This Illumise are sick.

Fletchling

The Tiny Robin Pokémon

Height: 0'12" (0.3m) Weight: 3.7lbs (1.7kg)

#661

  • N: #661
  • K(Ctrl): #014
  • Fletchling's Damage Multipliers

  • Fletchling's Base Stats

    • HP
      45
      14.1%
      F
    • Attack
      50
      18.2%
      F
    • Defense
      43
      14.5%
      F
    • Sp. Attack
      40
      13.2%
      FF
    • Sp. Defense
      38
      8.8%
      FF
    • Speed
      62
      48.3%
      C
    • Total:
      278
      9.2%
      FF
  • Fletchling Evolution Chart

    Basic Stage 1 Stage 2
  • Fletchling's Abilities

    • Gen VI
    Big Pecks Protects the Pokémon from Defense-lowering attacks
    Hidden Gale Wings Gives priority to Flying-type moves.
  • Fletchling Level Up Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    - Growl nor 40 - 100% No Damage. Reduces the foe's ATTACK.
    10 Peck fly 35 35 100% Physical Attack, damage based on Atk and Def The target is jabbed with a sharply pointed beak or horn.
    21 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    25 Razor Wind nor 10 80 100% Special Attack, damage based on Sp.Atk and Sp.Def A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
    39 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    45 Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
    34 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    16 Flail nor 15 - 100% Physical Attack, damage based on Atk and Def Stronger if the user's HP is low.
    13 Agility psy 30 - - No Damage. Relaxes the body to sharply boost SPEED.
    29 Natural Gift nor 15 - 100% Physical Attack, damage based on Atk and Def The user draws power to attack by using its held Berry. The Berry determines its type and power.
    41 Me First nor 20 - - No Damage. Anwender stiehlt und führt die Attacke eines langsameren Zieles zuerst und mit größerer Kraft aus.
    6 Quick Attack nor 30 40 100% Physical Attack, damage based on Atk and Def An extremely fast attack that always strikes first.
    - Tackle nor 35 50 100% Physical Attack, damage based on Atk and Def A full-body charge attack.
    48 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
  • Fletchling TM Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    TM062 Acrobatics fly 15 55 100% Physical Attack, damage based on Atk and Def The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
    TM040 Aerial Ace fly 20 60 - Physical Attack, damage based on Atk and Def An extremely speedy and unavoidable attack.
    TM045 Attract nor 15 - 100% No Damage. Makes the opposite gender less likely to attack.
    TM100 Confide nor 20 - - No Damage. The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    TM032 Double Team nor 15 - - No Damage. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM042 Facade nor 20 70 100% Physical Attack, damage based on Atk and Def An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
    TM043 Flame Charge fir 20 50 100% Physical Attack, damage based on Atk and Def The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
    TM021 Frustration nor 20 - 100% Physical Attack, damage based on Atk and Def A full-power attack that grows more powerful the less the user likes its Trainer.
    TM010 Hidden Power nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def A unique attack that varies in type depending on the Pokémon using it.
    TM050 Overheat fir 5 130 90% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
    TM017 Protect nor 10 - - No Damage. Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM044 Rest psy 10 - - No Damage. The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM027 Return nor 20 - 100% Physical Attack, damage based on Atk and Def A full power attack that grows more powerful the more the user likes its trainer.
    TM019 Roost fly 10 - - No Damage. The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM048 Round nor 15 60 100% Special Attack, damage based on Sp.Atk and Sp.Def The user attacks with a song. Others can join in the Round and make the attack do greater damage.
    TM088 Sleep Talk nor 10 - - No Damage. While it is asleep, the user randomly uses one of the moves it knows.
    TM051 Steel Wing ste 25 70 90% Physical Attack, damage based on Atk and Def The foe is hit with wings of steel. It may also raise the user's Defense stat.
    TM090 Substitute nor 10 - - No Damage. The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM011 Sunny Day fir 5 - - No Damage. Boosts the power of FIRE- type moves for 5 turns.
    TM087 Swagger nor 15 - 90% No Damage. The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM075 Swords Dance nor 20 - - No Damage. A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM012 Taunt dar 20 - 100% No Damage. The target is taunted into a rage that allows it to use only attack moves for three turns.
    TM046 Thief dar 25 60 100% Physical Attack, damage based on Atk and Def The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
    TM006 Toxic poi 10 - 90% No Damage. A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM089 U-turn bug 20 70 100% Physical Attack, damage based on Atk and Def After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Fletchling HM Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    HM02 Fly fly 15 90 95% Physical Attack, damage based on Atk and Def Flies up on the first turn, then strikes the next turn.
  • Fletchling Tutor Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    Fletchling does learn any moves by tutoring.
  • Fletchling Egg Move List

    • Gen VI
    xy Name Type PP Pwr. Acc. Class Definition
    Quick Guard fig 15 - - No Damage. The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
    Snatch dar 10 - - No Damage. Steals the effects of the move the foe uses next.
    Tailwind fly 15 - - No Damage. The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
  • Fletchling's Egg Group