Basic | Stage 1 | Stage 2 |
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Big Pecks | Protects the Pokémon from Defense-lowering attacks |
Hidden Gale Wings | Gives priority to Flying-type moves. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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48 | Steel Wing | ste | 25 | 70 | 90% |
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The target is hit with wings of steel. This may also raise the user's Defense stat. |
10 | Peck | fly | 35 | 35 | 100% |
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Jabs the foe with a beak, etc. |
41 | Me First | nor | 20 | - | - |
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The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
- | Growl | nor | 40 | - | 100% |
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The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
34 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
- | Tackle | nor | 35 | 50 | 100% |
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Charges the foe with a full- body tackle. |
25 | Razor Wind | nor | 10 | 80 | 100% |
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1st turn: Prepare 2nd turn: Attack |
29 | Natural Gift | nor | 15 | - | 100% |
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The user draws power to attack by using its held Berry. The Berry determines its type and power. |
21 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
16 | Flail | nor | 15 | - | 100% |
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Stronger if the user's HP is low. |
39 | Acrobatics | fly | 15 | 55 | 100% |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
6 | Quick Attack | nor | 30 | 40 | 100% |
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The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
45 | Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
13 | Agility | psy | 30 | - | - |
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Sharply increases the user's SPEED. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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TM062 | Acrobatics | fly | 15 | 55 | 100% |
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The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
TM040 | Aerial Ace | fly | 20 | 60 | - |
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The user confounds the target with speed, then slashes. This attack never misses. |
TM045 | Attract | nor | 15 | - | 100% |
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Makes the opposite gender infatuated. |
TM100 | Confide | nor | 20 | - | - |
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The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
TM032 | Double Team | nor | 15 | - | - |
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By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM042 | Facade | nor | 20 | 70 | 100% |
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An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM043 | Flame Charge | fir | 20 | 50 | 100% |
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The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM021 | Frustration | nor | 20 | - | 100% |
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A full-power attack that grows more powerful the less the user likes its Trainer. |
TM010 | Hidden Power | nor | 15 | 60 | 100% |
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A unique attack that varies in type depending on the Pokémon using it. |
TM050 | Overheat | fir | 5 | 130 | 90% |
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The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM017 | Protect | nor | 10 | - | - |
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Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM044 | Rest | psy | 10 | - | - |
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The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM027 | Return | nor | 20 | - | 100% |
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A full power attack that grows more powerful the more the user likes its trainer. |
TM019 | Roost | fly | 10 | - | - |
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The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
TM048 | Round | nor | 15 | 60 | 100% |
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The user attacks with a song. Others can join in the Round and make the attack do greater damage. |
TM088 | Sleep Talk | nor | 10 | - | - |
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While it is asleep, the user randomly uses one of the moves it knows. |
TM051 | Steel Wing | ste | 25 | 70 | 90% |
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The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM090 | Substitute | nor | 10 | - | - |
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The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM011 | Sunny Day | fir | 5 | - | - |
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The user intensifies the sun for five turns, powering up Fire-type moves. |
TM087 | Swagger | nor | 15 | - | 90% |
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The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM075 | Swords Dance | nor | 20 | - | - |
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A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM012 | Taunt | dar | 20 | - | 100% |
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Taunts the foe into only using attack moves. |
TM046 | Thief | dar | 25 | 60 | 100% |
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While attacking, it may steal the foe's held item. |
TM006 | Toxic | poi | 10 | - | 90% |
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A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM089 | U-turn | bug | 20 | 70 | 100% |
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After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Fletchling does learn any moves by tutoring. |
xy | Name | Type | PP | Pwr. | Acc. | Class | Definition |
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Quick Guard | fig | 15 | - | - |
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The user protects itself and its allies from priority moves. |
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Snatch | dar | 10 | - | - |
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Steals the effects of the move the foe uses next. |
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Tailwind | fly | 15 | - | - |
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The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |