| Insomnia | Prevents the Pokémon from falling asleep. |
| Insomnia | Prevents the Pokémon from falling asleep. |
| Super Luck | Heightens the critical- hit ratios of moves. |
| Insomnia | Prevents the Pokémon from falling asleep. |
| Super Luck | Heightens the critical- hit ratios of moves. |
| Hidden Prankster | Gives priority to a status move. |
| Insomnia | Prevents the Pokémon from falling asleep. |
| Super Luck | Heightens the critical- hit ratios of moves. |
| Hidden Prankster | Gives priority to a status move. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 41 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 26 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| 11 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 16 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 31 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 41 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 26 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| 11 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 16 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 31 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 48 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 22 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 35 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 9 | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 14 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 40 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| 27 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 48 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 22 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 35 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 9 | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 14 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 40 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| 27 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 48 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 22 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 35 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 9 | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| 14 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 40 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| 27 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| 45 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 35 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 21 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| 25 | Assurance | dar | 10 | 60 | 100% |
|
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| - | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 31 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| 11 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 41 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| 45 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 35 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 21 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| 25 | Assurance | dar | 10 | 60 | 100% |
|
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| - | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 31 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| 11 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 41 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| 45 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 5 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 35 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 21 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| 25 | Assurance | dar | 10 | 60 | 100% |
|
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| - | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 31 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| 11 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 41 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| 65 | Quash | dar | 15 | - | 100% |
|
The user suppresses the target and makes its move go last. |
| 5 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 55 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 21 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| 45 | Foul Play | dar | 15 | 95 | 100% |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
| 35 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 25 | Assurance | dar | 10 | 60 | 100% |
|
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| 41 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 31 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| - | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 51 | Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
| 11 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 61 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| 65 | Quash | dar | 15 | - | 100% |
|
The user suppresses the target and makes its move go last. |
| 5 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 55 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 21 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| 45 | Foul Play | dar | 15 | 95 | 100% |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
| 35 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 25 | Assurance | dar | 10 | 60 | 100% |
|
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| 41 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 31 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| - | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 51 | Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
| 11 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 61 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| 15 | Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| 65 | Quash | dar | 15 | - | 100% |
|
The user suppresses the target and makes its move go last. |
| 5 | Pursuit | dar | 20 | 40 | 100% |
|
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 55 | Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| 21 | Night Shade | gho | 15 | - | 100% |
|
The user's level equals damage HP. |
| 45 | Foul Play | dar | 15 | 95 | 100% |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
| 35 | Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. |
| 25 | Assurance | dar | 10 | 60 | 100% |
|
If the foe has already taken some damage in the same turn, this attack's power is doubled. |
| 41 | Mean Look | nor | 5 | - | - |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
| 31 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| - | Astonish | gho | 15 | 30 | 100% |
|
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
| - | Peck | fly | 35 | 35 | 100% |
|
Jabs the foe with a beak, etc. |
| 50 | Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
| 11 | Haze | ice | 30 | - | - |
|
Eliminates all stat changes. |
| 61 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
A move that works differently for the Ghost type than for all the other types. |
| TM043 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeper loses 1/4 HP every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Strikes the foe with hard wings spread wide. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM003 | Curse | gho | 10 | - | - |
|
A move that works differently for the Ghost type than for all the other types. |
| TM043 | Detect | fig | 5 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM020 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM016 | Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. |
| TM031 | Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| TM050 | Nightmare | gho | 15 | - | 100% |
|
A sleeper loses 1/4 HP every turn. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM009 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM035 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM013 | Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Strikes the foe with hard wings spread wide. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM034 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM039 | Swift | nor | 20 | 60 | - |
|
An attack that never misses. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Strikes the foe with hard wings spread wide. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Strikes the foe with hard wings spread wide. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Strikes the foe with hard wings spread wide. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM051 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Strikes the foe with hard wings spread wide. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM051 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Strikes the foe with hard wings spread wide. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM078 | Captivate | nor | 20 | - | 100% |
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM079 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM058 | Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM083 | Natural Gift | nor | 15 | - | 100% |
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM051 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM043 | Secret Power | nor | 20 | 70 | 100% |
|
The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM082 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM049 | Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. |
| TM047 | Steel Wing | ste | 25 | 70 | 90% |
|
Strikes the foe with hard wings spread wide. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM060 | Quash | dar | 15 | - | 100% |
|
The user suppresses the target and makes its move go last. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM095 | Snarl | dar | 15 | 55 | 95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM088 | Pluck | fly | 20 | 60 | 100% |
|
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM060 | Quash | dar | 15 | - | 100% |
|
The user suppresses the target and makes its move go last. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM095 | Snarl | dar | 15 | 55 | 95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| TM040 | Aerial Ace | fly | 20 | 60 | - |
|
An extremely speedy and unavoidable attack. |
| TM045 | Attract | nor | 15 | - | 100% |
|
Makes the opposite gender less likely to attack. |
| TM004 | Calm Mind | psy | 20 | - | - |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| TM100 | Confide | nor | 20 | - | - |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| TM097 | Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM032 | Double Team | nor | 15 | - | - |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM085 | Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
| TM063 | Embargo | dar | 15 | - | 100% |
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM042 | Facade | nor | 20 | 70 | 100% |
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM021 | Frustration | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM010 | Hidden Power | nor | 15 | 60 | 100% |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM066 | Payback | dar | 10 | 50 | 100% |
|
If the user can use this attack after the foe attacks, its power is doubled. |
| TM017 | Protect | nor | 10 | - | - |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM077 | Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. |
| TM029 | Psychic | psy | 10 | 90 | 100% |
|
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
| TM060 | Quash | dar | 15 | - | 100% |
|
The user suppresses the target and makes its move go last. |
| TM018 | Rain Dance | wat | 5 | - | - |
|
Boosts water-type moves for 5 turns. |
| TM044 | Rest | psy | 10 | - | - |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM067 | Retaliate | nor | 5 | 70 | 100% |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. |
| TM027 | Return | nor | 20 | - | 100% |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM019 | Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
| TM048 | Round | nor | 15 | 60 | 100% |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM030 | Shadow Ball | gho | 15 | 80 | 100% |
|
Hurls a black blob that may lower the foe's SP. DEF. |
| TM088 | Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. |
| TM095 | Snarl | dar | 15 | 55 | 95% |
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| TM051 | Steel Wing | ste | 25 | 70 | 90% |
|
Strikes the foe with hard wings spread wide. |
| TM090 | Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM011 | Sunny Day | fir | 5 | - | - |
|
Boosts fire-type moves for 5 turns. |
| TM087 | Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM012 | Taunt | dar | 20 | - | 100% |
|
Taunts the foe into only using attack moves. |
| TM046 | Thief | dar | 25 | 60 | 100% |
|
While attacking, it may steal the foe's held item. |
| TM073 | Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| TM041 | Torment | dar | 15 | - | 100% |
|
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| TM006 | Toxic | poi | 10 | - | 90% |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
1st turn: Fly 2nd turn: Attack |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
1st turn: Fly 2nd turn: Attack |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
1st turn: Fly 2nd turn: Attack |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
1st turn: Fly 2nd turn: Attack |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
1st turn: Fly 2nd turn: Attack |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Defog | fly | 15 | - | - |
|
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
| HM02 | Fly | fly | 15 | 90 | 95% |
|
1st turn: Fly 2nd turn: Attack |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM05 | Defog | fly | 15 | - | - |
|
Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
| HM02 | Fly | fly | 15 | 90 | 95% |
|
1st turn: Fly 2nd turn: Attack |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| HM02 | Fly | fly | 15 | 90 | 95% |
|
1st turn: Fly 2nd turn: Attack |
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
|||||||
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
|||||||
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
|||||||
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Endure | nor | 10 | - | - |
|
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Psych Up | nor | 10 | - | - |
|
The user hypnotizes itself into copying any stat change made by the target. | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snore | nor | 15 | 50 | 100% |
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Swagger | nor | 15 | - | 90% |
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Double-Edge | nor | 15 | 120 | 100% |
|
A life-risking tackle that also hurts the user. | |
| Dream Eater | psy | 15 | 100 | 100% |
|
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |
| Mimic | nor | 10 | - | - |
|
Copies a move used by the foe during one battle. | |
| Substitute | nor | 10 | - | - |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |
| Thunder Wave | ele | 20 | - | 100% |
|
A move that may cause paralysis. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
|||||||
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Air Cutter | fly | 25 | 60 | 95% |
|
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |
| Spite | gho | 10 | - | 100% |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Twister | dra | 20 | 40 | 100% |
|
Whips up a tornado to attack. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Air Cutter | fly | 25 | 60 | 95% |
|
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Mud-Slap | gro | 10 | 20 | 100% |
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |
| Ominous Wind | gho | 5 | 60 | 100% |
|
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |
| Spite | gho | 10 | - | 100% |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Sucker Punch | dar | 5 | 80 | 100% |
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |
| Swift | nor | 20 | 60 | - |
|
An attack that never misses. | |
| Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |
| Twister | dra | 20 | 40 | 100% |
|
Whips up a tornado to attack. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
|||||||
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Dark Pulse | dar | 15 | 80 | 100% |
|
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |
| Foul Play | dar | 15 | 95 | 100% |
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. | |
| Heat Wave | fir | 10 | 95 | 90% |
|
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | |
| Icy Wind | ice | 15 | 55 | 95% |
|
An icy attack that lowers SPEED. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Sleep Talk | nor | 10 | - | - |
|
While it is asleep, the user randomly uses one of the moves it knows. | |
| Snatch | dar | 10 | - | - |
|
The user steals the effects of any healing or status- changing move the foe attempts to use. | |
| Spite | gho | 10 | - | 100% |
|
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |
| Tailwind | fly | 15 | - | - |
|
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. | |
| Uproar | nor | 10 | 90 | 100% |
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
Murkrow does learn any moves by tutoring. |
|||||||
| gs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| c | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Quick Attack | nor | 30 | 40 | 100% |
|
An extremely fast attack that always strikes first. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| rs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| e | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| fl | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| dp | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| p | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| hs | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Brave Bird | fly | 15 | 120 | 100% |
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | |
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| bw | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the foe has already taken some damage in the same turn, this attack's power is doubled. | |
| Brave Bird | fly | 15 | 120 | 100% |
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | |
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| b2w2 | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the foe has already taken some damage in the same turn, this attack's power is doubled. | |
| Brave Bird | fly | 15 | 120 | 100% |
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | |
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. |
| xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
|---|---|---|---|---|---|---|---|
| Assurance | dar | 10 | 60 | 100% |
|
If the foe has already taken some damage in the same turn, this attack's power is doubled. | |
| Brave Bird | fly | 15 | 120 | 100% |
|
The user tucks in its wings and charges from a low altitude. The user also takes serious damage. | |
| Confuse Ray | gho | 10 | - | 100% |
|
A move that causes confusion. | |
| Drill Peck | fly | 20 | 80 | 100% |
|
A corkscrewing attack with the sharp beak acting as a drill. | |
| Feather Dance | fly | 15 | - | 100% |
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat. | |
| Feint Attack | dar | 20 | 60 | - |
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |
| Flatter | dar | 15 | - | 100% |
|
Confuses the foe, but raises its SP. ATK. | |
| Mirror Move | fly | 20 | - | - |
|
The user counters the target by mimicking the target's last move. | |
| Perish Song | nor | 5 | - | - |
|
Both user and foe faint in 3 turns. | |
| Psycho Shift | psy | 10 | - | 100% |
|
Using its psychic power of suggestion, the user transfers its status problems to the target. | |
| Screech | nor | 40 | - | 85% |
|
Sharply reduces the foe's DEFENSE. | |
| Sky Attack | fly | 5 | 140 | 90% |
|
- | |
| Whirlwind | nor | 20 | - | - |
|
Blows away the foe & ends battle. | |
| Wing Attack | fly | 35 | 60 | 100% |
|
Strikes the target with wings. | |
| Roost | fly | 10 | - | - |
|
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |