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
Tough but useless vs. flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM072 | Avalanche | ice | 10 | 60 | 100% |
|
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM002 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| TM059 | Dragon Pulse | dra | 10 | 85 | 100% |
|
- |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
Tough but useless vs. flying foes. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM023 | Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
An attack with effects that vary by location. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM034 | Shock Wave | ele | 20 | 60 | - |
|
- |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| TM003 | Water Pulse | wat | 20 | 60 | 100% |
|
Attacks with ultrasonic waves. May confuse the foe |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM002 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| TM082 | Dragon Tail | dra | 10 | 60 | 90% |
|
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
Tough but useless vs. flying foes. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to to boost its Attack stat and accuracy. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM058 | Sky Drop | fly | 10 | 60 | 100% |
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM002 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| TM082 | Dragon Tail | dra | 10 | 60 | 90% |
|
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
Tough but useless vs. flying foes. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to to boost its Attack stat and accuracy. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM058 | Sky Drop | fly | 10 | 60 | 100% |
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
The user confounds the target with speed, then slashes. This attack never misses. |
| TM014 | Blizzard | ice | 5 | 110 | 70% |
|
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
| TM031 | Brick Break | fig | 15 | 75 | 100% |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM008 | Bulk Up | fig | 20 | - | - |
|
Bulks up the body to boost both ATTACK and DEFENSE. |
| TM078 | Bulldoze | gro | 20 | 60 | 100% |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM032 | Double Team | nor | 15 | - | - |
|
Creates illusory copies to raise evasiveness. |
| TM002 | Dragon Claw | dra | 15 | 80 | 100% |
|
Slashes the foe with sharp claws. |
| TM082 | Dragon Tail | dra | 10 | 60 | 90% |
|
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
| TM026 | Earthquake | gro | 10 | 100 | 100% |
|
Tough but useless vs. flying foes. |
| TM049 | Echoed Voice | nor | 15 | 40 | 100% |
|
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
| TM053 | Energy Ball | gra | 10 | 90 | 100% |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM038 | Fire Blast | fir | 5 | 110 | 85% |
|
An attack that may cause a burn. |
| TM035 | Flamethrower | fir | 15 | 90 | 100% |
|
An attack that may inflict a burn. |
| TM056 | Fling | dar | 10 | - | 100% |
|
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM052 | Focus Blast | fig | 5 | 120 | 70% |
|
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
An attack that is stronger if the TRAINER is disliked. |
| TM068 | Giga Impact | nor | 5 | 150 | 90% |
|
The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM074 | Gyro Ball | ste | 5 | - | 100% |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
The effectiveness varies with the user. |
| TM001 | Hone Claws | dar | 15 | - | - |
|
The user sharpens its claws to to boost its Attack stat and accuracy. |
| TM015 | Hyper Beam | nor | 5 | 150 | 90% |
|
Powerful, but leaves the user immobile the next turn. |
| TM013 | Ice Beam | ice | 10 | 90 | 100% |
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM059 | Incinerate | fir | 15 | 60 | 100% |
|
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| TM050 | Overheat | fir | 5 | 130 | 90% |
|
Allows a full-power attack, but sharply lowers SP. ATK. |
| TM017 | Protect | nor | 10 | - | - |
|
Evades attack, but may fail if used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM044 | Rest | psy | 10 | - | - |
|
The user sleeps for 2 turns, restoring HP and status. |
| TM027 | Return | nor | 20 | - | 100% |
|
An attack that increases in power with friendship. |
| TM005 | Roar | nor | 20 | - | - |
|
Makes the foe flee to end the battle. |
| TM080 | Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM094 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| TM039 | Rock Tomb | roc | 15 | 60 | 95% |
|
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM037 | Sandstorm | roc | 10 | - | - |
|
Causes a sandstorm that rages for several turns. |
| TM065 | Shadow Claw | gho | 15 | 70 | 100% |
|
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
| TM058 | Sky Drop | fly | 10 | 60 | 100% |
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM022 | Solar Beam | gra | 10 | 120 | 100% |
|
1st turn: Prepare 2nd turn: Attack |
| TM071 | Stone Edge | roc | 5 | 100 | 80% |
|
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM075 | Swords Dance | nor | 20 | - | - |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM025 | Thunder | ele | 10 | 110 | 70% |
|
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| TM024 | Thunderbolt | ele | 15 | 90 | 100% |
|
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
Poisons the foe with an intensifying toxin. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM08 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM06 | Rock Smash | fig | 15 | 40 | 100% |
|
A rock-crushing attack that may lower DEFENSE. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM07 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| HM05 | Whirlpool | wat | 15 | 35 | 85% |
|
The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM06 | Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. |
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. |
| HM04 | Strength | nor | 15 | 80 | 100% |
|
The target is slugged with a punch thrown at maximum power. This can also be used to move heavy boulders. |
| HM03 | Surf | wat | 15 | 90 | 100% |
|
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM05 | Waterfall | wat | 15 | 80 | 100% |
|
Charges the foe with speed to climb waterfalls. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Rayquaza does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the foe. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Body Slam | nor | 15 | 85 | 100% |
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Rock Slide | roc | 10 | 75 | 90% |
|
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A weak electric charge is launched at the foe. It causes paralysis if it hits. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Draco Meteor | dra | 5 | 130 | 90% |
|
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Draco Meteor | dra | 5 | 130 | 90% |
|
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Earth Power | gro | 10 | 90 | 100% |
|
- | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Ancient Power | roc | 5 | 60 | 100% |
|
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Dive | wat | 10 | 80 | 100% |
|
Dives underwater the first turn and strikes next turn. | |
| Draco Meteor | dra | 5 | 130 | 90% |
|
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Earth Power | gro | 10 | 90 | 100% |
|
- | |
| Fury Cutter | bug | 20 | 40 | 95% |
|
Successive hits raise power. | |
| Headbutt | nor | 15 | 70 | 100% |
|
The user sticks its head out and rams straight forward. It may make the foe flinch. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | |
| Twister | dra | 20 | 40 | 100% |
|
The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Draco Meteor | dra | 5 | 130 | 90% |
|
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Aqua Tail | wat | 10 | 90 | 90% |
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |
| Bind | nor | 20 | 15 | 85% |
|
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |
| Draco Meteor | dra | 5 | 130 | 90% |
|
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. | |
| Dragon Pulse | dra | 10 | 85 | 100% |
|
- | |
| Earth Power | gro | 10 | 90 | 100% |
|
- | |
| Hyper Voice | nor | 10 | 90 | 100% |
|
The user lets loose a horribly echoing shout with the power to inflict damage. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |
| Iron Head | ste | 15 | 80 | 100% |
|
The foe slams the target with its steel-hard head. It may also make the target flinch. | |
| Iron Tail | ste | 15 | 100 | 75% |
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |
| Outrage | dra | 10 | 120 | 100% |
|
The user rampages and attacks for two to three turns. It then becomes confused, however. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
A loud attack that can be used only while asleep. | |
| Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Draco Meteor | dra | 5 | 130 | 90% |
|
Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. |