Sorry, Cubchoo, the princess is in another castle.

Murkrow

The Darkness Pokémon

Height: 1'8" (0.5m) Weight: 4.6lbs (2.1kg)

#198

  • N: #198
  • J: #208
  • S: #074
  • K(Mntn): #051
  • Murkrow's Damage Multipliers

  • Murkrow's Base Stats

    • HP
      60
      35.5%
      D+
    • Attack
      85
      63.6%
      B
    • Defense
      42
      14.1%
      F
    • Sp. Attack
      85
      70.6%
      B+
    • Sp. Defense
      42
      13.9%
      FF
    • Speed
      91
      79.9%
      A-
    • Total:
      405
      42.5%
      C-
  • Murkrow Evolution Chart

    Basic Stage 1
  • Murkrow's Abilities

    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    Insomnia Prevents the Pokémon from falling asleep.
    Insomnia Prevents the Pokémon from falling asleep.
    Super Luck Heightens the critical- hit ratios of moves.
    Insomnia Prevents the Pokémon from falling asleep.
    Super Luck Heightens the critical- hit ratios of moves.
    Hidden Prankster Gives priority to a status move.
    Insomnia Prevents the Pokémon from falling asleep.
    Super Luck Heightens the critical- hit ratios of moves.
    Hidden Prankster Gives priority to a status move.
  • Murkrow Level Up Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    41 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    26 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    11 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    16 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    31 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    c Name Type PP Pwr. Acc. Class Definition
    41 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    26 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    11 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    16 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    31 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    rs Name Type PP Pwr. Acc. Class Definition
    48 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    22 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    35 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    9 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    14 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    40 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    27 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    e Name Type PP Pwr. Acc. Class Definition
    48 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    22 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    35 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    9 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    14 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    40 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    27 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    fl Name Type PP Pwr. Acc. Class Definition
    48 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    22 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    35 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    9 Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    14 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    40 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    27 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    dp Name Type PP Pwr. Acc. Class Definition
    15 Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    45 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    5 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    35 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    21 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    25 Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    31 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    11 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    41 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    p Name Type PP Pwr. Acc. Class Definition
    15 Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    45 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    5 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    35 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    21 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    25 Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    31 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    11 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    41 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    hs Name Type PP Pwr. Acc. Class Definition
    15 Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    45 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    5 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    35 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    21 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    25 Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    31 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    11 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    41 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    bw Name Type PP Pwr. Acc. Class Definition
    15 Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    65 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    5 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    55 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    21 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    45 Foul Play dar 15 95 100% Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
    35 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    25 Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    41 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    31 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    51 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    11 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    61 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    15 Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    65 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    5 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    55 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    21 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    45 Foul Play dar 15 95 100% Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
    35 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    25 Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    41 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    31 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    51 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    11 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    61 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    xy Name Type PP Pwr. Acc. Class Definition
    15 Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    65 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    5 Pursuit dar 20 40 100% Physical Attack, damage based on Atk and Def An attack move that inflicts double damage if used on a foe that is switching out of battle.
    55 Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    21 Night Shade gho 15 - 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    45 Foul Play dar 15 95 100% Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
    35 Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    25 Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    41 Mean Look nor 5 - - No Damage. Prevents fleeing or switching.
    31 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    - Astonish gho 15 30 100% Physical Attack, damage based on Atk and Def The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
    - Peck fly 35 35 100% Physical Attack, damage based on Atk and Def Attacks the foe with a jabbing beak, etc.
    50 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    11 Haze ice 30 - - No Damage. The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    61 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
  • Murkrow TM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM050 Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM009 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    c Name Type PP Pwr. Acc. Class Definition
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM003 Curse gho 10 - - No Damage. Works differently for ghost-types.
    TM043 Detect fig 5 - - No Damage. Evades attack that turn. It may fail.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM020 Endure nor 10 - - No Damage. -
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM016 Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    TM031 Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    TM050 Nightmare gho 15 - 100% No Damage. A sleeper loses 1/4 HP every turn.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM009 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM035 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM013 Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM034 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM039 Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    rs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM049 Snatch dar 10 - - No Damage. The user steals the effects of any healing or status- changing move the foe attempts to use.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    e Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM049 Snatch dar 10 - - No Damage. The user steals the effects of any healing or status- changing move the foe attempts to use.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    fl Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM049 Snatch dar 10 - - No Damage. The user steals the effects of any healing or status- changing move the foe attempts to use.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    dp Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM051 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM049 Snatch dar 10 - - No Damage. The user steals the effects of any healing or status- changing move the foe attempts to use.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    p Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM051 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM049 Snatch dar 10 - - No Damage. The user steals the effects of any healing or status- changing move the foe attempts to use.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    hs Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM078 Captivate nor 20 - 100% No Damage. If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
    TM079 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM058 Endure nor 10 - - No Damage. -
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM083 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM051 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM043 Secret Power nor 20 70 100% Physical Attack, damage based on Atk and Def -
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM082 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM049 Snatch dar 10 - - No Damage. The user steals the effects of any healing or status- changing move the foe attempts to use.
    TM047 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    bw Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM088 Pluck fly 20 60 100% Physical Attack, damage based on Atk and Def The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    xy Name Type PP Pwr. Acc. Class Definition
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender infatuated.
    TM004 Calm Mind psy 20 - - No Damage. Raises SP. ATK and SP. DEF by focusing the mind.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM097 Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM085 Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    TM063 Embargo dar 15 - 100% No Damage. It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM066 Payback dar 10 50 100% Physical Attack, damage based on Atk and Def The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM077 Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    TM029 Psychic psy 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
    TM060 Quash dar 15 - 100% No Damage. The user suppresses the target and makes its move go last.
    TM018 Rain Dance wat 5 - - No Damage. Boosts the power of WATER- type moves for 5 turns.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM067 Retaliate nor 5 70 100% Physical Attack, damage based on Atk and Def The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM019 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM030 Shadow Ball gho 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def Hurls a black blob that may lower the foe's SP. DEF.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM095 Snarl dar 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
    TM051 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. The user intensifies the sun for five turns, powering up Fire-type moves.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def An attack that may steal a held item.
    TM073 Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    TM041 Torment dar 15 - 100% No Damage. The user torments and enrages the foe, making it incapable of using the same move twice in a row.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Murkrow HM Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    c Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    rs Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    e Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    fl Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    dp Name Type PP Pwr. Acc. Class Definition
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    p Name Type PP Pwr. Acc. Class Definition
    HM05 Defog fly 15 - - No Damage. Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc.
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    hs Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    bw Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
    xy Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
  • Murkrow Tutor Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Murkrow does learn any moves by tutoring.
    c Name Type PP Pwr. Acc. Class Definition
    Murkrow does learn any moves by tutoring.
    rs Name Type PP Pwr. Acc. Class Definition
    Murkrow does learn any moves by tutoring.
    e Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    Endure nor 10 - - No Damage. -
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Psych Up nor 10 - - No Damage. The user hypnotizes itself into copying any stat change made by the foe.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snore nor 15 50 100% Special Attack, damage based on Sp.Atk and Sp.Def -
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    fl Name Type PP Pwr. Acc. Class Definition
    Double-Edge nor 15 120 100% Physical Attack, damage based on Atk and Def A tackle that also hurts the user.
    Dream Eater psy 15 100 100% Special Attack, damage based on Sp.Atk and Sp.Def An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
    Mimic nor 10 - - No Damage. Copies a move used by the foe.
    Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    Thunder Wave ele 20 - 100% No Damage. A weak electric charge is launched at the foe. It causes paralysis if it hits.
    dp Name Type PP Pwr. Acc. Class Definition
    Murkrow does learn any moves by tutoring.
    p Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    hs Name Type PP Pwr. Acc. Class Definition
    Air Cutter fly 25 60 95% Special Attack, damage based on Sp.Atk and Sp.Def The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Mud-Slap gro 10 20 100% Special Attack, damage based on Sp.Atk and Sp.Def Reduces the foe's accuracy.
    Ominous Wind gho 5 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Sucker Punch dar 5 80 100% Physical Attack, damage based on Atk and Def This move enables the user to attack first. It fails if the foe is not readying an attack, however.
    Swift nor 20 60 - Special Attack, damage based on Sp.Atk and Sp.Def An attack that never misses.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    Twister dra 20 40 100% Special Attack, damage based on Sp.Atk and Sp.Def The user whips up a vicious twister to tear at the foe. It may also make the foe flinch.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    bw Name Type PP Pwr. Acc. Class Definition
    Murkrow does learn any moves by tutoring.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Dark Pulse dar 15 80 100% Special Attack, damage based on Sp.Atk and Sp.Def The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
    Foul Play dar 15 95 100% Physical Attack, damage based on Atk and Def The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
    Heat Wave fir 10 95 90% Special Attack, damage based on Sp.Atk and Sp.Def The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
    Icy Wind ice 15 55 95% Special Attack, damage based on Sp.Atk and Sp.Def An icy attack that lowers SPEED.
    Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    Snatch dar 10 - - No Damage. The user steals the effects of any healing or status- changing move the foe attempts to use.
    Spite gho 10 - 100% No Damage. The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    Uproar nor 10 90 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
    xy Name Type PP Pwr. Acc. Class Definition
    Murkrow does learn any moves by tutoring.
  • Murkrow Egg Move List

    • Gen II
    • Gen III
    • Gen IV
    • Gen V
    • Gen VI
    gs Name Type PP Pwr. Acc. Class Definition
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    c Name Type PP Pwr. Acc. Class Definition
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    rs Name Type PP Pwr. Acc. Class Definition
    Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    e Name Type PP Pwr. Acc. Class Definition
    Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    fl Name Type PP Pwr. Acc. Class Definition
    Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    dp Name Type PP Pwr. Acc. Class Definition
    Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    p Name Type PP Pwr. Acc. Class Definition
    Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    hs Name Type PP Pwr. Acc. Class Definition
    Brave Bird fly 15 120 100% Physical Attack, damage based on Atk and Def The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
    Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    bw Name Type PP Pwr. Acc. Class Definition
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    Brave Bird fly 15 120 100% Physical Attack, damage based on Atk and Def The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
    Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    b2w2 Name Type PP Pwr. Acc. Class Definition
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    Brave Bird fly 15 120 100% Physical Attack, damage based on Atk and Def The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
    Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    xy Name Type PP Pwr. Acc. Class Definition
    Assurance dar 10 60 100% Physical Attack, damage based on Atk and Def If the foe has already taken some damage in the same turn, this attack's power is doubled.
    Brave Bird fly 15 120 100% Physical Attack, damage based on Atk and Def The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
    Confuse Ray gho 10 - 100% No Damage. The target is exposed to a sinister ray that triggers confusion.
    Drill Peck fly 20 80 100% Physical Attack, damage based on Atk and Def A strong, spin-ning-peck attack.
    Feather Dance fly 15 - 100% No Damage. Envelops the foe with down to sharply reduce ATTACK.
    Feint Attack dar 20 60 - Physical Attack, damage based on Atk and Def The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
    Flatter dar 15 - 100% No Damage. Confuses the foe, but raises its SP. ATK.
    Mirror Move fly 20 - - No Damage. Counters the foe's attack with the same move.
    Perish Song nor 5 - - No Damage. Both user and foe faint in 3 turns.
    Psycho Shift psy 10 - 100% No Damage. Using its psychic power of suggestion, the user transfers its status problems to the target.
    Screech nor 40 - 85% No Damage. An earsplitting screech harshly reduces the target's Defense stat.
    Sky Attack fly 5 140 90% Physical Attack, damage based on Atk and Def A second-turn attack move where critical hits land more easily. It may also make the target flinch.
    Whirlwind nor 20 - - No Damage. The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
    Wing Attack fly 35 60 100% Physical Attack, damage based on Atk and Def Strikes the target with wings.
    Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
  • Murkrow's Egg Group